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By Harrison Jerreat

INTERNAL COMPONENTS OF A
COMPUTER (TECHNICAL)
Processors

 what does a CPU do : CPUs carry out the instructions it is
  given by users and pieces of computer programs, it
  carries these out by performing different forms of logic
  arithmetical operations which are read through in binary
  code which consists of 1/0s where 1s = on 0s = off, a CPU
  is similar to a humans brain in the way how it performs all
  the actions through sending signals to other parts of the
  computer.
 speed of CPU's: a CPU in 2008 would run at a minimal
  speed of 166Mhz but it all depends on the chip you have
  installed most are duo processor so for example a Intel
  Core 2 Duo Processor E8400 is 6M Cache, 3.00 GHz, 1333
  MHz FSB.
memory

 static (cache): SRAM is a form of semiconductor
  memory unlike DRAM it doesn't have to refresh
  periodically, SRAM uses bistable latching
  circuitry, it is still volatile along with RAM and
  DRAM.
 EPROM: sometimes refereed to as EROM it
  means erasable programmable it is non volatile
  and it is a group of floating-gate transistors all
  programmed by a device that uses high voltages
  and is erased by a UV light being shone at it from
  a mercury vapour light source.
Adapter cards

 cardbus: cardbus runs the program bus mastering which
  allows device to communicate through the cardbus to other
  devices or memory without requiring permission from the
  CPU.
 bus types: there are three main types of buses
  control,address, and data buses, the general signals used
  include instruction (I),operand(O), input/output memory (I/O
  MEM) or input/output controller(IOC), and computer
  interconnection system(CIS) and there is time multiplexed bus
  these are the three areas in the types of buses
Storage devices

 SCSI: Small computer system interface is the
  standards of which control physically connecting
  and the transfer of data between computers. It is
  usually used for hard disks drive and tape drives
  it can be used with other components but it is
  mainly used with HDD's and tape drives.
 Solid state: solid state drives use solid state
  memory and use persistent data. Unlike hard
  disk drives and floppy disks it has no moving
  parts so it can be less likely to overheat instead
  they use microchips that are non-volatile and are
  less vulnerable/ prone to physical shock, and also
  unlike HDD’s they are without the wurring noise
  of spinning disks which could have been an
  irritation to some. SDDs are only different to
  HDDs in hardware in software they are rather
  similar so they can be integrated into a machine
  that previously used HDDs with minimal changes
  to the software that ran off the HDD’s.
Input devices
 Touch screen: similar to ordinary screens in the way that it uses
   electronic visual display but instead have an integrated layer that
   detects the touch of usually fingers and hands but can also be
   used by the touch of a stylus or other form of pointer object.
   Typical uses of touch screen are examples such as iPod touch/
   iPad and a substantial amount of modern phones and examples
   of some of the ways you can interact with the software is single
   touch and multiple touch in which case some software only
   recognises the presence of a one object interacting whereas now
   it is more common to have multiple touch where it reacts to
   more than four objects interacting with it. An example of touch
   screens being used in the IT industry is when a game company
   makes the computer generated concept art they generally use
   touch screens to render and shade the images.
 Game controllers: includes everything from
  keyboards, mice, game pads, joysticks,
  steering wheels for car games, touchscreens
  and in some case tablets. They are used in the
  testing of games for different platforms and
  they are then used on specified consoles once
  games have been released.
Output devices

 Monitor: the screen that displays what the actual
  machine is running and has changed a lot since they
  were first released originally they started being used
  at data processing rather than showing images the
  aspect ratio has changed from 4:3 to 16:9. they
  started off as CRT (cathode ray tube) which was the
  use of electrons and a florescent screen to create an
  image this happens when the electrons are deflected
  onto the florescent screen, but now most screens are
  LCD (liquid crystal display) which uses the properties
  of liquid crystal which is its light modulating
  properties the image is clearer than CRT and is more
  energy efficient.
 Speakers: comes into the category of electro
  acoustics they transfer electrical signals into
  sound the most typical build of speakers is to
  have a paper cone around the speaker the
  paper cone is supporting a voice coil. The
  sound is spread by vibrations that come off of
  the speaker
CPUs, memory, storage in 40 chars

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CPUs, memory, storage in 40 chars

  • 1. By Harrison Jerreat INTERNAL COMPONENTS OF A COMPUTER (TECHNICAL)
  • 2. Processors  what does a CPU do : CPUs carry out the instructions it is given by users and pieces of computer programs, it carries these out by performing different forms of logic arithmetical operations which are read through in binary code which consists of 1/0s where 1s = on 0s = off, a CPU is similar to a humans brain in the way how it performs all the actions through sending signals to other parts of the computer.  speed of CPU's: a CPU in 2008 would run at a minimal speed of 166Mhz but it all depends on the chip you have installed most are duo processor so for example a Intel Core 2 Duo Processor E8400 is 6M Cache, 3.00 GHz, 1333 MHz FSB.
  • 3.
  • 4. memory  static (cache): SRAM is a form of semiconductor memory unlike DRAM it doesn't have to refresh periodically, SRAM uses bistable latching circuitry, it is still volatile along with RAM and DRAM.  EPROM: sometimes refereed to as EROM it means erasable programmable it is non volatile and it is a group of floating-gate transistors all programmed by a device that uses high voltages and is erased by a UV light being shone at it from a mercury vapour light source.
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  • 6. Adapter cards  cardbus: cardbus runs the program bus mastering which allows device to communicate through the cardbus to other devices or memory without requiring permission from the CPU.  bus types: there are three main types of buses control,address, and data buses, the general signals used include instruction (I),operand(O), input/output memory (I/O MEM) or input/output controller(IOC), and computer interconnection system(CIS) and there is time multiplexed bus these are the three areas in the types of buses
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  • 8. Storage devices  SCSI: Small computer system interface is the standards of which control physically connecting and the transfer of data between computers. It is usually used for hard disks drive and tape drives it can be used with other components but it is mainly used with HDD's and tape drives.
  • 9.  Solid state: solid state drives use solid state memory and use persistent data. Unlike hard disk drives and floppy disks it has no moving parts so it can be less likely to overheat instead they use microchips that are non-volatile and are less vulnerable/ prone to physical shock, and also unlike HDD’s they are without the wurring noise of spinning disks which could have been an irritation to some. SDDs are only different to HDDs in hardware in software they are rather similar so they can be integrated into a machine that previously used HDDs with minimal changes to the software that ran off the HDD’s.
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  • 11. Input devices  Touch screen: similar to ordinary screens in the way that it uses electronic visual display but instead have an integrated layer that detects the touch of usually fingers and hands but can also be used by the touch of a stylus or other form of pointer object. Typical uses of touch screen are examples such as iPod touch/ iPad and a substantial amount of modern phones and examples of some of the ways you can interact with the software is single touch and multiple touch in which case some software only recognises the presence of a one object interacting whereas now it is more common to have multiple touch where it reacts to more than four objects interacting with it. An example of touch screens being used in the IT industry is when a game company makes the computer generated concept art they generally use touch screens to render and shade the images.
  • 12.  Game controllers: includes everything from keyboards, mice, game pads, joysticks, steering wheels for car games, touchscreens and in some case tablets. They are used in the testing of games for different platforms and they are then used on specified consoles once games have been released.
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  • 14. Output devices  Monitor: the screen that displays what the actual machine is running and has changed a lot since they were first released originally they started being used at data processing rather than showing images the aspect ratio has changed from 4:3 to 16:9. they started off as CRT (cathode ray tube) which was the use of electrons and a florescent screen to create an image this happens when the electrons are deflected onto the florescent screen, but now most screens are LCD (liquid crystal display) which uses the properties of liquid crystal which is its light modulating properties the image is clearer than CRT and is more energy efficient.
  • 15.  Speakers: comes into the category of electro acoustics they transfer electrical signals into sound the most typical build of speakers is to have a paper cone around the speaker the paper cone is supporting a voice coil. The sound is spread by vibrations that come off of the speaker