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Glu Mobile November 2011 Update
Safe-Harbor Statement
This presentation contains "forward-looking" statements including those regarding expected growth in smartphone
and tablet penetration, mobile broadband connections and app downloads, our expectations for global gaming
revenues in 2011 and 2012, the file sizes of our expected 2012 title roadmap, the expected launch of Glu.cn in early
2012, our guidance for the fourth quarter of 2011 and our target operating model, the anticipated benefits of our
acquisitions of Blammo and Griptonite, our expectation that these acquisitions will approximately double our internal
studio capacity, our expectation that our smartphone revenues will increase by approximately 90% in the second half
of 2012 compared with the second half of 2011, and our expectation that we will begin generating freemium
revenues from Griptonite by the second quarter of 2012. These forward-looking statements are subject to material
risks and uncertainties that could cause actual results to differ materially from those in the forward-looking
statements. Investors should consider important risk factors, which include: the risk that Glu will be unable to
successfully integrate both acquired companies and its employees and achieve expected synergies, the risk that Glu
will have difficulty retaining key employees of the acquired companies; the risk that consumer demand for
smartphones, tablets and next-generation platforms does not grow as significantly as we anticipate or that we will be
unable to capitalize on any such growth; the risk that we do not realize a sufficient return on our investment with
respect to our efforts to develop social, freemium games for smartphones and tablets, the risk that our development
expenses for games for smartphones are greater than we anticipate; the risk that our recently and newly launched
games are less popular than anticipated; the risk that our newly released games will be of a quality less than desired
by reviewers and consumers; the risk that the mobile games market, particularly with respect to social, freemium
gaming, is smaller than anticipated; and other risks detailed under the caption "Risk Factors" in our Form 10-Q filed
with the Securities and Exchange Commission on August 15, 2011 and our other SEC filings. You can locate these
reports through our website at http://www.glu.com/investors. These "forward-looking" statements are based on
estimates and information available to us on November 3, 2011 and we are under no obligation, and expressly
disclaim any obligation, to update or alter our forward-looking statements whether as a result of new information,
future events or otherwise.


   © Glu Mobile Inc. – Proprietary                                                                           Page 2
Use of Non-GAAP Financial Measures
Glu uses in this presentation certain non-GAAP measures of financial performance. The presentation of these non-GAAP
financial measures is not intended to be considered in isolation from, as a substitute for, or superior to, the financial
information prepared and presented in accordance with GAAP, and may be different from non-GAAP financial measures
used by other companies. In addition, these non-GAAP measures have limitations in that they do not reflect all of the
amounts associated with Glu's results of operations as determined in accordance with GAAP. The non-GAAP financial
measures used by Glu include non-GAAP revenues, non-GAAP smartphone revenues, non-GAAP freemium revenues, non-
GAAP gross margins, non-GAAP operating margin, non-GAAP loss, non-GAAP loss EPS and EBITDA. These non-GAAP
financial measures exclude the following items from Glu's unaudited consolidated statements of operations:

•Change in deferred revenues and costs of revenues;

•Amortization of in-process development contracts;
•Amortization of intangible assets;

•Stock-based compensation expense;

•Restructuring charges;
•Change in fair value of Blammo earnout;

•Transitional costs; and

•Foreign currency exchange gains and losses primarily related to the revaluation of assets and liabilities.
Glu believes that these non-GAAP financial measures, when taken together with the corresponding GAAP financial
measures, provide meaningful supplemental information regarding Glu's performance by excluding certain items that may not
be indicative of Glu's core business, operating results or future outlook. Glu's management uses, and believes that investors
benefit from referring to, these non-GAAP financial measures in assessing Glu's operating results, as well as when planning,
forecasting and analyzing future periods. These non-GAAP financial measures also facilitate comparisons of Glu's
performance to prior periods.
For a reconciliation of these non-GAAP financial measures to their most directly comparable GAAP financial measures,
please refer to the tables attached to Glu’s earnings press release for the quarter ended September 30, 2011, which is
available on our website at http://www.glu.com/investors.
Agenda


       •    Who is Glu

       •    Growth Opportunity

       •    Business model

       •    Upcoming product launches

       •    Financials & Guidance

© Glu Mobile Inc. – Proprietary            Page 4
Who is Glu?

© Glu Mobile Inc. – Proprietary
Gaming Company
                                    of Tomorrow

        Intersection of Two Rising Tides:

                  1) Growth in gaming on mobile devices

                  2) Growth in freemium & social gaming

© Glu Mobile Inc. – Proprietary                       Page 6
Experienced Management
Niccolo de Masi, Chief Executive Officer and President
• Former CEO of Hands-On Mobile
• Former CEO of Monstermob Group
• Cambridge University (M.A. and Msci degrees)

Eric R. Ludwig, Chief Financial Officer and EVP
• Former CFO of Instill Corporation
• Former Controller of Camstar Systems
• Price Waterhouse L.L.P.
• Santa Clara University (B.S. in Commerce) and CPA (inactive)

Kal Iyer, SVP, Research and Development
• Former VP Tech Services of Glu Mobile
• Mobile architecture and infrastructure at Pumatech
• B.S. in Mathematics from Jabalpur University, India.

Adam Flanders, SVP, Sales & Marketing
• Formerly at THQ Wireless, Ernst & Young LLP and Fidelity Investments
• B.S. in Finance from Bentley University, Waltham MA
  © Glu Mobile Inc. – Proprietary                                        Page 7
Story So Far                                        2nd generation
                                                                                                   freemium titles
                                                             Second batch of     Acquisition
                                                  First                              of
                                               freemium    freemium products
 New                        Freemium,                                            Griptonite
                                                products        launched
 mgmt                       social focus                                         & Blammo
 team                                          launched
                              begins




                                                                                    Q111
                                                                               smartphone non-
                                                                               GAAP revenues
                                                                               +98% from Q410



                                                                            Q410
                                                                                               Q211
Smartphone                       Original IP    $13.5m     $15.9m       smartphone
                                                                                          smartphone non-
focus begins                    focus begins     raised     raised       non-GAAP
                                                                                          GAAP revenues
                                                                      revenues +38%
                                                                                          +43% from Q111
                                                                         from Q310
    © Glu Mobile Inc. – Proprietary                                                                         Page 8
Growth Opportunity

© Glu Mobile Inc. – Proprietary
Evolution of Mobile Gaming



                                  Now Compelling to Mass
                                         Market


•Featurephone focus                                  •Smartphone focus
•Branded IP/72% gross margins                        •Original IP/85%+ gross margins
•Titles are packaged goods                           •Persistent titles
•Premium pricing                                     •Freemium with virtual goods
•No community/social                                 •Games are social

© Glu Mobile Inc. – Proprietary                                               Page 10
Inflection Point 1




                   Data & forecasts all from The Economist: – October 8th, 2011

© Glu Mobile Inc. – Proprietary                                                   Page 11
Inflection Point 2




                             Data & forecasts all from The Economist: – October 8th, 2011
© Glu Mobile Inc. – Proprietary                                                             Page 12
Two Horse Race
Thus far:
• 250m iOS; 250,000 installations/day
• 150m Android; 550,000 installations/day




               Data & forecasts all from The Economist: – October 8th, 2011
© Glu Mobile Inc. – Proprietary                                               Page 13
Market Size
Glu estimates* of global, developer-accessible
gaming revenues:



                                                          2011                                   2012

                                                        $700m                                   $1,200m

                                                        $300m                                   $800m


               *Based upon extrapolations of 2011 Google & Apple earnings call transcriptions
© Glu Mobile Inc. – Proprietary                                                                           Page 14
Business Model

© Glu Mobile Inc. – Proprietary
Games Are Live Services



                             Launch                  L+1                L +N
                                                                                Time
                                      Quantitative         Quantitative
                                       Iteration            Iteration

                                      Analytics             Analytics
                                  Performance              Performance
                                    Metrics                  Metrics
© Glu Mobile Inc. – Proprietary                                                Page 16
De-Risked Dev. Process
                                                                          Building audience
                                                                               & profits
                                                           ROI decision
                                                           each month
                                                           post-launch             Social Mobile
Lifetime Profitability




                                      6 months dev
                                       pre-launch

                                                                                                    Users



                                                                             Traditional
                                                                              Console


                         © Glu Mobile Inc. – Proprietary                                           Page 17
Why Freemium

  1.            Equivalent or better short term revenue to
                premium


  2.            Simultaneously add users to long-term Glu
                audience – a cross marketing asset


  3.            Brand equity/recognition built faster than
                premium due to rapid & larger audience
                exposure
© Glu Mobile Inc. – Proprietary                              Page 18
Freemium Monetization*

Model                                     % User Base   Partners   %Revenue


Microtransactions                            5%*                    75%

Display Ads – ‘CPM’                         100%*                    5%

Incented Ads – ‘CPX’                         5%*                     20%


 *Glu Mobile industry average estimates
   © Glu Mobile Inc. – Proprietary                                     Page 19
Original IP Growth

Q3/10                               Q4/10   Q1/11 Q2-Q3/11   Q4/11

none




  © Glu Mobile Inc. – Proprietary                             Page 20
A Rising Tide Upon Us

• Android now installing > iOS handsets/day


• First titles launched on Android


• Among first titles launched with IAP and Honeycomb


• Extensive OEM and carrier relationships
  © Glu Mobile Inc. – Proprietary                           Page 21
Android Fragmentation




• Exponential complexity
  of Android ecosystem
  over time


 © Glu Mobile Inc. – Proprietary                           Page 22
Many Can Play   Glu Has Leading Reach


   OS’s



 Social
Networks




  OEMs




Storefronts



    © Glu Mobile Inc. – Proprietary
                                                                       Page 23
Freemium Product Strategy

Gameplay
Depth




                                HTML 5   <20MB thin   >100MB
                                         client       thick client
   Glu Mobile: Company Confidential                           Page 24
Differentiated Business Model


Strong & increasing barriers to entry:

1. Freemium business model + high production
   values

2. Deep gameplay – word of mouth virality and
   social features

3. Plays to Glu thick-client cross-platform strengths
Glu Mobile: Company Confidential                  Page 25
2012E Roadmap Distribution

Gameplay
Depth




                                HTML 5   <20MB thin   >100MB
                                         client       thick client
   Glu Mobile: Company Confidential                           Page 26
Glu.cn
                                              • Leverages Glu
                                                China strength with
                                                Tom Group JV

                                              • HTML Android
                                                storefront &
                                                community gaming
                                                portal

                                              • Launches early 2012
© Glu Mobile Inc., Private and Confidential                           Page 27
Q4 Line Up




© Glu Mobile Inc. – Proprietary
Financials
Smartphone Revenue Momentum
        Q311 non-GAAP smartphone revenue:
        •     59% of total non-GAAP revenue up from 54% in Q211
        •     Up 9% Q/Q and 326% Y/Y

                                                           $20
                                                                  $17.5                                                     $17.9     $17.8
                                                                                                                   $17.2
                                                                            $15.9                     $15.5
                                                                                          $15.3
                                                           $15
                                  non-GAAP Revenue ($mm)




                                                           $10                                                                        $10.5
                                                                                                                            $9.7


                                                                                                                    $6.7
                                                           $5

                                                                                                       $3.4
                                                                  $2.1      $2.2           $2.5

                                                           $0
                                                                 Q1 2010   Q2 2010       Q3 2010     Q4 2010     Q1 2011   Q2 2011   Q3 2011


                                                                                     Smartphone ofFeaturephone
                                                                                       (in millions dollars)     Total

© Glu Mobile Inc. – Proprietary                                                                                                                Page 30
Gross Margins Have Improved
                                     due to Original IP Traction
•   Original IP: 53% of total non-GAAP revenues/73% of non-GAAP
    smartphone revenues in Q311
•   Non-GAAP gross margins: 81% in Q311
                                   85%                                                                                     100%

                                                                                                                           90%
                                                                                                        83%
                                   80%                                                                            81%      80%

                                                                                                                           70%
                                                                                         78%
                                                                           77%
                   non-GAAP GM %




                                                                                                                                  Original IP %
                                   75%                                                                                     60%
                                                              75%
                                                                                                                           50%
                                          73%
                                   70%                                                                                     40%
                                                    69%                                                                    30%

                                   65%                                                                                     20%

                                                                                                                           10%

                                   60%                                                                                     0%
                                         Q1 2010   Q2 2010   Q3 2010     Q4 2010       Q1 2011         Q2 2011   Q3 2011



                                                                 Gross Margin %        % Original IP




¹ Non-GAAP Revenue and Non-GAAP Gross Margins include royalty impairments: Q210 $663K, Q111 $371K, Q311 $160K
    © Glu Mobile Inc. – Proprietary                                                                                                               Page 31
Growing MAU & DAU




MAU and DAU figures for Q410 are averages for December 2010 and for Q111 are averages for January 2011.




MAU and DAU figures are for last month of calendar quarter (i.e. September 2010, December 2010, March 2011, June 2011, September 2011

     © Glu Mobile Inc. – Proprietary                                                                                                Page 32
Freemium Revenue
       •     Q311 non-GAAP freemium revenue growth driven by
             IAP despite decreases on iOS of incented advertising



                                  (in thousands of dollars)




© Glu Mobile Inc. – Proprietary                                             Page 33
Q411 Guidance and Long Term Model


© Glu Mobile Inc. – Proprietary
November 3, 2011: Q411 Guidance

                                                Earnings Call Guidance

                                               Low         High       High % of
                                                                      total rev



                      Featurephone                4,500     5,000       29%
                      Smartphone                 11,500    12,000       71%
                      Total non-GAAP Revenue     16,000    17,000       100%

                      Gross Margin %                 84%      84%

                      Opex                       20,000    20,000

                      Non-GAAP Op Margin         (6,600)    (5,700)
                      Non-GAAP Op Margin %         -41%       -34%

                      Non-GAAP Loss              (7,200)    (6,300)

                      Basic Shares               62,600    62,600

                      Non-GAAP Loss EPS          ($0.12)    ($0.10)




© Glu Mobile Inc. – Proprietary                                                   Page 35
Recent Acquisitions

•       Griptonite approximately doubles Glu’s
        internal capacity

•       Blammo brings casual social gaming DNA

•       Glu + Grip + Blammo = expect at least 90%
        growth of smartphone revenues 2H11 to
        2H12

    © Glu Mobile Inc. – Proprietary                         Page 36
Target Operating Model
                                                       (Non-GAAP)

                                                                                            2011        Long Term
                                                                 2009         2010                        Target
                                                                                            YTD
 Gross Margin                                                      64%         73%          81%                88%
 R&D                                                               32%         38%          48%             34-38%
 Sales & Marketing                                                 16%         19%          20%             18-19%
 G&A                                                               18%         19%          16%             10-11%
 Operating Margin                                                 (2)%        (3)%          (4)%            20-25%
 EBITDA                                                             1%          0%          (2)%            22-26%

•Note: gross margin excludes amortization of intangible assets. R&D, S&M and G&A exclude stock based-compensation expense.
Operating margin excludes amortization of intangible assets, restructuring and transitional expenses and stock-based compensation
expense.

       © Glu Mobile Inc. – Proprietary
Glu Mobile: Investment Overview




•   Leading freemium, social mobile gaming company


•   Original IP titles driving gross margin improvements


•   Acquired two companies to approximately double
    development capacity
Appendix:
                                  Q2 Acquisitions

© Glu Mobile Inc. – Proprietary
Why Acquired in Q2/11?
•     Social, mobile gaming space consolidating at
      accelerating rate

•     Glu proven fiscally conservative, balance sheet strength
      and believed time to forward spend is now

•     More leverage on bottom line due to scalability of sales,
      marketing + G&A costs




    © Glu Mobile Inc. – Proprietary                       Page 40
© Glu Mobile Inc. – Proprietary   Page 41
Blammo Games: Overview
Social, freemium gaming team with proven track
   record. Former studio team who built:
  • Smurfs’ Village
  • Zombie Café
  • Lil’ Pirates

Glu already had relationship for 2 products (Dec/Jan
    & Apr/12)

Added proven casual, freemium DNA

  © Glu Mobile Inc. – Proprietary
Consideration: Base & Earnout
1M shares issued at closing of acquisition, plus earnout for maximum of
3.3M more over 3.5 years

Straight line payout of shares between baseline and upside revenue targets

Key shareholder employees signed 3.5 year employment contracts & non-
competes


               March 31 FYE Baseline       Shares    Upside    Shares
                            Revenue        (000’s)   Revenue   (000’s)
                            ($m)                     ($m)

               2013                  3.5   227       5.0       682
               2014                  5.5   417       10.0      833
               2015                  8.5   0         15.0      1,154
   © Glu Mobile Inc. – Proprietary                                       Page 43
© Glu Mobile Inc. – Proprietary   Page 44
Overview
•           Handheld work for hire studio in Kirkland
            Washington – deep Seattle talent pool

•           Acquired $10M+ positive balance sheet
            supports repurposing to freemium/social

•           Acquired 11 teams with first freemium
            products expected to launch Q212

•           Strong and stable mgmt team
    © Glu Mobile Inc. – Proprietary
Grip Integration Plan
                         Q3          Q4        Q1       Q2              Q3            Q4

                                  2011                             2012


                    Training              6 Titles in   6 Titles live        11 total titles live
                                          development
                    Pre-production                      Begin
                                                        generating
                    Infrastructure                      revenue
                     integration




                 Blend of action adventure, resource mgmt, and casual titles

© Glu Mobile Inc. – Proprietary                                                                     Page 46

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Glu Financials

  • 1. Glu Mobile November 2011 Update
  • 2. Safe-Harbor Statement This presentation contains "forward-looking" statements including those regarding expected growth in smartphone and tablet penetration, mobile broadband connections and app downloads, our expectations for global gaming revenues in 2011 and 2012, the file sizes of our expected 2012 title roadmap, the expected launch of Glu.cn in early 2012, our guidance for the fourth quarter of 2011 and our target operating model, the anticipated benefits of our acquisitions of Blammo and Griptonite, our expectation that these acquisitions will approximately double our internal studio capacity, our expectation that our smartphone revenues will increase by approximately 90% in the second half of 2012 compared with the second half of 2011, and our expectation that we will begin generating freemium revenues from Griptonite by the second quarter of 2012. These forward-looking statements are subject to material risks and uncertainties that could cause actual results to differ materially from those in the forward-looking statements. Investors should consider important risk factors, which include: the risk that Glu will be unable to successfully integrate both acquired companies and its employees and achieve expected synergies, the risk that Glu will have difficulty retaining key employees of the acquired companies; the risk that consumer demand for smartphones, tablets and next-generation platforms does not grow as significantly as we anticipate or that we will be unable to capitalize on any such growth; the risk that we do not realize a sufficient return on our investment with respect to our efforts to develop social, freemium games for smartphones and tablets, the risk that our development expenses for games for smartphones are greater than we anticipate; the risk that our recently and newly launched games are less popular than anticipated; the risk that our newly released games will be of a quality less than desired by reviewers and consumers; the risk that the mobile games market, particularly with respect to social, freemium gaming, is smaller than anticipated; and other risks detailed under the caption "Risk Factors" in our Form 10-Q filed with the Securities and Exchange Commission on August 15, 2011 and our other SEC filings. You can locate these reports through our website at http://www.glu.com/investors. These "forward-looking" statements are based on estimates and information available to us on November 3, 2011 and we are under no obligation, and expressly disclaim any obligation, to update or alter our forward-looking statements whether as a result of new information, future events or otherwise. © Glu Mobile Inc. – Proprietary Page 2
  • 3. Use of Non-GAAP Financial Measures Glu uses in this presentation certain non-GAAP measures of financial performance. The presentation of these non-GAAP financial measures is not intended to be considered in isolation from, as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP, and may be different from non-GAAP financial measures used by other companies. In addition, these non-GAAP measures have limitations in that they do not reflect all of the amounts associated with Glu's results of operations as determined in accordance with GAAP. The non-GAAP financial measures used by Glu include non-GAAP revenues, non-GAAP smartphone revenues, non-GAAP freemium revenues, non- GAAP gross margins, non-GAAP operating margin, non-GAAP loss, non-GAAP loss EPS and EBITDA. These non-GAAP financial measures exclude the following items from Glu's unaudited consolidated statements of operations: •Change in deferred revenues and costs of revenues; •Amortization of in-process development contracts; •Amortization of intangible assets; •Stock-based compensation expense; •Restructuring charges; •Change in fair value of Blammo earnout; •Transitional costs; and •Foreign currency exchange gains and losses primarily related to the revaluation of assets and liabilities. Glu believes that these non-GAAP financial measures, when taken together with the corresponding GAAP financial measures, provide meaningful supplemental information regarding Glu's performance by excluding certain items that may not be indicative of Glu's core business, operating results or future outlook. Glu's management uses, and believes that investors benefit from referring to, these non-GAAP financial measures in assessing Glu's operating results, as well as when planning, forecasting and analyzing future periods. These non-GAAP financial measures also facilitate comparisons of Glu's performance to prior periods. For a reconciliation of these non-GAAP financial measures to their most directly comparable GAAP financial measures, please refer to the tables attached to Glu’s earnings press release for the quarter ended September 30, 2011, which is available on our website at http://www.glu.com/investors.
  • 4. Agenda • Who is Glu • Growth Opportunity • Business model • Upcoming product launches • Financials & Guidance © Glu Mobile Inc. – Proprietary Page 4
  • 5. Who is Glu? © Glu Mobile Inc. – Proprietary
  • 6. Gaming Company of Tomorrow Intersection of Two Rising Tides: 1) Growth in gaming on mobile devices 2) Growth in freemium & social gaming © Glu Mobile Inc. – Proprietary Page 6
  • 7. Experienced Management Niccolo de Masi, Chief Executive Officer and President • Former CEO of Hands-On Mobile • Former CEO of Monstermob Group • Cambridge University (M.A. and Msci degrees) Eric R. Ludwig, Chief Financial Officer and EVP • Former CFO of Instill Corporation • Former Controller of Camstar Systems • Price Waterhouse L.L.P. • Santa Clara University (B.S. in Commerce) and CPA (inactive) Kal Iyer, SVP, Research and Development • Former VP Tech Services of Glu Mobile • Mobile architecture and infrastructure at Pumatech • B.S. in Mathematics from Jabalpur University, India. Adam Flanders, SVP, Sales & Marketing • Formerly at THQ Wireless, Ernst & Young LLP and Fidelity Investments • B.S. in Finance from Bentley University, Waltham MA © Glu Mobile Inc. – Proprietary Page 7
  • 8. Story So Far 2nd generation freemium titles Second batch of Acquisition First of freemium freemium products New Freemium, Griptonite products launched mgmt social focus & Blammo team launched begins Q111 smartphone non- GAAP revenues +98% from Q410 Q410 Q211 Smartphone Original IP $13.5m $15.9m smartphone smartphone non- focus begins focus begins raised raised non-GAAP GAAP revenues revenues +38% +43% from Q111 from Q310 © Glu Mobile Inc. – Proprietary Page 8
  • 9. Growth Opportunity © Glu Mobile Inc. – Proprietary
  • 10. Evolution of Mobile Gaming Now Compelling to Mass Market •Featurephone focus •Smartphone focus •Branded IP/72% gross margins •Original IP/85%+ gross margins •Titles are packaged goods •Persistent titles •Premium pricing •Freemium with virtual goods •No community/social •Games are social © Glu Mobile Inc. – Proprietary Page 10
  • 11. Inflection Point 1 Data & forecasts all from The Economist: – October 8th, 2011 © Glu Mobile Inc. – Proprietary Page 11
  • 12. Inflection Point 2 Data & forecasts all from The Economist: – October 8th, 2011 © Glu Mobile Inc. – Proprietary Page 12
  • 13. Two Horse Race Thus far: • 250m iOS; 250,000 installations/day • 150m Android; 550,000 installations/day Data & forecasts all from The Economist: – October 8th, 2011 © Glu Mobile Inc. – Proprietary Page 13
  • 14. Market Size Glu estimates* of global, developer-accessible gaming revenues: 2011 2012 $700m $1,200m $300m $800m *Based upon extrapolations of 2011 Google & Apple earnings call transcriptions © Glu Mobile Inc. – Proprietary Page 14
  • 15. Business Model © Glu Mobile Inc. – Proprietary
  • 16. Games Are Live Services Launch L+1 L +N Time Quantitative Quantitative Iteration Iteration Analytics Analytics Performance Performance Metrics Metrics © Glu Mobile Inc. – Proprietary Page 16
  • 17. De-Risked Dev. Process Building audience & profits ROI decision each month post-launch Social Mobile Lifetime Profitability 6 months dev pre-launch Users Traditional Console © Glu Mobile Inc. – Proprietary Page 17
  • 18. Why Freemium 1. Equivalent or better short term revenue to premium 2. Simultaneously add users to long-term Glu audience – a cross marketing asset 3. Brand equity/recognition built faster than premium due to rapid & larger audience exposure © Glu Mobile Inc. – Proprietary Page 18
  • 19. Freemium Monetization* Model % User Base Partners %Revenue Microtransactions 5%* 75% Display Ads – ‘CPM’ 100%* 5% Incented Ads – ‘CPX’ 5%* 20% *Glu Mobile industry average estimates © Glu Mobile Inc. – Proprietary Page 19
  • 20. Original IP Growth Q3/10 Q4/10 Q1/11 Q2-Q3/11 Q4/11 none © Glu Mobile Inc. – Proprietary Page 20
  • 21. A Rising Tide Upon Us • Android now installing > iOS handsets/day • First titles launched on Android • Among first titles launched with IAP and Honeycomb • Extensive OEM and carrier relationships © Glu Mobile Inc. – Proprietary Page 21
  • 22. Android Fragmentation • Exponential complexity of Android ecosystem over time © Glu Mobile Inc. – Proprietary Page 22
  • 23. Many Can Play Glu Has Leading Reach OS’s Social Networks OEMs Storefronts © Glu Mobile Inc. – Proprietary Page 23
  • 24. Freemium Product Strategy Gameplay Depth HTML 5 <20MB thin >100MB client thick client Glu Mobile: Company Confidential Page 24
  • 25. Differentiated Business Model Strong & increasing barriers to entry: 1. Freemium business model + high production values 2. Deep gameplay – word of mouth virality and social features 3. Plays to Glu thick-client cross-platform strengths Glu Mobile: Company Confidential Page 25
  • 26. 2012E Roadmap Distribution Gameplay Depth HTML 5 <20MB thin >100MB client thick client Glu Mobile: Company Confidential Page 26
  • 27. Glu.cn • Leverages Glu China strength with Tom Group JV • HTML Android storefront & community gaming portal • Launches early 2012 © Glu Mobile Inc., Private and Confidential Page 27
  • 28. Q4 Line Up © Glu Mobile Inc. – Proprietary
  • 30. Smartphone Revenue Momentum Q311 non-GAAP smartphone revenue: • 59% of total non-GAAP revenue up from 54% in Q211 • Up 9% Q/Q and 326% Y/Y $20 $17.5 $17.9 $17.8 $17.2 $15.9 $15.5 $15.3 $15 non-GAAP Revenue ($mm) $10 $10.5 $9.7 $6.7 $5 $3.4 $2.1 $2.2 $2.5 $0 Q1 2010 Q2 2010 Q3 2010 Q4 2010 Q1 2011 Q2 2011 Q3 2011 Smartphone ofFeaturephone (in millions dollars) Total © Glu Mobile Inc. – Proprietary Page 30
  • 31. Gross Margins Have Improved due to Original IP Traction • Original IP: 53% of total non-GAAP revenues/73% of non-GAAP smartphone revenues in Q311 • Non-GAAP gross margins: 81% in Q311 85% 100% 90% 83% 80% 81% 80% 70% 78% 77% non-GAAP GM % Original IP % 75% 60% 75% 50% 73% 70% 40% 69% 30% 65% 20% 10% 60% 0% Q1 2010 Q2 2010 Q3 2010 Q4 2010 Q1 2011 Q2 2011 Q3 2011 Gross Margin % % Original IP ¹ Non-GAAP Revenue and Non-GAAP Gross Margins include royalty impairments: Q210 $663K, Q111 $371K, Q311 $160K © Glu Mobile Inc. – Proprietary Page 31
  • 32. Growing MAU & DAU MAU and DAU figures for Q410 are averages for December 2010 and for Q111 are averages for January 2011. MAU and DAU figures are for last month of calendar quarter (i.e. September 2010, December 2010, March 2011, June 2011, September 2011 © Glu Mobile Inc. – Proprietary Page 32
  • 33. Freemium Revenue • Q311 non-GAAP freemium revenue growth driven by IAP despite decreases on iOS of incented advertising (in thousands of dollars) © Glu Mobile Inc. – Proprietary Page 33
  • 34. Q411 Guidance and Long Term Model © Glu Mobile Inc. – Proprietary
  • 35. November 3, 2011: Q411 Guidance Earnings Call Guidance Low High High % of total rev Featurephone 4,500 5,000 29% Smartphone 11,500 12,000 71% Total non-GAAP Revenue 16,000 17,000 100% Gross Margin % 84% 84% Opex 20,000 20,000 Non-GAAP Op Margin (6,600) (5,700) Non-GAAP Op Margin % -41% -34% Non-GAAP Loss (7,200) (6,300) Basic Shares 62,600 62,600 Non-GAAP Loss EPS ($0.12) ($0.10) © Glu Mobile Inc. – Proprietary Page 35
  • 36. Recent Acquisitions • Griptonite approximately doubles Glu’s internal capacity • Blammo brings casual social gaming DNA • Glu + Grip + Blammo = expect at least 90% growth of smartphone revenues 2H11 to 2H12 © Glu Mobile Inc. – Proprietary Page 36
  • 37. Target Operating Model (Non-GAAP) 2011 Long Term 2009 2010 Target YTD Gross Margin 64% 73% 81% 88% R&D 32% 38% 48% 34-38% Sales & Marketing 16% 19% 20% 18-19% G&A 18% 19% 16% 10-11% Operating Margin (2)% (3)% (4)% 20-25% EBITDA 1% 0% (2)% 22-26% •Note: gross margin excludes amortization of intangible assets. R&D, S&M and G&A exclude stock based-compensation expense. Operating margin excludes amortization of intangible assets, restructuring and transitional expenses and stock-based compensation expense. © Glu Mobile Inc. – Proprietary
  • 38. Glu Mobile: Investment Overview • Leading freemium, social mobile gaming company • Original IP titles driving gross margin improvements • Acquired two companies to approximately double development capacity
  • 39. Appendix: Q2 Acquisitions © Glu Mobile Inc. – Proprietary
  • 40. Why Acquired in Q2/11? • Social, mobile gaming space consolidating at accelerating rate • Glu proven fiscally conservative, balance sheet strength and believed time to forward spend is now • More leverage on bottom line due to scalability of sales, marketing + G&A costs © Glu Mobile Inc. – Proprietary Page 40
  • 41. © Glu Mobile Inc. – Proprietary Page 41
  • 42. Blammo Games: Overview Social, freemium gaming team with proven track record. Former studio team who built: • Smurfs’ Village • Zombie Café • Lil’ Pirates Glu already had relationship for 2 products (Dec/Jan & Apr/12) Added proven casual, freemium DNA © Glu Mobile Inc. – Proprietary
  • 43. Consideration: Base & Earnout 1M shares issued at closing of acquisition, plus earnout for maximum of 3.3M more over 3.5 years Straight line payout of shares between baseline and upside revenue targets Key shareholder employees signed 3.5 year employment contracts & non- competes March 31 FYE Baseline Shares Upside Shares Revenue (000’s) Revenue (000’s) ($m) ($m) 2013 3.5 227 5.0 682 2014 5.5 417 10.0 833 2015 8.5 0 15.0 1,154 © Glu Mobile Inc. – Proprietary Page 43
  • 44. © Glu Mobile Inc. – Proprietary Page 44
  • 45. Overview • Handheld work for hire studio in Kirkland Washington – deep Seattle talent pool • Acquired $10M+ positive balance sheet supports repurposing to freemium/social • Acquired 11 teams with first freemium products expected to launch Q212 • Strong and stable mgmt team © Glu Mobile Inc. – Proprietary
  • 46. Grip Integration Plan Q3 Q4 Q1 Q2 Q3 Q4 2011 2012 Training 6 Titles in 6 Titles live 11 total titles live development Pre-production Begin generating Infrastructure revenue integration Blend of action adventure, resource mgmt, and casual titles © Glu Mobile Inc. – Proprietary Page 46