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Current State of Design at

The Ohio State University




Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon   D e s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12   1
Scope


Design in professional offices across
the University

Design in departments across
the University

Design within the Department


Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon   D e s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12   2
Professional Design across
the University


Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon   De s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12   3
Design at OSU                                               Goal & Challenge



Goal
To provide an overview of the professional design practice
across the campus

Challenge
Getting responses from e-mails and schedule meetings when
necessary
Understanding the relationships between colleges,
departments an units


Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon   D e s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12   4
Design at OSU                                               Definition



Professional Design...
Employees of The Ohio State University acting in support of
the university’s mission to communicate to and or collective-
ly aim at influencing key audiences




Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon   De s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12   5
Design Profession                                           University Structure




           Design Office




Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon   De s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12   6
Design Profession                                                                       Professional Design Offices



Principle Communicators
•   Social & Behavioral Sciences                            •   Alumni Association                                     •   University Hospitals
•   Libraries                                               •   Longaberger Alumni House                               •   Public Health
•   Newark Campus                                           •   Pharmacy                                               •   Moritz
•   Kirwan Institute                                        •   Transportation and Parking                             •   WOSU Public Media
•   Mershon Center                                          •   CLEAR                                                  •   Arts & Humanities
•   Ohio State Health Plan                                  •   Social Work                                            •   Marion
•   Office of the CIO                                       •   Lima                                                   •   Biological, Mathematical and Physical Sciences
•   Uniprint                                                •   Dentistry                                              •   Athletics
•   Education & Human Ecology (2)                           •   Outreach & Engagement (2)                              •   Facilities, Operation and Development
•   Wexner Center                                           •   OARDC-Wooster                                          •   Mansfield
•   Academic Affairs (2)                                    •   UA-FYE                                                 •   Campus Partners
•   Fisher College of Business                              •   Schottenstein Center                                   •   Trademark & Licensing Services
•   Arts & Sciences                                         •   Engineering                                            •   Graduate School
•   The Arts Initiative                                     •   Human Resources                                        •   Veterinary Medicine
•   Don Scott Airport                                       •   Development                                            •   John Glenn School of Public Affairs
•   FAES (3)                                                •   Nursing                                                •   Optometry
•   Student Life                                            •   International Affairs




Principle Communicators are identified by the Office of University Relations




Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon                               De s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12                     7
Design Profession                                           Points of Interest



Points of Interest
Nearly every college has a designer
Any office with upward approval can hire a designer
Estimates are there more than 90 designers at OSU




Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon   De s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12   8
Design across the
University


Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon   De s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12   9
Design at OSU                                               Goal & Challenge



Goal
To determine areas of collaboration between disciplines



Challenge
Getting responses from various departments




Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon   D e s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12   10
Design at OSU                                               Theater



What they teach
Research and Creative Processes
Skills, crafts, and professional procedures
They design sets, clothing and props for theater production


Professionally, they have VCD design posters and flyers for
their productions, most of the times through the Wexner
Center for the Arts.


Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon   D e s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12   11
Design at OSU                                               Art Education



What they teach
Research and Theory
Visual Culture for teaching K - 12
No real areas of Design




Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon   De s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12   12
Design at OSU                                                           Architecture



What they teach
1st year                                         2nd year                  3rd year                                                  Graduate
Basic Introductory                               Basic Studio              Advanced Studio                                           Design Studio,
Design: Analysis or                              Courses, Hands-on         Courses                                                   Mechanical and
case studies and                                 skill Studios, Basic                                                                Ecological Systems,
simple problem                                   Graphic Design,                                                                     and Professional
solving using                                    Digital Rendering                                                                   Practice
drawings and
                                                                           4th year
physical models                                                            Advanced Studio
produced by hand                                                           Courses & Design
                                                                           Competitions




Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon               De s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12                13
Design at OSU                                               Center for Automotive Research



In eduction...                                                  In practice...
• Automotive Design and Testing                                 • Facilities for OEM vehicle testing
• Model and Prototype Making                                      (Transportation Research Center)
• Formula SAE                                                   • Facilities for simulations
    • Multidisciplinary collaborations                          • Student/Professional Large Project
                                                                  Collaborations
    • Design of a race car and a
      business model
• Formula MiniBaja
     • Multidisciplinary collaborations
     • Design of an off-road vehicle
• Buckeye Bullet
• Solar Car



Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon   D e s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12   14
Design at OSU                                               Veterinary Medicine



What they teach
Visual Communication Tools
         Photoshop, Animation, Audio-Visual Support, Graphics,
         Instructional Design, Portraits, Poster Design, Scientific
         Photography, Web Development, Videography
Scientific Illustration




Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon   D e s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12   15
Design at OSU                                                       Engineering



What they teach
1st year                                         3rd year              Other
Basic design                                     3D Modeling and       Product Design
systems                                          Simulation            Engineering
                                                                       Ergonomics

2nd year                                         4th year              Cognitive
                                                                       Engineering Design
Mechanical                                       Design based
Engineering Design                               Capstone Project




Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon           De s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12   16
Design at OSU                                               ACCAD



What they teach
Graduate Studies facility conducting research involving com-
puter graphics and technological innovation involving multi-
disciplinary projects.
Partnering with Visual and Performing Arts, Design, Art His-
tory and Critics, Computer Scientists, Engineers and Archi-
tects at OSU.
Partnering with major corporations to produce scientific il-
lustrations and cinematographic work.


Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon   D e s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12   17
Design at OSU                                               Next Steps



Next Steps
Gathering More Information
Pinpoint Possible Areas of Collaboration




Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon   D e s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12   18
Design within the
Department


Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon   De s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12   19
Design Department                                           Defining Our Goals



Part 1
Defining the Process of Design



Part 2
Content Competency




Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon   D e s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12   20
Design Department                                           This is how we do it...



Part 1
1. Formalize our process
2. Communicate the process




Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon   De s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12   21
Design Department                                                 Formalizing the Process


                                                   PHASE 0   PHASE 1                        PHASE 2




                                  NEED                                                                                        FINAL
                                                                                                                              OUTCOME




Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon         D e s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12      22
Design Department                                                 Formalizing the Process


                                                   PHASE 0   PHASE 1                       PHASE 2




                                  NEED                                                                                       FINAL
                                                                                                                             OUTCOME




Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon         De s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12      23
Design Department                                                  Formalizing the Process


                                                   PHASE 0    PHASE 1                       PHASE 2




                                  NEED         DISCOVER      DESIGN                        IMPLEMENT                          FINAL
                                               & FORMULATE   & DEVELOP                     & PRODUCE                          OUTCOME




Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon          De s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12      24
Design Department                                                                                     Communicating the Process


                                                            DESIGN 262
                                                               Spring Quarter 2010      Basic Industrial Design
                                                                    MWF 8:30 - 11:18    364 Hopkins
                                                                      Robert Strouse    Office Hours: MW 11:30 -1:30 // By appointment
                                                                           contact      e: strouse.31@osu.edu
                                                                                                              // m: 614.286.1727



                                                                         Course Goals   Introduction to the fundamentals of industrial design. This
                                                                                        is a studio-based course that will introduce the student to
                                                                                        industrial design methodology. Emphasis will be placed on
                                                                                        divergent thinking skills, development processes, technical
                                                                                        skills, and communication. There will be development of
                                                                                        simple exemplary products.


                                                                    Learning Outcomes   The goal of this course is to provide an introductionfito
                                                                                                                                              ne,
                                                                                        tools and techniques from industrial design. The course
                                                                                        objective will be accomplished by providing students with
                                                                                        a working knowledge of how to conceptualize, de
                                                                                        formulate, develop and communicate concepts and
                                                                                        ideas, using a variety of techniques and methodologies
                                                                                        through 2D and 3D media and to develop a critical
                                                                                        attitude towards existing products.



                                                                     Curriculum Scope




                                                                               Format   This is a studio-based course that requires active student
                                                                                        participation. The class will meet 3 days per week up to 3
                                                                                        hours each day. Class sessions will be comprised of lecture
                                                                                        demonstrations, in-class exercises, project assignments,
                                                                                        critique sessions, guest speakers and individual meetings.




Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon                                             De s ig n 7 6 0       |   P r e s e nt at io n 0 1   |   2010 04 12   25
Design Department                                           This is how we do it...



Part 2
1. Define the Elements of the Process
2. Categorize our courses
3. Map out the process
4. Look for areas of improvement




Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon   De s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12   26
Design Department                                               Elements of the Design Process


                                                                          Final synthsis of all elements;
                                             IMPLEMENTATION               production.



                                                                          Externalizing design vision through
                                                 PROTOTYPING              words, images, models, or renderings.



                                                                          Internal (personal or team)
                                                VISUALIZATION             development.



                                                                          Formalizing methods to build
                                       CONCEPTUALIZATION                  on exploration results.



                                                                          Introduction to the process; exploring
                                                 EXPLORATION              issues and possibilities, formulating
                                                                          team and fostering mindset.




Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon       D e s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12   27
Design Department                                           Categorizing our Courses




                                                                              KNOW
                                                                              Application through competency.




                                                                              LEARN
                                                                              Acquisition of knowledge or skills
                                                                              through experience.




                                                                              UNDERSTAND
                                                                              Perception of intended meaning.




Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon   De s ig n 7 6 0    |   P r e s e nt at io n 0 1   |   2010 04 12   28
Design Department                                           Categorizing our Courses




Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon   De s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12   29
Design Department                                           Mapping: OSU Design




Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon   De s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12   30
Design Department                                                    Mapping: Comparison



Exploration                                                 Visualization                                                              Implementation



                                       Conceptualization                                     Prototyping




Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon            De s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12                    31
Design Department                                           Challenge



Challenge
Terminology across silos
Displaying content emphasis
Defining the process




Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon   De s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12   32
Design Department                                               Next Steps


                                                                          Final synthsis of all elements;
                                             IMPLEMENTATION               production.



                                                                          Externalizing design vision through
                                                 PROTOTYPING              words, images, models, or renderings.



                                                                          Internal (personal or team)
                                                VISUALIZATION             development.



                                                                          Formalizing methods to build
                                       CONCEPTUALIZATION                  on exploration results.



                                                                          Introduction to the process; exploring
                                                 EXPLORATION              issues and possibilities, formulating
                                                                          team and fostering mindset.




Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon       D e s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12   33
Design Department                                               Next Steps


                                                                                   Final synthsis of all elements;
                                              IMPLEMENTING                         production.



                                                                                   Externalizing design vision through
                             V                        SHARING                      words, images, models, or renderings.



                                                                                   Internal (personal or team)
                                                       MAKING         V            development.


                                                                                   Introduction to the process; exploring

                             V                     EXPLORING                       issues and possibilities, formulating
                                                                                   team and fostering mindset.




                                                                                   Each stage interacts through a
                                                                                   visualization process




Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon       D e s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12   34
Design Department                                           Next Steps




                                                                               KNOW
                                                                               Application through competency.




                                                                               LEARN
                                                                               Acquisition of knowledge or skills
                                                                               through experience.




                                                                               UNDERSTAND
                                                                               Perception of intended meaning.




Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon   D e s ig n 7 6 0    |   P r e s e nt at io n 0 1   |   2010 04 12   35
Design Department                                           Next Steps


                                                                          EVALUATION
                                                                          Judgement

                                                                          SYNTHESIS
                                                                          Creative thinking; putting things together

                                                                          ANALYSIS
                                                                          Critical thinking

                                                                          APPLICATION
                                                                          Using knowledge in new situations

                                                                          COMPREHENSION
                                                                          Understanding

                                                                          KNOWLEDGE
                                                                          Recall




Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon   De s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12   36
Design Department                                                                              Next Steps




                                           Write      Explain
                                Recite                              Convert
                                                       Confirm
                                     Repeat
                     Identify                                     Discuss

                            Draw                                          Predict
                                                                                                                                                         EVALUATION
                                                                                     Modify
                                     KNOWLEDGE COMPREHEN.                                                                                                SYNTHESIS
                    Solve
                                                                               Build
          Critique
                                                                                       Solve                                                             ANALYSIS
              Appraise          EVALUATION              APPLICATION
                                                                               Report                                                                    APPLICATION
          Conclude
                                                                                    Produce                                                              COMPREHENSION
                Judge                SYNTHESIS       ANALYSIS

                                                                                                                                                         KNOWLEDGE
                         Combine                                       Investigate

                                 Compose               Sort         Compare
                            Design        Invent              Debate
                                         Generate      Categorize




Al l e n Coc hran    |    Aaron Gan ci     |   Mir ia m Simon                                  De s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12           37
Thank you

Questions or Comments?




Al l e n Coc hran   |   Aaron Gan ci   |   Mir ia m Simon   D e s ig n 7 6 0   |   P r e s e nt at io n 0 1   |   2010 04 12   38

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design at osu

  • 1. Current State of Design at The Ohio State University Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon D e s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 1
  • 2. Scope Design in professional offices across the University Design in departments across the University Design within the Department Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon D e s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 2
  • 3. Professional Design across the University Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon De s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 3
  • 4. Design at OSU Goal & Challenge Goal To provide an overview of the professional design practice across the campus Challenge Getting responses from e-mails and schedule meetings when necessary Understanding the relationships between colleges, departments an units Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon D e s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 4
  • 5. Design at OSU Definition Professional Design... Employees of The Ohio State University acting in support of the university’s mission to communicate to and or collective- ly aim at influencing key audiences Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon De s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 5
  • 6. Design Profession University Structure Design Office Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon De s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 6
  • 7. Design Profession Professional Design Offices Principle Communicators • Social & Behavioral Sciences • Alumni Association • University Hospitals • Libraries • Longaberger Alumni House • Public Health • Newark Campus • Pharmacy • Moritz • Kirwan Institute • Transportation and Parking • WOSU Public Media • Mershon Center • CLEAR • Arts & Humanities • Ohio State Health Plan • Social Work • Marion • Office of the CIO • Lima • Biological, Mathematical and Physical Sciences • Uniprint • Dentistry • Athletics • Education & Human Ecology (2) • Outreach & Engagement (2) • Facilities, Operation and Development • Wexner Center • OARDC-Wooster • Mansfield • Academic Affairs (2) • UA-FYE • Campus Partners • Fisher College of Business • Schottenstein Center • Trademark & Licensing Services • Arts & Sciences • Engineering • Graduate School • The Arts Initiative • Human Resources • Veterinary Medicine • Don Scott Airport • Development • John Glenn School of Public Affairs • FAES (3) • Nursing • Optometry • Student Life • International Affairs Principle Communicators are identified by the Office of University Relations Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon De s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 7
  • 8. Design Profession Points of Interest Points of Interest Nearly every college has a designer Any office with upward approval can hire a designer Estimates are there more than 90 designers at OSU Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon De s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 8
  • 9. Design across the University Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon De s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 9
  • 10. Design at OSU Goal & Challenge Goal To determine areas of collaboration between disciplines Challenge Getting responses from various departments Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon D e s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 10
  • 11. Design at OSU Theater What they teach Research and Creative Processes Skills, crafts, and professional procedures They design sets, clothing and props for theater production Professionally, they have VCD design posters and flyers for their productions, most of the times through the Wexner Center for the Arts. Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon D e s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 11
  • 12. Design at OSU Art Education What they teach Research and Theory Visual Culture for teaching K - 12 No real areas of Design Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon De s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 12
  • 13. Design at OSU Architecture What they teach 1st year 2nd year 3rd year Graduate Basic Introductory Basic Studio Advanced Studio Design Studio, Design: Analysis or Courses, Hands-on Courses Mechanical and case studies and skill Studios, Basic Ecological Systems, simple problem Graphic Design, and Professional solving using Digital Rendering Practice drawings and 4th year physical models Advanced Studio produced by hand Courses & Design Competitions Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon De s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 13
  • 14. Design at OSU Center for Automotive Research In eduction... In practice... • Automotive Design and Testing • Facilities for OEM vehicle testing • Model and Prototype Making (Transportation Research Center) • Formula SAE • Facilities for simulations • Multidisciplinary collaborations • Student/Professional Large Project Collaborations • Design of a race car and a business model • Formula MiniBaja • Multidisciplinary collaborations • Design of an off-road vehicle • Buckeye Bullet • Solar Car Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon D e s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 14
  • 15. Design at OSU Veterinary Medicine What they teach Visual Communication Tools Photoshop, Animation, Audio-Visual Support, Graphics, Instructional Design, Portraits, Poster Design, Scientific Photography, Web Development, Videography Scientific Illustration Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon D e s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 15
  • 16. Design at OSU Engineering What they teach 1st year 3rd year Other Basic design 3D Modeling and Product Design systems Simulation Engineering Ergonomics 2nd year 4th year Cognitive Engineering Design Mechanical Design based Engineering Design Capstone Project Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon De s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 16
  • 17. Design at OSU ACCAD What they teach Graduate Studies facility conducting research involving com- puter graphics and technological innovation involving multi- disciplinary projects. Partnering with Visual and Performing Arts, Design, Art His- tory and Critics, Computer Scientists, Engineers and Archi- tects at OSU. Partnering with major corporations to produce scientific il- lustrations and cinematographic work. Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon D e s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 17
  • 18. Design at OSU Next Steps Next Steps Gathering More Information Pinpoint Possible Areas of Collaboration Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon D e s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 18
  • 19. Design within the Department Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon De s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 19
  • 20. Design Department Defining Our Goals Part 1 Defining the Process of Design Part 2 Content Competency Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon D e s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 20
  • 21. Design Department This is how we do it... Part 1 1. Formalize our process 2. Communicate the process Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon De s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 21
  • 22. Design Department Formalizing the Process PHASE 0 PHASE 1 PHASE 2 NEED FINAL OUTCOME Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon D e s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 22
  • 23. Design Department Formalizing the Process PHASE 0 PHASE 1 PHASE 2 NEED FINAL OUTCOME Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon De s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 23
  • 24. Design Department Formalizing the Process PHASE 0 PHASE 1 PHASE 2 NEED DISCOVER DESIGN IMPLEMENT FINAL & FORMULATE & DEVELOP & PRODUCE OUTCOME Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon De s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 24
  • 25. Design Department Communicating the Process DESIGN 262 Spring Quarter 2010 Basic Industrial Design MWF 8:30 - 11:18 364 Hopkins Robert Strouse Office Hours: MW 11:30 -1:30 // By appointment contact e: strouse.31@osu.edu // m: 614.286.1727 Course Goals Introduction to the fundamentals of industrial design. This is a studio-based course that will introduce the student to industrial design methodology. Emphasis will be placed on divergent thinking skills, development processes, technical skills, and communication. There will be development of simple exemplary products. Learning Outcomes The goal of this course is to provide an introductionfito ne, tools and techniques from industrial design. The course objective will be accomplished by providing students with a working knowledge of how to conceptualize, de formulate, develop and communicate concepts and ideas, using a variety of techniques and methodologies through 2D and 3D media and to develop a critical attitude towards existing products. Curriculum Scope Format This is a studio-based course that requires active student participation. The class will meet 3 days per week up to 3 hours each day. Class sessions will be comprised of lecture demonstrations, in-class exercises, project assignments, critique sessions, guest speakers and individual meetings. Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon De s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 25
  • 26. Design Department This is how we do it... Part 2 1. Define the Elements of the Process 2. Categorize our courses 3. Map out the process 4. Look for areas of improvement Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon De s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 26
  • 27. Design Department Elements of the Design Process Final synthsis of all elements; IMPLEMENTATION production. Externalizing design vision through PROTOTYPING words, images, models, or renderings. Internal (personal or team) VISUALIZATION development. Formalizing methods to build CONCEPTUALIZATION on exploration results. Introduction to the process; exploring EXPLORATION issues and possibilities, formulating team and fostering mindset. Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon D e s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 27
  • 28. Design Department Categorizing our Courses KNOW Application through competency. LEARN Acquisition of knowledge or skills through experience. UNDERSTAND Perception of intended meaning. Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon De s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 28
  • 29. Design Department Categorizing our Courses Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon De s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 29
  • 30. Design Department Mapping: OSU Design Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon De s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 30
  • 31. Design Department Mapping: Comparison Exploration Visualization Implementation Conceptualization Prototyping Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon De s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 31
  • 32. Design Department Challenge Challenge Terminology across silos Displaying content emphasis Defining the process Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon De s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 32
  • 33. Design Department Next Steps Final synthsis of all elements; IMPLEMENTATION production. Externalizing design vision through PROTOTYPING words, images, models, or renderings. Internal (personal or team) VISUALIZATION development. Formalizing methods to build CONCEPTUALIZATION on exploration results. Introduction to the process; exploring EXPLORATION issues and possibilities, formulating team and fostering mindset. Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon D e s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 33
  • 34. Design Department Next Steps Final synthsis of all elements; IMPLEMENTING production. Externalizing design vision through V SHARING words, images, models, or renderings. Internal (personal or team) MAKING V development. Introduction to the process; exploring V EXPLORING issues and possibilities, formulating team and fostering mindset. Each stage interacts through a visualization process Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon D e s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 34
  • 35. Design Department Next Steps KNOW Application through competency. LEARN Acquisition of knowledge or skills through experience. UNDERSTAND Perception of intended meaning. Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon D e s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 35
  • 36. Design Department Next Steps EVALUATION Judgement SYNTHESIS Creative thinking; putting things together ANALYSIS Critical thinking APPLICATION Using knowledge in new situations COMPREHENSION Understanding KNOWLEDGE Recall Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon De s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 36
  • 37. Design Department Next Steps Write Explain Recite Convert Confirm Repeat Identify Discuss Draw Predict EVALUATION Modify KNOWLEDGE COMPREHEN. SYNTHESIS Solve Build Critique Solve ANALYSIS Appraise EVALUATION APPLICATION Report APPLICATION Conclude Produce COMPREHENSION Judge SYNTHESIS ANALYSIS KNOWLEDGE Combine Investigate Compose Sort Compare Design Invent Debate Generate Categorize Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon De s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 37
  • 38. Thank you Questions or Comments? Al l e n Coc hran | Aaron Gan ci | Mir ia m Simon D e s ig n 7 6 0 | P r e s e nt at io n 0 1 | 2010 04 12 38