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Art and research:
open source, open minds


 Pr. L. Grisoni, MINT research team,
       Univ. Lille 1, INRIA/CNRS
FoSSa, Open-art track, dec. 5th 2012




                                       1
MINT Research team

‣   MINT: Methods and tools for INTeraction

‣   6 permanent members (1DR, 2 PR, 3 ass. prof), 6
    associated, between 10 and 15 post-doc/PhD/
    young engineers


‣   Research project: methods and tools for gestural
    interaction. In the direction of continuous space
    interaction
          ‣ Multi-touch techniques
          ‣ Small-scale depth interaction
          ‣ Continuous space interaction




                                                        2
MINT Research team
‣   two specificities:
    ‣ multi-disciplinar: computer science (HCI, numerical computing), electrical engineering, psychology
    ‣ multi-application:
         ‣ serious game (retail, rehabilitation):
                   3 funded projects on the run : Interreg SHIVA, ANR Instinct,
                         FUI Smart-Store, FUI Touch-it
         ‣ numerical art (Le Fresnoy National art studio)
                   4 art installations in two years, one on the run




                                                                                                           3
MINT Research team
‣   Other specificities:
    ‣ close link between scientific activity and technological transfert (ex: collaboration
       with ST microelectronics on tactile pads)
    ‣ Close link between application domains
        (ex: Health and Art,
               Interreg European project SHIVA)




                                                                                             4
MINT Research team: why this art stuff ?
‣   academic research : goal is threefold:
    ‣ contribute to global knowledge (through publication/code),
    ‣ contribute to national economical competitivity
    ‣ widespread this knowledge in society
‣   artistic field provides a nice society visibility context for us, as well as a
    challenging application field
‣   for some part of the team activity: art is a nice testbed for potentially new
    knowledge and develop software through artistic installations: as soon as
    done, as soon as shown
‣   We try to interleave research and technological work: e.g. of a current
    process, the mockup builder

‣   inclusion of activity/knowledge transfert into the scientific process



                                                                                    B. De Araujo, G. Casiez, J. Jorge,
                                                                                        Graphics Interface‘2012



                                                                                                                         5
MINT art-science work 1: RoadSide Attractions (Jacques Loeil
2010)




                                                               6
MINT art-science work 2: Monades (Alexandre Maubert, 2011)




                                                             7
MINT art-science work 3: Damassama (léonore mercier, 2011)
‣   Collaboration in 2012 with Le Fresnoy art school
‣   Damassama: 24 tibetan bowls, one single Kinect
‣   Request for rich interaction:
    ‣ few commands, both single-hand and two-
      hands
    ‣ «hammer» each bowl, and allow user to
      control the intensity
         ‣ parameterized gesture
         ‣ two parameters:
             ‣ first one is discreet (bowl id)
             ‣ second is floating point (intensity)

‣   proposed tools has great potential in other
    applications fields


                                                                 8
MINT art-science work 3: Damassama (léonore mercier, 2011)




                                                             9
MINT art-science work 4: Ez3kiel, Lille concert, feb.2012


   ‣   Ez3kiel welcomed in 2011-2012 in Lille
   ‣   orchestra leader gesture captured using
       kinect and leads numerical content
   ‣   for us: same software tool as in previous
       works




                                                            10
MINT art-science work 5: Tempo Scaduto, Vincent Ciciliato,
2012)
   ‣   shown at Panorama 2012
   ‣   multi-camera system: combination of
       gesture and hand posture
   ‣   two computer science teams involved:
       MINT (distant gesture) and FOX (vision
       features extraction)




                                                             11
MINT art-science work 6: Damassama 2.0 (léonore mercier,
2013?)

‣   use piezo-electric actuators: much more dynamic
‣   enrich gesture commands: make installation
    become a programmable musical instrument


‣   currently trying to use piezo-electric ceramics to
    launch bowls natural vibrations (ideally including
    harmonics)


‣   use of gesture for programming and using
    installation
‣   continuum between artistic installation and musical
    instrument
‣   revisited relation to ancien objects using technology



                                                            12
MINT art-science feedback: few (everlasting?) questions


‣    Being a researcher is not being an engineer; being an artist is not being a
     beautifier
                   ( -> each part has both a primary goal, and shareable knowledge)
‣    artists and scientists: different worlds, same identities
                   (-> need to understand each other goal and constraints)
‣    collaboration between artists and scientists : two intellectual freedoms made
     compatible
                   (-> how to have both freedoms fully exist?)



 ‣   what makes the value of the work? how to create virtuous circles?
                 -> utopic (non-)answer : fund valuable people, not valuable projects



                                                                                        13
One possible way to deep innovation: Theory U

  Otto Scharmer (MIT), «Blind Spot of
  Institutional Leadership, how to create Deep
  Innovation Through Moving from Egosystem
  to Ecosystem Awareness», World
  Economic Forum, Tianjin, sept. 2010.



  some nice, recent, idea: smart art:
  making smart things with existing
  devices ...
  (see Sm(art)^2 IP proposal)




                                                 14
Thank you




  laurent.grisoni@inria.fr
  http://www.lifl.fr/mint




                             (© S. Cotin)



                                            15

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fOSSa2012- l grisoni - collbaoration between art and science

  • 1. Art and research: open source, open minds Pr. L. Grisoni, MINT research team, Univ. Lille 1, INRIA/CNRS FoSSa, Open-art track, dec. 5th 2012 1
  • 2. MINT Research team ‣ MINT: Methods and tools for INTeraction ‣ 6 permanent members (1DR, 2 PR, 3 ass. prof), 6 associated, between 10 and 15 post-doc/PhD/ young engineers ‣ Research project: methods and tools for gestural interaction. In the direction of continuous space interaction ‣ Multi-touch techniques ‣ Small-scale depth interaction ‣ Continuous space interaction 2
  • 3. MINT Research team ‣ two specificities: ‣ multi-disciplinar: computer science (HCI, numerical computing), electrical engineering, psychology ‣ multi-application: ‣ serious game (retail, rehabilitation): 3 funded projects on the run : Interreg SHIVA, ANR Instinct, FUI Smart-Store, FUI Touch-it ‣ numerical art (Le Fresnoy National art studio) 4 art installations in two years, one on the run 3
  • 4. MINT Research team ‣ Other specificities: ‣ close link between scientific activity and technological transfert (ex: collaboration with ST microelectronics on tactile pads) ‣ Close link between application domains (ex: Health and Art, Interreg European project SHIVA) 4
  • 5. MINT Research team: why this art stuff ? ‣ academic research : goal is threefold: ‣ contribute to global knowledge (through publication/code), ‣ contribute to national economical competitivity ‣ widespread this knowledge in society ‣ artistic field provides a nice society visibility context for us, as well as a challenging application field ‣ for some part of the team activity: art is a nice testbed for potentially new knowledge and develop software through artistic installations: as soon as done, as soon as shown ‣ We try to interleave research and technological work: e.g. of a current process, the mockup builder ‣ inclusion of activity/knowledge transfert into the scientific process B. De Araujo, G. Casiez, J. Jorge, Graphics Interface‘2012 5
  • 6. MINT art-science work 1: RoadSide Attractions (Jacques Loeil 2010) 6
  • 7. MINT art-science work 2: Monades (Alexandre Maubert, 2011) 7
  • 8. MINT art-science work 3: Damassama (léonore mercier, 2011) ‣ Collaboration in 2012 with Le Fresnoy art school ‣ Damassama: 24 tibetan bowls, one single Kinect ‣ Request for rich interaction: ‣ few commands, both single-hand and two- hands ‣ «hammer» each bowl, and allow user to control the intensity ‣ parameterized gesture ‣ two parameters: ‣ first one is discreet (bowl id) ‣ second is floating point (intensity) ‣ proposed tools has great potential in other applications fields 8
  • 9. MINT art-science work 3: Damassama (léonore mercier, 2011) 9
  • 10. MINT art-science work 4: Ez3kiel, Lille concert, feb.2012 ‣ Ez3kiel welcomed in 2011-2012 in Lille ‣ orchestra leader gesture captured using kinect and leads numerical content ‣ for us: same software tool as in previous works 10
  • 11. MINT art-science work 5: Tempo Scaduto, Vincent Ciciliato, 2012) ‣ shown at Panorama 2012 ‣ multi-camera system: combination of gesture and hand posture ‣ two computer science teams involved: MINT (distant gesture) and FOX (vision features extraction) 11
  • 12. MINT art-science work 6: Damassama 2.0 (léonore mercier, 2013?) ‣ use piezo-electric actuators: much more dynamic ‣ enrich gesture commands: make installation become a programmable musical instrument ‣ currently trying to use piezo-electric ceramics to launch bowls natural vibrations (ideally including harmonics) ‣ use of gesture for programming and using installation ‣ continuum between artistic installation and musical instrument ‣ revisited relation to ancien objects using technology 12
  • 13. MINT art-science feedback: few (everlasting?) questions ‣ Being a researcher is not being an engineer; being an artist is not being a beautifier ( -> each part has both a primary goal, and shareable knowledge) ‣ artists and scientists: different worlds, same identities (-> need to understand each other goal and constraints) ‣ collaboration between artists and scientists : two intellectual freedoms made compatible (-> how to have both freedoms fully exist?) ‣ what makes the value of the work? how to create virtuous circles? -> utopic (non-)answer : fund valuable people, not valuable projects 13
  • 14. One possible way to deep innovation: Theory U Otto Scharmer (MIT), «Blind Spot of Institutional Leadership, how to create Deep Innovation Through Moving from Egosystem to Ecosystem Awareness», World Economic Forum, Tianjin, sept. 2010. some nice, recent, idea: smart art: making smart things with existing devices ... (see Sm(art)^2 IP proposal) 14
  • 15. Thank you laurent.grisoni@inria.fr http://www.lifl.fr/mint (© S. Cotin) 15