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Bits on Gaming and the 50+
What’s Next Boomer Business Summit, 12 March 2013

By Mike Lee, AARP                                   1
General stats on         • Consumers spent $24.75 billion on video
                           games, hardware and accessories in 2011.
gaming…
                         • Purchases of digital content accounted for
                           31 percent of game sales in 2011,
                           generating $7.3 billion in revenue.

                         • The average U.S. household owns at least
                           one dedicated game console, PC or
                           smartphone.

                         • The average game player is 30 years old
http://www.theesa.com/     and has been playing games for 12 years.

                         • The average age of the most frequent game
                           purchaser is 35 years old.

                         • Forty-seven percent of all game players are
                           women. In fact, women over the age of 18
                           represent a significantly greater portion of
                           the game-playing population (30 percent)
                           than boys age 17 or younger (18 percent).      2
More than 200 million people worldwide play
  General stats on                   casual games via the Internet. In 2010, the
  casual gaming…                     world wide connected casual games industry
                                     had revenues of nearly $6.00 billion on mobile,
                                     iPhone, social networks, PC, Mac and Xbox LIVE
                                     Arcade platforms.

                                     Casual games appeal to people of all ages,
                                     gender and nationalities. A majority of those
                                     who purchase casual games, however, are
http://casualgamesassociation.org/
                                     over 30 and female. In addition, casual games
                                     are usually played for a short period of time,
                                     from five minutes to 20 minutes though it's
                                     common for people to play game after game
                                     for hours.

                                     Over 400 casual games are developed and
                                     launched on major web portals, thousands of
                                     iPhone and thousands of social games are
                                     launched every year. Typically, the Top 20
                                     games each year generate the majority of the
                                     revenue.
                                                                                       3
http://games.aarp.org
                        4
AARP Games are a significant source of traffic and engagement on the site,
           representing 62% of the site’s total page views.




            40%




                                                Source: Adobe SiteCatalyst, 2012
Although Games users account for only 13% of all users on the site, their
                 engagement with Games is high.




            40%
                             13




           • Games users on average consume 64 Games pages in
             a month.
           • The average user on AARP.org consumes 13 pages in
             a month.


                                                           Source: Adobe SiteCatalyst, 2012
Consumption of Games on mobile devices has grown
significantly, up 69% in 2012 to 2.2MM page views.




           1.3MM
     40%




                                 Source: Adobe SiteCatalyst, 2012
New AARP.org Mobile Web Games   8
A plug for http://gamesforchange.org
New Study: Successful aging through digital games:
Socioemotional differences between older adult gamers and
Non-gamers
                    •   Study to be published in the July 2013 edition of
                        Computers in Human Behavior and available now
                        online.
                    •   Researchers recruited 140 adults, age 63+—with
                        average age of 77—from senior centers, religious
                        centers, and senior living apartments
                    •   The survey revealed almost a third of the seniors
                        played at least once a week, mostly casual games
                    •   Just over 17 percent played every day
New Study: Successful aging through digital games:
Socioemotional differences between older adult gamers and
Non-gamers
                         •   The seniors also took part in a battery of
                             perceptual, cognitive, and affective tests.
                             These included the widely used CES-D scale
                             for depressive symptomatology

                         •   Found that regular and occasional gamers to
                             have significantly lower mean levels of
                             negative affect

                         •   Gaming grandparents reported significantly
                             better instrumental/everyday functioning
                             than non-gamers
http://news.ncsu.edu/r
eleases/wms-allaire-
social-2013/
mslee@aarp.org
Twitter: curiouslee




                      13

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Slides for the Marketing Through Mobile panel at the What's Next Boomer Business Summit 2013

  • 1. Bits on Gaming and the 50+ What’s Next Boomer Business Summit, 12 March 2013 By Mike Lee, AARP 1
  • 2. General stats on • Consumers spent $24.75 billion on video games, hardware and accessories in 2011. gaming… • Purchases of digital content accounted for 31 percent of game sales in 2011, generating $7.3 billion in revenue. • The average U.S. household owns at least one dedicated game console, PC or smartphone. • The average game player is 30 years old http://www.theesa.com/ and has been playing games for 12 years. • The average age of the most frequent game purchaser is 35 years old. • Forty-seven percent of all game players are women. In fact, women over the age of 18 represent a significantly greater portion of the game-playing population (30 percent) than boys age 17 or younger (18 percent). 2
  • 3. More than 200 million people worldwide play General stats on casual games via the Internet. In 2010, the casual gaming… world wide connected casual games industry had revenues of nearly $6.00 billion on mobile, iPhone, social networks, PC, Mac and Xbox LIVE Arcade platforms. Casual games appeal to people of all ages, gender and nationalities. A majority of those who purchase casual games, however, are http://casualgamesassociation.org/ over 30 and female. In addition, casual games are usually played for a short period of time, from five minutes to 20 minutes though it's common for people to play game after game for hours. Over 400 casual games are developed and launched on major web portals, thousands of iPhone and thousands of social games are launched every year. Typically, the Top 20 games each year generate the majority of the revenue. 3
  • 5. AARP Games are a significant source of traffic and engagement on the site, representing 62% of the site’s total page views. 40% Source: Adobe SiteCatalyst, 2012
  • 6. Although Games users account for only 13% of all users on the site, their engagement with Games is high. 40% 13 • Games users on average consume 64 Games pages in a month. • The average user on AARP.org consumes 13 pages in a month. Source: Adobe SiteCatalyst, 2012
  • 7. Consumption of Games on mobile devices has grown significantly, up 69% in 2012 to 2.2MM page views. 1.3MM 40% Source: Adobe SiteCatalyst, 2012
  • 8. New AARP.org Mobile Web Games 8
  • 9. A plug for http://gamesforchange.org
  • 10. New Study: Successful aging through digital games: Socioemotional differences between older adult gamers and Non-gamers • Study to be published in the July 2013 edition of Computers in Human Behavior and available now online. • Researchers recruited 140 adults, age 63+—with average age of 77—from senior centers, religious centers, and senior living apartments • The survey revealed almost a third of the seniors played at least once a week, mostly casual games • Just over 17 percent played every day
  • 11. New Study: Successful aging through digital games: Socioemotional differences between older adult gamers and Non-gamers • The seniors also took part in a battery of perceptual, cognitive, and affective tests. These included the widely used CES-D scale for depressive symptomatology • Found that regular and occasional gamers to have significantly lower mean levels of negative affect • Gaming grandparents reported significantly better instrumental/everyday functioning than non-gamers http://news.ncsu.edu/r eleases/wms-allaire- social-2013/
  • 12.