SlideShare uma empresa Scribd logo
1 de 115
Describing Motion
              Introduction to Kinematics
            Stephen Taylor & Paul Wagenaar
               Canadian Academy, Kobe
Draft Presentation – will be updated    staylor@canacad.ac.jp
How do you know that something is moving?




Whee! By Todd Klassy, via the Physics Classroom Gallery
http://www.flickr.com/photos/physicsclassroom/galleries/72157625424161192/
How do you know that something is moving?
           Motion is change.
           Mechanics is the Science of Motion.
           Kinematics is the science of describing motion
           using graphs, words, diagrams and calculations.

           Our unit question:

           “How can we describe change?”



Whee! By Todd Klassy, via the Physics Classroom Gallery
http://www.flickr.com/photos/physicsclassroom/galleries/72157625424161192/
How can we describe movement?




Usain Bolt’s 100m world record (not his false start!)
http://www.youtube.com/watch?v=3nbjhpcZ9_g
How can we describe movement?



http://www.youtube.com/watch?v=3nbjhpcZ9_g

Strobe diagrams can be used to measure distance / time:
Analyse this strobe diagram. What does it show? What are the dots?




 0m                                                                  100m
How can we describe movement?
                                             Sketch a distance/ time graph for Bolt.




http://www.youtube.com/watch?v=3nbjhpcZ9_g

 Strobe diagrams can be used to measure distance / time:
 Analyse this strobe diagram. What does it show? What are the dots?




 0m                                                                        100m
Describing Motion
 Distance
 - how far an object travels along a path.
Which object is 2m away from the juggler?




                    Juggler
Which object is 2m away from the juggler?




                     Juggler



         Distance is not always enough!
How can someone run for 45 seconds but
go nowhere? (and they are not on a treadmill)
How can someone run for 45 seconds but
go nowhere? (and they are not on a treadmill)




http://www.youtube.com/watch?v=zbqy1Rpjgmw#t=2m12s
How can someone run for 45 seconds but
go nowhere? (and they are not on a treadmill)
                                                     Sketch a distance/ time graph for Johnson.




http://www.youtube.com/watch?v=zbqy1Rpjgmw#t=2m12s




http://www.youtube.com/watch?v=zbqy1Rpjgmw#t=2m12s
How can someone run for 45 seconds but
go nowhere? (and they are not on a treadmill)
                                                      Sketch a distance/ time graph for Johnson.




http://www.youtube.com/watch?v=zbqy1Rpjgmw#t=2m12s
                                                     Sketch a displacement/ time graph for Johnson.

  Distinguish
  between distance
  and displacement.
Describing Motion
 Distance
 - how far an object travels along a path.
 Displacement
 - the position of an object in reference to an origin or
    to a previous position.

 Scalars, such as distance, are non-directional measures
 of movement.
 Vectors, such as displacement, are directional.

 Which might be more important to a pilot?
What are the coordinates of these objects?
 Coordinates can be used to describe an objects position or displacement.




                                         2mE, 1mN


                                       origin
Pick a mystery object.
Describe the displacement to three other objects.
Can another group deduce the objects?

                                      Example:

                                      From (mystery        object)
                                      It is:
                                               • 1mE, 1mS to the
                                                 ______________________
                                               • 4mS to the
                                                 ______________________
                                               • 2mS, 4mE to the
                                                 ______________________
Pick a mystery object.
Describe the displacement to three other objects.
Can another group deduce the objects?

                                      Example:

                                      From (mystery         object)
                                      It is:
                                               • 1mE, 1mS to the
                                                 Big Squirrel
                                               • 4mS to the
                                                 Enthusiastic Runner
                                               • 2mS, 4mE to the
                                                 Tiny Cyclist
Pick a mystery object.
Describe the displacement to three other objects.
Can another group deduce the objects?

                                            Example:

                                            From (Giant       Acorn)
                                            It is:
                                                     • 1mE, 1mS to the
                                                       Big Squirrel
                                                     • 4mS to the
                                                       Enthusiastic Runner
                                                     • 2mS, 4mE to the
                                                       Tiny Cyclist


 The components (coordinates) of displacement tell us where the object has moved
 to overall, but they do not necessarily tell us the path it has taken.
Which objects are:
• 2.1m away from the origin at 14oN of East?
• 5m away from the origin at 30oN of East?
Which objects are:
• 2.1m away from the origin at 14oN of East?
• 5m away from the origin at 30oN of East?
Magnitude and Direction tell us the displacement in terms of
the most direct path.


                                   N




                                                      E

                                        origin
Magnitude and Direction can also be represented by directed
line segments (vector diagrams).



                                            N


                                                                         E


                                           1m


                                 The direction (angle relative to the
                                 orientation) and magnitude (length of
                                 the vector) are important.
Which objects lie closest to these vectors?
(directed line segments – hint, start at origin, length is important)
                                                                                    A
                                                                            N

                                                                                            E



                                                                            N   B

                                                                                            E



                                                                        N       C


                                                                                        E
Which objects lie closest to these vectors?
(directed line segments – hint, start at origin, length is important)
                                                                                    A
                                                                            N

                                                                                            E



                                                                            N   B

                                                                                            E



                                                                        N       C


                                                                                        E
Three ways of describing displacement
Components (coordinates or directional descriptors)
- e.g. 3mE, 2mN of origin

Magnitude and Direction
- described, e.g. 2.1m 14oN of origin
                                                      A
Vectors (directed line segments)
- direction and magnitude are important         N

                                                          E
Describing displacement




     N
                          Components (coordinates or
                          directional descriptors)
                          - e.g. 3mE, 2mN of origin

                          Magnitude and Direction
                          - described, e.g. 2.1m 14oN of
                             origin

                          Vectors (directed line segments)
                           - direction and magnitude are
                          important
Describing displacement




     N
                          Components (coordinates or
                          directional descriptors)
                          - e.g. 3mE, 2mN of origin

                          Magnitude and Direction
                          - described, e.g. 2.1m 14oN of
                             origin

                          Vectors (directed line segments)
                           - direction and magnitude are
                          important
Ke$ha’s Day Out on Rokko Island                                                     N
                                                                           1km
1.   Wake up in the morning (11am) feeling like P Diddy.
2.   Get a pedicure, 5kmE 2.5kmS of home.
3.   Then hit the clothes store, 30oNorth of East 5km away.
4.   Cruise along, top down, CD’s on. Along this vector (directed line segment) to club.
5.   Club closes 1am. Walk home.
6.   Arrive home 4am by most direct route.




 Wake up feeling like P
 Diddy
                          $
Ke$ha’s Day Out on Rokko Island                                                        N
                                                                           1km
1.   Wake up in the morning (11am) feeling like P Diddy.
2.   Get a pedicure, 5kmE 2.5kmS of home.
3.   Then hit the clothes store, 30oNorth of East 5km away.
4.   Cruise along, top down, CD’s on. Along this vector (directed line segment) to club.
5.   Club closes 1am. Walk home.
6.   Arrive home 4am by most direct route.          Club




 Wake up feeling like P
 Diddy
                          $                                                   Clothes




                                                      Pedicure
Ke$ha’s Day Out on Rokko Island                                                  N
                                                                     1km
1. Calculate:
    a. Total distance b. Total displacement c. Average speed d. Average velocity



    e. Average speed on the walk home.         Club




 Wake up feeling like P
 Diddy
                          $                                             Clothes




2. Describe the displacement
   of the pedicurist from her house using:
    a. directed line segment                      Pedicure
     b. direction and magnitude
Kinematics in Sport                                           Criterion E: Processing Data

 1. Pick a short clip of a sequence of
    movements in a sport. It must be:
      •    In a defined area
          (e.g. football field or floor gymnastics mat)
      •    Multi-directional (not just linear)
 2. Map out the area using graph paper,
    including scale and descriptor of direction
 3. Analyse the video clip and try to plot the
    position of the object (or person) at each
    change in direction. Label clearly.
 4. Describe the displacement of each move.

                                                                 N        Use each of these tools at least twice in
     4                                                    0               your descriptions of the movements.

                                                                          Components
                                                                          (coordinates or directional descriptors)
      3
                                                                          Magnitude and Direction
                                                          6               described, e.g. 2.1m 14oN of origin
                                                                          Vectors (directed line segments)
                                                                  scale

 1                                                                        direction and magnitude
                    2
                                                          5
Walk This Way                       Using LoggerPro to generate distance/time graphs.

Challenge 1:
     • Open the experiment “01b Graph Matching.cmbl”
     • Give everyone a chance to move themselves to follow the line as closely as
       possible. Make sure the motion sensor is aimed at the body the whole time.
     • Save some good examples and share them with the group.

    What does the line show?




                                                                    resting

                                                                    Fast constant motion

                                                                    Slow constant motion

                                                                   towards the sensor
                                                                   away from the sensor
Walk This Way                       Using LoggerPro to generate distance/time graphs.

Challenge 1:
     • Open the experiment “01b Graph Matching.cmbl”
     • Give everyone a chance to move themselves to follow the line as closely as
       possible. Make sure the motion sensor is aimed at the body the whole time.
     • Save some good examples and share them with the group.

    What does the line show?



                          resting
                                           Slow constant motion
                                              towards the sensor
                 Fast constant motion
               away from the sensor              resting


    resting
Walk This Way                       Using LoggerPro to generate distance/time graphs.

Challenge 2:
     • Open the experiment “01a Graph Matching.cmbl”
     • Produce your own – differently-shaped - 10-second motion that includes all of the
       following characteristics:
         • Slow constant motion, fast constant motion and resting (constant zero motion)
         • Motion towards and away from the sensor
         • Acceleration
         • Changes in motion

Save your graph and share it
with the group.

Label the parts of the graph and
add it to your word doc for
submission to Turnitin.
Speed or Velocity?
Speed is the rate of change of position of an object.

              Over time          How fast is it moving?
                                 Speed is a scalar quantity.
  e.g. m s-1
        (metres per second)


Velocity is the rate of change of position of an
object – with direction.
                          How fast is it moving in that direction?
                          Velocity is a vector quantity.
  e.g. m s-1 East
        (metres per second to the East)
Calculating Speed & Velocity


                                  Distance
    Speed                             Or
                      Δd        Displacement

              v=      Δt           Time
   Velocity

              The delta symbol (Δ) is used
              to represent “change in”
Calculating Speed
                                                                Δd
 At what speed did the object move away from the sensor?
                                                           v=   Δt



                                               Δd
                                      v=
                                               Δt
Calculating Speed
                                                                Δd
 At what speed did the object move away from the sensor?
                                                           v=   Δt


                              Δd



               Δt                     v=
Calculating Speed
                                                                Δd
 At what speed did the object move away from the sensor?
                                                           v=   Δt


                              Δd
                              2.5m – 1m = 1.5m


                                             1.5m
               Δt    3s – 1s = 2s
                                      v=       2s
Calculating Speed
                                                                     Δd
 At what speed did the object move away from the sensor?
                                                                v=   Δt


                              Δd
                              2.5m – 1m = 1.5m



                                      v=     1.5m
                                                           =   0.75ms-1
               Δt    3s – 1s = 2s              2s
Calculating Speed
                                                                           Δd
 At what speed did the object move away from the sensor?
                                                                v=         Δt


                              Δd
                              2.5m – 1m = 1.5m
                                                                   “per second”


                                      v=     1.5m
                                                           =   0.75ms-1
               Δt    3s – 1s = 2s              2s
                                                                (2d.p.)
Calculating Speed
                                                             Δd
 At what speed did the object move toward the sensor?
                                                        v=   Δt




                        Δd
               v=
                        Δt
Calculating Speed
                                                                  Δd
 At what speed did the object move toward the sensor?
                                                             v=   Δt


                                              Δd

                                                        Δt

                        Δd
               v=
                        Δt
Calculating Speed
                                                                                Δd
 At what speed did the object move toward the sensor?
                                                               v=               Δt
                                                             Remember: speed is a
                                                             scalar, not a vector, so
                                                             direction is not important
                                              Δd             (don’t use negatives)
                              2.5m – 1.75m = 0.75m
                                                        Δt   7.5s – 6s = 1.5s




               v=      0.75m
                       1.5s
                                  = 0.5ms-1
Instantaneous Speed
                                                                   Δd
 Is the speed of an object at any given moment in time.
                                                              v=   Δt

                                          X
                                                          X
                    X                                          X

       X
Instantaneous Speed
                                                                      Δd
 Is the speed of an object at any given moment in time.
                                                              v=      Δt

                                          X
                                v = 0.00ms-1              X v = 0.5ms-1
                    X                                             X
                     v = 0.75ms-1                           v = 0.00ms-1
       X
      v = 0.00ms-1
Average Speed
                                                                               Δd
 Is the mean speed of an object over the whole journey.

                                          “mean”
                                                                v=             Δt

                                                          Every movement adds to
                                                          the total distance traveled
                               Δd      +        Δd



                                 Δt = 10 seconds

                             v=         1.5m + 0.75m
                                              10s
                                                          = 0.225ms-1
Calculating Velocity
                                                                   Δd
 At what velocity did the object move away from the sensor?
                                                              v=   Δt



                                                Δd
                                      v=
                                                Δt
Calculating Velocity
                                                                   Δd
 At what velocity did the object move away from the sensor?
                                                              v=   Δt


                               Δd



                Δt                    v=
Calculating Velocity
                                                                   Δd
 At what velocity did the object move away from the sensor?
                                                              v=   Δt


                               Δd
                               2.5m – 1m = 1.5m


                                              1.5m
                Δt    3s – 1s = 2s
                                      v=        2s
Calculating Velocity
                                                                             Δd
 At what velocity did the object move away from the sensor?
                                                                 v=          Δt

                                             When the person moves away
                                             from the sensor, distance and
                               Δd            displacement are the same.

                               2.5m – 1m = 1.5m



                                      v=      1.5m
                                                          =   0.75ms-1
                Δt    3s – 1s = 2s              2s             (away from sensor)
Calculating Velocity
                                                                            Δd
 At what velocity did the object move away from the sensor?
                                                               v=           Δt

       When the person moves toward
       the sensor, displacement is lost.         Δd
                              1.75m – 2.5m= -0.75m
                                                        Δt

                                           v=   0.75m
                                                          =   -0.5ms -1
                                                1.5s          (toward sensor)
Positives and Negatives in Velocity
 Velocity is direction-dependent. It can have positive and negative values.
 We can assign any one direction as being the positive.
 In the ball-throw examples, the data-logger has assigned movement away from
 the sensor (gaining displacement) as being the positive. Therefore movement
 towards the sensor is negative velocity.
 Identify which motions show positive, negative and zero velocity.

  North is positive.         East is positive.       South is positive.        N
Positives and Negatives in Velocity
 Velocity is direction-dependent. It can have positive and negative values.
 We can assign any one direction as being the positive.
 In the ball-throw examples, the data-logger has assigned movement away from
 the sensor (gaining displacement) as being the positive. Therefore movement
 towards the sensor is negative velocity.
 Identify which motions show positive, negative and zero velocity.

  North is positive.         East is positive.       South is positive.        N

              +ve


              zero
              +ve


              -ve


              -ve
Positives and Negatives in Velocity
 Velocity is direction-dependent. It can have positive and negative values.
 We can assign any one direction as being the positive.
 In the ball-throw examples, the data-logger has assigned movement away from
 the sensor (gaining displacement) as being the positive. Therefore movement
 towards the sensor is negative velocity.
 Identify which motions show positive, negative and zero velocity.

  North is positive.         East is positive.       South is positive.        N

              +ve                      +ve


                                       +ve
              zero
              +ve                      -ve


              -ve                      -ve


              -ve
                                       +ve
Positives and Negatives in Velocity
 Velocity is direction-dependent. It can have positive and negative values.
 We can assign any one direction as being the positive.
 In the ball-throw examples, the data-logger has assigned movement away from
 the sensor (gaining displacement) as being the positive. Therefore movement
 towards the sensor is negative velocity.
 Identify which motions show positive, negative and zero velocity.

  North is positive.         East is positive.       South is positive.        N

              +ve                      +ve                       -ve


              zero                     +ve                       zero
              +ve                      -ve
                                                                 -ve

              -ve                      -ve                       +ve


              -ve
                                       +ve                       +ve
Instantaneous Velocity
                                                                      Δd
 Is the velocity of an object at any given moment in time.
                                                                 v=   Δt

                                           X
                                                             X
                    X

        X
Instantaneous Velocity
                                                                      Δd
 Is the velocity of an object at any given moment in time.
                                                                 v=   Δt

                                           X
                                 v = 0.00ms-1                X
                    X
                      v = 0.75ms-1
        X
       v = 0.00ms-1
Instantaneous Velocity
                                                                               Δd
 Is the velocity of an object at any given moment in time.
                                                                  v=           Δt

                                           X
                                 v = 0.00ms-1                X v = -0.5ms-1
                    X
                      v = 0.75ms-1                   Velocity is a vector.
                                                     It is direction-specific.
                                                     This point moving closer to the
        X                                            origin can be negative.
       v = 0.00ms-1
Average Velocity
                                                                  Δd
 Is the mean velocity of an object over the whole journey.

                                           “mean”
                                                             v=   Δt

     v=
Average Velocity
                                                                     Δd
 Is the mean velocity of an object over the whole journey.

                                           “mean”
                                                                v=   Δt

     v=          1.75m – 1.00m
                                     =    0.075ms -1
                       10s
                                           (away from sensor)


                                                                     Δd

                                 Δt = 10 seconds
Comparing Speed and Velocity
                                                                           Δd
 Mean speed is non-directional. ∆d = all distances
 Mean velocity is directional.  ∆d = total displacement       v=           Δt



                         v= 0.225ms -1
                      Mean speed


                         v= 0.075ms-1
                                                          (away from sensor)
                      Mean velocity
Calculating Speed & Velocity
                                                                             Δd
Calculate the following in your write-ups.
                                                              v=             Δt
Challenge A:
   a) Your speed of movement away from the sensor
   b) Your average velocity over the 10-second run

Challenge B:
   a)   Your instantaneous velocity at any single point of constant motion
   b) b) Your average velocity over the 10-second run

Ball Challenge (coming up):
    a) Maximum velocity of the ball when falling
    b) Average velocity of the ball
Walk This Way                         Using LoggerPro to generate distance/time graphs.

Ball Challenge:
     • Open the experiment “02 Ball.cmbl”
          • Position the motion sensor on the floor or table, facing up.
          • Hold the volleyball about 3m above the sensor
          • Have someone ready to catch the ball before it hits the sensor.
          • Start the sensor, drop and catch the ball. Do this a few times.
     • Save and label the two graphs: distance/time and velocity/time.
     • Use these in your write-up to explain what is meant by velocity.
Explain this!
  Distance from sensor (m)




  Velocity (ms-1)
Explain this!
  Distance from sensor (m)
                                       Changing direction

                              Slowing                  Speeding up

                    Going upwards                           Falling
                    Speeding up
                                                                          Resting
                                                                Caught




  Velocity (ms-1)
                              Let go

                Speeding up       Slowing
                                                                         Resting
                          Changing direction
                                        Speeding up
                                          (falling)           Caught
Walk This Way                         Submitting your work

Lab report
     • Assessed for Criterion E: Processing Data
         • Complete all the work in the class period to avoid homework.
         • Self-assess the rubric using a highlighter tool before submission.
         • Submit to Turnitin.com
                                                            Pay attention to the task-
                                                         specific notes to make sure you
                                                              achieve a good grade
Work-done Wednesday
By the end of the lesson:
     • Complete the Walk This Way lab and submit your work
         • Self-assess using the highlight tool
         • Check your graphs for:
               • Titles, axes labeled, units, clear and sensible annotations
         • Be sure that your explanations demonstrate your understanding of:
               • The difference between distance and displacement
               • Velocity
               • Speed and velocity calculations

If you are done:
     • Use the resources here to check your understanding:
          • http://i-biology.net/myp/intro-physics/describing-motion/
     • Find out more about acceleration
     • Use graph paper to set your own questions on displacement, speed and velocity
     • Review all of the language used so far. Can you use it confidently?
Calculating values on a curve
 If we are calculating values of constant motion, life is easy. There is a straight line and
 we can draw a simple distance-time triangle to calculate speed or velocity.
  Distance from sensor (m)




                    What about here?
                                    X


                                                             Time (s)
Calculating values on a curve
 If we are calculating values of constant motion, life is easy. There is a straight line and
 we can draw a simple distance-time triangle to calculate speed or velocity.
  Distance from sensor (m)




                    What about here?
                                    X
                                 A triangle is not representative of the curve!



                                                               Time (s)
Calculating values on a curve
 If we are calculating values of constant motion, life is easy. There is a straight line and
 we can draw a simple distance-time triangle to calculate speed or velocity.
  Distance from sensor (m)

             If we draw a tangent to the
             curve at the point of interest
             we can use the gradient of
             the line to calculate the speed
             or velocity of the object – at
             that moment in time.


                                     X


                                                             Time (s)
Calculating values on a curve
 If we are calculating values of constant motion, life is easy. There is a straight line and
 we can draw a simple distance-time triangle to calculate speed or velocity.
  Distance from sensor (m)

             If we draw a tangent to the
             curve at the point of interest
             we can use the gradient of
             the line to calculate the speed
             or velocity of the object – at
             that moment in time.


                                     X
                                                 Now the triangle fits the point.


                                                             Time (s)
Calculating values on a curve
 If we are calculating values of constant motion, life is easy. There is a straight line and
 we can draw a simple distance-time triangle to calculate speed or velocity.
  Distance from sensor (m)

             If we draw a tangent to the curve at
             the point of interest we can use the line
             to calculate the speed or velocity of the
             object – at that moment in time.




                                     X
                                                   Now the triangle fits the point.


                                                               Time (s)

               Δd
     v=                   =     (0.6m – 0.25m)
                                     (0.4s)
                                                   = 0.875ms-1
               Δt
Warm-up questions
 1. Your average speed on a 64m journey is 80kmh-1. How long does it take?




 2. A duck is on a pond. It starts 8m from the North edge and and swims for 10
    seconds. It finishes 2m North of the edge.
     a. What was its velocity?


     b. Draw a vector diagram to show its displacement.
Speed and Velocity                                                           Δd
                                                                        v=
 A ball is thrown up in the air and caught. Determine:                       Δt
      a. The instantaneous velocity of the ball at points A and B
      b. The average velocity of the ball.


            2                          B


                       A
            1




                0                     0.5                           1
                                   Time (s)
Velocity and Vectors                                                            Δd
                                                                        v=
  Velocity is a vector – it has direction.                                      Δt
  We can use velocity vector diagrams to describe motion.
  The lengths of the arrows are magnitude – a longer arrow means               +
  greater velocity and are to scale. The dots represent the object at
  consistent points in time. The direction of the arrow is important.
  Describe the motion in these velocity vector diagrams:


origin               Positive velocity, increasing velocity.




  +                                                            origin

                                                                             origin

origin                                                             +
Velocity and Vectors                                                                                                       Δd
                                                                         v=
  Velocity is a vector – it has direction.                                                                                 Δt
  We can use velocity vector diagrams to describe motion.
  The lengths of the arrows are magnitude – a longer arrow means                                                          +
  greater velocity and are to scale. The dots represent the object at




                                                                              Positive velocity, decreasing velocity.


                                                                                                                                 Negative velocity, increasing velocity.
  consistent points in time. The direction of the arrow is important.
  Describe the motion in these velocity vector diagrams:


origin               Positive velocity, increasing velocity.




  +                  Negative velocity, increasing velocity.   origin

                                                                                                                        origin
                                                                         Object moves quickly
                                                                        away from origin, slows,
origin               Positive velocity, decreasing velocity.       +
                                                                        turns and speeds up on
                                                                            return to origin.
The birds are angry that the pigs destroyed their
Velocity and Vectors                            nests – but luckily they have spotted a new nesting
                                                site. However, short-winged and poorly adapted to
                                                flight, they need to use a slingshot to get there.
Draw velocity vectors for each position of the angry bird to show its relative instantaneous
velocity. Use the first vector as a guide.
The flight takes 2.3s. Calculate:
• vertical displacement of the bird.
• average velocity (up) of the bird.
• average velocity (right) of the bird.
• average overall velocity
   (include direction
    and magnitude)




                                                                                              1.6m
                          55cm
                                          7.5 m
Velocity and Vectors
 Draw velocity vectors for each position of the angry bird to show
 its relative instantaneous velocity. Use the first vector as a guide.
Velocity and Vectors
 Draw velocity vectors for each position of the angry bird to show
 its relative instantaneous velocity. Use the first vector as a guide.




                             Remember that velocity vectors represent velocity – not
                        distance. So it doesn’t matter if there is an object in the way
                              – the velocity is the same until the moment of impact.
Velocity and Vectors
 Draw velocity vector diagrams for each of these karts.




   10kmh-1            16kmh-1            8kmh-1           20kmh-1




  Use the known vector as the scale.
Velocity and Vectors
 Draw velocity vector diagrams for each of these karts.




   10kmh-1            16kmh-1            8kmh-1           20kmh-1




  Use the known vector as the scale.
Velocity and Vectors
 A rugby ball is displaced according to the vector below, for 0.6 seconds.
 Determine the velocity of the ball.




                                    2m

                  30o
Velocity and Vectors
 A rugby ball is displaced according to the vector below, for 0.6 seconds.
 Determine the velocity of the ball.


           Δd             10
  v=       Δt     =       0.6      = 16.7ms-1
                                      (30o up and forwards)




                                    2m

                  30o
RIC Roll: Drive Safe                                                   1 mile = 1.61km

                                             What are the speed limits (kmh-1) where
                                             you live or come from?

                                             Why are they set to those values?

                                             How is it enforced?
                                             What are the penalties?




http://www.youtube.com/watch?v=L7fhzDUOsxI

 Two basic methods are used to police
 speeding on the roads:
  - instantaneous velocity
  - average velocity over a longer journey
 As a group explain how they work and
 discuss the pros and cons of each.
                                             http://www.youtube.com/watch?v=Qm8yyl9ROEM
RIC Roll: Drive Safe                                            Applying Science to Local Issues

 Lots of children and senior citizens live in Rokko Island
 City (RIC). As a group they are at greatest risk from
 injuries due to speeding cars. They have been
 complaining of a group of street-racers on the island who
 they think are driving too fast.
 Unfortunately budgets are tight and the police can only
 take action if the community are able to give them good
 information on the speed at which these racers are going.
 The city council’s RIC Roll: Drive Safe project aims to
 promote community participation in safe-speed road
 behaviour. They need your input in designing the project.   Rokko Island City (inside the green belt), via GoogleMaps


 Your task:
                                                             80-minute project
      • Develop a simple method for judging the speed
          of a car as it passes anywhere within the green
                                                                 • Group method
          belt on the island.                                    • Present at the end of class
      • It must be cheap and effective.                          • 1 slide maximum
      • It must be easily understood by kids and adults.         • Outline method
      • It cannot make use of any technology other than          • Evaluate limitations
          that which is available to most people.
      • It must have a foundation in our unit.
RIC Roll: Drive Safe                                  Applying Science to Local Issues

  Record and calculate the instantaneous speed of 5 cars passing the school.
  How much variation is there within your group?
      Car       1         2         3          4       5
    Person A

                                                                               Δd
    Person B
    Person C
     Mean
     Range
                                                                v=             Δt


 Limitations   Effects on Results       Solutions
                                                            Evaluate the reliability of
                                                            this method for
                                                            estimating speed of cars.
RIC Roll: Drive Safe                  Applying Science to Local Issues




                 The local speed limit is 40kmh-1.
         Δd
  v=
                 If we adopt the method of putting markers at set
                 distances along each road, can you rearrange the

         Δt      equation so that local people can determine whether or
                 not a car is speeding – just by counting?
RIC Roll: Drive Safe                               Applying Science to Local Issues




                          The local speed limit is 40kmh-1.
         Δd
  v=
                          If we adopt the method of putting markers at set
                          distances along each road, can you rearrange the

         Δt               equation so that local people can determine whether or
                          not a car is speeding – just by counting?


 t.v = d       Sampled distance (you decide)
               This example: 50m



     d
   t=v     =
                  50m
                           =
                                  50m
                                               =
                                                      50m
                                                                =
                                                                    4.5s
                40kmh-1        40 x 1000
                                   (       )         11.1ms-1
                                    3600
RIC Roll: Drive Safe                             Applying Science to Local Issues




       Now have a go using this free app:
       http://itunes.apple.com/us/app/simple-radar-gun/id442734303?mt=8


                 Use the manual settings to enter your set distance.
                 Press to start, release to stop.

                 It is not really a radar gun, though it is a useful tool.

                 Can you explain exactly how it works?

                 Can you evaluate some limitations of the app?
Criterion A: One World
RIC Roll: Drive Safe                                                Criterion B: Communication in Science
 Lots of children and senior citizens live in Rokko Island City
 (RIC). As a group they are at greatest risk from injuries due to
 speeding cars. The city council’s RIC Roll: Drive Safe project
 aims to promote community participation in safe-speed road
 behaviour.
 The most effective consultancy team’s project proposal will
 be adopted.

 Key to success in the project:
      • a system which will allow all citizens to determine         Rokko Island City (inside the green belt), via GoogleMaps
          the speed of a car
      • very low-budget but high-impact campaign

In your proposal presentation:
     • Clearly define the problem in the context of community safety.
     • Explain your method to measure speeding using only simple techniques that could be
         communicated to (and carried out by) the community.
     • Explain how safe driving could be promoted to the community.
     • Consider and evaluate your proposals from the point of view of One World.
RIC Roll: Drive Safe
Criterion A: One World                     Criterion B: Communication in Science




What is the issue in a local context and   Your group must present the project
how can Science be applied to it?          proposal to the Rokko Island council.

Devise a science-based speed-safety        You must communicate the scientific
campaign. Evaluate its implications        basis of your programme clearly, using
within at least two contexts (moral,       textual and graphical media.
ethical, social, economical, political)
Calculating Speed Practice
 1. Three cyclists are in a 20km road race. A has an average speed of
    30kmh-1, B is 25kmh-1 and C 22kmh-1. The race begins at 12:00.
     a. What time does rider A complete the course?

                                                                                       d
                                                                                      v t
         b. Where are riders B and C when A has finished?



     0                                                   10km                              20km
   B                                                                                         A
   C
   12:00




Cyclist clipart from: http://www.freeclipartnow.com/d/36116-1/cycling-fast-icon.jpg
Calculating Speed Practice
 2. The speed limit is 40kmh-1. A car drives out of the car park and
    covers 10m in just 3s. Calculate:
     a. The speed of the car in kmh-1.

                                                                                                 d
                                                                                                v t
        b. The car comes to a stretch of road which is 25m long. What is the
           minimum amount of time the car should to take to be under the
           speed limit?




Car clipart from: http://www.freeclipartnow.com/transportation/cars/green-sports-car.jpg.html
What do you feel when…
   … playing on a swing? (You know you’re not too cool for that)

           … taking off on an aeroplane?

 … driving at a constant 85kmh-1 on the freeway?

           … experiencing turbulence on an aeroplane?

  … cruising at high altitude on an aeroplane?

        … slowing your bike to stop for a cat?
Acceleration is the rate of change in velocity of an object
        origin        30          60          90               120    150            180




    Which cars are experiencing acceleration?
    Find out here: http://www.physicsclassroom.com/mmedia/kinema/acceln.cfm

    Sketch distance – time graphs for
    each car (on the same axes)


                                                        Distance
    What do the shapes of the lines
    tell us about the cars’ motion?



                                                                              Time
Acceleration is the rate of change in velocity of an object
 Acceleration can be positive (‘speeding up’) or negative (‘slowing down’).
    An object at rest has zero velocity and therefore zero acceleration.
    An object at constant speed in one direction is not changing its velocity
    and therefore has zero acceleration.
 Velocity is a vector – the rate of change of displacement of an object.
 Displacement and velocity are direction-dependent.
 Therefore, a change in direction is also a change in acceleration.



                             Δv
                          a= Δt
Acceleration
                Change in velocity
          Δv
       a= Δt =
 acceleration
                     Initial velocity – final velocity (ms-1)
                                              Time     (s)


             Change in time


                                              ms -2
                 “Metres per second per second”
Acceleration
   a = 3ms-2
 Time (s)   Velocity
             (ms-1)




                       Velocity (ms-1)
    0         0
    1
    2
    3
                                         0
    4                                        0   1    2         3   4
formula                                              Time (s)
Acceleration
   a = 3ms-2                             12

 Time (s)   Velocity
             (ms-1)
                                          9




                       Velocity (ms-1)
    0         0
                                          6
    1         3
    2         6                           3
    3         9
                                         0
    4        12                               0   1    2         3   4
formula                                               Time (s)
Acceleration
   a = 3ms-2                              12

 Time (s)   Velocity
             (ms-1)
                                           9




                        Velocity (ms-1)
    0         0
                                           6
    1         3
    2         6                            3
    3         9
                                          0
    4        12                                0   1     2              3           4
                                                               Time (s)
formula     v = 3t     The velocity – time graph is linear as it is constant acceleration.
                       This means it is increasing its velocity by the same amount each
                       time. What would the distance – time graph look like?
Acceleration
   a = 3ms-2           A car accelerates at a constant rate of 3ms-2.
                          12

 Time (s)   Velocity   Calculate its instantaneous velocity at 7.5s:
             (ms-1)                     -1
                           9 a. in ms




                       Velocity (ms-1)
    0         0
                                         6       b. in kmh-1
    1         3
    2         6                          3
                       Calculate the time taken to reach its
    3         9        maximum velocity of 216kmh-1.
                                         0
    4        12                              0          1       2         3   4
formula     v = 3t                                             Time (s)
Acceleration
           a = 3ms-2                                  12
Time (s)     Velocity   Displace-
              (ms-1)    ment (m)                                                                             30
                                                       9
   0



                                    Velocity (ms-1)




                                                                                          Displacement (m)
   1                                                   6                                                     18

   2
                                                       3                                                     9
   3
                                                                                                             3
   4                                                  0
                                                           0   1   2              3      4
                                                                       Time (s)
formula
                             Determine the velocity and displacement of the object each second.
                             Plot the results on the graph.
                             Compare the shapes of the two graphs.
Acceleration
           a = 3ms-2                                  12
Time (s)     Velocity   Displace-
              (ms-1)    ment (m)                                                                               30
                                                       9
   0            0



                                    Velocity (ms-1)




                                                                                            Displacement (m)
   1            3                                      6                                                       18

   2            6
                                                       3                                                       9
   3            9
                                                                                                               3
   4           12                                     0
                                                           0   1   2              3        4
                                                                       Time (s)
formula      v = 3t
                             The displacement – time graph is curved as it is constant
                             acceleration – the rate of change of displacement increases.
                             This means it is increasing its velocity by the same amount each time.
Acceleration
           a = 3ms-2                                  12
Time (s)     Velocity   Displace-
              (ms-1)    ment (m)                                                                                30
                                                       9
   0            0          0



                                    Velocity (ms-1)




                                                                                             Displacement (m)
   1            3          3                           6                                                        18

   2            6          9
                                                       3                                                        9
   3            9         18
                                                                                                                3
   4           12         30                          0
                                                           0   1    2               3         4
                                                                           Time (s)
formula      v = 3t
                               The displacement – time graph is curved as it is constant acceleration
                               – the rate of change of displacement increases.
                               This means it is increasing its velocity by the same amount each time.
Acceleration
  a = -2ms-2
 Time (s)   Velocity
             (ms-1)




                       Velocity (ms-1)
    0        10
    1
    2
    3
                                         0
    4                                        0   1              2   3   4
                                                     Time (s)
formula
Acceleration
  a = -2ms-2
 Time (s)   Velocity
             (ms-1)




                       Velocity (ms-1)
    0        10
    1         8
    2         6
    3         4
                                         0
    4         2                              0   1              2   3   4
                                                     Time (s)
formula
Acceleration
a = 2kmh-1s-1
 Time (s)   Velocity
            (kmh-1)

    0        10
    1
    2
    3
                       0
    4                      0   1              2   3   4
                                   Time (s)
formula
Acceleration
a = 2kmh-1s-1                             18
 Time (s)   Velocity
            (kmh-1)




                       Velocity (kmh-1)
    0        10
    1
                                          10
    2
    3
    4                                     0
                                               0   1              2   3   4
formula                                                Time (s)
How is it possible for an object
   moving at constant speed to
experience acceleration, but not an
object moving at constant velocity?
Rokko Liner Project
 Form a hypothesis.
 Describe the motion in some suitable format
 as you currently know it.


 Make approximate predictions on
    1. time between each station (MP  IC) and (IC  IK)
    2. wait time at IC
    3. top speed between MP and IC
    4. top speed between IC and IK
    5. acceleration leaving a station
    6. acceleration arriving at a station

     For variables, treat    Independent Variable as time
                             Dependent Variable as displacement or velocity
Rokko Liner Project
 Write-ups.

 Read through the instructions once more – carefully!

 By the end of today’s lesson:
 • Data processing is complete and graphs ready
 • Analysis of data has begun

 Draft stages:
http://i-biology.net/MYP
B
            A       C
 velocity
                        D           G
                                         time
                            E   F

                            C
                    B
                                D
distance




                A

                                    E

                                        time

Mais conteúdo relacionado

Mais procurados

Graph of The Motion
Graph of The MotionGraph of The Motion
Graph of The Motion
itutor
 
Motion in One Dimension: Distance, Displacement, speed or velocity and accele...
Motion in One Dimension: Distance, Displacement, speed or velocity and accele...Motion in One Dimension: Distance, Displacement, speed or velocity and accele...
Motion in One Dimension: Distance, Displacement, speed or velocity and accele...
WilmaBendoy
 
Projectile motion Grade 9
Projectile motion Grade 9Projectile motion Grade 9
Projectile motion Grade 9
Pearl Llagas
 
Location of the Philippines using coordinate system
Location of the Philippines using coordinate systemLocation of the Philippines using coordinate system
Location of the Philippines using coordinate system
Simple ABbieC
 
Motion speed velocity_ ppt.
Motion speed velocity_ ppt.Motion speed velocity_ ppt.
Motion speed velocity_ ppt.
ratnumchai
 

Mais procurados (20)

Waves (Grade 7, Quarter 3) Suggested Guide for Discussion
Waves (Grade 7, Quarter 3) Suggested Guide for DiscussionWaves (Grade 7, Quarter 3) Suggested Guide for Discussion
Waves (Grade 7, Quarter 3) Suggested Guide for Discussion
 
Describing motion
Describing motionDescribing motion
Describing motion
 
Graph of The Motion
Graph of The MotionGraph of The Motion
Graph of The Motion
 
Colors of light (Grade 8)
Colors of light (Grade 8)Colors of light (Grade 8)
Colors of light (Grade 8)
 
Objects in motion - 01 Distance and displacement
Objects in motion - 01 Distance and displacementObjects in motion - 01 Distance and displacement
Objects in motion - 01 Distance and displacement
 
Module 1- -describing-motion
Module 1- -describing-motionModule 1- -describing-motion
Module 1- -describing-motion
 
Describing motion
Describing motionDescribing motion
Describing motion
 
Motion in One Dimension: Distance, Displacement, speed or velocity and accele...
Motion in One Dimension: Distance, Displacement, speed or velocity and accele...Motion in One Dimension: Distance, Displacement, speed or velocity and accele...
Motion in One Dimension: Distance, Displacement, speed or velocity and accele...
 
Speed,velocity,acceleration
Speed,velocity,accelerationSpeed,velocity,acceleration
Speed,velocity,acceleration
 
Projectile motion Grade 9
Projectile motion Grade 9Projectile motion Grade 9
Projectile motion Grade 9
 
SCIENCE7: Asexual and Sexual Reproduction
SCIENCE7: Asexual and Sexual ReproductionSCIENCE7: Asexual and Sexual Reproduction
SCIENCE7: Asexual and Sexual Reproduction
 
Chap 3 locating places
Chap 3  locating placesChap 3  locating places
Chap 3 locating places
 
The Properties of Matter (8th grade)
The Properties of Matter (8th grade)The Properties of Matter (8th grade)
The Properties of Matter (8th grade)
 
Momentum in Grade 9 Physics
Momentum in Grade 9 PhysicsMomentum in Grade 9 Physics
Momentum in Grade 9 Physics
 
Location of the Philippines using coordinate system
Location of the Philippines using coordinate systemLocation of the Philippines using coordinate system
Location of the Philippines using coordinate system
 
Science 8 module 1 Forces and Motion
Science 8 module 1 Forces and MotionScience 8 module 1 Forces and Motion
Science 8 module 1 Forces and Motion
 
Motion speed velocity_ ppt.
Motion speed velocity_ ppt.Motion speed velocity_ ppt.
Motion speed velocity_ ppt.
 
PROJECTILE MOTION
PROJECTILE MOTIONPROJECTILE MOTION
PROJECTILE MOTION
 
Visualizing Motion Using Tape Charts and Motion Graphs.pptx
Visualizing Motion Using Tape Charts and Motion Graphs.pptxVisualizing Motion Using Tape Charts and Motion Graphs.pptx
Visualizing Motion Using Tape Charts and Motion Graphs.pptx
 
Science 7-4th Quarter The Philippine Environment
Science 7-4th Quarter The Philippine EnvironmentScience 7-4th Quarter The Philippine Environment
Science 7-4th Quarter The Philippine Environment
 

Destaque

Science Grade 8 Teachers Manual
Science Grade 8 Teachers ManualScience Grade 8 Teachers Manual
Science Grade 8 Teachers Manual
Orland Marc Enquig
 
Force and Motion Review ppt
Force and Motion Review pptForce and Motion Review ppt
Force and Motion Review ppt
crautry
 

Destaque (12)

Lesson plan
Lesson planLesson plan
Lesson plan
 
Lesson 5 Motions of the Earth
Lesson 5 Motions of the EarthLesson 5 Motions of the Earth
Lesson 5 Motions of the Earth
 
Lesson Plan in Physics
Lesson Plan in PhysicsLesson Plan in Physics
Lesson Plan in Physics
 
K TO 12 GRADE 7 LEARNING MATERIAL IN SCIENCE (Q1-Q2)
K TO 12 GRADE 7 LEARNING MATERIAL IN SCIENCE (Q1-Q2)K TO 12 GRADE 7 LEARNING MATERIAL IN SCIENCE (Q1-Q2)
K TO 12 GRADE 7 LEARNING MATERIAL IN SCIENCE (Q1-Q2)
 
K TO 12 GRADE 7 LEARNING MODULE IN SCIENCE (Q3-Q4)
K TO 12 GRADE 7 LEARNING MODULE IN SCIENCE (Q3-Q4)K TO 12 GRADE 7 LEARNING MODULE IN SCIENCE (Q3-Q4)
K TO 12 GRADE 7 LEARNING MODULE IN SCIENCE (Q3-Q4)
 
Science Grade 8 Teachers Manual
Science Grade 8 Teachers ManualScience Grade 8 Teachers Manual
Science Grade 8 Teachers Manual
 
Force and Motion Review ppt
Force and Motion Review pptForce and Motion Review ppt
Force and Motion Review ppt
 
Computer Hardware Servicing Learning Module v.2.0
Computer Hardware Servicing Learning Module v.2.0Computer Hardware Servicing Learning Module v.2.0
Computer Hardware Servicing Learning Module v.2.0
 
Force & Motion
Force & MotionForce & Motion
Force & Motion
 
K to 12 Science Curriculum Guide
K to 12  Science Curriculum GuideK to 12  Science Curriculum Guide
K to 12 Science Curriculum Guide
 
G7 science student modules 3rd & 4th qrtr
G7 science student modules  3rd & 4th qrtrG7 science student modules  3rd & 4th qrtr
G7 science student modules 3rd & 4th qrtr
 
K to 12 - Grade 8 Science Learner Module
K to 12 - Grade 8 Science Learner ModuleK to 12 - Grade 8 Science Learner Module
K to 12 - Grade 8 Science Learner Module
 

Semelhante a Describing Motion

Physics 102 formal report interference
Physics 102 formal report interferencePhysics 102 formal report interference
Physics 102 formal report interference
kgreine
 
Materials RequiredComputer and internet accessCalculator.docx
Materials RequiredComputer and internet accessCalculator.docxMaterials RequiredComputer and internet accessCalculator.docx
Materials RequiredComputer and internet accessCalculator.docx
wkyra78
 
Motion in one direction
Motion in one directionMotion in one direction
Motion in one direction
Chris Auld
 
Quantum numbers
Quantum numbersQuantum numbers
Quantum numbers
zehnerm2
 
Physics 2 LT2: Vectors - Rotational Motion
Physics 2 LT2: Vectors - Rotational MotionPhysics 2 LT2: Vectors - Rotational Motion
Physics 2 LT2: Vectors - Rotational Motion
Darwin Quinsaat
 
Learning object 1 travelling waves
Learning object 1   travelling wavesLearning object 1   travelling waves
Learning object 1 travelling waves
Jodi Wong
 

Semelhante a Describing Motion (20)

Rotational dynamics ppt3
Rotational dynamics ppt3Rotational dynamics ppt3
Rotational dynamics ppt3
 
Motion
MotionMotion
Motion
 
Grade 11, U1A-L1, Introduction to Kinematics
Grade 11, U1A-L1, Introduction to KinematicsGrade 11, U1A-L1, Introduction to Kinematics
Grade 11, U1A-L1, Introduction to Kinematics
 
9 motion
9   motion9   motion
9 motion
 
Physics 102 formal report interference
Physics 102 formal report interferencePhysics 102 formal report interference
Physics 102 formal report interference
 
Quantum no.ppt
Quantum no.pptQuantum no.ppt
Quantum no.ppt
 
Materials RequiredComputer and internet accessCalculator.docx
Materials RequiredComputer and internet accessCalculator.docxMaterials RequiredComputer and internet accessCalculator.docx
Materials RequiredComputer and internet accessCalculator.docx
 
lecture13
lecture13lecture13
lecture13
 
Motion in one direction
Motion in one directionMotion in one direction
Motion in one direction
 
Motion in one direction
Motion in one directionMotion in one direction
Motion in one direction
 
lecture9&10
lecture9&10lecture9&10
lecture9&10
 
Mechanical waves.pptx
Mechanical waves.pptxMechanical waves.pptx
Mechanical waves.pptx
 
Quantum numbers
Quantum numbersQuantum numbers
Quantum numbers
 
Physics 2 LT2: Vectors - Rotational Motion
Physics 2 LT2: Vectors - Rotational MotionPhysics 2 LT2: Vectors - Rotational Motion
Physics 2 LT2: Vectors - Rotational Motion
 
C H6
C H6C H6
C H6
 
Introduction and applications of FT- IR spectroscopy
Introduction and applications of FT- IR spectroscopyIntroduction and applications of FT- IR spectroscopy
Introduction and applications of FT- IR spectroscopy
 
Light.pdf
Light.pdfLight.pdf
Light.pdf
 
Waves physics as level cie
Waves physics as level cieWaves physics as level cie
Waves physics as level cie
 
Transform as a vector? Tying functional parity with rotation angle of coordin...
Transform as a vector? Tying functional parity with rotation angle of coordin...Transform as a vector? Tying functional parity with rotation angle of coordin...
Transform as a vector? Tying functional parity with rotation angle of coordin...
 
Learning object 1 travelling waves
Learning object 1   travelling wavesLearning object 1   travelling waves
Learning object 1 travelling waves
 

Mais de Stephen Taylor

A3 special issues in nutrition
A3 special issues in nutritionA3 special issues in nutrition
A3 special issues in nutrition
Stephen Taylor
 
Current Electricity: "I used to think... Now I think."
Current Electricity: "I used to think... Now I think."Current Electricity: "I used to think... Now I think."
Current Electricity: "I used to think... Now I think."
Stephen Taylor
 

Mais de Stephen Taylor (20)

How International Is Our School? MA Dissertation
How International Is Our School? MA DissertationHow International Is Our School? MA Dissertation
How International Is Our School? MA Dissertation
 
Trivium 21C Review in International School Magazine
Trivium 21C Review in International School MagazineTrivium 21C Review in International School Magazine
Trivium 21C Review in International School Magazine
 
A Pragmatic Approach to Inquiry
A Pragmatic Approach to InquiryA Pragmatic Approach to Inquiry
A Pragmatic Approach to Inquiry
 
MYP: Mind The Gap [MA Assignment]
MYP: Mind The Gap [MA Assignment]MYP: Mind The Gap [MA Assignment]
MYP: Mind The Gap [MA Assignment]
 
Protein synthesis Running Dictation
Protein synthesis Running DictationProtein synthesis Running Dictation
Protein synthesis Running Dictation
 
Cells Super Crossword
Cells Super CrosswordCells Super Crossword
Cells Super Crossword
 
How International Is You School?
How International Is You School? How International Is You School?
How International Is You School?
 
Human Subject Consent Form
Human Subject Consent FormHuman Subject Consent Form
Human Subject Consent Form
 
A3 special issues in nutrition
A3 special issues in nutritionA3 special issues in nutrition
A3 special issues in nutrition
 
Current Electricity: "I used to think... Now I think."
Current Electricity: "I used to think... Now I think."Current Electricity: "I used to think... Now I think."
Current Electricity: "I used to think... Now I think."
 
Chemistry Lab Manual
Chemistry Lab ManualChemistry Lab Manual
Chemistry Lab Manual
 
Reactions & Formulas Lab Sequence
Reactions & Formulas Lab SequenceReactions & Formulas Lab Sequence
Reactions & Formulas Lab Sequence
 
Red Bull Stratos: Freefall Physics
Red Bull Stratos: Freefall PhysicsRed Bull Stratos: Freefall Physics
Red Bull Stratos: Freefall Physics
 
Curriculum Studies Assignment
Curriculum Studies AssignmentCurriculum Studies Assignment
Curriculum Studies Assignment
 
01 Nature of Biology
01 Nature of Biology01 Nature of Biology
01 Nature of Biology
 
One Direction Do Physics
One Direction Do PhysicsOne Direction Do Physics
One Direction Do Physics
 
Measurement & Error
Measurement & ErrorMeasurement & Error
Measurement & Error
 
Chemistry Lab Manual 2012-13
Chemistry Lab Manual 2012-13Chemistry Lab Manual 2012-13
Chemistry Lab Manual 2012-13
 
Science Show 2012
Science Show 2012Science Show 2012
Science Show 2012
 
Describing Motion 2012
Describing Motion 2012Describing Motion 2012
Describing Motion 2012
 

Último

Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
negromaestrong
 

Último (20)

psychiatric nursing HISTORY COLLECTION .docx
psychiatric  nursing HISTORY  COLLECTION  .docxpsychiatric  nursing HISTORY  COLLECTION  .docx
psychiatric nursing HISTORY COLLECTION .docx
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
PROCESS RECORDING FORMAT.docx
PROCESS      RECORDING        FORMAT.docxPROCESS      RECORDING        FORMAT.docx
PROCESS RECORDING FORMAT.docx
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
Asian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptxAsian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptx
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
 
Energy Resources. ( B. Pharmacy, 1st Year, Sem-II) Natural Resources
Energy Resources. ( B. Pharmacy, 1st Year, Sem-II) Natural ResourcesEnergy Resources. ( B. Pharmacy, 1st Year, Sem-II) Natural Resources
Energy Resources. ( B. Pharmacy, 1st Year, Sem-II) Natural Resources
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptx
 
ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
 

Describing Motion

  • 1. Describing Motion Introduction to Kinematics Stephen Taylor & Paul Wagenaar Canadian Academy, Kobe Draft Presentation – will be updated staylor@canacad.ac.jp
  • 2. How do you know that something is moving? Whee! By Todd Klassy, via the Physics Classroom Gallery http://www.flickr.com/photos/physicsclassroom/galleries/72157625424161192/
  • 3. How do you know that something is moving? Motion is change. Mechanics is the Science of Motion. Kinematics is the science of describing motion using graphs, words, diagrams and calculations. Our unit question: “How can we describe change?” Whee! By Todd Klassy, via the Physics Classroom Gallery http://www.flickr.com/photos/physicsclassroom/galleries/72157625424161192/
  • 4. How can we describe movement? Usain Bolt’s 100m world record (not his false start!) http://www.youtube.com/watch?v=3nbjhpcZ9_g
  • 5. How can we describe movement? http://www.youtube.com/watch?v=3nbjhpcZ9_g Strobe diagrams can be used to measure distance / time: Analyse this strobe diagram. What does it show? What are the dots? 0m 100m
  • 6. How can we describe movement? Sketch a distance/ time graph for Bolt. http://www.youtube.com/watch?v=3nbjhpcZ9_g Strobe diagrams can be used to measure distance / time: Analyse this strobe diagram. What does it show? What are the dots? 0m 100m
  • 7. Describing Motion Distance - how far an object travels along a path.
  • 8. Which object is 2m away from the juggler? Juggler
  • 9. Which object is 2m away from the juggler? Juggler Distance is not always enough!
  • 10. How can someone run for 45 seconds but go nowhere? (and they are not on a treadmill)
  • 11. How can someone run for 45 seconds but go nowhere? (and they are not on a treadmill) http://www.youtube.com/watch?v=zbqy1Rpjgmw#t=2m12s
  • 12. How can someone run for 45 seconds but go nowhere? (and they are not on a treadmill) Sketch a distance/ time graph for Johnson. http://www.youtube.com/watch?v=zbqy1Rpjgmw#t=2m12s http://www.youtube.com/watch?v=zbqy1Rpjgmw#t=2m12s
  • 13. How can someone run for 45 seconds but go nowhere? (and they are not on a treadmill) Sketch a distance/ time graph for Johnson. http://www.youtube.com/watch?v=zbqy1Rpjgmw#t=2m12s Sketch a displacement/ time graph for Johnson. Distinguish between distance and displacement.
  • 14. Describing Motion Distance - how far an object travels along a path. Displacement - the position of an object in reference to an origin or to a previous position. Scalars, such as distance, are non-directional measures of movement. Vectors, such as displacement, are directional. Which might be more important to a pilot?
  • 15. What are the coordinates of these objects? Coordinates can be used to describe an objects position or displacement. 2mE, 1mN origin
  • 16. Pick a mystery object. Describe the displacement to three other objects. Can another group deduce the objects? Example: From (mystery object) It is: • 1mE, 1mS to the ______________________ • 4mS to the ______________________ • 2mS, 4mE to the ______________________
  • 17. Pick a mystery object. Describe the displacement to three other objects. Can another group deduce the objects? Example: From (mystery object) It is: • 1mE, 1mS to the Big Squirrel • 4mS to the Enthusiastic Runner • 2mS, 4mE to the Tiny Cyclist
  • 18. Pick a mystery object. Describe the displacement to three other objects. Can another group deduce the objects? Example: From (Giant Acorn) It is: • 1mE, 1mS to the Big Squirrel • 4mS to the Enthusiastic Runner • 2mS, 4mE to the Tiny Cyclist The components (coordinates) of displacement tell us where the object has moved to overall, but they do not necessarily tell us the path it has taken.
  • 19. Which objects are: • 2.1m away from the origin at 14oN of East? • 5m away from the origin at 30oN of East?
  • 20. Which objects are: • 2.1m away from the origin at 14oN of East? • 5m away from the origin at 30oN of East?
  • 21. Magnitude and Direction tell us the displacement in terms of the most direct path. N E origin
  • 22. Magnitude and Direction can also be represented by directed line segments (vector diagrams). N E 1m The direction (angle relative to the orientation) and magnitude (length of the vector) are important.
  • 23. Which objects lie closest to these vectors? (directed line segments – hint, start at origin, length is important) A N E N B E N C E
  • 24. Which objects lie closest to these vectors? (directed line segments – hint, start at origin, length is important) A N E N B E N C E
  • 25. Three ways of describing displacement Components (coordinates or directional descriptors) - e.g. 3mE, 2mN of origin Magnitude and Direction - described, e.g. 2.1m 14oN of origin A Vectors (directed line segments) - direction and magnitude are important N E
  • 26. Describing displacement N Components (coordinates or directional descriptors) - e.g. 3mE, 2mN of origin Magnitude and Direction - described, e.g. 2.1m 14oN of origin Vectors (directed line segments) - direction and magnitude are important
  • 27. Describing displacement N Components (coordinates or directional descriptors) - e.g. 3mE, 2mN of origin Magnitude and Direction - described, e.g. 2.1m 14oN of origin Vectors (directed line segments) - direction and magnitude are important
  • 28. Ke$ha’s Day Out on Rokko Island N 1km 1. Wake up in the morning (11am) feeling like P Diddy. 2. Get a pedicure, 5kmE 2.5kmS of home. 3. Then hit the clothes store, 30oNorth of East 5km away. 4. Cruise along, top down, CD’s on. Along this vector (directed line segment) to club. 5. Club closes 1am. Walk home. 6. Arrive home 4am by most direct route. Wake up feeling like P Diddy $
  • 29. Ke$ha’s Day Out on Rokko Island N 1km 1. Wake up in the morning (11am) feeling like P Diddy. 2. Get a pedicure, 5kmE 2.5kmS of home. 3. Then hit the clothes store, 30oNorth of East 5km away. 4. Cruise along, top down, CD’s on. Along this vector (directed line segment) to club. 5. Club closes 1am. Walk home. 6. Arrive home 4am by most direct route. Club Wake up feeling like P Diddy $ Clothes Pedicure
  • 30. Ke$ha’s Day Out on Rokko Island N 1km 1. Calculate: a. Total distance b. Total displacement c. Average speed d. Average velocity e. Average speed on the walk home. Club Wake up feeling like P Diddy $ Clothes 2. Describe the displacement of the pedicurist from her house using: a. directed line segment Pedicure b. direction and magnitude
  • 31. Kinematics in Sport Criterion E: Processing Data 1. Pick a short clip of a sequence of movements in a sport. It must be: • In a defined area (e.g. football field or floor gymnastics mat) • Multi-directional (not just linear) 2. Map out the area using graph paper, including scale and descriptor of direction 3. Analyse the video clip and try to plot the position of the object (or person) at each change in direction. Label clearly. 4. Describe the displacement of each move. N Use each of these tools at least twice in 4 0 your descriptions of the movements. Components (coordinates or directional descriptors) 3 Magnitude and Direction 6 described, e.g. 2.1m 14oN of origin Vectors (directed line segments) scale 1 direction and magnitude 2 5
  • 32. Walk This Way Using LoggerPro to generate distance/time graphs. Challenge 1: • Open the experiment “01b Graph Matching.cmbl” • Give everyone a chance to move themselves to follow the line as closely as possible. Make sure the motion sensor is aimed at the body the whole time. • Save some good examples and share them with the group. What does the line show? resting Fast constant motion Slow constant motion towards the sensor away from the sensor
  • 33. Walk This Way Using LoggerPro to generate distance/time graphs. Challenge 1: • Open the experiment “01b Graph Matching.cmbl” • Give everyone a chance to move themselves to follow the line as closely as possible. Make sure the motion sensor is aimed at the body the whole time. • Save some good examples and share them with the group. What does the line show? resting Slow constant motion towards the sensor Fast constant motion away from the sensor resting resting
  • 34. Walk This Way Using LoggerPro to generate distance/time graphs. Challenge 2: • Open the experiment “01a Graph Matching.cmbl” • Produce your own – differently-shaped - 10-second motion that includes all of the following characteristics: • Slow constant motion, fast constant motion and resting (constant zero motion) • Motion towards and away from the sensor • Acceleration • Changes in motion Save your graph and share it with the group. Label the parts of the graph and add it to your word doc for submission to Turnitin.
  • 35. Speed or Velocity? Speed is the rate of change of position of an object. Over time How fast is it moving? Speed is a scalar quantity. e.g. m s-1 (metres per second) Velocity is the rate of change of position of an object – with direction. How fast is it moving in that direction? Velocity is a vector quantity. e.g. m s-1 East (metres per second to the East)
  • 36. Calculating Speed & Velocity Distance Speed Or Δd Displacement v= Δt Time Velocity The delta symbol (Δ) is used to represent “change in”
  • 37. Calculating Speed Δd At what speed did the object move away from the sensor? v= Δt Δd v= Δt
  • 38. Calculating Speed Δd At what speed did the object move away from the sensor? v= Δt Δd Δt v=
  • 39. Calculating Speed Δd At what speed did the object move away from the sensor? v= Δt Δd 2.5m – 1m = 1.5m 1.5m Δt 3s – 1s = 2s v= 2s
  • 40. Calculating Speed Δd At what speed did the object move away from the sensor? v= Δt Δd 2.5m – 1m = 1.5m v= 1.5m = 0.75ms-1 Δt 3s – 1s = 2s 2s
  • 41. Calculating Speed Δd At what speed did the object move away from the sensor? v= Δt Δd 2.5m – 1m = 1.5m “per second” v= 1.5m = 0.75ms-1 Δt 3s – 1s = 2s 2s (2d.p.)
  • 42. Calculating Speed Δd At what speed did the object move toward the sensor? v= Δt Δd v= Δt
  • 43. Calculating Speed Δd At what speed did the object move toward the sensor? v= Δt Δd Δt Δd v= Δt
  • 44. Calculating Speed Δd At what speed did the object move toward the sensor? v= Δt Remember: speed is a scalar, not a vector, so direction is not important Δd (don’t use negatives) 2.5m – 1.75m = 0.75m Δt 7.5s – 6s = 1.5s v= 0.75m 1.5s = 0.5ms-1
  • 45. Instantaneous Speed Δd Is the speed of an object at any given moment in time. v= Δt X X X X X
  • 46. Instantaneous Speed Δd Is the speed of an object at any given moment in time. v= Δt X v = 0.00ms-1 X v = 0.5ms-1 X X v = 0.75ms-1 v = 0.00ms-1 X v = 0.00ms-1
  • 47. Average Speed Δd Is the mean speed of an object over the whole journey. “mean” v= Δt Every movement adds to the total distance traveled Δd + Δd Δt = 10 seconds v= 1.5m + 0.75m 10s = 0.225ms-1
  • 48. Calculating Velocity Δd At what velocity did the object move away from the sensor? v= Δt Δd v= Δt
  • 49. Calculating Velocity Δd At what velocity did the object move away from the sensor? v= Δt Δd Δt v=
  • 50. Calculating Velocity Δd At what velocity did the object move away from the sensor? v= Δt Δd 2.5m – 1m = 1.5m 1.5m Δt 3s – 1s = 2s v= 2s
  • 51. Calculating Velocity Δd At what velocity did the object move away from the sensor? v= Δt When the person moves away from the sensor, distance and Δd displacement are the same. 2.5m – 1m = 1.5m v= 1.5m = 0.75ms-1 Δt 3s – 1s = 2s 2s (away from sensor)
  • 52. Calculating Velocity Δd At what velocity did the object move away from the sensor? v= Δt When the person moves toward the sensor, displacement is lost. Δd 1.75m – 2.5m= -0.75m Δt v= 0.75m = -0.5ms -1 1.5s (toward sensor)
  • 53. Positives and Negatives in Velocity Velocity is direction-dependent. It can have positive and negative values. We can assign any one direction as being the positive. In the ball-throw examples, the data-logger has assigned movement away from the sensor (gaining displacement) as being the positive. Therefore movement towards the sensor is negative velocity. Identify which motions show positive, negative and zero velocity. North is positive. East is positive. South is positive. N
  • 54. Positives and Negatives in Velocity Velocity is direction-dependent. It can have positive and negative values. We can assign any one direction as being the positive. In the ball-throw examples, the data-logger has assigned movement away from the sensor (gaining displacement) as being the positive. Therefore movement towards the sensor is negative velocity. Identify which motions show positive, negative and zero velocity. North is positive. East is positive. South is positive. N +ve zero +ve -ve -ve
  • 55. Positives and Negatives in Velocity Velocity is direction-dependent. It can have positive and negative values. We can assign any one direction as being the positive. In the ball-throw examples, the data-logger has assigned movement away from the sensor (gaining displacement) as being the positive. Therefore movement towards the sensor is negative velocity. Identify which motions show positive, negative and zero velocity. North is positive. East is positive. South is positive. N +ve +ve +ve zero +ve -ve -ve -ve -ve +ve
  • 56. Positives and Negatives in Velocity Velocity is direction-dependent. It can have positive and negative values. We can assign any one direction as being the positive. In the ball-throw examples, the data-logger has assigned movement away from the sensor (gaining displacement) as being the positive. Therefore movement towards the sensor is negative velocity. Identify which motions show positive, negative and zero velocity. North is positive. East is positive. South is positive. N +ve +ve -ve zero +ve zero +ve -ve -ve -ve -ve +ve -ve +ve +ve
  • 57. Instantaneous Velocity Δd Is the velocity of an object at any given moment in time. v= Δt X X X X
  • 58. Instantaneous Velocity Δd Is the velocity of an object at any given moment in time. v= Δt X v = 0.00ms-1 X X v = 0.75ms-1 X v = 0.00ms-1
  • 59. Instantaneous Velocity Δd Is the velocity of an object at any given moment in time. v= Δt X v = 0.00ms-1 X v = -0.5ms-1 X v = 0.75ms-1 Velocity is a vector. It is direction-specific. This point moving closer to the X origin can be negative. v = 0.00ms-1
  • 60. Average Velocity Δd Is the mean velocity of an object over the whole journey. “mean” v= Δt v=
  • 61. Average Velocity Δd Is the mean velocity of an object over the whole journey. “mean” v= Δt v= 1.75m – 1.00m = 0.075ms -1 10s (away from sensor) Δd Δt = 10 seconds
  • 62. Comparing Speed and Velocity Δd Mean speed is non-directional. ∆d = all distances Mean velocity is directional. ∆d = total displacement v= Δt v= 0.225ms -1 Mean speed v= 0.075ms-1 (away from sensor) Mean velocity
  • 63. Calculating Speed & Velocity Δd Calculate the following in your write-ups. v= Δt Challenge A: a) Your speed of movement away from the sensor b) Your average velocity over the 10-second run Challenge B: a) Your instantaneous velocity at any single point of constant motion b) b) Your average velocity over the 10-second run Ball Challenge (coming up): a) Maximum velocity of the ball when falling b) Average velocity of the ball
  • 64. Walk This Way Using LoggerPro to generate distance/time graphs. Ball Challenge: • Open the experiment “02 Ball.cmbl” • Position the motion sensor on the floor or table, facing up. • Hold the volleyball about 3m above the sensor • Have someone ready to catch the ball before it hits the sensor. • Start the sensor, drop and catch the ball. Do this a few times. • Save and label the two graphs: distance/time and velocity/time. • Use these in your write-up to explain what is meant by velocity.
  • 65. Explain this! Distance from sensor (m) Velocity (ms-1)
  • 66. Explain this! Distance from sensor (m) Changing direction Slowing Speeding up Going upwards Falling Speeding up Resting Caught Velocity (ms-1) Let go Speeding up Slowing Resting Changing direction Speeding up (falling) Caught
  • 67. Walk This Way Submitting your work Lab report • Assessed for Criterion E: Processing Data • Complete all the work in the class period to avoid homework. • Self-assess the rubric using a highlighter tool before submission. • Submit to Turnitin.com Pay attention to the task- specific notes to make sure you achieve a good grade
  • 68. Work-done Wednesday By the end of the lesson: • Complete the Walk This Way lab and submit your work • Self-assess using the highlight tool • Check your graphs for: • Titles, axes labeled, units, clear and sensible annotations • Be sure that your explanations demonstrate your understanding of: • The difference between distance and displacement • Velocity • Speed and velocity calculations If you are done: • Use the resources here to check your understanding: • http://i-biology.net/myp/intro-physics/describing-motion/ • Find out more about acceleration • Use graph paper to set your own questions on displacement, speed and velocity • Review all of the language used so far. Can you use it confidently?
  • 69. Calculating values on a curve If we are calculating values of constant motion, life is easy. There is a straight line and we can draw a simple distance-time triangle to calculate speed or velocity. Distance from sensor (m) What about here? X Time (s)
  • 70. Calculating values on a curve If we are calculating values of constant motion, life is easy. There is a straight line and we can draw a simple distance-time triangle to calculate speed or velocity. Distance from sensor (m) What about here? X A triangle is not representative of the curve! Time (s)
  • 71. Calculating values on a curve If we are calculating values of constant motion, life is easy. There is a straight line and we can draw a simple distance-time triangle to calculate speed or velocity. Distance from sensor (m) If we draw a tangent to the curve at the point of interest we can use the gradient of the line to calculate the speed or velocity of the object – at that moment in time. X Time (s)
  • 72. Calculating values on a curve If we are calculating values of constant motion, life is easy. There is a straight line and we can draw a simple distance-time triangle to calculate speed or velocity. Distance from sensor (m) If we draw a tangent to the curve at the point of interest we can use the gradient of the line to calculate the speed or velocity of the object – at that moment in time. X Now the triangle fits the point. Time (s)
  • 73. Calculating values on a curve If we are calculating values of constant motion, life is easy. There is a straight line and we can draw a simple distance-time triangle to calculate speed or velocity. Distance from sensor (m) If we draw a tangent to the curve at the point of interest we can use the line to calculate the speed or velocity of the object – at that moment in time. X Now the triangle fits the point. Time (s) Δd v= = (0.6m – 0.25m) (0.4s) = 0.875ms-1 Δt
  • 74. Warm-up questions 1. Your average speed on a 64m journey is 80kmh-1. How long does it take? 2. A duck is on a pond. It starts 8m from the North edge and and swims for 10 seconds. It finishes 2m North of the edge. a. What was its velocity? b. Draw a vector diagram to show its displacement.
  • 75. Speed and Velocity Δd v= A ball is thrown up in the air and caught. Determine: Δt a. The instantaneous velocity of the ball at points A and B b. The average velocity of the ball. 2 B A 1 0 0.5 1 Time (s)
  • 76. Velocity and Vectors Δd v= Velocity is a vector – it has direction. Δt We can use velocity vector diagrams to describe motion. The lengths of the arrows are magnitude – a longer arrow means + greater velocity and are to scale. The dots represent the object at consistent points in time. The direction of the arrow is important. Describe the motion in these velocity vector diagrams: origin Positive velocity, increasing velocity. + origin origin origin +
  • 77. Velocity and Vectors Δd v= Velocity is a vector – it has direction. Δt We can use velocity vector diagrams to describe motion. The lengths of the arrows are magnitude – a longer arrow means + greater velocity and are to scale. The dots represent the object at Positive velocity, decreasing velocity. Negative velocity, increasing velocity. consistent points in time. The direction of the arrow is important. Describe the motion in these velocity vector diagrams: origin Positive velocity, increasing velocity. + Negative velocity, increasing velocity. origin origin Object moves quickly away from origin, slows, origin Positive velocity, decreasing velocity. + turns and speeds up on return to origin.
  • 78. The birds are angry that the pigs destroyed their Velocity and Vectors nests – but luckily they have spotted a new nesting site. However, short-winged and poorly adapted to flight, they need to use a slingshot to get there. Draw velocity vectors for each position of the angry bird to show its relative instantaneous velocity. Use the first vector as a guide. The flight takes 2.3s. Calculate: • vertical displacement of the bird. • average velocity (up) of the bird. • average velocity (right) of the bird. • average overall velocity (include direction and magnitude) 1.6m 55cm 7.5 m
  • 79. Velocity and Vectors Draw velocity vectors for each position of the angry bird to show its relative instantaneous velocity. Use the first vector as a guide.
  • 80. Velocity and Vectors Draw velocity vectors for each position of the angry bird to show its relative instantaneous velocity. Use the first vector as a guide. Remember that velocity vectors represent velocity – not distance. So it doesn’t matter if there is an object in the way – the velocity is the same until the moment of impact.
  • 81. Velocity and Vectors Draw velocity vector diagrams for each of these karts. 10kmh-1 16kmh-1 8kmh-1 20kmh-1 Use the known vector as the scale.
  • 82. Velocity and Vectors Draw velocity vector diagrams for each of these karts. 10kmh-1 16kmh-1 8kmh-1 20kmh-1 Use the known vector as the scale.
  • 83. Velocity and Vectors A rugby ball is displaced according to the vector below, for 0.6 seconds. Determine the velocity of the ball. 2m 30o
  • 84. Velocity and Vectors A rugby ball is displaced according to the vector below, for 0.6 seconds. Determine the velocity of the ball. Δd 10 v= Δt = 0.6 = 16.7ms-1 (30o up and forwards) 2m 30o
  • 85. RIC Roll: Drive Safe 1 mile = 1.61km What are the speed limits (kmh-1) where you live or come from? Why are they set to those values? How is it enforced? What are the penalties? http://www.youtube.com/watch?v=L7fhzDUOsxI Two basic methods are used to police speeding on the roads: - instantaneous velocity - average velocity over a longer journey As a group explain how they work and discuss the pros and cons of each. http://www.youtube.com/watch?v=Qm8yyl9ROEM
  • 86. RIC Roll: Drive Safe Applying Science to Local Issues Lots of children and senior citizens live in Rokko Island City (RIC). As a group they are at greatest risk from injuries due to speeding cars. They have been complaining of a group of street-racers on the island who they think are driving too fast. Unfortunately budgets are tight and the police can only take action if the community are able to give them good information on the speed at which these racers are going. The city council’s RIC Roll: Drive Safe project aims to promote community participation in safe-speed road behaviour. They need your input in designing the project. Rokko Island City (inside the green belt), via GoogleMaps Your task: 80-minute project • Develop a simple method for judging the speed of a car as it passes anywhere within the green • Group method belt on the island. • Present at the end of class • It must be cheap and effective. • 1 slide maximum • It must be easily understood by kids and adults. • Outline method • It cannot make use of any technology other than • Evaluate limitations that which is available to most people. • It must have a foundation in our unit.
  • 87. RIC Roll: Drive Safe Applying Science to Local Issues Record and calculate the instantaneous speed of 5 cars passing the school. How much variation is there within your group? Car 1 2 3 4 5 Person A Δd Person B Person C Mean Range v= Δt Limitations Effects on Results Solutions Evaluate the reliability of this method for estimating speed of cars.
  • 88. RIC Roll: Drive Safe Applying Science to Local Issues The local speed limit is 40kmh-1. Δd v= If we adopt the method of putting markers at set distances along each road, can you rearrange the Δt equation so that local people can determine whether or not a car is speeding – just by counting?
  • 89. RIC Roll: Drive Safe Applying Science to Local Issues The local speed limit is 40kmh-1. Δd v= If we adopt the method of putting markers at set distances along each road, can you rearrange the Δt equation so that local people can determine whether or not a car is speeding – just by counting? t.v = d Sampled distance (you decide) This example: 50m d t=v = 50m = 50m = 50m = 4.5s 40kmh-1 40 x 1000 ( ) 11.1ms-1 3600
  • 90. RIC Roll: Drive Safe Applying Science to Local Issues Now have a go using this free app: http://itunes.apple.com/us/app/simple-radar-gun/id442734303?mt=8 Use the manual settings to enter your set distance. Press to start, release to stop. It is not really a radar gun, though it is a useful tool. Can you explain exactly how it works? Can you evaluate some limitations of the app?
  • 91. Criterion A: One World RIC Roll: Drive Safe Criterion B: Communication in Science Lots of children and senior citizens live in Rokko Island City (RIC). As a group they are at greatest risk from injuries due to speeding cars. The city council’s RIC Roll: Drive Safe project aims to promote community participation in safe-speed road behaviour. The most effective consultancy team’s project proposal will be adopted. Key to success in the project: • a system which will allow all citizens to determine Rokko Island City (inside the green belt), via GoogleMaps the speed of a car • very low-budget but high-impact campaign In your proposal presentation: • Clearly define the problem in the context of community safety. • Explain your method to measure speeding using only simple techniques that could be communicated to (and carried out by) the community. • Explain how safe driving could be promoted to the community. • Consider and evaluate your proposals from the point of view of One World.
  • 92. RIC Roll: Drive Safe Criterion A: One World Criterion B: Communication in Science What is the issue in a local context and Your group must present the project how can Science be applied to it? proposal to the Rokko Island council. Devise a science-based speed-safety You must communicate the scientific campaign. Evaluate its implications basis of your programme clearly, using within at least two contexts (moral, textual and graphical media. ethical, social, economical, political)
  • 93. Calculating Speed Practice 1. Three cyclists are in a 20km road race. A has an average speed of 30kmh-1, B is 25kmh-1 and C 22kmh-1. The race begins at 12:00. a. What time does rider A complete the course? d v t b. Where are riders B and C when A has finished? 0 10km 20km B A C 12:00 Cyclist clipart from: http://www.freeclipartnow.com/d/36116-1/cycling-fast-icon.jpg
  • 94. Calculating Speed Practice 2. The speed limit is 40kmh-1. A car drives out of the car park and covers 10m in just 3s. Calculate: a. The speed of the car in kmh-1. d v t b. The car comes to a stretch of road which is 25m long. What is the minimum amount of time the car should to take to be under the speed limit? Car clipart from: http://www.freeclipartnow.com/transportation/cars/green-sports-car.jpg.html
  • 95. What do you feel when… … playing on a swing? (You know you’re not too cool for that) … taking off on an aeroplane? … driving at a constant 85kmh-1 on the freeway? … experiencing turbulence on an aeroplane? … cruising at high altitude on an aeroplane? … slowing your bike to stop for a cat?
  • 96. Acceleration is the rate of change in velocity of an object origin 30 60 90 120 150 180 Which cars are experiencing acceleration? Find out here: http://www.physicsclassroom.com/mmedia/kinema/acceln.cfm Sketch distance – time graphs for each car (on the same axes) Distance What do the shapes of the lines tell us about the cars’ motion? Time
  • 97. Acceleration is the rate of change in velocity of an object Acceleration can be positive (‘speeding up’) or negative (‘slowing down’). An object at rest has zero velocity and therefore zero acceleration. An object at constant speed in one direction is not changing its velocity and therefore has zero acceleration. Velocity is a vector – the rate of change of displacement of an object. Displacement and velocity are direction-dependent. Therefore, a change in direction is also a change in acceleration. Δv a= Δt
  • 98. Acceleration Change in velocity Δv a= Δt = acceleration Initial velocity – final velocity (ms-1) Time (s) Change in time ms -2 “Metres per second per second”
  • 99. Acceleration a = 3ms-2 Time (s) Velocity (ms-1) Velocity (ms-1) 0 0 1 2 3 0 4 0 1 2 3 4 formula Time (s)
  • 100. Acceleration a = 3ms-2 12 Time (s) Velocity (ms-1) 9 Velocity (ms-1) 0 0 6 1 3 2 6 3 3 9 0 4 12 0 1 2 3 4 formula Time (s)
  • 101. Acceleration a = 3ms-2 12 Time (s) Velocity (ms-1) 9 Velocity (ms-1) 0 0 6 1 3 2 6 3 3 9 0 4 12 0 1 2 3 4 Time (s) formula v = 3t The velocity – time graph is linear as it is constant acceleration. This means it is increasing its velocity by the same amount each time. What would the distance – time graph look like?
  • 102. Acceleration a = 3ms-2 A car accelerates at a constant rate of 3ms-2. 12 Time (s) Velocity Calculate its instantaneous velocity at 7.5s: (ms-1) -1 9 a. in ms Velocity (ms-1) 0 0 6 b. in kmh-1 1 3 2 6 3 Calculate the time taken to reach its 3 9 maximum velocity of 216kmh-1. 0 4 12 0 1 2 3 4 formula v = 3t Time (s)
  • 103. Acceleration a = 3ms-2 12 Time (s) Velocity Displace- (ms-1) ment (m) 30 9 0 Velocity (ms-1) Displacement (m) 1 6 18 2 3 9 3 3 4 0 0 1 2 3 4 Time (s) formula Determine the velocity and displacement of the object each second. Plot the results on the graph. Compare the shapes of the two graphs.
  • 104. Acceleration a = 3ms-2 12 Time (s) Velocity Displace- (ms-1) ment (m) 30 9 0 0 Velocity (ms-1) Displacement (m) 1 3 6 18 2 6 3 9 3 9 3 4 12 0 0 1 2 3 4 Time (s) formula v = 3t The displacement – time graph is curved as it is constant acceleration – the rate of change of displacement increases. This means it is increasing its velocity by the same amount each time.
  • 105. Acceleration a = 3ms-2 12 Time (s) Velocity Displace- (ms-1) ment (m) 30 9 0 0 0 Velocity (ms-1) Displacement (m) 1 3 3 6 18 2 6 9 3 9 3 9 18 3 4 12 30 0 0 1 2 3 4 Time (s) formula v = 3t The displacement – time graph is curved as it is constant acceleration – the rate of change of displacement increases. This means it is increasing its velocity by the same amount each time.
  • 106. Acceleration a = -2ms-2 Time (s) Velocity (ms-1) Velocity (ms-1) 0 10 1 2 3 0 4 0 1 2 3 4 Time (s) formula
  • 107. Acceleration a = -2ms-2 Time (s) Velocity (ms-1) Velocity (ms-1) 0 10 1 8 2 6 3 4 0 4 2 0 1 2 3 4 Time (s) formula
  • 108. Acceleration a = 2kmh-1s-1 Time (s) Velocity (kmh-1) 0 10 1 2 3 0 4 0 1 2 3 4 Time (s) formula
  • 109. Acceleration a = 2kmh-1s-1 18 Time (s) Velocity (kmh-1) Velocity (kmh-1) 0 10 1 10 2 3 4 0 0 1 2 3 4 formula Time (s)
  • 110. How is it possible for an object moving at constant speed to experience acceleration, but not an object moving at constant velocity?
  • 111. Rokko Liner Project Form a hypothesis. Describe the motion in some suitable format as you currently know it. Make approximate predictions on 1. time between each station (MP  IC) and (IC  IK) 2. wait time at IC 3. top speed between MP and IC 4. top speed between IC and IK 5. acceleration leaving a station 6. acceleration arriving at a station For variables, treat Independent Variable as time Dependent Variable as displacement or velocity
  • 112. Rokko Liner Project Write-ups. Read through the instructions once more – carefully! By the end of today’s lesson: • Data processing is complete and graphs ready • Analysis of data has begun Draft stages:
  • 113.
  • 115. B A C velocity D G time E F C B D distance A E time