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Colloquium on Quality of Experience in Multimedia Systems
                and Services - Klagenfurt



      Assessing 3DTV QoE and beyond
      a look on testing methodologies
                     Patrick Le Callet
                     November 2012




                                                        1
Stereo images QA: preliminary approach
                     Depth => disparity




 Coding/decoding




                                          2
Stereo images QA




                   3
S-3D Objective Metric: a first approach




Quality of stereoscopic images, A. Benoit, P. Le Callet, P. Campisi and R.
   Cousseau, EURASIP Journal on Image and Video Processing, special issue on
   3D Image and Video Processing, vol. 2008, doi:10.1155/2008/659024, 2008.
                                                                               4
Subjective assessment


         Viewing Conditions Rec. ITU
         score: quality scale, SAMVIQ




                                        5
Performances ?




2D metrics are able to estimate visual quality of 3D
  content …if this latter is measured subjectively
  with usual protocols !
=> Need to define 3D QoE
                                                       6
S-3DTV quality: new issues
Quality & 3D => what should it be measured ?
  S-3D needs to accepted by end user
…some have already announced its death

R. Ebert, “Why i hate 3-d (and you should too),” Newsweek, May 2010.
    [Online]. Available: http://www.newsweek.com/2010/04/30/whyi-
    hate-3-d-and-you-should-too.html

M. Kermode, “Come in number 3d, your time is up,” BBC News,
   December 2009. [Online]. Available:
   http://www.bbc.co.uk/blogs/markkermode/2009/12/come in
   number 3d your time is.html




                                                                       7
Depth: S-3D is cheating our perception
S-3D principle: playing with binocular
                depth




                                         9
Depth: S-3D is cheating our perception
Binocular cues
   binocular disparity and vergence

             …but also monocular cues
  accommodation, blur            Texture gradient, shadows

 perspective, relative size     motion parallax




                                                             10
Depth cues …sensitivity




                                              11
Figure adapted from Cutting & Vishton 1995
S-3D is cheating our perception

Depth cues combination: correlation vs ambiguity
 …
     Dominance, Dissociation, Reinterpretation


  Question :
  Cue enhancement without reliability with
    others => cognitive load ?


                                                   12
S-3DTV quality: new issues
Quality & 3D => what should be measured ?
  S-3D needs to accepted by end user

- Comfortable viewing experience

- Added value compared to 2D services =>
  enhanced experience
   Immersiveness, naturalness


  => Moving from visual quality evaluation to
    Quality of Experience evaluation
                                                13
Definition of Quality of Experience
 Quality of Experience (QoE) is the degree of delight
 or annoyance of the user of an application or
 service.
 It results from the fulfillment of his or her
 expectations with respect to the utility and / or
 enjoyment of the application or service in the light
 of the user’s personality and current state.

 [Qualinet White Paper on Definitions of Quality of Experience (2012).
 European Network on Quality of Experience in Multimedia Systems and
 Services (COST Action IC 1003
 Available at http://www.qualinet.eu



                                                                         14
S-3DTV: from Visual Quality to visual
          Quality of Experience
Quality & 3D => multidimensionnal
3D visual experience (Seuntiëns 2006)




                                        + Visual fatigue ?
 Towards QoE of 3DTV
   Step 1: how to measure it with observers ?
   Step 2: objective metric                                  15
Measuring 3D QoE




                   16
Measuring QoE: explorative studies
Explorative studies : focus groups
Feeling and reactions towards 3D services are explored

  Texture                                                          (Seuntiëns, 2006)
                                   ITU-R quality scale with or
 Quality and    Single Stimulus                                (Seuntiëns et al., 2006),
                                       without adjectives
 Sharpness                                                      (Lambooij et al., 2011)

                                                                    (Seuntiëns, 2006),
 Amount of
                Single Stimulus       Numerical scale(0-5)       Lambooij et al., 2011),
  Depth
                                                                (Strohmeier et al., 2010)

  Quality of    Single Stimulus,                                (IJsselsteijn et al., 2000),
                                     Numerical scale(0-10)
   Depth        Pair Comparison                                 (Barkowsky et al., 2009)

    Visual
                                       ITU impairment and        (Wöpking, 1992), (Yano et
 comfort, Eye
                Single Stimulus,      quality scale, adapted      al., 2002),(Kooi and Toet,
  strain and
                  SSCQE, DSIS        impairment scale from         2004), (Seuntiëns et al.,
    Visual
                                                ITU                          2006)
  Annoyance
                                                                                               17
Measuring QoE: explorative studies
                                                          (Yano et al., 2004, Hyung-Chul
                  Questionnaire, objective measurement
Visual Fatigue                                              et al., 2008, Li et al., 2008,
                                (e.g. EEG)
                                                                Emoto et al., 2004)

                                                                (Seuntiens et al., 2005),
   Viewing
                                                                (Seuntiëns et al., 2006),
 experience,
                                                           (Seuntiëns, 2006), Lambooij et
overall image     Single Stimulus    ITU quality scale
                                                             al., 2011), (Goldmann et al.,
quality, visual
                                                          2010b, Goldmann et al., 2010a),
 experience
                                                               (Strohmeier et al., 2010)

                                                             (IJsselsteijn et al., 2000),
                                     Numerical scale(0-
                                                             (Seuntiens et al., 2005),
 Naturalness      Single Stimulus     10), ITU quality
                                                          (Seuntiëns, 2006), Lambooij et
                                            scale
                                                                      al., 2011)

Presence and
                  Single Stimulus     ITU quality scale           (Seuntiëns, 2006)
 enjoyment
Measuring QoE: ITU Status
Video : ITU-R BT.1438 Recommendation
=> lack of specification of new characteristics for assessing S-3DTV. ITU-R
    WP6 and ITU-T SG9 have addressed Question Q.2 and Q.12 and are
    making progress on the recommendation (draft)
     Recommendation                      Title                    Content
                            Subjective Methods for the
                                                          Recommendation covering
                            Assessment of Stereoscopic
 ITU-R BT.[3DTV SubMEth]                                    subjective assessment
                                 Three-Dimensional
                                                              methods for 3DTV
                             Television (3DTV) systems
                               Subjective assessment    Recommendation regarding
      ITU-T P.3D-sam           methods for 3D video     3D assessment methods for
                                        quality         the current 3D environment
                              Assessment methods of       Visual fatigue and safety
     ITU-T J.3D-fatigue       visual fatigue and safety assessment guideline for 3D
                               guideline for 3D video               video
                                                         Requirements for displays
                            Display requirements for 3D
    ITU-T J.3D-disp-req                                   used for 3D assessment
                             video quality assessment                                 19
                                                                   testing
Test methods: scales ?




                         20
Multidimension: measuring on
                       different scales
           End-user                    Multidimensionnal: assessment of
   Visual quality     Visual Comfort    several attributes
   Excellent           eye strain
               Bad
     Good               Headache
               poor          etc.
    Fair


  3D Perception                             Visual quality
     Naturalness visual experience


      Presence        etc.
                                                          Visual comfort             Depth

   • several scales => several interpretation Inter observer variability ?
   • Image quality measurement may be copied from traditional methods
   • New scale attributes have to be developed for the other scales

*New requirement of subjective video quality assessment methodologies for 3DTV - VPQM 2010
                                                                                              21
Wei Chen, Jérôme Fournier, Marcus Barkowsky, Patrick Le Callet - , Orange labs R&D - IRCCyN
Choosing attributes
    User centered approach: cf OPQ (Open Profiling of Quality)
    [Strohmeier, D., Jumisko-Pyykko, S., Kunze, K., & Bici, M. O. (2011). The Extended-OPQ Method for
         User-Centered Quality of Experience Evaluation: A Study for Mobile 3D Video Broadcasting over
         DVB-H. EURASIP Journal on Image and Video Processing, 2011(1)]


    Fixed attributes:

                                                                                        Visual
                                                                                      experience

                                                                                                  Depth
                                                                             Naturalness
                                                                                                rendering


                                                                     2D Image           Depth              Visual
                                                                      quality          quantity           comfort


                                                            [Chen, W., Fournier, J., Barkowsky, M., & Le Callet, P.
P. Seuntiëns, "Visual experience of 3D TV," PhD Thesis,     (2012). Exploration
Eindhoven University of Technology, 2006]                   of Quality of Experience of Stereoscopic Images: Binocular
                                                            Depth. VPQM]
                                                                                                                     22
Scale interpretation & observer
                    variability
    Co joint quality and comfort ratings for 4 observers




*TOWARDS A FRAMEWORK OF INTER-OBSERVER ANALYSIS IN MULTIMEDIA QUALITY ASSESSMENT- QOMEX
2011 - Ulrich Engelke, Yohann Pitrey, Patrick Le Callet                               23
Scales vs Pair comparison
Observers are always capable of indicating a preference when
  confronted with two samples while they may not be able to
  project their decision onto scale values

Conversion to scale values possible using Bradley-Terry or
Thurstone-Mosteller models

Paired Comparison experiments may be conducted:
- Time sequential presentation, difficult for observers if conditions are close
- Side-by-Side presentation on two displays, exact calibration of screens and temporal
    synchronization of playback is required




                                                                                         24
Pair comparison
   Large number of comparisons required: N(N-1)/2

Suitable mostly for obtaining ground-truth data, i.e. effort of the
  Video Quality Experts Group (VQEG) – 3DTV

….but, subset selection algorithms exist to reduce the number of
  pairs from O(N²) to O(N)

Dykstra’s Square design method was evaluated recently
 An optimal selection criterion for the construction of the square was developed and
    evaluated
(see Jing Li and al. ICIP 2012)




                                                                                       25
Challenge: measuring long term QoE
                attribute
                Short term                                                  Long term

                     Visual                                Visual fatigue:
                   experience
                                                           a decrease in performance of
           Naturalness
                             Depth                         the visual system.
                           rendering
                                                           A measurable criterion that is
                                                           of particular value of
    2D Image         Depth          Visual
     quality        quantity       comfort                 ascertaining long-term
                                                           adaptive processes of visual
                                                           system




*New requirement of subjective video quality assessment methodologies for 3DTV - VPQM 2010
                                                                                              26
Wei Chen, Jérôme Fournier, Marcus Barkowsky, Patrick Le Callet - , Orange labs R&D - IRCCyN
Challenge: measuring long term QoE
                 factor
                 questionnaries                                          optometry

               End-user
       Visual quality      Visual Comfort

        Excellent           eye strain
                    Bad
         Good                Headache
                    poor          etc.
        Fair


      3D Perception

          Naturalness visual experience


          Presence         etc.




                                                                             EEG - EMG
                                             eyetracking
*New requirement of subjective video quality assessment methodologies for 3DTV - VPQM 2010
                                                                                              27
Wei Chen, Jérôme Fournier, Marcus Barkowsky, Patrick Le Callet - , Orange labs R&D - IRCCyN
Long term visual fatigue measurement
            by EEG signal
 [Li 2008], the authors found out that in most of the channels, the
     power of high frequencies (higher than 12 Hz) is stronger in 3D
     conditions than in 2D conditions and it tends to increase as
     presentation duration increases.
 But …conclusion might differ with the “quality” of the content
         2D vs 3D                                                  Before vs After




  [Li 2008]: Li and al., “Measurement of 3D Visual Fatigue Using Event-Related Potential (ERP): 3D Oddball
     Paradigm”, in 3DTV Conference: The True Vision – Capture, Transmission and Display of 3D Video, pp 213-
     216
Impact on task performance (pre et post
                     3D)
                                                            performance
                                                              measurement:
                                                            Q & A=> eyetracking
                                                              measurement




Influence of autostereoscopic 3D displays on subsequent task performance- SPIE Stereoscopic
Displays and Applications 2010
                                                                                            29
M. Barkowsky, P. Le Callet
Impact on performance (pre et post 3D)
     Performance measurement: psychophysics + optometry




     Performances are better while observer report discomfort
       (questionnary)
Is visual fatigue changing the perceived depth accuracy on an autostereoscopic display?
M. Barkowsky, R. Cousseau, P. Le Callet- in SPIE Stereoscopic Displays and Applications 2011   30
test conditions: the display
test conditions: the display
    on 2D, transparent (or almost: LCD) displays … Far to be the case
    in S-3D !
 Issues: luminance rendering and depth rendering




New requirement of subjective video quality assessment methodologies for 3DTV - VPQM 2010
W. Chen, J. Fournier, M. Barkowsky, P. Le Callet - , Orange labs R&D - IRCCyN
                                                                                        32
Luminance rendering : perceived
  crosstalk with autosteroscopic display




*SUBJECTIVE CROSSTALK ASSESSMENT METHODOLOGY FOR AUTO-STEREOSCOPIC
DISPLAYS- IEEE ICME 2012
                                                                     33
L. Xing, J. Xu, K. Skildheim, A. Perkis, T. Ebrahimi
depth rendering and source content
• Strong relation between shooting parameters and viewing
  configuration
     – Shooting parameters : focal length (f), inter-camera baseline (b), convergence distance (d)
     – Visualisation parameters : screen distance (D), screen size (M), inter-ocular distance (B)
          Restituted space = f(shooting parameters, visualisation parameters)
•   Conformity rules have to be defined between the real and the restituted spaces
•   Visual Comfort have to be considered regarding Human visual system.
                                                                    M



                   Real object                            Screen
                                                                               Is it comfortable ?




                     d
                                                            D

                                   b
                                             f
                                                                     B
                                 Cameras
                                                                    Eyes
Depth distortion and Shape distortion example
   Only change camera baseline in a stereoscopic system
 optimal camera       0.5x camera                1.5x camera
 baseline             baseline                   baseline




See for details:New stereoscopic video shooting rule based on stereoscopic distortion
parameters and comfortable viewing zone _ SPIE EI/SDA 2012, W. Chen, J. Fournier, M.
barkowsky, P. le callet
conformity of stereoscopic images
•                                    A compliant image
                                      – Looks natural
                                      – Avoids (or minimizes) visual fatigue and visual annoyance of observers
•                                    3 types of conformities can be defined



                                               Total conformity                                                          Relative conformity                                                      Partial conformity
                                            of shapes and dimensions                                                   limited to a slice of space                                                 of shapes without
                                     100                                                                          30                                                                        90        dimensions
                                                                                                                                                                                            80
                                                                                                                  25




                                                                                                                                                                 Profondeur restituée (m)
                                                                                       Profondeur restituée (m)
    Profondeur restituée (m)




                                      80                                                                                                                                                    70
                  Restituted depth




                                                                                                                                                                                                     Focale = 100 mm
                                                                                                                                                                                                 Focal length = 100
                                                                                                                  20                                                                        60
                                      60                                                                                                                                                                 mm
                                                                                                                                Focal length = 100
                                                                                                                                  Focale = 100 mm                                           50
                                                                                                                  15
                                                                                                                                        mm                                                  40
                                      40
                                                                                                                  10     Focale = 300 mm                                                    30    Focal length =mm
                                                                                                                                                                                                     Focale = 300
                                                                                                                        Focal length =                                                              300 mm
                                      20                                                                                                                                                    20
                                                                                                                  5        300 mm
                                                                                                                                                                                            10
                                       0                                                                          0                                                                         0
                                        0      20       40        60        80   100                               0       10        20       30       40   50                               0      10     20       30       40   50
                                                       Real depth                                                                    Real depth                                                             Real depth
                                                    Profondeur réelle (m)                                                          Profondeur réelle (m)                                                 Profondeur réelle (m)
Beyond 3D …




              37
High Dynamic Range
• HDR filling the gap between:
                the abilities of the human visual system.




                      …capture and display technologies

=> more realistic visual experience compared to current Low
  Dynamic Range (LDR) imaging



                                                              38
HDR and visual quality: new issues
Image capture
almost no native HDR sensor exists, the capture
  step is multi-phased.
 => Many quality issues can arise from such
  processing(geometric distortions, ghosting,
  noises, etc.).

HDR Content delivery
Need for efficient compression techniques to store
  HDR data
=> impact on QoE ?
                                                     39
HDR and visual quality: new issues
HDR and LDR technologies will have to coexist for some
  time !
 => HDR to LDR operations (tone mapping, TMO) and LDR
  to HDR operations (inverse tone-mapping, iTMO) will
  need to be used.
Impact of TMO and iTMO on QoE ?
  can even change the original artistic intention




        simple contrast reduction   with local tone mapper   40
HDR and visual quality: new issues
TMO perceptual evaluation so far ….
  quality and aesthetic appeal studies
   – TMOs comparison
      • Rating (features) [Drago2003]
          – Contrast, detail, naturalness
      • Paired comparison (preference) [Kuang2007]
   – Features study [Kuang2007]
      • Highlight details, shadow details, overall contrast, sharpness,
        colorfulness, artifacts
      • One feature rating can predict overall rating
   – Comparison with “real life” scenes [Yoshida2005] or HDR
     display [Ledda2005]
      • Naturalness, overall contrast, overall brightness, detail in dark
        and bright regions
      • Differences in rating if real or HDR image [Ashikimin2006]
TMO and QoE: VA as an indicator of Visual
             Experience
 • VA has many technological
   applications
    –   Video coding / compression
    –   Quality estimation
    –   Computer vision
    –   Etc.
                                            Bottom-up “intention”
 • Also a great ‘tool’ for artists
    – Guide user’s discovery of a scene
    – Highlight / hide parts of a scene
    – Convey a message or emotions

 • TMOs should preserve VA behavior
    – Need to study the effect of TMOs on   Top-down “intention”
      visual attention deployment
TMO and QoE: A recent study

    • Eye-tracking experiments on
      88 images (tone mapped by
      11 TMOs)
    • Analysis* shows that different
      TMOs modify VA to different
      extents

                                                      Tumblin       iCam           Linear



M. Narwaria, M. Silva, P. Le Callet and R. Pepion “Effect of Tone Mapping on Visual Attention
Deployment”, SPIE Conference on Applications of Digital Image Processing XXVII (Special Session
on High Dynamic Range Imaging), vol. 8499, 2012
Take away messages …
• Quality of (Visual) Experience is not only Video Quality

• The environment for subjective experiments need to
  be redefined
• Subjective measurement methods need to be refined
• Multiscale methods need to be validated

• New test methodologies are required: Continuous
  measurements, non-intrusive measurements, …
• Objectively measuring the observer’s response with
  psychophysical devices may be required
                                                             44
VQEG (Video Quality Expert Group)


3DTV Group            HDR Group
activities:           One mission:
- Impact of viewing   develop methods for
  conditions on         assessing the quality
  quality               of HDR video.
- Methodologies for
  subjective QA
                                                45
Next challenges: Ultra HD
Higher resolutions, Ultra-HD 4K/8K, “retina” displays:

   • Exceeding the visual acuity of standard observers
   • Higher frame rates leading to fluent motion
   reconstruction


How to measure content quality / added value?

Loss of reference system in reality: How to avoid simulator
sickness?

                                                              46

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Assessing 3DTV QoE and beyond a look on testing methodologies

  • 1. Colloquium on Quality of Experience in Multimedia Systems and Services - Klagenfurt Assessing 3DTV QoE and beyond a look on testing methodologies Patrick Le Callet November 2012 1
  • 2. Stereo images QA: preliminary approach Depth => disparity Coding/decoding 2
  • 4. S-3D Objective Metric: a first approach Quality of stereoscopic images, A. Benoit, P. Le Callet, P. Campisi and R. Cousseau, EURASIP Journal on Image and Video Processing, special issue on 3D Image and Video Processing, vol. 2008, doi:10.1155/2008/659024, 2008. 4
  • 5. Subjective assessment Viewing Conditions Rec. ITU score: quality scale, SAMVIQ 5
  • 6. Performances ? 2D metrics are able to estimate visual quality of 3D content …if this latter is measured subjectively with usual protocols ! => Need to define 3D QoE 6
  • 7. S-3DTV quality: new issues Quality & 3D => what should it be measured ? S-3D needs to accepted by end user …some have already announced its death R. Ebert, “Why i hate 3-d (and you should too),” Newsweek, May 2010. [Online]. Available: http://www.newsweek.com/2010/04/30/whyi- hate-3-d-and-you-should-too.html M. Kermode, “Come in number 3d, your time is up,” BBC News, December 2009. [Online]. Available: http://www.bbc.co.uk/blogs/markkermode/2009/12/come in number 3d your time is.html 7
  • 8. Depth: S-3D is cheating our perception
  • 9. S-3D principle: playing with binocular depth 9
  • 10. Depth: S-3D is cheating our perception Binocular cues binocular disparity and vergence …but also monocular cues accommodation, blur Texture gradient, shadows perspective, relative size motion parallax 10
  • 11. Depth cues …sensitivity 11 Figure adapted from Cutting & Vishton 1995
  • 12. S-3D is cheating our perception Depth cues combination: correlation vs ambiguity … Dominance, Dissociation, Reinterpretation Question : Cue enhancement without reliability with others => cognitive load ? 12
  • 13. S-3DTV quality: new issues Quality & 3D => what should be measured ? S-3D needs to accepted by end user - Comfortable viewing experience - Added value compared to 2D services => enhanced experience Immersiveness, naturalness => Moving from visual quality evaluation to Quality of Experience evaluation 13
  • 14. Definition of Quality of Experience Quality of Experience (QoE) is the degree of delight or annoyance of the user of an application or service. It results from the fulfillment of his or her expectations with respect to the utility and / or enjoyment of the application or service in the light of the user’s personality and current state. [Qualinet White Paper on Definitions of Quality of Experience (2012). European Network on Quality of Experience in Multimedia Systems and Services (COST Action IC 1003 Available at http://www.qualinet.eu 14
  • 15. S-3DTV: from Visual Quality to visual Quality of Experience Quality & 3D => multidimensionnal 3D visual experience (Seuntiëns 2006) + Visual fatigue ? Towards QoE of 3DTV Step 1: how to measure it with observers ? Step 2: objective metric 15
  • 17. Measuring QoE: explorative studies Explorative studies : focus groups Feeling and reactions towards 3D services are explored Texture (Seuntiëns, 2006) ITU-R quality scale with or Quality and Single Stimulus (Seuntiëns et al., 2006), without adjectives Sharpness (Lambooij et al., 2011) (Seuntiëns, 2006), Amount of Single Stimulus Numerical scale(0-5) Lambooij et al., 2011), Depth (Strohmeier et al., 2010) Quality of Single Stimulus, (IJsselsteijn et al., 2000), Numerical scale(0-10) Depth Pair Comparison (Barkowsky et al., 2009) Visual ITU impairment and (Wöpking, 1992), (Yano et comfort, Eye Single Stimulus, quality scale, adapted al., 2002),(Kooi and Toet, strain and SSCQE, DSIS impairment scale from 2004), (Seuntiëns et al., Visual ITU 2006) Annoyance 17
  • 18. Measuring QoE: explorative studies (Yano et al., 2004, Hyung-Chul Questionnaire, objective measurement Visual Fatigue et al., 2008, Li et al., 2008, (e.g. EEG) Emoto et al., 2004) (Seuntiens et al., 2005), Viewing (Seuntiëns et al., 2006), experience, (Seuntiëns, 2006), Lambooij et overall image Single Stimulus ITU quality scale al., 2011), (Goldmann et al., quality, visual 2010b, Goldmann et al., 2010a), experience (Strohmeier et al., 2010) (IJsselsteijn et al., 2000), Numerical scale(0- (Seuntiens et al., 2005), Naturalness Single Stimulus 10), ITU quality (Seuntiëns, 2006), Lambooij et scale al., 2011) Presence and Single Stimulus ITU quality scale (Seuntiëns, 2006) enjoyment
  • 19. Measuring QoE: ITU Status Video : ITU-R BT.1438 Recommendation => lack of specification of new characteristics for assessing S-3DTV. ITU-R WP6 and ITU-T SG9 have addressed Question Q.2 and Q.12 and are making progress on the recommendation (draft) Recommendation Title Content Subjective Methods for the Recommendation covering Assessment of Stereoscopic ITU-R BT.[3DTV SubMEth] subjective assessment Three-Dimensional methods for 3DTV Television (3DTV) systems Subjective assessment Recommendation regarding ITU-T P.3D-sam methods for 3D video 3D assessment methods for quality the current 3D environment Assessment methods of Visual fatigue and safety ITU-T J.3D-fatigue visual fatigue and safety assessment guideline for 3D guideline for 3D video video Requirements for displays Display requirements for 3D ITU-T J.3D-disp-req used for 3D assessment video quality assessment 19 testing
  • 21. Multidimension: measuring on different scales End-user Multidimensionnal: assessment of Visual quality Visual Comfort several attributes Excellent eye strain Bad Good Headache poor etc. Fair 3D Perception Visual quality Naturalness visual experience Presence etc. Visual comfort Depth • several scales => several interpretation Inter observer variability ? • Image quality measurement may be copied from traditional methods • New scale attributes have to be developed for the other scales *New requirement of subjective video quality assessment methodologies for 3DTV - VPQM 2010 21 Wei Chen, Jérôme Fournier, Marcus Barkowsky, Patrick Le Callet - , Orange labs R&D - IRCCyN
  • 22. Choosing attributes User centered approach: cf OPQ (Open Profiling of Quality) [Strohmeier, D., Jumisko-Pyykko, S., Kunze, K., & Bici, M. O. (2011). The Extended-OPQ Method for User-Centered Quality of Experience Evaluation: A Study for Mobile 3D Video Broadcasting over DVB-H. EURASIP Journal on Image and Video Processing, 2011(1)] Fixed attributes: Visual experience Depth Naturalness rendering 2D Image Depth Visual quality quantity comfort [Chen, W., Fournier, J., Barkowsky, M., & Le Callet, P. P. Seuntiëns, "Visual experience of 3D TV," PhD Thesis, (2012). Exploration Eindhoven University of Technology, 2006] of Quality of Experience of Stereoscopic Images: Binocular Depth. VPQM] 22
  • 23. Scale interpretation & observer variability Co joint quality and comfort ratings for 4 observers *TOWARDS A FRAMEWORK OF INTER-OBSERVER ANALYSIS IN MULTIMEDIA QUALITY ASSESSMENT- QOMEX 2011 - Ulrich Engelke, Yohann Pitrey, Patrick Le Callet 23
  • 24. Scales vs Pair comparison Observers are always capable of indicating a preference when confronted with two samples while they may not be able to project their decision onto scale values Conversion to scale values possible using Bradley-Terry or Thurstone-Mosteller models Paired Comparison experiments may be conducted: - Time sequential presentation, difficult for observers if conditions are close - Side-by-Side presentation on two displays, exact calibration of screens and temporal synchronization of playback is required 24
  • 25. Pair comparison Large number of comparisons required: N(N-1)/2 Suitable mostly for obtaining ground-truth data, i.e. effort of the Video Quality Experts Group (VQEG) – 3DTV ….but, subset selection algorithms exist to reduce the number of pairs from O(N²) to O(N) Dykstra’s Square design method was evaluated recently An optimal selection criterion for the construction of the square was developed and evaluated (see Jing Li and al. ICIP 2012) 25
  • 26. Challenge: measuring long term QoE attribute Short term Long term Visual Visual fatigue: experience a decrease in performance of Naturalness Depth the visual system. rendering A measurable criterion that is of particular value of 2D Image Depth Visual quality quantity comfort ascertaining long-term adaptive processes of visual system *New requirement of subjective video quality assessment methodologies for 3DTV - VPQM 2010 26 Wei Chen, Jérôme Fournier, Marcus Barkowsky, Patrick Le Callet - , Orange labs R&D - IRCCyN
  • 27. Challenge: measuring long term QoE factor questionnaries optometry End-user Visual quality Visual Comfort Excellent eye strain Bad Good Headache poor etc. Fair 3D Perception Naturalness visual experience Presence etc. EEG - EMG eyetracking *New requirement of subjective video quality assessment methodologies for 3DTV - VPQM 2010 27 Wei Chen, Jérôme Fournier, Marcus Barkowsky, Patrick Le Callet - , Orange labs R&D - IRCCyN
  • 28. Long term visual fatigue measurement by EEG signal [Li 2008], the authors found out that in most of the channels, the power of high frequencies (higher than 12 Hz) is stronger in 3D conditions than in 2D conditions and it tends to increase as presentation duration increases. But …conclusion might differ with the “quality” of the content 2D vs 3D Before vs After [Li 2008]: Li and al., “Measurement of 3D Visual Fatigue Using Event-Related Potential (ERP): 3D Oddball Paradigm”, in 3DTV Conference: The True Vision – Capture, Transmission and Display of 3D Video, pp 213- 216
  • 29. Impact on task performance (pre et post 3D) performance measurement: Q & A=> eyetracking measurement Influence of autostereoscopic 3D displays on subsequent task performance- SPIE Stereoscopic Displays and Applications 2010 29 M. Barkowsky, P. Le Callet
  • 30. Impact on performance (pre et post 3D) Performance measurement: psychophysics + optometry Performances are better while observer report discomfort (questionnary) Is visual fatigue changing the perceived depth accuracy on an autostereoscopic display? M. Barkowsky, R. Cousseau, P. Le Callet- in SPIE Stereoscopic Displays and Applications 2011 30
  • 32. test conditions: the display on 2D, transparent (or almost: LCD) displays … Far to be the case in S-3D ! Issues: luminance rendering and depth rendering New requirement of subjective video quality assessment methodologies for 3DTV - VPQM 2010 W. Chen, J. Fournier, M. Barkowsky, P. Le Callet - , Orange labs R&D - IRCCyN 32
  • 33. Luminance rendering : perceived crosstalk with autosteroscopic display *SUBJECTIVE CROSSTALK ASSESSMENT METHODOLOGY FOR AUTO-STEREOSCOPIC DISPLAYS- IEEE ICME 2012 33 L. Xing, J. Xu, K. Skildheim, A. Perkis, T. Ebrahimi
  • 34. depth rendering and source content • Strong relation between shooting parameters and viewing configuration – Shooting parameters : focal length (f), inter-camera baseline (b), convergence distance (d) – Visualisation parameters : screen distance (D), screen size (M), inter-ocular distance (B) Restituted space = f(shooting parameters, visualisation parameters) • Conformity rules have to be defined between the real and the restituted spaces • Visual Comfort have to be considered regarding Human visual system. M Real object Screen Is it comfortable ? d D b f B Cameras Eyes
  • 35. Depth distortion and Shape distortion example Only change camera baseline in a stereoscopic system optimal camera 0.5x camera 1.5x camera baseline baseline baseline See for details:New stereoscopic video shooting rule based on stereoscopic distortion parameters and comfortable viewing zone _ SPIE EI/SDA 2012, W. Chen, J. Fournier, M. barkowsky, P. le callet
  • 36. conformity of stereoscopic images • A compliant image – Looks natural – Avoids (or minimizes) visual fatigue and visual annoyance of observers • 3 types of conformities can be defined Total conformity Relative conformity Partial conformity of shapes and dimensions limited to a slice of space of shapes without 100 30 90 dimensions 80 25 Profondeur restituée (m) Profondeur restituée (m) Profondeur restituée (m) 80 70 Restituted depth Focale = 100 mm Focal length = 100 20 60 60 mm Focal length = 100 Focale = 100 mm 50 15 mm 40 40 10 Focale = 300 mm 30 Focal length =mm Focale = 300 Focal length = 300 mm 20 20 5 300 mm 10 0 0 0 0 20 40 60 80 100 0 10 20 30 40 50 0 10 20 30 40 50 Real depth Real depth Real depth Profondeur réelle (m) Profondeur réelle (m) Profondeur réelle (m)
  • 38. High Dynamic Range • HDR filling the gap between: the abilities of the human visual system. …capture and display technologies => more realistic visual experience compared to current Low Dynamic Range (LDR) imaging 38
  • 39. HDR and visual quality: new issues Image capture almost no native HDR sensor exists, the capture step is multi-phased. => Many quality issues can arise from such processing(geometric distortions, ghosting, noises, etc.). HDR Content delivery Need for efficient compression techniques to store HDR data => impact on QoE ? 39
  • 40. HDR and visual quality: new issues HDR and LDR technologies will have to coexist for some time ! => HDR to LDR operations (tone mapping, TMO) and LDR to HDR operations (inverse tone-mapping, iTMO) will need to be used. Impact of TMO and iTMO on QoE ? can even change the original artistic intention simple contrast reduction with local tone mapper 40
  • 41. HDR and visual quality: new issues TMO perceptual evaluation so far …. quality and aesthetic appeal studies – TMOs comparison • Rating (features) [Drago2003] – Contrast, detail, naturalness • Paired comparison (preference) [Kuang2007] – Features study [Kuang2007] • Highlight details, shadow details, overall contrast, sharpness, colorfulness, artifacts • One feature rating can predict overall rating – Comparison with “real life” scenes [Yoshida2005] or HDR display [Ledda2005] • Naturalness, overall contrast, overall brightness, detail in dark and bright regions • Differences in rating if real or HDR image [Ashikimin2006]
  • 42. TMO and QoE: VA as an indicator of Visual Experience • VA has many technological applications – Video coding / compression – Quality estimation – Computer vision – Etc. Bottom-up “intention” • Also a great ‘tool’ for artists – Guide user’s discovery of a scene – Highlight / hide parts of a scene – Convey a message or emotions • TMOs should preserve VA behavior – Need to study the effect of TMOs on Top-down “intention” visual attention deployment
  • 43. TMO and QoE: A recent study • Eye-tracking experiments on 88 images (tone mapped by 11 TMOs) • Analysis* shows that different TMOs modify VA to different extents Tumblin iCam Linear M. Narwaria, M. Silva, P. Le Callet and R. Pepion “Effect of Tone Mapping on Visual Attention Deployment”, SPIE Conference on Applications of Digital Image Processing XXVII (Special Session on High Dynamic Range Imaging), vol. 8499, 2012
  • 44. Take away messages … • Quality of (Visual) Experience is not only Video Quality • The environment for subjective experiments need to be redefined • Subjective measurement methods need to be refined • Multiscale methods need to be validated • New test methodologies are required: Continuous measurements, non-intrusive measurements, … • Objectively measuring the observer’s response with psychophysical devices may be required 44
  • 45. VQEG (Video Quality Expert Group) 3DTV Group HDR Group activities: One mission: - Impact of viewing develop methods for conditions on assessing the quality quality of HDR video. - Methodologies for subjective QA 45
  • 46. Next challenges: Ultra HD Higher resolutions, Ultra-HD 4K/8K, “retina” displays: • Exceeding the visual acuity of standard observers • Higher frame rates leading to fluent motion reconstruction How to measure content quality / added value? Loss of reference system in reality: How to avoid simulator sickness? 46