3. • Since my undergraduate major was industrial
design, I begin with a product design.
Product: Little Keeper
Usage: to help people find little things at home.
Designer: Wu Zumei
Time: 2006
4. Sometimes it happens
that when you need some
little things such as keys
and purse, you just
cannot find it at home.
So I designed this device
name ‘little keeper’ to
address such issues as
one of the undergraduate
assignments.
6. This product design combine
creativity and practice.
It is especially suitable for older
people who easily forget things,
and young kids who like to put
their things everywhere.
7. • I am really interested in Internet product
design, so my final year project in
undergraduate was a website development.
Project title: Information Needs Analysis Based on personas
Objective: to design a website for Hunan science museum .
Team members: Wu Zumei& Yuan Shu
Time: 2009
8. Project process
Step Descriptions Details Methods Documents
1 Understanding • Checked information that related to Hunan museum, including its • Contextual • First research
project exhibition range and size etc. Interview document
• Visited local science museum to know information such as • Interview record
exhibitions, main visitors, main activities and objective of science
museum from staff.
2 Investigating • Investigated the trend, styles, and functions of both domestic • Competitive
current products and foreign current science museum website. analysis
3 Conducting user Conducted questionnaire survey from • Contextual • Interview record
study • Museum visitors (78) Interview • Survey data
• Primary school students (50) • Individual analysis
• Junior school students (50)
• High school students (50)
interview • Observation
Conducted interview with • Survey record
• Primary school class adviser • Observation
• Primary school science teacher
• Primary school administrator
• Parents
• Observed children online behavior
4 Developing • Developed primary persona, secondary personas etc. • Personas • Personas
personas document
5 Identifying • Created user scenarios • Scenarios • Information
Information • Analyzed the task • Task Analysis needs
needs • Extracted information needs • Use Cases document
• Subdivided information needs
6 Sketching • Transferred the scenarios needs into flow diagram • Card Sorting • Content list
webpages • Transferred the information needs into website sketch • Flow diagram • Framework
• Flow diagram
• Website map
7 Applying graphic • Identified the style. • Parallel Design • Webpage with
design • Applied graphic design. well design
9. Part of results
• Survey results revealed that different people had different preference to website contents. For example,
the following figure shows comparison between students.
60%
50%
40%
percentage
30%
primary school student
20% junior school student
high school student
10%
0%
exhibition science summer science sicence comic science
knowledge camp webpage competition
game
Science museum Website contents
10. Part of results
• The following figure shows the home page of design website.
Cartoon charater with the word
“don’t touch me!” to attract curious
children to specific children
home page. This part will present
at every page
Show the newest information with
big figure to attract the visitor.
Weak the necessary but
unattractive information
Information for
victors such as Search bar
price, open time
and contact
phone.
Arrange based on three main
Entrance for users: children, parents, school
other users
such as
volunteer.
Attract the children with science
cosmic
11. Part of results
• Secondary pages.
Used different
color to
differentiate
different secondary
pages
Secondary
With big figures to
navigation bar
show the
Information related to information
this page. E.g., when graphically
this page shows
information about
group booking for
student, this part
shows the education
related information.
Search bar
12. Part of results
• Children homepage (note: cartoon design style, characters are not original design, only used as examples)
Navigation bar
with information
related to
children Information that
attracts children
Highlighted the
function of
answering
science
questions for
children
Exhibition
information
Children
science
playground
information
13. It was part of the big design plan (e.g.
display design and website design) for
our supervisor to submit a bit to Hunan
science museum. Hence, we didn’t
have chance to meet the museum staff
as it was far away from us.
My partner and I took this project as
a chance to practice the usability
knowledge we’ve learned.
14. • This project provided useful suggestions for
elderly game design, and it showed my
ability beyond design.
Project: Comparison effects between traditional exercise and
exergame on the elderly
Purpose: to investigate factors that affect elderly exercise
participation.
Investigators: Wu Zumei, Dr Theng Yin-Leng, & Dr Chang Yun-Ke.
Time: 2010-2012
15. Background
In Singapore, one in five residents will be a senior (aged above 65) by 2030 [1].
Majority of the seniors are sedentary and reluctant to exercise. For example, 61%
of Singapore senior didn’t participate into any exercise [2].
Senior Citizens’ Exercise Participation in Singapore [2]
Participateat least 3
times a week
28% Participateat least 1-
2 times a week
Irregular
61% 10%
participants
Sedentary
1%
[1] Singapore Committee on Ageing Issues: Report on the Ageing Population. 2006.
[2] Singapore National Sports Participation Survey 2005. 2006
16. Study design
Research aim: to promote senior exercise participation.
Research objective: to investigate factors that influence senior exercise
participation. Specially, we focused on enjoyment and social interaction.
Research Design: 2 X 2 intervention study
Player interaction
Exercise patterns Collaborative play Competitive play
settings
Traditional exercise Condition 1 Condition 2
Exergame (Kinect) Condition 3 Condition 4
17. Study Procedure
Study Period:
• 4 weeks
• 2 sessions per week
• One hour per session
Participants’ number:
Condition 1: Condition 2:
n=25 n=20
Condition 1: Traditional Exercise with Condition 2: Traditional Exercise with Condition 3: Condition 4:
Collaborative Play Competitive Play n=26 n=24
Characteristics:
Total
n=95
Age 70.3 ±7.7
Female (%) 74 (77.9%)
Condition 3: Exergame with Condition 4: Exergame with
Collaborative Play Competitive Play
18. Study findings
After 4-week intervention, a interview-administrated survey was conducted.
SPSS and Amos were used to analysis the data. Here are some selected
findings:
Compared to traditional exercise , the effect of exergame on motivating
elderly exercise was lower. Future exergame design should add some
traditional elements to minimize unfamiliar feelings towards interactive
technology among the eldelry.
In contrast to previous literature, enjoyment has little influence on elderly
exercise intentions. Moreover, there is no different influence between
exergame and traditional exercise on enjoyment, which indicated
exergame design should integrate more enjoyable features.
Social interaction has a positive influence on elderly exercise intentions.
Future exergame design should pay attention on social interaction as most
of the elderly are suffering loneliness and social isolation.
Collaborative play pattern should be encouraged to be used in elderly
exergame design and exercise promotion as it could bring the feeling of
togetherness .
19. Through these two-year academic
research study, I’ve learned
proficient writing skill, statistical
analysis, logistic and
comprehensive thinking, as well
as ability to work independently
and self-disciplined. Now, I am
ready to go back to industry with
more confidence.
20. As shown above, my main design interest focuses on
interactive media design. Here I want to show you
more of my design works.
21.
22.
23.
24.
25.
26.
27. I am really interested in interaction design, so I made the following
slides for my undergraduate teacher to teach interaction design.
English version:
• Title: Interaction design
Chinese version:
• Title: Interaction design introduction
• Title: How to conduct interaction design
• Title: Developing and using personas
28. I am seeking a position like
Human Interaction
designer, User Experience
designer, or others, which
could help to develop and
improve product by
understanding the need of
users or customers. Hope to
get a chance from you.
Email:
hereiswzm@gmail.com