3. Agenda
• Introduction
– The Problem
– Motivation
• Background
– Inquiry-Based Learning
– Citizen Science
• Research Buddy App
– What is it?
– Demo
3
4. Introduction
• Mobile technology is here to stay…
– The US smartphone market continues to grow
at a fast pace [1]
– 49.7% of mobile phone users own
smartphones
• Inquiry-Based Instruction
– One of the most popular student-centered
models used in education
5
5. The Problem
• Mobile Learning pedagogies are not well
defined…
– Schools buy mobile technologies, but do not
know how to use them.
– Little research on the effectiveness of m-learning
solutions
• Learners may be disengaged from core-
aspects of inquiry-based learning
– Large projects may use citizen science
6
6. So…
• What we want to know:
– Does disengagement from some inquiry-
based learning process impact one’s ability to
learn?
– Can mobile devices improve engagement and
learning when fully immersed in an inquiry-
based environment?
7
8. Motivation
• Mobile devices have exploded into
popularity
• Research suggests that mobile devices
may have a positive impact on education
and learning[11]
• Mobile learning is a unique research area
– Combines aspects of education, computer
science, and psychology
9
10. Inquiry-Based Learning
• Creation of a classroom environment where students are
engaged in open-ended, student-centered, and hands-on
activities. [14]
• Banchi et al. suggest there are 4 levels of inquiry [2]
12
11. Inquiry-Based Learning
• Kirchner et al. argue that [8]:
– There is no empirical evidence supporting inquiry-
based learning
– More structured/guided forms of learning are as
effective as unguided models of learning
• HOWEVER, Duncan et al. (2007) note several
inquiry-based learning success stories [7]:
– Reduce achievement gap for African-American
students.
– Improve high-stakes test scores for middle schoolers
13
12. Citizen Science
• Citizen Scientists are volunteers who participate as
field assistants in scientific studies [3].
– Not paid
– Often Amateurs
– Strictly gather data
• Examples
– iNaturalist
– Project Dragonfly
– Project Noah
• Important in evaluating the effectiveness of Research
Buddy
14
14. What is Research Buddy?
• Suite of
technological tools:
– Mobile App
• iOS
– Research Manager
• Blogspot
– Data Storage
• Google Docs
17
15. Research Manager
• Assignments are managed/created using
blogspot
– http://research-buddy.blogspot.com/
• Mobile app displays feed of all
assignments
– Must enter blog address in settings
– Users can select the specific assignment for
which they want/need to gather data
18
16. Mobile App
• Developed using Appcelerator Titanium
– Create apps using JS, HTML, and CSS
– Make it easier to target different platforms
• Functions:
– Multi-Counter & Interval Counter
– Timer
– Camera
– Video/Audio Record
– Note-Taking
– Data Summary
19
17. Data Manager
• Users upload the data to their personal Google
Docs account
– However, the Research Buddy Data spreadsheet
must be preloaded for Google Docs to work
• A fix for this is in the works…
• One spreadsheet with 4 tabs:
– Notes
– Timer
– Multi-Counter
– Interval Counter
20
18. Experiment Overview
• Recently conducted experiment with group of
psychology students.
• Assignment
– Using interval timer, observe instances where people
• Wearing ear phones
• Talking on the phone
• Both
• Neither
• Engaged vs. Unengaged Users
– Research Buddy Users
– Clipboard Users
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19. Expectations
• Expect “Engaged” Research Buddy users to:
– Exhibit most positive attitudes towards using the
technology
– Perform better in assessment and analysis of
gathered data
• What’s more important to a learner?
– Having mobile device…
– OR Understanding the context of a research
problem?
22
20. Other
• We expect the time to collect and
aggregate data to be reduced significantly
– May result in more accurate data
• Ability to develop a methodology
demonstrating best uses of Research
Buddy in inquiry-based instruction
23
21. DEMO
Point your iPhone or iPad mobile browser
to the following url:
http://mlearning.muohio.edu/rb
24
22. HYPOTHESIS
90% of the people attending the
Mobile Learning Experience use
an Apple product
25
23. Task Setup
• Go to the “Quests” tab
– Select “Apple Dunking”
– Press “Select”
• Switch to the “Tools” tab
26
24. Tasks
Multi-Counter
• Designate one person to
use research buddy
• Go around the table and
count the number of each
kind of mobile device
(either iOS or Android)
• Be sure to click “Save”
when you are done
Notes
• Designate one person to
use research buddy
• Take inventory of the
specific brand and model
of the devices devices
(e.g., iPod, iPhone, iPad,
Motorola Xoom, Kindle
Fire)
• Be sure to click “Save”
when you are done
27
25. Sync
• Switch to the “Settings” tab
• Enter the following username and
password:
mu.researchbuddy
passrb12
• Press “Sync”
28
27. Conclusions
• Mobile devices are awesome!! Woo!
– But not really a cure-all for education
• More research needed to find out what works and
what does not
• Hope you liked Research Buddy!
– Look for it in the store in the coming months
31
28. Questions?
• Mobile Learning Center
– mlearning.muohio.edu
• Email
– mlearning@muohio.edu
• Twitter
– @miami_mlearning
32
Notas do Editor
Most of everyone, if not every one is pretty familiar with this model. Foundation is in “learn-by-doing”.
They’re not using devices outside of the classroom.
Throughout the conference, lots of anecdotal evidence that suggests that learning is achieved thru mobile devices.
Tie into Tony Vincent’s talk about project-based learning.
In answering these questions, this will help address the problems mentioned in the previous slide.
What this all boils down to is how effective are mobile devices in improving learning for inquiry based learning methods?
Compared to researchers who are not using a mobile devices for data collection or are not complete participants in some inquiry-based instruction method.
Shuler suggests that learners retain info. Better when learning takes place at the exact time and place the learner demands the information.
Idea conceived by Dr. Platt, is a suite of technological tools
Streamline research process by gathering data more quickly and efficiently than traditional methods
Spend less time on irrelevant details often accompanying field research, do I have a pen, paper, calculator, etc. Focus more on research itself and reach conclusions faster.
Discuss aspects of the research with colleagues
Highlight best uses of mobile devices in inquiry based-learning environments.
We will focus on structured inquiry
People develop bad experimentation/analysis habits, supporters of inquiry-based learning cite each other
Approach that reduced the achievement gap for African-American students, and an approach that helped middle schoolers improve high-stakes test scores
Not involved in analyzing data or authoring scientific papers
Important because RB could be used in citizen science case or more formal uses in education
Theoretical theories supporting mobile-learning…
Meaning that mobile learning goes beyond the mere consumption of information to providing an experience that can be tailored to each unique individual, can solve real-world problems, at the time and place a solution is needed.
Shuler suggests that learners retain info. Better when learning takes place at the exact time and place the learner demands the information. Concepts are also easier to remember when presented in authentic environments. Mobile devices can adapt to different interests, preferences, or knowledge backgrounds and can even encourage learners to communicate.
Mobile App has several functions discussed later
Research manager – web-based LMS. Extracting data from Google Docs to store permanently, allow instructor to create and monitor the completion of specific research assignments, extract information from data collection to view trends and statistics
Support for other data types being added in near future.
Lead Researchers, engaged learners
Volunteers, research assistants, students