1. UXD minor theme ‘Multimodal, Crossmedia and Multi-Platform
INPUT MODALITIES
2. Theme program
March 23: ‘Input modalities’ (Hans), workshop
and assignment kick-off
March 30: ‘Output modalities’ (Rolf) and
assignment progress
April 6: Workshop with Pieter Jongerius
(Fabrique)
April 13: No class, Easter
April 20: Final presentations assignment
3. Theme in the scheme of things
Media, modalities and
platforms provide us
the nuts and bolts of
the user experience.
The quality of the user
experience is
determined by our
ability to utilize the
media, modalities and
platforms at our
disposal.
4. Crossmedia
‘Crossmedia (also known as Cross-Media, Cross-
Media Entertainment, Cross-Media
Communication) is a media property owned,
service, story or experience distributed across
media platforms using a variety of media
forms.’
http://en.wikipedia.org/wiki/Crossmedia
5. Multi-platform
‘In computing, cross-platform (also known as
multi-platform) is a term used to refer to
computer software or computing methods
and concepts that are implemented and inter-
operate on multiple computer platforms.’
http://en.wikipedia.org/wiki/Multiplatform
6. Multimodal
‘Multimodal interaction provides the user with
multiple modes of interfacing with a system
beyond the traditional keyboard and mouse
input/output.’
http://en.wikipedia.org/wiki/Multimodal_interaction
7. Modality
‘A modality is a path of communication between
the human and the computer.’
http://en.wikipedia.org/wiki/Modality_(human-computer_interaction)
8. Input modalities and output modalities
‘In human-computer interaction, a modality is
the general class of:
a sense through which the human can receive the
output of the computer (for example, vision
modality)
a sensor or device through which the computer
can receive the input from the human’
http://en.wikipedia.org/wiki/Modality_(human-computer_interaction)
9. Output modalities (computer-to-human)
‘Any human sense can be translated to a modality:
Major modalities
Seeing or vision modality
Hearing or audition modality
Haptic modalities
Touch, tactile or tactition modality — the sense of pressure
Proprioception modality — the perception of body awareness
Other modalities
Taste or gustation modality
Smell or olfaction modality
Thermoception modality — the sense of heat and the cold
Nociception modality — the perception of pain
Equilibrioception modality — the perception of balance’
http://en.wikipedia.org/wiki/Modality_(human-computer_interaction)
10. Input modalities (human-to-computer)
An input device is any peripheral (piece of
computer hardware equipment) used to
provide data and control signals to an
information processing system (such as a
computer).
http://en.wikipedia.org/wiki/Input_devices
12. Pointing devices
‘Pointing devices are input devices used to
specify a position in space.
Direct/indirect
Absolute/relative’
http://en.wikipedia.org/wiki/Input_devices
13. Fitts’ law
‘The time it takes to move from a starting
position to a final target is determined by the
distance to the target and the size of the
object.’ (Saffer, 2007)
19. Alphanumeric input: handwriting recognition
‘Recognition’ patents
as early as 1914
‘Electronic ink’ and
recognition in Vista
http://www.freepatentsonline
.com/1117184.pdf
21. Tap is the New Click
quot;One of the things our grandchildren will find
quaintest about us is that we distinguish the
digital from the real.“
William Gibson - from: Saffer (2009)
22. Ubiquitous computing
‘Ubiquitous computing (ubicomp) is a post-
desktop model of human-computer
interaction in which information processing
has been thoroughly integrated into everyday
objects and activities.’
http://en.wikipedia.org/wiki/Ubiquitous_computing
27. Ergonomics of Interactive Gestures
quot;Hands are underrated. Eyes are in charge, mind
gets all the study, and heads do all the talking.
Hands type letters, push mice around, and grip
steering wheels, so they are not idle, just
underemployed.quot;
—Malcolm McCullough, Abstracting Craft
(from: Saffer, 2009)
28. Ergonomics of Interactive Gestures
Limitations due to anatomy, physiology and
mechanics of the human body (kinesiology)
Left-handedness (7-10%)
Fingernails
Screen Coverage
29. Designing Touch Targets
No smaller than 1x1cm
in an ideal world
In a not so ideal world:
Iceberg Tips
Adaptive Targets
43. Reader
Wearable computers:
Steve Mann. Eyetap.org. http://about.eyetap.org/
Ubiquitous computing:
Mark Weiser (1991). The Computer for the 21st Century.
http://www.ubiq.com/hypertext/weiser/SciAmDraft3.h
tml
Adam Greenfield (2006). Everyware: The Dawning Age of
Ubiquitous Computing. New Riders, Berkeley, CA.
Donald Norman (1998). The Invisible Computer: Why
Good Products Can Fail, The Personal Computer Is so
Complex, and Information Appliances Are the Solution.
The MIT Press, Cambridge, MA
44. Reader
Input devices
Doug Engelbart (1968). The mother of all demos.
Google video stream
Wikipedia.
http://en.wikipedia.org/wiki/The_Mother_of_All_
Demos
45. Reader
Fitts’ Law
Dan Saffer (2007). Designing for Interaction: Creating
Smart Applications and Clever Devices. New Riders,
Berkeley, CA. (page 53)
Speech recognition
Microsoft. Microsoft Speech Technologies.
http://www.microsoft.com/speech/speech2007/d
efault.mspx
46. Reader
Handwriting recognition
Wacom. Unleash Windows Vista With A Pen.
http://www.wacom.com/vista/index.php
Gestural Interfaces
Dan Saffer (2009). Designing Gestural Interfaces. O’Reilly
Media, Sebastopol, CA
Ergonomics
Henry Dreyfuss (1955). Designing for People. Allworth
Press, New York, NY.
48. Today’s workshop assignment
Work together in teams of 2-3 students on one input device
Each team will be investigating the following:
What’s the typical application of this device?
What are typical patterns applied with this device?
How can this device connect to a computer?
What driver or other software is available for this device?
How can I adjust the parameters of this device?
How can I create application prototypes with this device?
Build a simple demonstrator for the device, using your laptop
computer
Analyze the user experience with your demonstrator
Present your demonstrator at the end of the afternoon
Document your findings in a pdf document
Link the document to a post on your blog
49. Today’s workshop assignment
Available devices
Touch screen (2)
Wii mote (4)
Xbox USB controller (2)
Wacom (3)
Web cam (5)
SpaceNavigator (1)
Presenter (3)
Smartboard (1)
iPhone (?)