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Presentation – NetGames 2008 Performance Analysis of Game world Partitioning Methods for Multiplayer Mobile Gaming Kusno Prasetya Bond University
Structure ,[object Object],[object Object],[object Object],[object Object],[object Object]
Introduction (1) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Introduction (2) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Interest Management ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Game World Partitions ,[object Object],[object Object],[object Object],[object Object],[object Object]
Mechanism ,[object Object],[object Object],[object Object],[object Object]
Solution for Game world Partition ,[object Object]
Why Brickworks? ,[object Object],[object Object]
Why Internal Partitions? ,[object Object]
Simulation mechanism ,[object Object],[object Object],[object Object]
Simulation result
Simulation Result - Summary ,[object Object],[object Object],[object Object],[object Object]
Conclusion ,[object Object],[object Object],[object Object]
Future and ongoing research ,[object Object],[object Object],[object Object]
Thank you  ☺

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Prasetya

Notas do Editor

  1. Problems in wireless network: 1. More resource could directly impact the battery consumption 2. Heterogenous resource between entity Many possibilities: Different kind of wireless network, different mobile devices, 3. Different type of game, real time vs turn based 4. Some players behave erratically, causing more network resource usage.