SlideShare uma empresa Scribd logo
1 de 125
SMALL W O RLDS:   Competitive and Cooperative Structures in Online Worlds   Raph Koster  Creative Director  Sony Online Entertainment Austin
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],We’re going  to go very very fast. Be warned .   GDC 2003 – Make Better Games  What we’re going to cover
GRAPH THE O RY   From Bridges to Google, or “What’s a scale-free network?”
How do we get there from here?   The Seven Bridges problem: can you walk the whole city but cross every bridge only once?   GDC 2003 – Make Better Games  The Pregel River   Kneiphof Island  The City of Königsberg
There is a path! Well, sort of.   Leonhard Euler creates graph theory and proves that you can’t cross each bridge only once.   The City of Königsberg  GDC 2003 – Make Better Games
Mapping the Internet   Paul Baran designed the preliminary network forms for the Internet. But it actually looks very different .  GDC 2003 – Make Better Games
GDC 2003 – Make Better Games  The Internet, 2001
GDC 2003 – Make Better Games  The Internet, 200 2
GDC 2003 – Make Better Games  Random graph theory   k=  0
GDC 2003 – Make Better Games  Random graph theory   k=  1   If you take a set of nodes, like say people, and link them randomly…
GDC 2003 – Make Better Games  Random graph theory   k=  2   … you end up with a complex graph where anyone can reach anyone.
GDC 2003 – Make Better Games  Random graph theory   k=  15   As  k  increases (avg links per node) islands become rarer.
Six degrees of separation gets famous!   ,[object Object],[object Object],[object Object]
GDC 2003 – Make Better Games  Strong ties  Mark Granovetter did the early research on weak ties. In “The Strength of Weak Ties,” 1973, he found that strong ties tend to form triangles. Your two best friends likely know each other well.
GDC 2003 – Make Better Games  Strong ties  Mark Granovetter did the early research  on weak ties. In “The Strength of Weak Ties,” 1973, he found that strong ties tend to form triangles. Your two best friends likely know each other well.
Weak ties vs. Strong ties   In 1974 Granovetter’s “Getting a Job” found that you get most jobs from weak ties, not strong ones, because weak ties inhabit other clusters and therefore have different information. GDC 2003 – Make Better Games  Applied  directly Formal means  such as ads Found job  through a  friend A mere  acquaintance A near  stranger A close  friend
GDC 2003 – Make Better Games  Clustering  Watts and Strogatz introduced the “ clustering coefficient”. It is the percentage of your cluster who are friends of each other. In a star network, the coefficient is low...
GDC 2003 – Make Better Games  Clustering  In a tight cluster where everyone knows each other, it’s 1.
GDC 2003 – Make Better Games  Weak ties are more important  Why Granovetter was right: weak ties bridge clusters. In the models proposed by Erdös, there are no clusters.
GDC 2003 – Make Better Games  The power of hubs  ,[object Object],[object Object]
GDC 2003 – Make Better Games  The power of hubs  ,[object Object]
= 0.35 + 2 log N   The diameter of the network   ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],GDC 2003 – Make Better Games
Weak ties   ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],GDC 2003 – Make Better Games
GDC 2003 – Make Better Games  Insularity  Note that a high  k  doesn’t mean that you are highly clustered. The highest  k  actors in IMDB are porn stars who all work with  each other. They are an insular community.
GDC 2003 – Make Better Games  The Erdös Number  The math community uses the Erdös number to track proximity. Clustering is a sign of a highly evolved collaborative network. How advanced is the game industry?
Google  GDC 2003 – Make Better Games  Google searches by number of links to a site, hence its accuracy. It’s a “hub finder” device. This means that much of the web is effectively invisible.
SOCIAL NETW  RKS The Psychology, Geography & Weaknesses of Communities
SMALL W  RLDS GDC 2003 – Make Better Games Channel capacity ,[object Object],[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games ~150 Human channel capacity ,[object Object],[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Channel capacity in online games ,[object Object],~150 * Data drawn by taking the top ten guild populations on every server on 12/23/02 using the UO website’s method of counting “veteran members.”
SMALL W  RLDS GDC 2003 – Make Better Games ~150 Guild distribution histogram ,[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games ~150 Guild distribution Pareto graph ,[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Network resilience ,[object Object],[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Destroying a scale-free network ,[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games The Unknowable Map ,[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games A map of scale-free networks Islands In Out Core
SMALL W  RLDS GDC 2003 – Make Better Games A map of scale-free networks Islands In Out Core
SMALL W  RLDS GDC 2003 – Make Better Games “… because links are zero-sum games ”   ,[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Homogeneity ,[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Segregation ,[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Segregation ,[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Segregation ,[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Segregation   ,[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Genocide ,[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Genocide ,[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Genocide ,[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Genocide ,[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Confessions of an Arch-Wizard * *Written by Michael Lawrie,  aka  Lorry, for MIST back in 1991. “ Full purges  can be great fun if you are bored... wipe a tenth  of the persona file, randomly. This way everyone worries it may be them… Personally, I used to like going onto a game as a wizard and  threatening someone … [Admins] are there for the people above them to abuse, but as a sideline, they are there to  abuse the people  below them… To be successful at being a "big" arch-wizard you need to  be   extremely arrogant …  wipe them and all of their friends  out in one fell swoop. Make a point of doing it loudly…The odd act of kindness, like say, making a novice with a cute name a wizard, can really  annoy people  who have been playing for months…”
SMALL W  RLDS GDC 2003 – Make Better Games Preventing genocide ,[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Infecting a scale-free network ,[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games But there is no threshold …   ,[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Mavens ,[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games AIDS ,[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Adoption curves ,[object Object],Innovators  Early adopters  Early majority  Late majority  Laggards
SMALL W  RLDS GDC 2003 – Make Better Games MMO adoption ,[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games MMO adoption ,[object Object],Curve A Curve B
GAME THE  RY Interactions Between Members of the Community
SMALL W  RLDS GDC 2003 – Make Better Games Manipulation ,[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games The Psychology of Persuasion ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Broken Windows ,[object Object],[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Stanford Prison Experiment ,[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games The Fundamental Attribution Error ,[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Peer pressure ,[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games And then you get Game Theory ,[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games The Prisoner ’ s Dilemma ,[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Tit for Tat ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games For once, human nature pays off …   ,[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games EverQuest plane raids ,[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Human nature = anthropology ,[object Object],Bands  No fixed home  "Egalitarian" leadership  No real bureaucracy  No laws  Unstratified culture  Tribes  A single home  "Egalitarian" or "big-man"  Organized resource extraction  Still unstratified  Chiefdoms  Many homes  Castes and classes  Cronyism & monarchs  Bureaucracy & laws  Taxes, indentured labor, and slavery  Public architecture  Luxuries for elites  Dozens Hundreds Thousands
SMALL W  RLDS GDC 2003 – Make Better Games Human nature = anthropology ,[object Object],Bands  No fixed home  "Egalitarian" leadership  No real bureaucracy  No laws  Unstratified culture  Tribes  A single home  "Egalitarian" or "big-man"  Organized resource extraction  Still unstratified  Chiefdoms  Many homes  Castes and classes  Cronyism & monarchs  Bureaucracy & laws  Taxes, indentured labor, and slavery  Public architecture  Luxuries for elites  Uberguild Guild Dozens Hundreds Thousands
SMALL W  RLDS GDC 2003 – Make Better Games What drives cooperation? ,[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Inconstancy ,[object Object],[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Caloric extraction = earning XP? ,[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Reputation & the Lemon Problem ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Fixing online reputation ,[object Object],[object Object],[object Object],[object Object]
PARET  ‘S LAW Power Laws, Fitness, Talent, and Stagnation
SMALL W  RLDS GDC 2003 – Make Better Games Pareto ’ s Law ,[object Object],[object Object],[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Where does fun flow? ,[object Object],Fun
SMALL W  RLDS GDC 2003 – Make Better Games P( k)~ k -3   The Rich Get Richer ,[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games City sizes ,[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Game sales ,[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Subscription market ,[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Let ’ s talk physics …   ,[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Stagnation ,[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Fitness distribution ,[object Object],k η / Σ i k i η i  where  k  is the number of links and η is fitness.
SMALL W  RLDS GDC 2003 – Make Better Games Bose-Einstein condensation ,[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games A monopoly ,[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Online game popularity ,[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Commoditization ,[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Commoditization ,[object Object],Similar goods Custom services
SMALL W  RLDS GDC 2003 – Make Better Games Talent ,[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Tiger Woods ,[object Object],[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Babe Ruth ,[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Wayne Greztky ,[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Michael Jordan ,[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Secretariat ,[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Bobby Fischer ,[object Object],[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games TinkerBoy ,[object Object],The average player had 2 murders.
SMALL W  RLDS GDC 2003 – Make Better Games Welcome to the condensate ,[object Object],Fun
SMALL W  RLDS GDC 2003 – Make Better Games Implications for skill-based games ,[object Object],[object Object],[object Object]
CONCLUSI  NS Concrete Recommendations for Online Game Developers
SMALL W  RLDS GDC 2003 – Make Better Games Conclusions ,[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games New markets ,[object Object],[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games How do we hook newbies to hubs? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Are you vulnerable? ,[object Object],[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Critical mass ,[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Predicting the market ,[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games The death of online? ,[object Object],[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Skill based games ,[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Treadmills ,[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Customer relations aka manipulation ,[object Object],[object Object],[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Broken windows ,[object Object],[object Object],[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Playerkilling ,[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Reputation systems ,[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Social structures ,[object Object],[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Reaching your audience ,[object Object],[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Homogeneity ,[object Object],[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games In the end …   ,[object Object]
THE RES  URCES An Endless Bibliography for Further Reading
SMALL W  RLDS GDC 2003 – Make Better Games Bibliography ,[object Object],[object Object],[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games More bibliography   ,[object Object],[object Object],[object Object],[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Even more bibliography ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Yeah, still more …   ,[object Object],[object Object],[object Object],[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games Honest, last page of bibliography ,[object Object],[object Object],[object Object],[object Object],[object Object]
SMALL W  RLDS GDC 2003 – Make Better Games   Special thanks ,[object Object],[object Object],[object Object],[object Object]

Mais conteúdo relacionado

Último

CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of ServiceCNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Service
giselly40
 
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slide
vu2urc
 
Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsArtificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and Myths
Joaquim Jorge
 

Último (20)

The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024
 
CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of ServiceCNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Service
 
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
 
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slide
 
Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024
 
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf
 
Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a Fresher
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
 
Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreterPresentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreter
 
presentation ICT roal in 21st century education
presentation ICT roal in 21st century educationpresentation ICT roal in 21st century education
presentation ICT roal in 21st century education
 
Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsArtificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and Myths
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
 
GenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdfGenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdf
 
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Script
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
 
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024
 
GenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationGenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day Presentation
 
Boost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfBoost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdf
 
A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)
 

Destaque

How Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental HealthHow Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental Health
ThinkNow
 
Social Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie InsightsSocial Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie Insights
Kurio // The Social Media Age(ncy)
 

Destaque (20)

2024 State of Marketing Report – by Hubspot
2024 State of Marketing Report – by Hubspot2024 State of Marketing Report – by Hubspot
2024 State of Marketing Report – by Hubspot
 
Everything You Need To Know About ChatGPT
Everything You Need To Know About ChatGPTEverything You Need To Know About ChatGPT
Everything You Need To Know About ChatGPT
 
Product Design Trends in 2024 | Teenage Engineerings
Product Design Trends in 2024 | Teenage EngineeringsProduct Design Trends in 2024 | Teenage Engineerings
Product Design Trends in 2024 | Teenage Engineerings
 
How Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental HealthHow Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental Health
 
AI Trends in Creative Operations 2024 by Artwork Flow.pdf
AI Trends in Creative Operations 2024 by Artwork Flow.pdfAI Trends in Creative Operations 2024 by Artwork Flow.pdf
AI Trends in Creative Operations 2024 by Artwork Flow.pdf
 
Skeleton Culture Code
Skeleton Culture CodeSkeleton Culture Code
Skeleton Culture Code
 
PEPSICO Presentation to CAGNY Conference Feb 2024
PEPSICO Presentation to CAGNY Conference Feb 2024PEPSICO Presentation to CAGNY Conference Feb 2024
PEPSICO Presentation to CAGNY Conference Feb 2024
 
Content Methodology: A Best Practices Report (Webinar)
Content Methodology: A Best Practices Report (Webinar)Content Methodology: A Best Practices Report (Webinar)
Content Methodology: A Best Practices Report (Webinar)
 
How to Prepare For a Successful Job Search for 2024
How to Prepare For a Successful Job Search for 2024How to Prepare For a Successful Job Search for 2024
How to Prepare For a Successful Job Search for 2024
 
Social Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie InsightsSocial Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie Insights
 
Trends In Paid Search: Navigating The Digital Landscape In 2024
Trends In Paid Search: Navigating The Digital Landscape In 2024Trends In Paid Search: Navigating The Digital Landscape In 2024
Trends In Paid Search: Navigating The Digital Landscape In 2024
 
5 Public speaking tips from TED - Visualized summary
5 Public speaking tips from TED - Visualized summary5 Public speaking tips from TED - Visualized summary
5 Public speaking tips from TED - Visualized summary
 
ChatGPT and the Future of Work - Clark Boyd
ChatGPT and the Future of Work - Clark Boyd ChatGPT and the Future of Work - Clark Boyd
ChatGPT and the Future of Work - Clark Boyd
 
Getting into the tech field. what next
Getting into the tech field. what next Getting into the tech field. what next
Getting into the tech field. what next
 
Google's Just Not That Into You: Understanding Core Updates & Search Intent
Google's Just Not That Into You: Understanding Core Updates & Search IntentGoogle's Just Not That Into You: Understanding Core Updates & Search Intent
Google's Just Not That Into You: Understanding Core Updates & Search Intent
 
How to have difficult conversations
How to have difficult conversations How to have difficult conversations
How to have difficult conversations
 
Introduction to Data Science
Introduction to Data ScienceIntroduction to Data Science
Introduction to Data Science
 
Time Management & Productivity - Best Practices
Time Management & Productivity -  Best PracticesTime Management & Productivity -  Best Practices
Time Management & Productivity - Best Practices
 
The six step guide to practical project management
The six step guide to practical project managementThe six step guide to practical project management
The six step guide to practical project management
 
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
 

Social Networks Sony Guy

  • 1. SMALL W O RLDS: Competitive and Cooperative Structures in Online Worlds Raph Koster Creative Director Sony Online Entertainment Austin
  • 2.
  • 3. GRAPH THE O RY From Bridges to Google, or “What’s a scale-free network?”
  • 4. How do we get there from here? The Seven Bridges problem: can you walk the whole city but cross every bridge only once? GDC 2003 – Make Better Games The Pregel River Kneiphof Island The City of Königsberg
  • 5. There is a path! Well, sort of. Leonhard Euler creates graph theory and proves that you can’t cross each bridge only once. The City of Königsberg GDC 2003 – Make Better Games
  • 6. Mapping the Internet Paul Baran designed the preliminary network forms for the Internet. But it actually looks very different . GDC 2003 – Make Better Games
  • 7. GDC 2003 – Make Better Games The Internet, 2001
  • 8. GDC 2003 – Make Better Games The Internet, 200 2
  • 9. GDC 2003 – Make Better Games Random graph theory k= 0
  • 10. GDC 2003 – Make Better Games Random graph theory k= 1 If you take a set of nodes, like say people, and link them randomly…
  • 11. GDC 2003 – Make Better Games Random graph theory k= 2 … you end up with a complex graph where anyone can reach anyone.
  • 12. GDC 2003 – Make Better Games Random graph theory k= 15 As k increases (avg links per node) islands become rarer.
  • 13.
  • 14. GDC 2003 – Make Better Games Strong ties Mark Granovetter did the early research on weak ties. In “The Strength of Weak Ties,” 1973, he found that strong ties tend to form triangles. Your two best friends likely know each other well.
  • 15. GDC 2003 – Make Better Games Strong ties Mark Granovetter did the early research on weak ties. In “The Strength of Weak Ties,” 1973, he found that strong ties tend to form triangles. Your two best friends likely know each other well.
  • 16. Weak ties vs. Strong ties In 1974 Granovetter’s “Getting a Job” found that you get most jobs from weak ties, not strong ones, because weak ties inhabit other clusters and therefore have different information. GDC 2003 – Make Better Games Applied directly Formal means such as ads Found job through a friend A mere acquaintance A near stranger A close friend
  • 17. GDC 2003 – Make Better Games Clustering Watts and Strogatz introduced the “ clustering coefficient”. It is the percentage of your cluster who are friends of each other. In a star network, the coefficient is low...
  • 18. GDC 2003 – Make Better Games Clustering In a tight cluster where everyone knows each other, it’s 1.
  • 19. GDC 2003 – Make Better Games Weak ties are more important Why Granovetter was right: weak ties bridge clusters. In the models proposed by Erdös, there are no clusters.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24. GDC 2003 – Make Better Games Insularity Note that a high k doesn’t mean that you are highly clustered. The highest k actors in IMDB are porn stars who all work with each other. They are an insular community.
  • 25. GDC 2003 – Make Better Games The Erdös Number The math community uses the Erdös number to track proximity. Clustering is a sign of a highly evolved collaborative network. How advanced is the game industry?
  • 26. Google GDC 2003 – Make Better Games Google searches by number of links to a site, hence its accuracy. It’s a “hub finder” device. This means that much of the web is effectively invisible.
  • 27. SOCIAL NETW RKS The Psychology, Geography & Weaknesses of Communities
  • 28.
  • 29.
  • 30.
  • 31.
  • 32.
  • 33.
  • 34.
  • 35.
  • 36. SMALL W RLDS GDC 2003 – Make Better Games A map of scale-free networks Islands In Out Core
  • 37. SMALL W RLDS GDC 2003 – Make Better Games A map of scale-free networks Islands In Out Core
  • 38.
  • 39.
  • 40.
  • 41.
  • 42.
  • 43.
  • 44.
  • 45.
  • 46.
  • 47.
  • 48. SMALL W RLDS GDC 2003 – Make Better Games Confessions of an Arch-Wizard * *Written by Michael Lawrie, aka Lorry, for MIST back in 1991. “ Full purges can be great fun if you are bored... wipe a tenth of the persona file, randomly. This way everyone worries it may be them… Personally, I used to like going onto a game as a wizard and threatening someone … [Admins] are there for the people above them to abuse, but as a sideline, they are there to abuse the people below them… To be successful at being a "big" arch-wizard you need to be extremely arrogant … wipe them and all of their friends out in one fell swoop. Make a point of doing it loudly…The odd act of kindness, like say, making a novice with a cute name a wizard, can really annoy people who have been playing for months…”
  • 49.
  • 50.
  • 51.
  • 52.
  • 53.
  • 54.
  • 55.
  • 56.
  • 57. GAME THE RY Interactions Between Members of the Community
  • 58.
  • 59.
  • 60.
  • 61.
  • 62.
  • 63.
  • 64.
  • 65.
  • 66.
  • 67.
  • 68.
  • 69.
  • 70.
  • 71.
  • 72.
  • 73.
  • 74.
  • 75.
  • 76. PARET ‘S LAW Power Laws, Fitness, Talent, and Stagnation
  • 77.
  • 78.
  • 79.
  • 80.
  • 81.
  • 82.
  • 83.
  • 84.
  • 85.
  • 86.
  • 87.
  • 88.
  • 89.
  • 90.
  • 91.
  • 92.
  • 93.
  • 94.
  • 95.
  • 96.
  • 97.
  • 98.
  • 99.
  • 100.
  • 101. CONCLUSI NS Concrete Recommendations for Online Game Developers
  • 102.
  • 103.
  • 104.
  • 105.
  • 106.
  • 107.
  • 108.
  • 109.
  • 110.
  • 111.
  • 112.
  • 113.
  • 114.
  • 115.
  • 116.
  • 117.
  • 118.
  • 119. THE RES URCES An Endless Bibliography for Further Reading
  • 120.
  • 121.
  • 122.
  • 123.
  • 124.
  • 125.