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• Representative Works
• Other Design Works
• About User Experience & Interaction Design
• Since my undergraduate major was industrial
  design, I begin with a product design.



 Product: Little Keeper

 Usage: to help people find little things at home.

 Designer: Wu Zumei

 Time: 2006
Sometimes it happens
that when you need some
little things such as keys
and purse, you just
cannot find it at home.

So I designed this device
name ‘little keeper’ to
address such issues as
one of the undergraduate
assignments.
Little keeper
This product design        combine
creativity and practice.

It is especially suitable for older
people who easily forget things,
and young kids who like to put
their things everywhere.
• I am really interested in Internet product
   design,      so     my     final    year     project       in
   undergraduate was a website development.


Project title: Information Needs Analysis Based on personas

Objective: to design a website for Hunan science museum .

Team members: Wu Zumei& Yuan Shu

Time: 2009
Project process
Step     Descriptions                                    Details                                 Methods          Documents
 1     Understanding    • Checked information that related to Hunan museum, including its • Contextual         • First research
       project            exhibition range and size etc.                                         Interview       document
                        • Visited local science museum to know information such as                             • Interview record
                          exhibitions, main visitors, main activities and objective of science
                          museum from staff.
 2     Investigating    • Investigated the trend, styles, and functions of both domestic                       • Competitive
       current products   and foreign current science museum website.                                            analysis
 3     Conducting user Conducted questionnaire survey from                                     • Contextual    • Interview record
       study            • Museum visitors (78)                                                   Interview     • Survey data
                        • Primary school students (50)                                         • Individual      analysis
                        • Junior school students (50)
                        • High school students (50)
                                                                                                 interview     • Observation
                        Conducted interview with                                               • Survey          record
                        • Primary school class adviser                                         • Observation
                        • Primary school science teacher
                        • Primary school administrator
                        • Parents
                        • Observed children online behavior
 4     Developing       • Developed primary persona, secondary personas etc.                   • Personas      • Personas
       personas                                                                                                  document
 5     Identifying         •   Created user scenarios                                       • Scenarios        • Information
       Information         •   Analyzed the task                                            • Task Analysis      needs
       needs               •   Extracted information needs                                  • Use Cases          document
                           •   Subdivided information needs
 6     Sketching           •   Transferred the scenarios needs into flow diagram            • Card Sorting    •   Content list
       webpages            •   Transferred the information needs into website sketch        • Flow diagram    •   Framework
                                                                                                              •   Flow diagram
                                                                                                              •   Website map
 7     Applying graphic • Identified the style.                                             • Parallel Design •   Webpage with
       design           • Applied graphic design.                                                                 well design
Part of results
• Survey results revealed that different people had different preference to website contents. For example,
  the following figure shows comparison between students.




              60%


              50%


              40%
 percentage




              30%
                                                                                                  primary school student
              20%                                                                                 junior school student
                                                                                                  high school student
              10%


              0%
                    exhibition     science    summer      science   sicence comic     science
                                 knowledge     camp      webpage                    competition
                                                           game
                                        Science museum Website contents
Part of results
            • The following figure shows the home page of design website.

                                                                              Cartoon charater with the word
                                                                              “don’t touch me!” to attract curious
                                                                              children to specific children
                                                                              home page. This part will present
                                                                              at every page




                                                                                Show the newest information with
                                                                                big figure to attract the visitor.




                                                                             Weak the necessary but
                                                                             unattractive information

Information for
victors such as                                                             Search bar
price, open time
and contact
phone.



                                                                            Arrange based on three main
     Entrance for                                                           users: children, parents, school
     other users
     such as
     volunteer.

                                                                             Attract the children with science
                                                                             cosmic
Part of results
            • Secondary pages.




                                                   Used different
                                                   color to
                                                   differentiate
                                                   different secondary
                                                   pages

         Secondary
                                                     With big figures to
         navigation bar
                                                     show the
Information related to                               information
this page. E.g., when                                graphically
this page shows
information about
group booking for
student, this part
shows the education
related information.




       Search bar
Part of results
• Children homepage (note: cartoon design style, characters are not original design, only used as examples)




       Navigation bar
       with information
       related to
       children                                                                                       Information that
                                                                                                      attracts children




     Highlighted the
     function of
     answering
     science
     questions for
     children



    Exhibition
    information



    Children
    science
    playground
    information
It was part of the big design plan (e.g.
display design and website design) for
our supervisor to submit a bit to Hunan
science museum. Hence, we didn’t
have chance to meet the museum staff
as it was far away from us.


My partner and I took this project as
a chance to practice the usability
knowledge we’ve learned.
• This project provided useful suggestions for
    elderly game design, and it showed my
    ability beyond design.

Project: Comparison effects between traditional exercise and
exergame on the elderly

Purpose: to investigate factors that affect elderly exercise
participation.

Investigators: Wu Zumei, Dr Theng Yin-Leng, & Dr Chang Yun-Ke.

Time: 2010-2012
Background
          In Singapore, one in five residents will be a senior (aged above 65) by 2030 [1].
          Majority of the seniors are sedentary and reluctant to exercise. For example, 61%
           of Singapore senior didn’t participate into any exercise [2].



                                   Senior Citizens’ Exercise Participation in Singapore [2]
                                                                                   Participateat least 3
                                                                                   times a week
                                                                     28%           Participateat least 1-
                                                                                   2 times a week
                                                                                   Irregular
                                               61%                     10%
                                                                                   participants
                                                                                   Sedentary
                                                                           1%




[1] Singapore Committee on Ageing Issues: Report on the Ageing Population. 2006.
[2] Singapore National Sports Participation Survey 2005. 2006
Study design

   Research aim: to promote senior exercise participation.

   Research objective: to investigate factors that influence senior exercise
    participation. Specially, we focused on enjoyment and social interaction.

   Research Design: 2 X 2 intervention study


              Player interaction
        Exercise patterns          Collaborative play   Competitive play
        settings

       Traditional exercise           Condition 1         Condition 2


       Exergame (Kinect)              Condition 3         Condition 4
Study Procedure
                                                                                    Study Period:
                                                                                    •     4 weeks
                                                                                    •     2 sessions per week
                                                                                    •     One hour per session


                                                                                    Participants’ number:
                                                                                        Condition 1:   Condition 2:
                                                                                          n=25           n=20
Condition 1: Traditional Exercise with     Condition 2: Traditional Exercise with       Condition 3:   Condition 4:
         Collaborative Play                          Competitive Play                     n=26           n=24

                                                                                    Characteristics:

                                                                                                         Total
                                                                                                         n=95

                                                                                           Age         70.3 ±7.7

                                                                                        Female (%)     74 (77.9%)
     Condition 3: Exergame with                Condition 4: Exergame with
         Collaborative Play                         Competitive Play
Study findings
After 4-week intervention, a interview-administrated survey was conducted.
SPSS and Amos were used to analysis the data. Here are some selected
findings:

   Compared to traditional exercise , the effect of exergame on motivating
    elderly exercise was lower. Future exergame design should add some
    traditional elements to minimize unfamiliar feelings towards interactive
    technology among the eldelry.

   In contrast to previous literature, enjoyment has little influence on elderly
    exercise intentions. Moreover, there is no different influence between
    exergame and traditional exercise on enjoyment, which indicated
    exergame design should integrate more enjoyable features.

   Social interaction has a positive influence on elderly exercise intentions.
    Future exergame design should pay attention on social interaction as most
    of the elderly are suffering loneliness and social isolation.

   Collaborative play pattern should be encouraged to be used in elderly
    exergame design and exercise promotion as it could bring the feeling of
    togetherness .
Through these two-year academic
research study, I’ve learned
proficient writing skill, statistical
analysis,        logistic        and
comprehensive thinking, as well
as ability to work independently
and self-disciplined. Now, I am
ready to go back to industry with
more confidence.
As shown above, my main design interest focuses on
interactive media design. Here I want to show you
more of my design works.
I am really interested in interaction design, so I made the following
slides for my undergraduate teacher to teach interaction design.

English version:
• Title: Interaction design

Chinese version:
• Title: Interaction design introduction

• Title: How to conduct interaction design

• Title: Developing and using personas
I am seeking a position like
Human            Interaction
designer, User Experience
designer, or others, which
could help to develop and
improve      product       by
understanding the need of
users or customers. Hope to
get a chance from you.


Email:
hereiswzm@gmail.com

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Zumei's work

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  • 2. • Representative Works • Other Design Works • About User Experience & Interaction Design
  • 3. • Since my undergraduate major was industrial design, I begin with a product design. Product: Little Keeper Usage: to help people find little things at home. Designer: Wu Zumei Time: 2006
  • 4. Sometimes it happens that when you need some little things such as keys and purse, you just cannot find it at home. So I designed this device name ‘little keeper’ to address such issues as one of the undergraduate assignments.
  • 6. This product design combine creativity and practice. It is especially suitable for older people who easily forget things, and young kids who like to put their things everywhere.
  • 7. • I am really interested in Internet product design, so my final year project in undergraduate was a website development. Project title: Information Needs Analysis Based on personas Objective: to design a website for Hunan science museum . Team members: Wu Zumei& Yuan Shu Time: 2009
  • 8. Project process Step Descriptions Details Methods Documents 1 Understanding • Checked information that related to Hunan museum, including its • Contextual • First research project exhibition range and size etc. Interview document • Visited local science museum to know information such as • Interview record exhibitions, main visitors, main activities and objective of science museum from staff. 2 Investigating • Investigated the trend, styles, and functions of both domestic • Competitive current products and foreign current science museum website. analysis 3 Conducting user Conducted questionnaire survey from • Contextual • Interview record study • Museum visitors (78) Interview • Survey data • Primary school students (50) • Individual analysis • Junior school students (50) • High school students (50) interview • Observation Conducted interview with • Survey record • Primary school class adviser • Observation • Primary school science teacher • Primary school administrator • Parents • Observed children online behavior 4 Developing • Developed primary persona, secondary personas etc. • Personas • Personas personas document 5 Identifying • Created user scenarios • Scenarios • Information Information • Analyzed the task • Task Analysis needs needs • Extracted information needs • Use Cases document • Subdivided information needs 6 Sketching • Transferred the scenarios needs into flow diagram • Card Sorting • Content list webpages • Transferred the information needs into website sketch • Flow diagram • Framework • Flow diagram • Website map 7 Applying graphic • Identified the style. • Parallel Design • Webpage with design • Applied graphic design. well design
  • 9. Part of results • Survey results revealed that different people had different preference to website contents. For example, the following figure shows comparison between students. 60% 50% 40% percentage 30% primary school student 20% junior school student high school student 10% 0% exhibition science summer science sicence comic science knowledge camp webpage competition game Science museum Website contents
  • 10. Part of results • The following figure shows the home page of design website. Cartoon charater with the word “don’t touch me!” to attract curious children to specific children home page. This part will present at every page Show the newest information with big figure to attract the visitor. Weak the necessary but unattractive information Information for victors such as Search bar price, open time and contact phone. Arrange based on three main Entrance for users: children, parents, school other users such as volunteer. Attract the children with science cosmic
  • 11. Part of results • Secondary pages. Used different color to differentiate different secondary pages Secondary With big figures to navigation bar show the Information related to information this page. E.g., when graphically this page shows information about group booking for student, this part shows the education related information. Search bar
  • 12. Part of results • Children homepage (note: cartoon design style, characters are not original design, only used as examples) Navigation bar with information related to children Information that attracts children Highlighted the function of answering science questions for children Exhibition information Children science playground information
  • 13. It was part of the big design plan (e.g. display design and website design) for our supervisor to submit a bit to Hunan science museum. Hence, we didn’t have chance to meet the museum staff as it was far away from us. My partner and I took this project as a chance to practice the usability knowledge we’ve learned.
  • 14. • This project provided useful suggestions for elderly game design, and it showed my ability beyond design. Project: Comparison effects between traditional exercise and exergame on the elderly Purpose: to investigate factors that affect elderly exercise participation. Investigators: Wu Zumei, Dr Theng Yin-Leng, & Dr Chang Yun-Ke. Time: 2010-2012
  • 15. Background  In Singapore, one in five residents will be a senior (aged above 65) by 2030 [1].  Majority of the seniors are sedentary and reluctant to exercise. For example, 61% of Singapore senior didn’t participate into any exercise [2]. Senior Citizens’ Exercise Participation in Singapore [2] Participateat least 3 times a week 28% Participateat least 1- 2 times a week Irregular 61% 10% participants Sedentary 1% [1] Singapore Committee on Ageing Issues: Report on the Ageing Population. 2006. [2] Singapore National Sports Participation Survey 2005. 2006
  • 16. Study design  Research aim: to promote senior exercise participation.  Research objective: to investigate factors that influence senior exercise participation. Specially, we focused on enjoyment and social interaction.  Research Design: 2 X 2 intervention study Player interaction Exercise patterns Collaborative play Competitive play settings Traditional exercise Condition 1 Condition 2 Exergame (Kinect) Condition 3 Condition 4
  • 17. Study Procedure Study Period: • 4 weeks • 2 sessions per week • One hour per session Participants’ number: Condition 1: Condition 2: n=25 n=20 Condition 1: Traditional Exercise with Condition 2: Traditional Exercise with Condition 3: Condition 4: Collaborative Play Competitive Play n=26 n=24 Characteristics: Total n=95 Age 70.3 ±7.7 Female (%) 74 (77.9%) Condition 3: Exergame with Condition 4: Exergame with Collaborative Play Competitive Play
  • 18. Study findings After 4-week intervention, a interview-administrated survey was conducted. SPSS and Amos were used to analysis the data. Here are some selected findings:  Compared to traditional exercise , the effect of exergame on motivating elderly exercise was lower. Future exergame design should add some traditional elements to minimize unfamiliar feelings towards interactive technology among the eldelry.  In contrast to previous literature, enjoyment has little influence on elderly exercise intentions. Moreover, there is no different influence between exergame and traditional exercise on enjoyment, which indicated exergame design should integrate more enjoyable features.  Social interaction has a positive influence on elderly exercise intentions. Future exergame design should pay attention on social interaction as most of the elderly are suffering loneliness and social isolation.  Collaborative play pattern should be encouraged to be used in elderly exergame design and exercise promotion as it could bring the feeling of togetherness .
  • 19. Through these two-year academic research study, I’ve learned proficient writing skill, statistical analysis, logistic and comprehensive thinking, as well as ability to work independently and self-disciplined. Now, I am ready to go back to industry with more confidence.
  • 20. As shown above, my main design interest focuses on interactive media design. Here I want to show you more of my design works.
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  • 27. I am really interested in interaction design, so I made the following slides for my undergraduate teacher to teach interaction design. English version: • Title: Interaction design Chinese version: • Title: Interaction design introduction • Title: How to conduct interaction design • Title: Developing and using personas
  • 28. I am seeking a position like Human Interaction designer, User Experience designer, or others, which could help to develop and improve product by understanding the need of users or customers. Hope to get a chance from you. Email: hereiswzm@gmail.com