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Digital Games ... "hard fun" An exploration by staff and students of Belmore South Public School
Do 21 st  Century students need to be exposed to a different kind of learning?   ,[object Object],[object Object],[object Object],[object Object],www.istockphoto.com ://www.vleuk.com
[object Object],[object Object],www.techshout.com/gaming/2007/13/ David Williamson Shaffer
[object Object],[object Object],[object Object],Link to video of Al and Jas
"The mind is not a vessel to be filled but a fire to be kindled."  Plutarch (46 - 127)   www.sgipt.org/hm/gesch/plut0r1.jpg
John Dewey (1933-1998)  ,[object Object],[object Object],www.harvardsquarelibrary.org/.../Dewey_web.jpg
Jean Piaget (1896-1980) ,[object Object],www.facade.com/celebrity/photo/Jean_Piaget.jpg
Lev Vygotsky (1896-1934) ,[object Object],[object Object],www.geocities.com
[object Object],Seymour Papert  . . .  Still going strong www.connectedfamily.com/.../seymour_idit.jpg
[object Object],[object Object],[object Object],www.connectedfamily.com/.../seymour_idit.jpg
Games are thus the most ancient and time-honored vehicle for education. They are the original educational technology, the natural one, having received the seal of approval of natural selection. We don't see mother lions lecturing cubs at the chalkboard; we don't see senior lions writing their memoirs for posterity. The Art of Computer Game Design by Chris Crawford 1982 http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html   Chris Crawford http://www.etravelphotos.com/photo.php?pid=2164 http://news.bbc.co.uk/1/hi/education/6530827.stm http://photovault.com/show.php?cat=People/Little/gPlaygrounds?tg=PLGVolume01/PLGV01P08_18
[object Object],[object Object],[object Object],[object Object],[object Object],Students as learners
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Digital Game making . . .
Digital Game making . . . ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Transferable cognitive skills ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
…  hard fun ,[object Object],[object Object],[object Object],www.papert.org/articles/Doeseasydoit.html
By engaging children in conversations about learning new games, I observe most directly the greater sophistication about learning that is developing among children—for example, by asking a child to help me learn. To do this, you have to listen sensitively because most do not have a developed vocabulary for talking about how to learn. But if you take the time to listen, you will find that many surprisingly young people have very definite and sensible ideas on the subject. You will also verify that the level of discourse and the kind of help they can give you is dramatically superior to what you hear if you try to get them to talk about learning school math.  www.papert.org/articles/Doeseasydoit.html Have you listened  to the children ?
[object Object],[object Object],Paperts’ strategies  . . . www.papert.org/articles/Doeseasydoit.html
In summary . . .  ,[object Object],[object Object],[object Object],[object Object]
[object Object],www.theartgallery.com.au/KidsArt/IanCorvette-Jordan/index.html www.theartgallery.com.au/KidsArt/NevanaConstant/index.html www.theartgallery.com.au/KidsArt/Paula.html
 
Mission Really Impossible
Space Challenge
Space Maze
Space Adventure
[object Object]
[object Object],http://www.stager.org/homepageimages/paperteasel.gif Michelangelo www.aip.org/history/einstein/ae78.htm Einstein Aisha and Sam-James ?
[object Object],[object Object]
Links and References
Links and References continued

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Digital Games for Learning - How Educational Game Design Promotes Higher-Order Thinking Skills

  • 1. Digital Games ... "hard fun" An exploration by staff and students of Belmore South Public School
  • 2.
  • 3.
  • 4.
  • 5. "The mind is not a vessel to be filled but a fire to be kindled." Plutarch (46 - 127) www.sgipt.org/hm/gesch/plut0r1.jpg
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11. Games are thus the most ancient and time-honored vehicle for education. They are the original educational technology, the natural one, having received the seal of approval of natural selection. We don't see mother lions lecturing cubs at the chalkboard; we don't see senior lions writing their memoirs for posterity. The Art of Computer Game Design by Chris Crawford 1982 http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html Chris Crawford http://www.etravelphotos.com/photo.php?pid=2164 http://news.bbc.co.uk/1/hi/education/6530827.stm http://photovault.com/show.php?cat=People/Little/gPlaygrounds?tg=PLGVolume01/PLGV01P08_18
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17. By engaging children in conversations about learning new games, I observe most directly the greater sophistication about learning that is developing among children—for example, by asking a child to help me learn. To do this, you have to listen sensitively because most do not have a developed vocabulary for talking about how to learn. But if you take the time to listen, you will find that many surprisingly young people have very definite and sensible ideas on the subject. You will also verify that the level of discourse and the kind of help they can give you is dramatically superior to what you hear if you try to get them to talk about learning school math. www.papert.org/articles/Doeseasydoit.html Have you listened to the children ?
  • 18.
  • 19.
  • 20.
  • 21.  
  • 26.
  • 27.
  • 28.
  • 30. Links and References continued