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“ What to do when it all goes to hell” Escape Factory Post-Mortem James Gwertzman Former CEO, Escape Factory Ltd Managing Director, Sprout Games, LLC
Goals for Talk ,[object Object],[object Object],[object Object],[object Object]
Company Milestones
Project Mistakes
People Issues ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Hiring Track Record ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
No Full-Time Producer ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Wrong Organization Structure ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Actual Org Structure
Idealized Org Structure
Never Hired Admin Assistant  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Didn’t Feed the Dragon ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Company vs. Game ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Why was our project cancelled? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Dealing with Cancellation
Have Disaster Plan Ready ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Pay Yourself First ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Minimize Long-term Debt ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Always have deals on table ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Be Realistic ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Console Life Cycle Affects Deals Unit Sales Deal Signing Ease 2 nd  Wave: Publishers approve many new projects. No teams have prior experience. 3 rd  Wave: Bar goes up; Publishers prefer teams who published in wave 1. Launch Titles 2 nd  Wave Titles 3 rd  Wave Titles
Self Confidence Issues?
Be Open with Employees ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Why did we shut down? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Escape Factory Headcount
Escape Factory Net Worth
Looking forward ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Reading Recommendations ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Thanks To: ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Call To Action! ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Q&A
Why were we late? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
People Issues ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Great hiring process not enough ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Must listen to the results ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Office Space ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Not violating values is hard ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Core values must be reinforced ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Lots of Passion ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Call To Action … So what's our dream? That we'll be the studio that finally elevates the video game into an art form where it rightfully belongs alongside film and theatre. An art form that unites epic stories, beautiful cinematography, and rich drama with the forgotten magic of childhood play. We can't wait for the rest of the industry to do it because most developers are too deeply sunk into the culture of "by hardcore gamers, for hardcore gamers" and most publishers are too busy chasing whatever sold the most last year…
Exciting Clear Vision ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Company Culture ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Regular Post-Mortems

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What to do when it all goes to hell

  • 1. “ What to do when it all goes to hell” Escape Factory Post-Mortem James Gwertzman Former CEO, Escape Factory Ltd Managing Director, Sprout Games, LLC
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  • 21. Console Life Cycle Affects Deals Unit Sales Deal Signing Ease 2 nd Wave: Publishers approve many new projects. No teams have prior experience. 3 rd Wave: Bar goes up; Publishers prefer teams who published in wave 1. Launch Titles 2 nd Wave Titles 3 rd Wave Titles
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  • 40. Call To Action … So what's our dream? That we'll be the studio that finally elevates the video game into an art form where it rightfully belongs alongside film and theatre. An art form that unites epic stories, beautiful cinematography, and rich drama with the forgotten magic of childhood play. We can't wait for the rest of the industry to do it because most developers are too deeply sunk into the culture of "by hardcore gamers, for hardcore gamers" and most publishers are too busy chasing whatever sold the most last year…
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