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Mass media Online and Video Games
1.
MASS MEDIA VIDEO ONLINE GAMES
2.
SHORT HISTORY
3.
Firsts In Video Game History
4.
INTERACTIVE GAME 1947
5.
INFLUENTIAL GAME 1961
6.
PUBLICLY RELEASED GAME 1971
7.
HOME CONSOLE 1972
8.
AECADE GAME 1975
9.
HANDHELD GAME 1979
10.
3D GAME 1981
11.
ONLINE GAME 1983
12.
8-BIT GAME 1985
13.
GAME (to feature blood &
gore) 1986
14.
16-BIT GAME 1987
15.
32-BIT GAME 1993
16.
“TRUE 3D” GAME CONSOLE 1995
17.
64-BIT & 128-BIT GAME 1996-2002
18.
CONTROLLED WITHOUT A CONTROLLER 2004
19.
EXAMPLE
20.
CLEAN AND MINIMALIST
21.
22.
23.
24.
25.
26.
27.
28.
29.
HOW USED TODAY ARE IT/THEY
30.
ENTERTAINMENT
31.
TEACHING TOOLS
32.
SOURCE INCOME OF
33.
PROFESSION
34.
e-SPORTS
35.
POSTIVE EFFECTS VIDEO ONLINE GAMES
36.
FOLLOWING INSTRUCTIONS
37.
PROBLEM SOLVING AND LOGIC
38.
HAND-EYE COORDINATION, MOTORAND SPATIAL FINE SKILLS
39.
PLANNING ,RESOURCE AND LOGISTICS MANAGEMENT
40.
MULTITASKING
41.
NEGATIVE EFFECTS VIDEO ONLINE GAMES
42.
CONTENT
43.
ISOLATION
44.
CONFUSIONS
45.
ADDICTION
46.
ATTITUDE
47.
GENERAL RECOMMENDATIONS VIDEO ONLINE GAMES
48.
ASSISTANCE
49.
CONTROL
50.
ALTERNATIVES
51.
52.
53.
54.
55.
56.
57.
• http://documentarystorm.com/a-brief-history-of-video-games/ • http://listverse.com/2010/05/11/15-firsts-in-video-game- history/ •
http://www.bizymoms.com/games/online-gaming-history.html • http://www.digitalmeetsculture.net/article/how-mainstream- video-cartoons-and-games-are-being-used-as-teaching-tools/ • http://courseweb.lis.illinois.edu/~bnsmith3/gaming/files/Annett a.pdf • http://www.raisesmartkid.com/3-to-6-years-old/4-articles/34- the-good-and-bad-effects-of-video-games • http://www.digitalmeetsculture.net/article/how-mainstream- video-cartoons-and-games-are-being-used-as-teaching-tools/ SOURCES
58.
By: CANQUE, NIÑO CHARLES
FRANCIS DOYDOY THANKS
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