How to use constraints to design a game quickly and painlessly.
When you don't have a lot of time to make a game, you need to limit the scope of the game.
What kind of constraints do you need to consider and what kind of options do you have?
- Goals
- Audience
- Features
- Platform
Talk by @devilherdue on 9/9/2013 @hacknjill Build'n Play Park 1.
10. 1) Goal Constraint
What do you want the game to do?
• Make money?
• Teach the player something?
11. 1) Goal Constraint
What do you want the game to do?
• Make money?
• Teach the player something?
• Change a player’s behavior?
12. 1) Goal Constraint
What do you want the game to do?
• Make money?
• Teach the player something?
• Change a player’s behavior?
• Just be fun?
13. 1) Goal Constraint
What do you want the game to do?
• Make money?
• Teach the player something?
• Change a player’s behavior?
• Just be fun?
Our Goal: Build a game that encourages
players to engage with the brand.
15. 2) Audience Constraint
Who do you want to play your game?
Conventional “wisdom”...
• Women: Casual Puzzle Games
• Men: Casino Card Games
16. 2) Audience Constraint
Who do you want to play your game?
Conventional “wisdom”...
• Women: Casual Puzzle Games
• Men: Casino Card Games
DO NOT GET TRAPPED HERE.
17. 2) Audience Constraint
Who do you want to play your game?
Conventional “wisdom”...
• Women: Casual Puzzle Games
• Men: Casino Card Games
Our Audience: Changes with brands, but
generally more female skewed.
DO NOT GET TRAPPED HERE.
19. 3) Feature Constraint
What can’t your game live without?
• Location-based Play
• Sync Multiplayer
• Accelerometer Controls
• Branching Narrative
• Realistic Physics
• Procedural Generation
20. 3) Feature Constraint
What can’t your game live without?
• Location-based Play
• Sync Multiplayer
• Accelerometer Controls
• Branching Narrative
• Realistic Physics
• Procedural GenerationMake a big ole list. Then pick a couple.
21. 3) Feature Constraint
What can’t your game live without?
• Location-based Play
• Sync Multiplayer
• Accelerometer Controls
• Branching Narrative
• Realistic Physics
• Procedural GenerationMake a big ole list. Then pick a couple.
Our Features: We wanted a player vs player
game that could be easily re-skinned.
23. 4) Platform Constraint
What platform does your game need to be
on?
• Web-based
• Tabletop
• Mobile
• Console and PC
• Physical Space
24. 4) Platform Constraint
What platform does your game need to be
on?
• Web-based
• Tabletop
• Mobile
• Console and PC
• Physical Space
Our Platform: We wanted a mobile game and
felt confident going with iOS only.
25. 4) Platform Constraint
What platform does your game need to be
on?
• Web-based
• Tabletop
•Mobile!!!
• Console and PC
• Physical Space
Our Platform: We wanted a mobile game and
felt confident going with iOS only.
26. Our Constraints
Goal: Have players engage with USA brand.
Audience: Female skewing, but not too gendered.
Features: Multiplayer and easily reskinnable.
Platform: Mobile.
27. Our Constraints
Goal: Have players engage with USA brand.
> Solution: Card decks for each show.
Audience: Female skewing, but not too gendered.
Features: Multiplayer and easily reskinnable.
Platform: Mobile.
28. Our Constraints
Goal: Have players engage with USA brand.
> Solution: Card decks for each show.
Audience: Female skewing, but not too gendered.
> Solution: Familiar casino-like game without casino-like
graphics.
Features: Multiplayer and easily reskinnable.
Platform: Mobile.
29. Our Constraints
Goal: Have players engage with USA brand.
> Solution: Card decks for each show.
Audience: Female skewing, but not too gendered.
> Solution: Familiar casino-like game without casino-like
graphics.
Features: Multiplayer and easily reskinnable.
> Solution: Game only playable with other people.
Card assets are super easy to swap.
Platform: Mobile.
30. Our Constraints
Goal: Have players engage with USA brand.
> Solution: Card decks for each show.
Audience: Female skewing, but not too gendered.
> Solution: Familiar casino-like game without casino-like
graphics.
Features: Multiplayer and easily reskinnable.
> Solution: Game only playable with other people.
Card assets are super easy to swap.
Platform: Mobile.
> Solution: We went iOS only to focus on animations.