4. Engineer Teaching – Math & Game Design Broadcast News Documentary Film Production Console Game Development Cinematics
5. Lessons Learned from Designing Experiences Give them what they want. Figure out what they want. If a bunch of people want it, you might be on to something…
18. Accessible Graphics Best case: All scalable sizes & shapes, with changeable colors Alternatives: All fonts are scalable All visual feedback has an aural component High contrast color scheme options
20. Accessible Audio Best case: All feedback, all the time Alternatives: Significant elements have positional audio tags Closed captioning for dialogue & sound effects Aural cues have additional feedback components
21. Accessible Controls Varied speeds Targeting Pacing Difficulty Affordances Assistive modes are limited only by your creativity!
38. Lessons Learned from Designing Experiences Give them what they want. Figure out what they want. If a bunch of people want it, you might be on to something…
40. Historical Proof… Millipede – dynamic difficulty adjustment (1982) World of Warcraft2 – make own GUI check off what you want, “skill vs. experience” in game Your Games…