3. Makrini Runner up for Best Professional Game Makrini The Business Game Highly Commended in Emerging Technologies Makrini Honourable Mention The Enterprise Game Most Engaging & Popular Educational Game Makrini Best use of New Technologies Excellence in Practice Award for KPMG Audit Simulation Awards Page 03
4. The Sales Game Four sales, your reputation and a dream holiday at stake in PIXELearnings newest product. Taking on the role of a salesperson you have four meetings each at a different stage of the sales process, (pitch, handling objections, qualify a prospect and close). LearningBeans Call Centre Coach Segmented into 15minute chunks, this is can be delivered directly to the agent’s desktops. Call centres are able to capture real life situations, allowing agents to improve call handling and do business without losing days away in training. With the role play platform this simulation can be tailored to suit your organisation. Such topics include sales, retention and troubleshooting. Makrini A very ambitious and innovative online game aimed at tackling issues around diversity and inclusion topics. Using a sci-fi themed context to help staff make linkage between abstract diversity issues and real world, day to day business activities and objectives. Off the shelf products Page 04
5. The Business Game (example of how a video trailer can be created from the game developed) – 8MB http://www.PIXELearning.com/docs2share/the_business_high.wmv The Business Game Designed to familiarise teenage school students with general business concepts (e.g. marketing and finance) in the context of GCSE Business Studies and general Enterprise education The Enterprise Game Designed to familiarise adult learning with general business concepts (e.g. marketing and finance) and to make them aware of how the different business ‘silos’ affect each other as well as overall commercial success. The Finance Game Designed to enhance existing ‘finance for non-finance manager’ training, be that classroom or eLearning-based. Learners ‘run’ a fictional mountain bike manufacturing company and have to understand and apply core financial concepts in order to be successful. Off the shelf products Page 05
6. Learning Management System LearningBeans BizSim LearningBeans Multiplayer LearningBeans Role Play LearningBeans World Page 06
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9. Learning Management System LearningBeans BizSim Business Simulation LearningBeans Multiplayer LearningBeans Role Play LearningBeans World Page 09
10. Designed to introduce general business concepts (e.g. marketing and finance) in the context of school education & corporate training (eg Finance for non Finance Managers). Success: Used by more than 500 schools globally, used by more than 25,000 students each year. Average player plays 4.5 times On trial in over 1,000 US schools in first two months. Business Education Simulations Page 10 http://www.businessedsims.com/
11. Learning Management System LearningBeans BizSim LearningBeans Multiplayer LearningBeans Role Play LearningBeans World Business Processes Page 11
14. Learning Management System LearningBeans BizSim LearningBeans Multiplayer LearningBeans Role Play Face-Face or Phone LearningBeans World Page 14
15. Business problem: Poor and varied customer service skills Audience: 19,000 call agents across 44+ call centres plus home workers Challenge: Learning has to be as realistic as possible and delivered in small chunks at the learner’s desk Learning by “doing” Role Playing customer service skills Page 15
17. Learning Management System LearningBeans BizSim LearningBeans Multiplayer LearningBeans Role Play LearningBeans World Page 17
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19. +44 (0) 24 7623 6971 Richard Smith, CEO [email_address] O:02476 236971 M:07789 981814 Company web: www.pixelearning.com pixelearning.wordpress.com PIXELearning Ltd The Serious Games Institute, Coventry Innovation Village, Cheetah Road, Coventry CV1 2TL Page 19