13. Results from Halves Our client streamed our presentation and thought we did a great job… BUT our demo was really slow. The serverarchitecture was changed to address a number of issues. We were invited back to Microsoft to work out the details with their team.
20. CMU President’s Visit October 23, 2010 It was a treat for our guests to have an opportunity to experience your presentation about ALL IN… and witness the talent, diversity and dedication of our students first hand. Jared L. Cohon CMU President T.E.A. Mixer October 28, 2010
21. Playtest 3 November 4, 2010 Test Spectator Screen and New Windows Phone Hardware
22. Another Trip to Microsoft November 8-10, 2010 Changed the server at Microsoft. Instead of sending entire game state (token), we’re sending just what has changed. Players now have the ability to make off-turn moves.
23. Playtest 4 November 17, 2010 Test New Server and Multiple Locations Message Service All In Project Room 2214 ETC Classroom Microsoft Headquarters
36. Lessons Learned Utilize your client’s software and technology, when possible. Don’t be afraid to ask questions. Don’t be afraid to cancel playtests. Comment and documentas you go.
37. Deliverables Code drop– full copy of project. Documentation of what worked and what didn’t work. Game Design Document. Playtest surveys. Returning Windows Phone 7 Hardware. Sharing UI framework with the ETC for future XNA projects.
38. Client Comments Awesome job! I can’t believe how much progress you guys made since the last playtest. Clearly the “goals” were met. The system is quite playable, and shows what the experience could be like. Arnold Blinn Microsoft
39. Keith Janocha Our PTI intern Mike Christel & Chris Klug Our advisors Arnold Blinn, Rich Hagemeyer, Michael Cole, & the Microsoft Team Our clients Thank You! to everyone who helped us, especially Janice Metz GeorgiHilinski Corey Flowers Anita Nebiolo Steve Audia John Devich Bryan Maher Mikey McDonald Mk Haley Don Marinelli Jimmy Southworth Louis Stein