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Chapter 8
E-Learning and Use of
Technology in Training
Copyright © 2010 by the McGraw-Hill Companies, Inc. All rights reserved.McGraw-Hill/Irwin
8-2
• New technologies have made it possible
to:
– reduce the costs associated with delivering
training.
– increase the effectiveness of the learning
environment.
– help training contribute to business goals.
Technology’s Influence on
Training and Learning
8-3
• New training delivery and instructional
methods include:
– online learning (e-learning)
– distance learning
– simulations
– virtual reality
– expert systems
– electronic support systems
– learning management systems
Technology’s Influence on
Training and Learning (cont.)
8-4
• Benefits of Technology
– Employees can gain control over when and
where they receive training.
– Employees can access knowledge and expert
systems on an as-needed basis.
– The learning environment can look, feel, and
sound just like the work environment.
– Employees can choose the type of media they
want to use in a training program.
Technology’s Influence on
Training and Learning (cont.)
8-5
• Benefits of Technology
– Paperwork and time needed for administrative
activities is reduced.
– Employees’ accomplishments during training can
be monitored.
– Traditional training methods can be delivered to
trainees rather than requiring them to come to a
central training location.
Technology’s Influence on
Training and Learning (cont.)
8-6
• Digital collaboration
– use of technology to enhance and extend
employees’ abilities to work together
regardless of their geographic proximity.
– can be synchronous or asynchronous.
Technology’s Influence on
Training and Learning (cont.)
8-7
• Prior to the introduction of new technology:
– Trainees played a passive role in learning.
– Interaction among learners occurred primarily
outside the training room and tended to be
limited.
• Due to technology, learning has become a
more dynamic process.
– Instructor is more of a coach and resource
person.
Technology’s Influence on
Training and Learning (cont.)
8-8
Figure 8.1 - Types of Learning
Environments
8-9
Figure 8.1 - Types of Learning
Environments
8-10
Figure 8.1 - Types of Learning
Environments
8-11
Technology and Multimedia
• Multimedia training - combines audiovisual
training methods with computer-based
training.
8-12
Table 8.2 - Advantages and Disadvantages of
Multimedia Training
8-13
Computer-Based Training
• It is an interactive training experience in
which:
– the computer provides the learning stimulus.
– the trainee must respond.
– the computer analyzes the responses and
provides feedback to the trainee.
• It includes interactive video, CD-ROM, and
online learning.
– CD-ROMs and DVDs utilize a laser to read text,
graphics, audio, and video off an aluminum disk.
8-14
Computer-Based Training (cont.)
– Interactive video - instruction is provided one-on-
one to trainees via a monitor connected to a
keyboard.
– Online learning, or e-learning - instruction and
delivery of training by computer online through
the Internet or the Web.
• Internet-based or Web-based, training - training
delivered on public or private computer networks and
displayed by a Web browser.
• Intranet-based training - training that uses the
company’s own computer network; accessible only to
the company’s employees.
8-15
Figure 8.3 - Potential Features of E-Learning
8-16
Table 8.3 - Advantages of E-Learning
8-17
Table 8.4 - Research Results Regarding the Effectiveness
of Online Learning
8-18
Table 8.5 - Factors Limiting the Use of
E-Learning
8-19
Table 8.6 - Tips for Developing Effective Online Learning
8-20
Table 8.6 - Tips for Developing
Effective Online Learning
8-21
Table 8.7 - Principles for Designing E-
Learning
8-22
Computer-Based Training (cont.)
• Technology for collaboration and linking
– Bandwidth - number of bytes and bits
(information) that can travel between computers
per second.
– Online learning should try to build in interactivity
without requiring the use of plug-ins - additional
software that needs to be loaded on the computer
to listen to sound or watch video.
8-23
Computer-Based Training (cont.)
• Technology for collaboration and linking
– Hyperlinks - links that allow a trainee to access
other Web sites that include printed materials as
well as communications links to experts, trainers,
and other learners.
– Learning portals – Web sites or online learning
centers that provide, via e-commerce
transactions, access to training courses, services,
and online learning communities from many
sources.
8-24
Table 8.8 - Common Ways of Collaboration in Online Learning
8-25
Blended Learning
• It combines online learning, face-to-face
instruction, and other methods for
distributing learning content and instruction.
• In comparison to classroom delivery, blended
learning:
– provides increased learner control.
– allows for self-directedness.
– requires learners to take more responsibility for
their learning.
8-26
Blended Learning (cont.)
• In comparison to pure online learning,
blended learning provides:
– more face-to-face social interaction.
– ensures that at least some of the instruction is
presented in a dedicated learning environment.
8-27
Blended Learning (cont.)
Advantages Disadvantages
Provides live feedback
from peers which is
preferable to feedback
received online.
Capitalizes on the
positive learning
features inherent in
both face-to-face and
Web-based instruction.
 Demanding—requires
greater time
commitment.
 Fast-changing
technology.
 Insufficient
management support
and commitment.
 Difficult to understand
and implement.
8-28
Simulations
• Avatars - computer depictions of humans that
are used as imaginary coaches, coworkers,
and customers in simulations.
8-29
Table 8.9 – Types of Simulations
8-30
Simulations (cont.)
Advantages Disadvantages
Eliminates the need to
travel to a central training
location.
Meaningful—gets trainees
involved in learning, and are
emotionally engaging.
Simulators provide a
consistent message of what
needs to be learned.
Can safely put employees in
situations that would be
dangerous in the real world.
Results in positive outcomes
as shorter training times
and increased ROI.
 High development costs.
 Trainees may not be
comfortable in learning
situations that lack human
contact.
8-31
Simulations (cont.)
Advantages Disadvantages
Virtual reality -
computer-based
technology that
provides trainees
with a three-
dimensional learning
experience allowing
them to experience
presence.
Allows trainees to
practice dangerous
tasks without
putting themselves
or others in
danger.
More memory
available for
learning.
Poor equipment
that results in a
reduced sense of
presence.
Poor presence may
result in the
trainee
experiencing
simulator sickness.
8-32
Simulations (cont.)
Advantages Disadvantages
Virtual worlds-
computer-
based,
simulated, three
dimensional
representation
of the real world
and a place to
host learning
programs or
experiences.
Imitates an actual workplace
without any harm.
Provides a place to meet
with trainers, managers, or
other employees who can
serve as teachers.
Useful for teaching
interpersonal skills.
Motivates learners by
making learning fun and
interactive.
Enhances transfer of
training.
Used for e-learning,
collaboration, and meetings.
Lack of ease of use
for first-time users.
Potential risk of a
difficult keyboard and
mouse interface.
High investment of
time and money
required for
programming content.
Lack of evidence
supporting its
effectiveness for
learning.
8-33
Mobile Technology and Training
Methods: iPods, PDAs
• Mobile technology consists of:
– Wireless transmission systems (Wi-Fi and Bluetooth)
– Mobile devices (PDAs, GPS, RFID, etc.)
– Software applications
– Challenges:
• Ensuring employees know when and how to take advantage
of the technology.
• Ensuring employees can connect to a variety of networks
irrespective of their location or mobile device.
8-34
Intelligent Tutoring Systems (ITS)
• They are instructional systems that use
artificial intelligence.
• Three types of ITS environments:
– Tutoring
– Coaching
– Empowering
8-35
Intelligent Tutoring Systems (ITS)
(cont.)
• Different from other new training
technologies in several ways:
– Has the ability to match instruction to individual
student needs.
– Can communicate and respond to the student.
– Can model the trainee’s learning process.
– Can decide, on the basis of a trainee’s previous
performance, what information to provide.
8-36
Intelligent Tutoring Systems (ITS)
(cont.)
• Different from other new training
technologies in several ways:
– Can make decisions about the trainee’s level of
understanding.
– Can complete a self-assessment resulting in a
modification of its teaching process.
8-37
Figure 8.4 - Components of Intelligent Tutoring Systems
8-38
Distance Learning
• It involves two types of technology:
– Teleconferencing - synchronous exchange of
audio, video, and/or text between two or more
individuals or groups at two or more locations.
– Interactive distance learning (IDL) - latest
generation of distance learning, which uses
satellite technology to broadcast programs to
different locations and allows trainees to respond
to questions posed during the training program
using a keypad.
8-39
Distance Learning (cont.)
• Advantages:
– Company saves on travel costs.
– Allows employees in geographically dispersed sites
to receive training from experts who would not
otherwise be available to visit each location.
• Disadvantages:
– Lack of interaction between the trainer and the
audience.
– Technology failures.
– Unprepared trainers.
8-40
Table 8.10 - Conditions When Training Support
Technologies are Most Needed
8-41
Technologies for Training Support
• Expert systems - technology that organizes
and applies the knowledge of human experts
to specific problems.
– It has three elements:
• A knowledge base.
• A decision-making capability.
• A user interface.
8-42
Technologies for Training Support
(cont.)
• Groupware - enables multiple users to track,
share, and organize information and to work
on the same document simultaneously.
– Companies use groupware to improve business
processes, to improve meeting effectiveness, as
well as to identify and share knowledge in the
organization.
8-43
Technologies for Training
Administration
• Interactive voice technology - uses a
conventional personal computer to create an
automated phone response system.
• Imaging - scanning documents, storing them
electronically, and retrieving them.
• Training software applications - used to track
information related to training administration,
employee skills, employees’ training activities,
online learning, and transfer of training.
8-44
Learning Management Systems: Systems for Training
Delivery, Support, and Administration
• Learning management system (LMS) - a
technology platform that can be used to
automate the administration, development,
and delivery of all of a company’s training
programs.
8-45
Table 8.12 - Features of Learning Management Systems (LMSs)
8-46
Learning Management Systems: Systems for Training Delivery,
Support, and Administration (cont.)
• Advantages of LMSs:
– Reduces travel and training related costs.
– Reduces time for program completion.
– Increase employees’ accessibility to training across
the business.
– Provides administrative capabilities to track
program completion and course enrollments.
– Allows companies to track all learning activity in
the business.
8-47
Learning Management Systems: Systems for Training Delivery,
Support, and Administration (cont.)
• The major reasons that companies adopt an
LMS are:
– To centralize management of learning activities.
– Track regulatory compliance.
– Measure training usage and employee
performance.
8-48
Learning Management Systems: Systems for Training Delivery,
Support, and Administration (cont.)
• Developing on LMS
– Senior management needs to be convinced that
an LMS will benefit employees, improve business
functions, and contribute to overall business
strategies and goals.
– The company must have an e-learning culture.
– The online learning environment needs to be
under the control of the learner.
8-49
Choosing New Technology Training
Methods
• New technology training methods should be
considered when:
– Sufficient budget and resources are provided.
– Trainees are geographically dispersed.
– Trainees are comfortable using technology.
– It is a part of the company’s business strategy and
suits its culture.
– Employees have a difficult time attending
scheduled training programs.
– Current training methods allow limited time for
practice, feedback, and assessment.
8-50
Table 8.13 - Comparison of Technology-based
Training Methods

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Chap008

  • 1. Chapter 8 E-Learning and Use of Technology in Training Copyright © 2010 by the McGraw-Hill Companies, Inc. All rights reserved.McGraw-Hill/Irwin
  • 2. 8-2 • New technologies have made it possible to: – reduce the costs associated with delivering training. – increase the effectiveness of the learning environment. – help training contribute to business goals. Technology’s Influence on Training and Learning
  • 3. 8-3 • New training delivery and instructional methods include: – online learning (e-learning) – distance learning – simulations – virtual reality – expert systems – electronic support systems – learning management systems Technology’s Influence on Training and Learning (cont.)
  • 4. 8-4 • Benefits of Technology – Employees can gain control over when and where they receive training. – Employees can access knowledge and expert systems on an as-needed basis. – The learning environment can look, feel, and sound just like the work environment. – Employees can choose the type of media they want to use in a training program. Technology’s Influence on Training and Learning (cont.)
  • 5. 8-5 • Benefits of Technology – Paperwork and time needed for administrative activities is reduced. – Employees’ accomplishments during training can be monitored. – Traditional training methods can be delivered to trainees rather than requiring them to come to a central training location. Technology’s Influence on Training and Learning (cont.)
  • 6. 8-6 • Digital collaboration – use of technology to enhance and extend employees’ abilities to work together regardless of their geographic proximity. – can be synchronous or asynchronous. Technology’s Influence on Training and Learning (cont.)
  • 7. 8-7 • Prior to the introduction of new technology: – Trainees played a passive role in learning. – Interaction among learners occurred primarily outside the training room and tended to be limited. • Due to technology, learning has become a more dynamic process. – Instructor is more of a coach and resource person. Technology’s Influence on Training and Learning (cont.)
  • 8. 8-8 Figure 8.1 - Types of Learning Environments
  • 9. 8-9 Figure 8.1 - Types of Learning Environments
  • 10. 8-10 Figure 8.1 - Types of Learning Environments
  • 11. 8-11 Technology and Multimedia • Multimedia training - combines audiovisual training methods with computer-based training.
  • 12. 8-12 Table 8.2 - Advantages and Disadvantages of Multimedia Training
  • 13. 8-13 Computer-Based Training • It is an interactive training experience in which: – the computer provides the learning stimulus. – the trainee must respond. – the computer analyzes the responses and provides feedback to the trainee. • It includes interactive video, CD-ROM, and online learning. – CD-ROMs and DVDs utilize a laser to read text, graphics, audio, and video off an aluminum disk.
  • 14. 8-14 Computer-Based Training (cont.) – Interactive video - instruction is provided one-on- one to trainees via a monitor connected to a keyboard. – Online learning, or e-learning - instruction and delivery of training by computer online through the Internet or the Web. • Internet-based or Web-based, training - training delivered on public or private computer networks and displayed by a Web browser. • Intranet-based training - training that uses the company’s own computer network; accessible only to the company’s employees.
  • 15. 8-15 Figure 8.3 - Potential Features of E-Learning
  • 16. 8-16 Table 8.3 - Advantages of E-Learning
  • 17. 8-17 Table 8.4 - Research Results Regarding the Effectiveness of Online Learning
  • 18. 8-18 Table 8.5 - Factors Limiting the Use of E-Learning
  • 19. 8-19 Table 8.6 - Tips for Developing Effective Online Learning
  • 20. 8-20 Table 8.6 - Tips for Developing Effective Online Learning
  • 21. 8-21 Table 8.7 - Principles for Designing E- Learning
  • 22. 8-22 Computer-Based Training (cont.) • Technology for collaboration and linking – Bandwidth - number of bytes and bits (information) that can travel between computers per second. – Online learning should try to build in interactivity without requiring the use of plug-ins - additional software that needs to be loaded on the computer to listen to sound or watch video.
  • 23. 8-23 Computer-Based Training (cont.) • Technology for collaboration and linking – Hyperlinks - links that allow a trainee to access other Web sites that include printed materials as well as communications links to experts, trainers, and other learners. – Learning portals – Web sites or online learning centers that provide, via e-commerce transactions, access to training courses, services, and online learning communities from many sources.
  • 24. 8-24 Table 8.8 - Common Ways of Collaboration in Online Learning
  • 25. 8-25 Blended Learning • It combines online learning, face-to-face instruction, and other methods for distributing learning content and instruction. • In comparison to classroom delivery, blended learning: – provides increased learner control. – allows for self-directedness. – requires learners to take more responsibility for their learning.
  • 26. 8-26 Blended Learning (cont.) • In comparison to pure online learning, blended learning provides: – more face-to-face social interaction. – ensures that at least some of the instruction is presented in a dedicated learning environment.
  • 27. 8-27 Blended Learning (cont.) Advantages Disadvantages Provides live feedback from peers which is preferable to feedback received online. Capitalizes on the positive learning features inherent in both face-to-face and Web-based instruction.  Demanding—requires greater time commitment.  Fast-changing technology.  Insufficient management support and commitment.  Difficult to understand and implement.
  • 28. 8-28 Simulations • Avatars - computer depictions of humans that are used as imaginary coaches, coworkers, and customers in simulations.
  • 29. 8-29 Table 8.9 – Types of Simulations
  • 30. 8-30 Simulations (cont.) Advantages Disadvantages Eliminates the need to travel to a central training location. Meaningful—gets trainees involved in learning, and are emotionally engaging. Simulators provide a consistent message of what needs to be learned. Can safely put employees in situations that would be dangerous in the real world. Results in positive outcomes as shorter training times and increased ROI.  High development costs.  Trainees may not be comfortable in learning situations that lack human contact.
  • 31. 8-31 Simulations (cont.) Advantages Disadvantages Virtual reality - computer-based technology that provides trainees with a three- dimensional learning experience allowing them to experience presence. Allows trainees to practice dangerous tasks without putting themselves or others in danger. More memory available for learning. Poor equipment that results in a reduced sense of presence. Poor presence may result in the trainee experiencing simulator sickness.
  • 32. 8-32 Simulations (cont.) Advantages Disadvantages Virtual worlds- computer- based, simulated, three dimensional representation of the real world and a place to host learning programs or experiences. Imitates an actual workplace without any harm. Provides a place to meet with trainers, managers, or other employees who can serve as teachers. Useful for teaching interpersonal skills. Motivates learners by making learning fun and interactive. Enhances transfer of training. Used for e-learning, collaboration, and meetings. Lack of ease of use for first-time users. Potential risk of a difficult keyboard and mouse interface. High investment of time and money required for programming content. Lack of evidence supporting its effectiveness for learning.
  • 33. 8-33 Mobile Technology and Training Methods: iPods, PDAs • Mobile technology consists of: – Wireless transmission systems (Wi-Fi and Bluetooth) – Mobile devices (PDAs, GPS, RFID, etc.) – Software applications – Challenges: • Ensuring employees know when and how to take advantage of the technology. • Ensuring employees can connect to a variety of networks irrespective of their location or mobile device.
  • 34. 8-34 Intelligent Tutoring Systems (ITS) • They are instructional systems that use artificial intelligence. • Three types of ITS environments: – Tutoring – Coaching – Empowering
  • 35. 8-35 Intelligent Tutoring Systems (ITS) (cont.) • Different from other new training technologies in several ways: – Has the ability to match instruction to individual student needs. – Can communicate and respond to the student. – Can model the trainee’s learning process. – Can decide, on the basis of a trainee’s previous performance, what information to provide.
  • 36. 8-36 Intelligent Tutoring Systems (ITS) (cont.) • Different from other new training technologies in several ways: – Can make decisions about the trainee’s level of understanding. – Can complete a self-assessment resulting in a modification of its teaching process.
  • 37. 8-37 Figure 8.4 - Components of Intelligent Tutoring Systems
  • 38. 8-38 Distance Learning • It involves two types of technology: – Teleconferencing - synchronous exchange of audio, video, and/or text between two or more individuals or groups at two or more locations. – Interactive distance learning (IDL) - latest generation of distance learning, which uses satellite technology to broadcast programs to different locations and allows trainees to respond to questions posed during the training program using a keypad.
  • 39. 8-39 Distance Learning (cont.) • Advantages: – Company saves on travel costs. – Allows employees in geographically dispersed sites to receive training from experts who would not otherwise be available to visit each location. • Disadvantages: – Lack of interaction between the trainer and the audience. – Technology failures. – Unprepared trainers.
  • 40. 8-40 Table 8.10 - Conditions When Training Support Technologies are Most Needed
  • 41. 8-41 Technologies for Training Support • Expert systems - technology that organizes and applies the knowledge of human experts to specific problems. – It has three elements: • A knowledge base. • A decision-making capability. • A user interface.
  • 42. 8-42 Technologies for Training Support (cont.) • Groupware - enables multiple users to track, share, and organize information and to work on the same document simultaneously. – Companies use groupware to improve business processes, to improve meeting effectiveness, as well as to identify and share knowledge in the organization.
  • 43. 8-43 Technologies for Training Administration • Interactive voice technology - uses a conventional personal computer to create an automated phone response system. • Imaging - scanning documents, storing them electronically, and retrieving them. • Training software applications - used to track information related to training administration, employee skills, employees’ training activities, online learning, and transfer of training.
  • 44. 8-44 Learning Management Systems: Systems for Training Delivery, Support, and Administration • Learning management system (LMS) - a technology platform that can be used to automate the administration, development, and delivery of all of a company’s training programs.
  • 45. 8-45 Table 8.12 - Features of Learning Management Systems (LMSs)
  • 46. 8-46 Learning Management Systems: Systems for Training Delivery, Support, and Administration (cont.) • Advantages of LMSs: – Reduces travel and training related costs. – Reduces time for program completion. – Increase employees’ accessibility to training across the business. – Provides administrative capabilities to track program completion and course enrollments. – Allows companies to track all learning activity in the business.
  • 47. 8-47 Learning Management Systems: Systems for Training Delivery, Support, and Administration (cont.) • The major reasons that companies adopt an LMS are: – To centralize management of learning activities. – Track regulatory compliance. – Measure training usage and employee performance.
  • 48. 8-48 Learning Management Systems: Systems for Training Delivery, Support, and Administration (cont.) • Developing on LMS – Senior management needs to be convinced that an LMS will benefit employees, improve business functions, and contribute to overall business strategies and goals. – The company must have an e-learning culture. – The online learning environment needs to be under the control of the learner.
  • 49. 8-49 Choosing New Technology Training Methods • New technology training methods should be considered when: – Sufficient budget and resources are provided. – Trainees are geographically dispersed. – Trainees are comfortable using technology. – It is a part of the company’s business strategy and suits its culture. – Employees have a difficult time attending scheduled training programs. – Current training methods allow limited time for practice, feedback, and assessment.
  • 50. 8-50 Table 8.13 - Comparison of Technology-based Training Methods