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PRINCIPLES OF COMPUTER GRAPHICS FINAL PROJECT ORUÇ HÜSEYİN GÜRSOY
3-D ARKONOID = DARKONOID From 2-D to 3-D
LAYOUT OF PRESENTATION ,[object Object],[object Object],[object Object]
INTRODUCTION ,[object Object],[object Object],[object Object],[object Object],[object Object]
3-D GAME VOLUME (SEETHROUGH)‏ BASE (SEETHROUGH)‏ BALL LINE (To understand Ball's level)‏ BALL ITEMS to destroy RED = 5 points BLUE = 3 points GREEN = 1 points
BALL : Sphere-like shaped, random coloured BASE : 6-GON shaped, seethrough (to see the ball)‏ Surface of the base is like round shaped, This gives you the minor control of the ball !  
ITEMS: RED = 5 points BLUE = 3 points GREEN = 1 points The ball bounces according to the side it hits SCOREBOARD
Package Layout ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
MATRIX ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
MATRIX, methods ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Geometry (base geometry)‏ ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Point3D ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
N_gon3D ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Obj3D ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
How it works ? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Range from a Plane ,[object Object],[object Object],[object Object]
Range from a Plane ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Reflection from a Plane ,[object Object],[object Object],[object Object]
Round-like shaped surface ,[object Object],[object Object],[object Object]
Making algorithm faster ,[object Object],[object Object],[object Object],[object Object]

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Darkonoid

  • 1. PRINCIPLES OF COMPUTER GRAPHICS FINAL PROJECT ORUÇ HÜSEYİN GÜRSOY
  • 2. 3-D ARKONOID = DARKONOID From 2-D to 3-D
  • 3.
  • 4.
  • 5. 3-D GAME VOLUME (SEETHROUGH)‏ BASE (SEETHROUGH)‏ BALL LINE (To understand Ball's level)‏ BALL ITEMS to destroy RED = 5 points BLUE = 3 points GREEN = 1 points
  • 6. BALL : Sphere-like shaped, random coloured BASE : 6-GON shaped, seethrough (to see the ball)‏ Surface of the base is like round shaped, This gives you the minor control of the ball ! 
  • 7. ITEMS: RED = 5 points BLUE = 3 points GREEN = 1 points The ball bounces according to the side it hits SCOREBOARD
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.