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Future of TV
   Learning from China, Japan and Korea
     about the future of TV and Video



Yiqun Bo, Consulting & Research Manager | +8* | www.plus8star.com
   New Era, New TV Seminar | Orange Labs Beijing | December 2008
薄益群
BO Yiqun
Clément
www.plus8star.com
Cross-Market Consulting
Mobile & Internet Innovation
    China | Japan | South Korea
Agenda

1.   Why China, Japan & Korea?

2.   Is advertising the only valid business model?

3.   Case studies of successful services

4.   What are the barriers?

5.   How about mobile?
1. Why China, Japan & Korea?
In Japan & Korea, broadband is
 among the fastest and cheapest
on Earth (100Mbps for <30 USD)
3G penetration in Japan and
    Korea is over 70%
Broadband infrastructure readiness
                 100%
3G penetration



                 80%
                                                   USA
                 60%


                 40%
                                            Japa
                               Chin
                                            n
                               a
                 20%


                  0%
                        0%            20%            40%      60%   80%
                             % of Internet connections above 5Mbps
                                        (Source: Akamai, 1H2008)
Part 1 Conclusion



1. Why China, Japan and Korea?
 China is the world’s largest market

 Japan is the most “mobile literate”

 Korea is the most “Internet literate”
2. Is advertising the only valid
       business model?
Can advertising revenues
scale for video services?
China’s ad market breakdown
US$23.8
 billion
            Movie


                          Paper
           TV                       6% of total
                                    ad market
                           Online
                           media
                Outdoor
                                     Online
                                    TV/video
What if…?
                                                    Hockey Stick of
                                                    Broken Illusions
                                                 “The model is flawed”

         Content / $
                                                                         Content /
                                                                         Costs




                               Curve of
                             Unclear Hope                                Advertisement
                           “We’re profitable!”
                                                                         revenues
                Everyone
                  Here
                 today


Costs start
    before
                                                                           Time
 revenues
                                                                          Source: Plus Eight Star
Facts and Assumptions

#1 | YouTube is still not profitable
#2 | Ad revenues grow “linearly” (?)
#3 | Content grows much faster
#4 | Costs follow content
#5 | Ad$/Content goes down
      囧
#6 | …囧
Winter is at the door.
 Who will survive?
Poor advertisement market share



                           Online
                          TV/video
3 main categories




Remaining issues for UGC
         IPR
    Content Control
                UGC: User Generated Content
               IPR: Intellectual Property Rights
Faster growth brings more players
         to online media
    e.g. CCTV online, Phoenix TV online
Looking back

#1 Internet winter had 2 types of survivors

            (1) Game companies
             (2) WVAS providers



       Tencent      NetEase     Shanda
Stocks
                                 NetEase: online
                                    gaming



              Tencent: virtual         Sina: ad
              goods, gaming,
                  WVAS
                                       Baidu: ad




Are B2C models safer than B2B?
Easier to sell to end-users
  than to companies?
Promising revenue models

#1 | Pay per view
#2 | Monthly subscription
#3 | Premium services
#4 | Rev. share w/ producers & “sharers”
#5 | Connection with e-commerce
Part 2 Conclusion


2. Is advertising the only valid
       business model?
Ad-only models seem to have problems
 Now, online video is already a media
 So there must be some solutions…
3. Case studies of successful
          services
Profitable Video Sharing Site
Founded: October, 2004
Revenue: 10 million EUR
   80~90% from ads
 Breakeven in Q1 2008
3 million subscribers
 10 million Unique Visitors/month
2% CTR = 20x Naver! (leading portal)
      P2P saves 40% expenses
Pandora TV vs. YouTube Korea
                                     (Page Views)

                                Number of Page Views for Pandora TV and YouTube Korea

                       500
Page Views (million)




                       400

                                                                                        Pandora TV
                       300

                       200
                                                                                 Over 3 times!
                       100
                                                                                         YouTube
                                                                                         Korea
                                                                                    Jul.08
                       Aug.07




                                                                                    Sources: Daum directory
Pandora TV | Business Models
   Companies                                         Content Creators
  (advertisers)
  Provide advertising
contents with payment

                                                     Creating/posting and
  >80% of total                                      Sharing UCC contents
    revenue
                                                     ‘CUPI’ convertible
                        • Share ad revenue with       virtual currency
                        content creators & sharers
                        • Charge users premium
                        content/option
Video + E-commerce
    Nico Nico Douga

     ”smiling videos”
    quot;Japan's YouTubequot;
Paying members:
7 million members in
                             200,000
  total by Jun 08         (started July 2007)



                       Mobile members:
                         1.7 million
                       (started Aug 2007)
Breakdown by gender          Breakdown by age


                                      30s
                                      18%
         Female: 29%
                                              >30
                       20s                    8%
                       47%
     Male: 71%
                                        <20
                                        27%
Main features
• Registration only

• On-video comments
  – Over 1.2 billion comments on 1.1 million videos
  – Average: 1,000 comments per video!


• Most of the content focus on local pop culture
  – Anime, video-games, J-pop music videos, etc.
The text on the videos is based on a
 timeline, which allows a new form of
  asynchronous communication. In
      fact, we see ourselves as a
communication service using videos

-- at “Infinity Ventures Summit”, Nov. 2008, Sapporo



                                                       Seiji Sugimoto
                                                       CEO, Niwango
Revenue sources
Premium members
                             47%
200,000 (June 2008)
  5 USD / month

    Affiliate links
                             39%
820,000 USD / month

     Online ad
                             14%
300,000 USD / month

          Monthly revenues
           2.1 million USD
Affiliate links
  related to
mouse and pet
   product
Video + e-Commerce
                  =
Social Commerce or TV Shopping 2.0?
Online/Offline mass media?
Afreeca TV (March, 2006)
   Monthly unique visitor: 5 million
    Usage time per day: 45 minutes
YouTube + Live broadcasts + Game Portal
BJ = Broadcasting Jockey
       “Broadizen”
    (Broadcast + Netizen)
1.5 million Private Channels run by BJ

“BJ Managers” for content monitoring
Encouraging Creation: Open Studio
Afreeca TV | Business Model
1. Premium options                     3. Create / Upload / Share
2. Use of Afreeca TV’s
   cybercash ‘Star Balloon’
                              Broadizen
                        (Broadcast + Netizen)




         Organizations/ Communities       Advertising Companies

                                                Providing ad platform
                                                for advertisements
      Setting-up of
      broadcasting
      system
Don’t forget to turn off your webcam…
4. Where are the barriers?
Are users willing to pay?
Drawing inspiration from digital music
iTunes
        =
5 billion songs
More music is sold “online” than
 “offline” in China and Korea
Ringback tones were created in
        Korea in 2001

They reached 30% penetration in
        less than 2 years
Digital music revenues in Japan




                     Source: Infinity Venture Partners, 2008
90% of digital music
sold in Japan is mobile
Chinese users too!


      ~1.2 billion
         EUR




                     Source: China Mobile, 2008
Affordable content

Mega TV (IPTV) in Korea
0.5 USD per TV episode
   1 USD for a movie
Part 4 Conclusion



4. Where are the barriers?
Ecosystem different from traditional TV

Users pay for the right user experience

  Need for 1-click payment systems
5. How about mobile?
Mobile TV penetration in Japan
   and Korea is over 30%
37 million mobile TV phones were
   sold by June 2008 in Japan




     Mobile TV started in May 2006
In Japan over 70% of new handsets
      are mobile TV-enabled
2008 Trends
Mobile Service Trends: Japan




                            Mobile TV service “One Seg”
    Twist screen
                              with data menu overlay




                           Decorated and animated mobile
Internet browsing (left)
                                    messaging
Mobile Service Trends: Korea
   Mobile TV       Mobile web browsing service




Video phone call         Mobile widget
Is it a success?
Remaining Questions
What business models for mobile TV?
      (data back-channel? M-commerce?)

  Who pays for the infrastructure?
    How to attract advertisers?
   How to get the right content?
  How to charge users for content?
Part 5 Conclusion



   5. How about mobile?
It seems too late for broadcast mobile TV

        Affordable alternatives

       Ecosystem hard to create
Conclusion
1.   Why looking at China, Japan & Korea?
     •   Advanced and innovative markets

2.   Is advertising the only valid business model?
     •   No, other possibilities

3.   Case studies of successful services

4.   What are the barriers?
     •   Users are willing to pay

5.   How about mobile?
     •   Unclear
Contact Us

www.plus8star.com

boyiqun@plus8star.com

boyiqun                           +81 | Japan

                                  +82 | Korea

bo_yiqun@hotmail.com              +86 | China

                               Telecom & Internet
www.linkedin.com/in/boyiqun      + Added Value

                                 * High quality
www.slideshare.net/plus8star
About +8*
There are more ideas
outside your country
          than inside
                   Tom Kelley
                     CEO, IDEO
    The 10 faces of Innovation
“Innovation Arbitrage”
    About us
•
     – +8* | Plus Eight Star is the leading cross-market and cross-cultural consultancy in Asia.
     – We provide local expertise & global perspective on mobile and Internet innovation from
       China, Japan and South Korea to add value to and accelerate the development of our
       clients’ businesses.

    Our services
•
     – Analysis of proven best practices and business models from Asia
     – Other services: executive study trips, market entry strategy, M&A advisory, partners
       identification, negotiation support.

    Founder & CEO: Benjamin Joffe
•
     –   9 years experience with mobile & Internet in Asia
     –   Selected among “China’s Top 100 mobile industry influencers” in 2007
     –   Regular speaker at events on mobile and Internet in Asia
     –   Fluent in English, Japanese, French with working knowledge of Mandarin, Korean and
         Spanish
Selected References
    Adidas | E-commerce strategy for China, Japan & Korea
•

    Bouygues Telecom | Cases studies of leading Asian Web 2.0 services
•
    and virtual worlds

    Deutsche Telekom / T-Online | Benchmark of Korean mobile & Internet
•
    convergence strategies

    Hemisphere | Analysis of mobile marketing best practices in Japan and
•
    South Korea (Hemisphere is a leading digital advertising agency),
    analysis of leading social platforms (SNS, virtual worlds, online games).

    Microsoft | Analysis of Japan’s key players and market catalysts for
•
    mobile commerce market positioning in China

    DeNA | Case studies of the best practices of leading social networks in
•
    China and South Korea (DeNA operates Mobile Game Town, Japan’s
    leading mobile SNS service)

    China Mobile | Benchmark of Korean leading online communities
•

    Sands Capital Management | Evaluation of China’s investment
•
    opportunities in social networks in China
Social Work
    Mobile Monday
•
    – Founder of the Mobile Monday forum in Beijing since 2006 (3,000+
      members, 23 events, over 80 presentations).

    Media
•
    – Monthly column on Asian innovation for Asian Business Leaders (one of
      the leading Chinese business magazines), numerous interviews in
      international media.

    Events
•
    – Regular keynote speaker and moderator at Internet, Telecom, Media and
      Investment events
       e.g. ITU Asia, Asia Venture Capital Forum, China Mobility International Summit,
       O’Reilly’s Graphing Social Patterns, Red Herring Asia, Media 08 Conference,
       Wireless Developer Forum, Open Web Asia, XMediaLab, Mobile Monday Global
       Summit, etc.)
Thanks!

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Future Of TV -- ideas from Asia

  • 1. Future of TV Learning from China, Japan and Korea about the future of TV and Video Yiqun Bo, Consulting & Research Manager | +8* | www.plus8star.com New Era, New TV Seminar | Orange Labs Beijing | December 2008
  • 4. Cross-Market Consulting Mobile & Internet Innovation China | Japan | South Korea
  • 5.
  • 6. Agenda 1. Why China, Japan & Korea? 2. Is advertising the only valid business model? 3. Case studies of successful services 4. What are the barriers? 5. How about mobile?
  • 7. 1. Why China, Japan & Korea?
  • 8. In Japan & Korea, broadband is among the fastest and cheapest on Earth (100Mbps for <30 USD)
  • 9. 3G penetration in Japan and Korea is over 70%
  • 10. Broadband infrastructure readiness 100% 3G penetration 80% USA 60% 40% Japa Chin n a 20% 0% 0% 20% 40% 60% 80% % of Internet connections above 5Mbps (Source: Akamai, 1H2008)
  • 11. Part 1 Conclusion 1. Why China, Japan and Korea? China is the world’s largest market Japan is the most “mobile literate” Korea is the most “Internet literate”
  • 12. 2. Is advertising the only valid business model?
  • 13. Can advertising revenues scale for video services?
  • 14. China’s ad market breakdown US$23.8 billion Movie Paper TV 6% of total ad market Online media Outdoor Online TV/video
  • 15. What if…? Hockey Stick of Broken Illusions “The model is flawed” Content / $ Content / Costs Curve of Unclear Hope Advertisement “We’re profitable!” revenues Everyone Here today Costs start before Time revenues Source: Plus Eight Star
  • 16. Facts and Assumptions #1 | YouTube is still not profitable #2 | Ad revenues grow “linearly” (?) #3 | Content grows much faster #4 | Costs follow content #5 | Ad$/Content goes down 囧 #6 | …囧
  • 17. Winter is at the door. Who will survive?
  • 18. Poor advertisement market share Online TV/video
  • 19. 3 main categories Remaining issues for UGC IPR Content Control UGC: User Generated Content IPR: Intellectual Property Rights
  • 20. Faster growth brings more players to online media e.g. CCTV online, Phoenix TV online
  • 21. Looking back #1 Internet winter had 2 types of survivors (1) Game companies (2) WVAS providers Tencent NetEase Shanda
  • 22. Stocks NetEase: online gaming Tencent: virtual Sina: ad goods, gaming, WVAS Baidu: ad Are B2C models safer than B2B?
  • 23. Easier to sell to end-users than to companies?
  • 24. Promising revenue models #1 | Pay per view #2 | Monthly subscription #3 | Premium services #4 | Rev. share w/ producers & “sharers” #5 | Connection with e-commerce
  • 25. Part 2 Conclusion 2. Is advertising the only valid business model? Ad-only models seem to have problems Now, online video is already a media So there must be some solutions…
  • 26. 3. Case studies of successful services
  • 28. Founded: October, 2004 Revenue: 10 million EUR 80~90% from ads Breakeven in Q1 2008
  • 29. 3 million subscribers 10 million Unique Visitors/month 2% CTR = 20x Naver! (leading portal) P2P saves 40% expenses
  • 30. Pandora TV vs. YouTube Korea (Page Views) Number of Page Views for Pandora TV and YouTube Korea 500 Page Views (million) 400 Pandora TV 300 200 Over 3 times! 100 YouTube Korea Jul.08 Aug.07 Sources: Daum directory
  • 31. Pandora TV | Business Models Companies Content Creators (advertisers) Provide advertising contents with payment Creating/posting and >80% of total Sharing UCC contents revenue ‘CUPI’ convertible • Share ad revenue with virtual currency content creators & sharers • Charge users premium content/option
  • 32. Video + E-commerce Nico Nico Douga ”smiling videos” quot;Japan's YouTubequot;
  • 33. Paying members: 7 million members in 200,000 total by Jun 08 (started July 2007) Mobile members: 1.7 million (started Aug 2007)
  • 34. Breakdown by gender Breakdown by age 30s 18% Female: 29% >30 20s 8% 47% Male: 71% <20 27%
  • 35. Main features • Registration only • On-video comments – Over 1.2 billion comments on 1.1 million videos – Average: 1,000 comments per video! • Most of the content focus on local pop culture – Anime, video-games, J-pop music videos, etc.
  • 36.
  • 37. The text on the videos is based on a timeline, which allows a new form of asynchronous communication. In fact, we see ourselves as a communication service using videos -- at “Infinity Ventures Summit”, Nov. 2008, Sapporo Seiji Sugimoto CEO, Niwango
  • 38. Revenue sources Premium members 47% 200,000 (June 2008) 5 USD / month Affiliate links 39% 820,000 USD / month Online ad 14% 300,000 USD / month Monthly revenues 2.1 million USD
  • 39. Affiliate links related to mouse and pet product
  • 40. Video + e-Commerce = Social Commerce or TV Shopping 2.0?
  • 42.
  • 43. Afreeca TV (March, 2006) Monthly unique visitor: 5 million Usage time per day: 45 minutes YouTube + Live broadcasts + Game Portal
  • 44. BJ = Broadcasting Jockey “Broadizen” (Broadcast + Netizen)
  • 45. 1.5 million Private Channels run by BJ “BJ Managers” for content monitoring
  • 47. Afreeca TV | Business Model 1. Premium options 3. Create / Upload / Share 2. Use of Afreeca TV’s cybercash ‘Star Balloon’ Broadizen (Broadcast + Netizen) Organizations/ Communities Advertising Companies Providing ad platform for advertisements Setting-up of broadcasting system
  • 48. Don’t forget to turn off your webcam…
  • 49. 4. Where are the barriers?
  • 50. Are users willing to pay? Drawing inspiration from digital music
  • 51. iTunes = 5 billion songs
  • 52. More music is sold “online” than “offline” in China and Korea
  • 53. Ringback tones were created in Korea in 2001 They reached 30% penetration in less than 2 years
  • 54. Digital music revenues in Japan Source: Infinity Venture Partners, 2008
  • 55. 90% of digital music sold in Japan is mobile
  • 56. Chinese users too! ~1.2 billion EUR Source: China Mobile, 2008
  • 57. Affordable content Mega TV (IPTV) in Korea 0.5 USD per TV episode 1 USD for a movie
  • 58. Part 4 Conclusion 4. Where are the barriers? Ecosystem different from traditional TV Users pay for the right user experience Need for 1-click payment systems
  • 59. 5. How about mobile?
  • 60. Mobile TV penetration in Japan and Korea is over 30%
  • 61.
  • 62. 37 million mobile TV phones were sold by June 2008 in Japan Mobile TV started in May 2006
  • 63. In Japan over 70% of new handsets are mobile TV-enabled
  • 65. Mobile Service Trends: Japan Mobile TV service “One Seg” Twist screen with data menu overlay Decorated and animated mobile Internet browsing (left) messaging
  • 66. Mobile Service Trends: Korea Mobile TV Mobile web browsing service Video phone call Mobile widget
  • 67. Is it a success?
  • 68. Remaining Questions What business models for mobile TV? (data back-channel? M-commerce?) Who pays for the infrastructure? How to attract advertisers? How to get the right content? How to charge users for content?
  • 69. Part 5 Conclusion 5. How about mobile? It seems too late for broadcast mobile TV Affordable alternatives Ecosystem hard to create
  • 70. Conclusion 1. Why looking at China, Japan & Korea? • Advanced and innovative markets 2. Is advertising the only valid business model? • No, other possibilities 3. Case studies of successful services 4. What are the barriers? • Users are willing to pay 5. How about mobile? • Unclear
  • 71. Contact Us www.plus8star.com boyiqun@plus8star.com boyiqun +81 | Japan +82 | Korea bo_yiqun@hotmail.com +86 | China Telecom & Internet www.linkedin.com/in/boyiqun + Added Value * High quality www.slideshare.net/plus8star
  • 73. There are more ideas outside your country than inside Tom Kelley CEO, IDEO The 10 faces of Innovation
  • 74. “Innovation Arbitrage” About us • – +8* | Plus Eight Star is the leading cross-market and cross-cultural consultancy in Asia. – We provide local expertise & global perspective on mobile and Internet innovation from China, Japan and South Korea to add value to and accelerate the development of our clients’ businesses. Our services • – Analysis of proven best practices and business models from Asia – Other services: executive study trips, market entry strategy, M&A advisory, partners identification, negotiation support. Founder & CEO: Benjamin Joffe • – 9 years experience with mobile & Internet in Asia – Selected among “China’s Top 100 mobile industry influencers” in 2007 – Regular speaker at events on mobile and Internet in Asia – Fluent in English, Japanese, French with working knowledge of Mandarin, Korean and Spanish
  • 75. Selected References Adidas | E-commerce strategy for China, Japan & Korea • Bouygues Telecom | Cases studies of leading Asian Web 2.0 services • and virtual worlds Deutsche Telekom / T-Online | Benchmark of Korean mobile & Internet • convergence strategies Hemisphere | Analysis of mobile marketing best practices in Japan and • South Korea (Hemisphere is a leading digital advertising agency), analysis of leading social platforms (SNS, virtual worlds, online games). Microsoft | Analysis of Japan’s key players and market catalysts for • mobile commerce market positioning in China DeNA | Case studies of the best practices of leading social networks in • China and South Korea (DeNA operates Mobile Game Town, Japan’s leading mobile SNS service) China Mobile | Benchmark of Korean leading online communities • Sands Capital Management | Evaluation of China’s investment • opportunities in social networks in China
  • 76. Social Work Mobile Monday • – Founder of the Mobile Monday forum in Beijing since 2006 (3,000+ members, 23 events, over 80 presentations). Media • – Monthly column on Asian innovation for Asian Business Leaders (one of the leading Chinese business magazines), numerous interviews in international media. Events • – Regular keynote speaker and moderator at Internet, Telecom, Media and Investment events e.g. ITU Asia, Asia Venture Capital Forum, China Mobility International Summit, O’Reilly’s Graphing Social Patterns, Red Herring Asia, Media 08 Conference, Wireless Developer Forum, Open Web Asia, XMediaLab, Mobile Monday Global Summit, etc.)