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Learning in an open world
http://cloudworks.ac.uk/cloud/view/4092
                                          Gráinne Conole,
                                          The Open University, UK
                                          Edmedia Conference
                                          Toronto, 1st July 2010
My background:
Science & Arts: PhD Chemistry
Professor of e-learning
• Learners’ and teachers’
  experiences of using
  technologies
• New approaches to design
• Open Educational
  Resources
• Learning theories
• E-learning strategy and
  policy




The Open University, UK
Over 220, 000 students
Distance education institution
Redefining openness…

    Design                       Delivery
Courses design                Use of free tools
& shared openly                & resources


                    Open
                  practices


   Research                      Evaluation
   Sharing of                     Critical
 research data                   reflection
A typology of new technologies
Technology                             Examples
Media sharing                          Flckr, YouTube, Slideshare, Sketchfu
Media manipulation and mash ups        Geotagged photos on maps,
                                       Voicethread
Instant messaging, chat, web 2.0       MSN, Paltalk, Arguementum
forums
Online games and virtual worlds        WorldofWarcraft, SecondLife
Social networking                      Facebook, Myspace, Linkedin, Elgg,
                                       Ning
Blogging                               Wordpress, Edublog, Twitter
Social bookmarking                     Del.icio.us, Citeulike, Zotero
Recommender systems                    Digg, LastFm, Stumbleupon
 Wikis and collaborative editing tools   Wikipedia, GoogleDocs, Bubbl.us
(Conole and Alevizou, 2010), Review of Web 2.0 tools in Higher Education
 Syndication/RSS feeds                   Bloglines, Podcast, GoogleReader
http://cloudworks.ac.uk/cloudscape/view/1895
Redefining ICT…
  Communication


                                                          Virtual worlds,
                                                          online games &
   Audio &
                                                          immersive environments
   videoconferenci
                                              Social networking
   ng

                                         Google
   Forums                                wave

                                 Wikis
   Instant
   messaging
                         Blogs

   Email       Twitter

   Web
   pages                                 Media sharing   Mash ups
                                                                Interactivity
A Tweet is simply 140 characters…

 Examples of
    use                           Issues
 Posting queries             Your ‘a-ha’ moment
  Commenting                   The right network
  Backchannel                  Your digital voice
 Crowdsourcing                Inappropriateness
Gathering opinions             Personal/private
     Sharing                      Too much!
  events/ideas               Use with other tools
  Brainstorming                 A passing fad?
 Social presence
I haven’t got enough time in my first life!

  Examples of
     use                                   Issues
  Archeological dig
                                      Technical barriers
      Cyber-law
                                            Cultural
  Virtual exhibitions
                                             Time
 Language schools
                                        Aimless/empty
    Medical wards
                                      Replicating real-life
      Gifted kids
                                            Identity
      workshops
                                            Misuse
De-schooling spaces
                                       Commercial use
 Virtual conferences
Mapping to pedagogy

                                 Use of RSS feeds and
     Personalised learning
                                       mash ups




    Situated, experiential, pr   Location aware devices,
          oblem-based             Virtual worlds, online
        learning, role play               games



                                 Google, media sharing
      Inquiry or resource-
                                  repositories, user-
        based learning
                                  generated content



                                      Blogs and e-
    Reflective and dialogic
                                 portfolios, wikis, social
            learning
                                         networks
The reality gap
                                                                          Paradoxes
                                                            Technologies not fully exploited
                                                             Little evidence of use of OER
                                                            Predominance of ‘old practices’
                                                                                                Media sharing
    Blogs & wikis
                                                                          Reasons
                                                              Technical, pedagogical,
                                                                  organisational…
                                                       “Lack of time, research vs. teaching,
                                                           lack of skills, no rewards, no
                                                                    support….”


                                                                          Approaches
                                                     Open Design: Learning Design, Open
                                                          Delivery: OER, free courses
      Virtual worlds &                                    Open Research:iSpot, Olnet
                                                      Open Evaluation: Cloudworks, X-Delia     Social networking
      online games
World of warcraft http://www.flickr.com/photos/shardsofblue/3981216281/
A vision of openness…

    Design                  Delivery
Courses design           Use of free tools
& shared openly           & resources



                  Open



   Research                 Evaluation
   Sharing of                Critical
 research data              reflection
Co-evolution of tools and practice


        Representation             Preferences
                    Affordances (Gibson)
                  All "action possibilities"
                  latent in an environmentt…
Communication     but always in relation to the Interests
                           Evolving
                  actor and therefore
                           practices
                  dependent on their
    Connection capabilities.                Skills
                  For instance, a tall tree
                  offers the affordances of
      Interactivity
                  food for a Giraffe but not aContext
                  sheep.


       Affordances of                  Characteristics
       technologies                    of users
Open Design




           Open Research
                             Open Delivery


                   X-Delia




Open Evaluation
Design in education

   Teacher interviews
Five aspects: design process,
   ideas, support, sharing,
          evaluation


                                Findings
                     Difficult to represent designs
                             Not systematic
                    Predominately content focused




                                                      Wish list
                                              Examples of good practice
                                                  Others to talk to
Other design practices
                                     Music
                                         Music notation relatively recent
                                         Captures key factors to enable reproduction
                                         Works across multiple instruments




Chemistry
   ‘Atoms’ = alphabet, ‘Molecules’ = words
   Range of representations – 2D & 3D
   Drawing and modeling tools
Open Design: Learning design

          Shift from belief-based, implicit approaches
             to design-based, explicit approaches




                    A design-based approach to
                  creation and support of courses




           Encourages reflective, scholarly practices
              Promotes sharing and discussion


15
The OU learning design initiative
                                                     Cloudworks




Mediating artefacts
Affordances



                      Foundations    Collaboration




                             Representation                   ’Design
                                                              Challenge’




                                Resources
                                                           Excel template

                                                      CompendiumLD
                                Course views
Translates into…


                   Awareness sessions
                         Tailored
                          guided
                   ‘LD-lite’ workshops
                      pathways of
                         different
                   Design challenges
                         levels of
                     intensity and
                   Master’s level OER
                          length

                   Free format
Representation                            The Open University, UK
                                                       KE312
How are courses typically represented?      Working together with children
How explicit is the inherent design?




                                              What’s the problem?
                                             Text-based/focus on content
                                         Doesn’t show what the course is really
                                               like or what it consists of
Course views:
conceptual and data-driven


                      Pedagogy Profile




Course Dimensions      Course Map         Task Swimlane




                     Learning Outcomes

Course Performance                       Cost effectiveness
KE312 - Course map
                                         Guidance & Support
                                       Course guide, study calendar,
                                         study planner, 20 learning
                                        guides, General assessment
    Content & Activities                guidelines and assignments
3 co-published books, DVDs of 3        Tutor support: 1:20, 21 contact
     practice settings, core                       hours                            Communication
   questions, thinking points in                                                    &Collaboration
          course books                                                         F-t-F tutorials near beginning,
    Plus own experience and                                                    middle and end, Course-wide
             practice                                                         café forum, Tutor-group forums
    PDFs, e-journal articles &                Reflection &                    with sub-groups for each block
  websites, activities in learning
                                             Demonstration
 guides, 5 website interactivities
                                       Journal space in the Mystuffe-
                                                 portfolio,
                                       6 assignments online (50% of
                                               overall score)


               Course summary
                                                                            Key words
  KE312 - Working together with Children,                   Practice-related, aligned to latest professional
 60 pt course over 32 weeks, 3 blocks/20 learning
                                                            framework for multi-agency working, rich case
                      guides
                                                                                studies,
       Whole weeks devoted to assignments
                                                               Read-Relate to practice – Reflect - Write
          Consolidation week (week 22)
Pedagogy profile


Map of learner tasks to time
periods (weeks, semesters, etc.)
6 types of learner task +
assessment
    Assimilative
    Information handling
    Communication
    Productive
    Experiential
    Adaptive
    Assessment
Each cell indicates the amount of
time spent on each type of task


                                    Learning Activity Taxonomy - Conole, 2008
Course dimensions
Guidance &          Content &
Support             Activities




Reflection &        Communication
demonstration       &Collaboration
Learning outcomes




Mapping learning outcomes to:
   Activities
   Assessment
Based on Biggs’ work (1999) on
constructive alignment
Maps course and highlights any
gaps
Task swimlane

Focus on the tasks learners do
Base on:
    Roles (learner, tutor, etc.)
    Tasks (read, discuss, etc.)
    Tools and resources
    Outputs
Advantages
    Makes design explicit
    Maps out design
    Sharable with others
    Good at activity level
Use
    Mind mapping tools –
    CompendiumLD, CMap,
    Freemind
    Pen, paper and stickers
Visualisation tools
                      Mind mapping
                      tools

 Pen, paper
 and stickers




Excel templates
Tutor costs
Working between the views

                                Learning outcomes




                   Course map
Pedagogy profile
                                               Course dimensions




                                Task
                                swimlane
Modeling with data-derived views

                                                        What happens to course performance, if…
                                                           Include more collaboration
                                                           Decrease the amount of tutor support
                                                           Increase use of Web 2.0 tools?



                                                 5 conceptual
                                                    views




         What are the cost implications of…
            Including more online assessment
            More student-generated content
            Introducing use of SecondLife?

Course Business Models project
Mick Jones, Andrew Russell, Paul Mundin, Peter Wilson
+ Workshop, 28th May 2010
                 Benifits                                 Need

    Enables conversations not               Buy-in from all stakeholders
     currently happening                     Clear communication and
                                              demonstration of benefit
    Important to have good and bad
     examples                                Don’t underestimate the
                                              difficulty of changing
    Shared language between                  practices
     teachers, learners, support staff,
     developers, etc.
                                                        Next steps
    Need to build into institutional
                                                 Build repository of views
     systems and processes
                                                  across faculties
    Use: for brainstorming, new                 Faculty roadshows to raise
                                                  awareness
     ideas, planning, comparing
     courses, reviewing and reflecting           Co-negotiation with Association
                                                  Deans
    Shift thinking from content-focus           Evaluation and impact
     to activity                                 Cloudworks as a pedagogical
                                                  wrapper
+ Weighing it all up

                  Pros                                   Cons


    Makes design explicit                    Design is a complex process!

    Foregrounds specific aspects of the      Understanding the views
     design
                                              Recognising their limitations
    Acts as a scaffold/guide to the
     design process                           The dangers of a formulaic approach

    Can act as a shared dialogic             Time to master/appropriate
     mediating artefact
                                              Still to be empirically validated
    Comparative analysis

    Check points and reflection
Cloudworks
   A space for sharing and discussing
    learning and teaching ideas and
    designs

   Application of the best of web 2.0
    practice to a teaching context

   To bridge the gap between
    technologies and use

   Teachers say they want
    examples/want to share/discuss

   Helps develop skills needed for
    engaging with new technologies’
Quick language guide
Cloud:
Anything to do with
learning and teaching
                         Cloudscape:
                         A collection of
                         clouds


Activity stream:
Latest activities on a
Cloudscape or people     Favourites:
                         Vote for things
                         your like




Follow:                  RSS feeds:           Attend:
Cloudscapes, Clouds      For                   Conferences &
or people                Cloudscapes, Clouds & workshops
                         people
Title
                   Author




Core
                      Tags




                 Located in




Discussions
              Improvements
Embedde
d content
Embedde
d videos
Open Educational Practices
Vision and approach

     Open Educational
     Practices (OEP)
Practices around the creation, use
   and management of Open
      Educational Resources




          Approach
60 case studies of OER collected
  Dimensions of OEP derived
  Online consultation process
Initial Dimensions



    Strategies and policies
    Quality Assurance models
    Partnership models
    Tools and tool practices
    Innovations:
    Skills development and support
    Business models/sustainability strategies
    Barriers and success factors
OEP Dimensions                                     41


               Levels
     Macro-level:
     Societal



     Meso-level:
     Organisation



     Micro-level:
     Indivudal



     OER
     embedded
     in strategy
                                      Institutional
                                      OER repository

Adapted from diagram by T. Koskinen
Acknowledgements

 Mash   ups http://www.flickr.com/photos/richardellard/4

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Conole keynote edmedia

  • 1. Learning in an open world http://cloudworks.ac.uk/cloud/view/4092 Gráinne Conole, The Open University, UK Edmedia Conference Toronto, 1st July 2010
  • 2. My background: Science & Arts: PhD Chemistry Professor of e-learning • Learners’ and teachers’ experiences of using technologies • New approaches to design • Open Educational Resources • Learning theories • E-learning strategy and policy The Open University, UK Over 220, 000 students Distance education institution
  • 3. Redefining openness… Design Delivery Courses design Use of free tools & shared openly & resources Open practices Research Evaluation Sharing of Critical research data reflection
  • 4. A typology of new technologies Technology Examples Media sharing Flckr, YouTube, Slideshare, Sketchfu Media manipulation and mash ups Geotagged photos on maps, Voicethread Instant messaging, chat, web 2.0 MSN, Paltalk, Arguementum forums Online games and virtual worlds WorldofWarcraft, SecondLife Social networking Facebook, Myspace, Linkedin, Elgg, Ning Blogging Wordpress, Edublog, Twitter Social bookmarking Del.icio.us, Citeulike, Zotero Recommender systems Digg, LastFm, Stumbleupon Wikis and collaborative editing tools Wikipedia, GoogleDocs, Bubbl.us (Conole and Alevizou, 2010), Review of Web 2.0 tools in Higher Education Syndication/RSS feeds Bloglines, Podcast, GoogleReader http://cloudworks.ac.uk/cloudscape/view/1895
  • 5. Redefining ICT… Communication Virtual worlds, online games & Audio & immersive environments videoconferenci Social networking ng Google Forums wave Wikis Instant messaging Blogs Email Twitter Web pages Media sharing Mash ups Interactivity
  • 6. A Tweet is simply 140 characters… Examples of use Issues Posting queries Your ‘a-ha’ moment Commenting The right network Backchannel Your digital voice Crowdsourcing Inappropriateness Gathering opinions Personal/private Sharing Too much! events/ideas Use with other tools Brainstorming A passing fad? Social presence
  • 7. I haven’t got enough time in my first life! Examples of use Issues Archeological dig Technical barriers Cyber-law Cultural Virtual exhibitions Time Language schools Aimless/empty Medical wards Replicating real-life Gifted kids Identity workshops Misuse De-schooling spaces Commercial use Virtual conferences
  • 8. Mapping to pedagogy Use of RSS feeds and Personalised learning mash ups Situated, experiential, pr Location aware devices, oblem-based Virtual worlds, online learning, role play games Google, media sharing Inquiry or resource- repositories, user- based learning generated content Blogs and e- Reflective and dialogic portfolios, wikis, social learning networks
  • 9. The reality gap Paradoxes Technologies not fully exploited Little evidence of use of OER Predominance of ‘old practices’ Media sharing Blogs & wikis Reasons Technical, pedagogical, organisational… “Lack of time, research vs. teaching, lack of skills, no rewards, no support….” Approaches Open Design: Learning Design, Open Delivery: OER, free courses Virtual worlds & Open Research:iSpot, Olnet Open Evaluation: Cloudworks, X-Delia Social networking online games World of warcraft http://www.flickr.com/photos/shardsofblue/3981216281/
  • 10. A vision of openness… Design Delivery Courses design Use of free tools & shared openly & resources Open Research Evaluation Sharing of Critical research data reflection
  • 11. Co-evolution of tools and practice Representation Preferences Affordances (Gibson) All "action possibilities" latent in an environmentt… Communication but always in relation to the Interests Evolving actor and therefore practices dependent on their Connection capabilities. Skills For instance, a tall tree offers the affordances of Interactivity food for a Giraffe but not aContext sheep. Affordances of Characteristics technologies of users
  • 12. Open Design Open Research Open Delivery X-Delia Open Evaluation
  • 13. Design in education Teacher interviews Five aspects: design process, ideas, support, sharing, evaluation Findings Difficult to represent designs Not systematic Predominately content focused Wish list Examples of good practice Others to talk to
  • 14. Other design practices Music Music notation relatively recent Captures key factors to enable reproduction Works across multiple instruments Chemistry ‘Atoms’ = alphabet, ‘Molecules’ = words Range of representations – 2D & 3D Drawing and modeling tools
  • 15. Open Design: Learning design Shift from belief-based, implicit approaches to design-based, explicit approaches A design-based approach to creation and support of courses Encourages reflective, scholarly practices Promotes sharing and discussion 15
  • 16. The OU learning design initiative Cloudworks Mediating artefacts Affordances Foundations Collaboration Representation ’Design Challenge’ Resources Excel template CompendiumLD Course views
  • 17. Translates into… Awareness sessions Tailored guided ‘LD-lite’ workshops pathways of different Design challenges levels of intensity and Master’s level OER length Free format
  • 18. Representation The Open University, UK KE312 How are courses typically represented? Working together with children How explicit is the inherent design? What’s the problem? Text-based/focus on content Doesn’t show what the course is really like or what it consists of
  • 19. Course views: conceptual and data-driven Pedagogy Profile Course Dimensions Course Map Task Swimlane Learning Outcomes Course Performance Cost effectiveness
  • 20. KE312 - Course map Guidance & Support Course guide, study calendar, study planner, 20 learning guides, General assessment Content & Activities guidelines and assignments 3 co-published books, DVDs of 3 Tutor support: 1:20, 21 contact practice settings, core hours Communication questions, thinking points in &Collaboration course books F-t-F tutorials near beginning, Plus own experience and middle and end, Course-wide practice café forum, Tutor-group forums PDFs, e-journal articles & Reflection & with sub-groups for each block websites, activities in learning Demonstration guides, 5 website interactivities Journal space in the Mystuffe- portfolio, 6 assignments online (50% of overall score) Course summary Key words KE312 - Working together with Children, Practice-related, aligned to latest professional 60 pt course over 32 weeks, 3 blocks/20 learning framework for multi-agency working, rich case guides studies, Whole weeks devoted to assignments Read-Relate to practice – Reflect - Write Consolidation week (week 22)
  • 21. Pedagogy profile Map of learner tasks to time periods (weeks, semesters, etc.) 6 types of learner task + assessment Assimilative Information handling Communication Productive Experiential Adaptive Assessment Each cell indicates the amount of time spent on each type of task Learning Activity Taxonomy - Conole, 2008
  • 22.
  • 23. Course dimensions Guidance & Content & Support Activities Reflection & Communication demonstration &Collaboration
  • 24. Learning outcomes Mapping learning outcomes to: Activities Assessment Based on Biggs’ work (1999) on constructive alignment Maps course and highlights any gaps
  • 25. Task swimlane Focus on the tasks learners do Base on: Roles (learner, tutor, etc.) Tasks (read, discuss, etc.) Tools and resources Outputs Advantages Makes design explicit Maps out design Sharable with others Good at activity level Use Mind mapping tools – CompendiumLD, CMap, Freemind Pen, paper and stickers
  • 26. Visualisation tools Mind mapping tools Pen, paper and stickers Excel templates
  • 27.
  • 29. Working between the views Learning outcomes Course map Pedagogy profile Course dimensions Task swimlane
  • 30. Modeling with data-derived views What happens to course performance, if… Include more collaboration Decrease the amount of tutor support Increase use of Web 2.0 tools? 5 conceptual views What are the cost implications of… Including more online assessment More student-generated content Introducing use of SecondLife? Course Business Models project Mick Jones, Andrew Russell, Paul Mundin, Peter Wilson
  • 31. + Workshop, 28th May 2010 Benifits Need  Enables conversations not  Buy-in from all stakeholders currently happening  Clear communication and demonstration of benefit  Important to have good and bad examples  Don’t underestimate the difficulty of changing  Shared language between practices teachers, learners, support staff, developers, etc. Next steps  Need to build into institutional  Build repository of views systems and processes across faculties  Use: for brainstorming, new  Faculty roadshows to raise awareness ideas, planning, comparing courses, reviewing and reflecting  Co-negotiation with Association Deans  Shift thinking from content-focus  Evaluation and impact to activity  Cloudworks as a pedagogical wrapper
  • 32. + Weighing it all up Pros Cons  Makes design explicit  Design is a complex process!  Foregrounds specific aspects of the  Understanding the views design  Recognising their limitations  Acts as a scaffold/guide to the design process  The dangers of a formulaic approach  Can act as a shared dialogic  Time to master/appropriate mediating artefact  Still to be empirically validated  Comparative analysis  Check points and reflection
  • 33. Cloudworks  A space for sharing and discussing learning and teaching ideas and designs  Application of the best of web 2.0 practice to a teaching context  To bridge the gap between technologies and use  Teachers say they want examples/want to share/discuss  Helps develop skills needed for engaging with new technologies’
  • 34. Quick language guide Cloud: Anything to do with learning and teaching Cloudscape: A collection of clouds Activity stream: Latest activities on a Cloudscape or people Favourites: Vote for things your like Follow: RSS feeds: Attend: Cloudscapes, Clouds For Conferences & or people Cloudscapes, Clouds & workshops people
  • 35. Title Author Core Tags Located in Discussions Improvements
  • 39. Vision and approach Open Educational Practices (OEP) Practices around the creation, use and management of Open Educational Resources Approach 60 case studies of OER collected Dimensions of OEP derived Online consultation process
  • 40. Initial Dimensions Strategies and policies Quality Assurance models Partnership models Tools and tool practices Innovations: Skills development and support Business models/sustainability strategies Barriers and success factors
  • 41. OEP Dimensions 41 Levels Macro-level: Societal Meso-level: Organisation Micro-level: Indivudal OER embedded in strategy Institutional OER repository Adapted from diagram by T. Koskinen
  • 42. Acknowledgements  Mash ups http://www.flickr.com/photos/richardellard/4