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Introduction to the Creative
          Thinking
Main figures


Number of articles with the key word "Creativity" - ISI data base
                                                                                             2000
                                                                                             1800
                                                                                             1600
                                                                                      1426   1400
                                                                               1222          1200

                                                                         994                 1000
                                                                                             800
                         731                           720   708   713
                               609         572   602                                         600
       483                           502
             440                                                                             400
                   287
                                                                                             200
                                                                                             0
    1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009
Summary
 Definition
 Not easy to be creative
 Tools list and classification
 Games
Definition…s




How do you define creativity ?




             ?
Definition…s
   “Creativity is the capacity to
     “Creativity is the capacity to                                              “…either aa
                                                                                  “…either
    achieve aaproduction that is
     achieve production that is                                                process, or aa
                                                                                 process, or
   both new and adapted to the
    both new and adapted to the                                              product, or aakind
                                                                              product, or kind
     context in which ititoccurs.
      context in which occurs.                                                 of personality
                                                                                of personality
  (Amabile, Lubart, Mac Kinnon,
   (Amabile, Lubart, Mac Kinnon,                                                (Torrance) ””
                                                                                 (Torrance)
       Osche & Sternberg) ””
        Osche & Sternberg)              “Creativity is the capacity to
                                         “Creativity is the capacity to
                                         combine elements, to form
                                           combine elements, to form
                                       new combinations that have aa
                                        new combinations that have
                                       scientific, esthetic, social and
                                         scientific, esthetic, social and
                                          technical value. (Mednick,
                                           technical value. (Mednick,
       ““Being creative
           Being creative                                                   ““Creativity is the result of
                                                                               Creativity is the result of
                                                     1962)”
                                                      1962)”
      means being able,
       means being able,                                                         the interaction of
                                                                                  the interaction of
     freely and easily, to
      freely and easily, to                                                  knowledge, intelligence,
                                                                              knowledge, intelligence,
         see the world
          see the world                                                      experience, interest and
                                                                              experience, interest and
                                    “Creativity
                                      “Creativity
        differently. (De
         differently. (De                                                      enthusiasm (Walters,
                                                                                enthusiasm (Walters,
                                 itself must be
                                   itself must be
    Brabandere, Alan Iny,
     Brabandere, Alan Iny,                                                            1965) ””
                                                                                       1965)
                                        self-
                                         self-
             2010) ””
              2010)                 discovered
                                     discovered
                                      and self-                            “Creative thinking is the
                                                                             “Creative thinking is the
                                       and self-
                                    disciplined                                process of sensing
                                                                                process of sensing
                                      disciplined
                                   (Torrance)”                            difficulties, problems, gaps
                                                                           difficulties, problems, gaps
                                     (Torrance)”
                                                   “Creativity is
                                                    “Creativity is          in information, missing
                                                                              in information, missing
   ““Ability to change
      Ability to change                           defined as the         elements, something askew;
                                                                          elements, something askew;
                                                   defined as the
  viewpoint. Doubt to
   viewpoint. Doubt to                            generation of                making guesses and
                                                                                making guesses and
                                                    generation of
 think better, think to
  think better, think to                        new, original and           formulating hypotheses
                                                                             formulating hypotheses
                                                 new, original and
change better , ,change
 change better change                              useful ideas,         about these deficiencies […]
                                                                          about these deficiencies […]
                                                    useful ideas,
  to innovate better , ,
   to innovate better                           (Amabile, 1983)”                    (Torrance)”
                                                                                     (Torrance)”
                                                 (Amabile, 1983)”
 innovate to last. (De
  innovate to last. (De
 Brabandère, 2007) ””
  Brabandère, 2007)
                                                            Andrei G. Aleinikov, Sharon Kackmeister et Ron Koenig,
                                                            Creating Creativity: 101 Definitions (What Webster Never
                                                            Told You, Alden B. Dow Creativity Center, 2000)
Definition…s
AN ABILITY : :
 AN ABILITY                                                   A RESULT ::
                                                               A RESULT
                                                   --new, original and useful ideas
                                                      new, original and useful ideas
--see the world differently
   see the world differently                           --adapted to the context
                                                          adapted to the context
--change viewpoint. Doubt to think better --
   change viewpoint. Doubt to think better           --have aascientific, esthetic,
                                                         have scientific, esthetic,
sensing difficulties, gaps in information,
 sensing difficulties, gaps in information,           social and technical value
                                                       social and technical value
missing elements,
 missing elements,
--making guesses and formulating hypotheses
   making guesses and formulating hypotheses




A PROCESS (individual, collective) : :
 A PROCESS (individual, collective)
--combine elements, form new combinations
   combine elements, form new combinations
--self-discovered and self-disciplined
   self-discovered and self-disciplined
--interaction of knowledge, intelligence,
   interaction of knowledge, intelligence,
experience, interest and enthusiasm
 experience, interest and enthusiasm
http://www.youtube.com/watch?v=vngSpW6fmeo&NR=1
Creativity vs Innovation ????




“Three Phases of a Simplified Innovation Process”, Hamburg University of Technology
Creativity vs Innovation ????
                                                                              “The succes
                                                                               “The succes
                               “The role of creativity is
                                 “The role of creativity is                  of products or
                                                                              of products or
 “Creativity is
  “Creativity is              to fertilize the innovation
                                to fertilize the innovation                     services’
                                                                                  services’
      aapre-
         pre-                   process by intermittent                        innovation
                                                                                 innovation
                                  process by intermittent                                              "Creativity isis the
 requisite for
   requisite for                presence but decisive.                        depends on                 "Creativity the
                                  presence but decisive.                        depends on              process of idea
                                                                                                          process of idea
  innovation”
    innovation”                   Creativity is aaphase
                                   Creativity is phase                       the creativity.”
                                                                              the creativity.”    generation. This is the
                                                                                                    generation. This is the
(Tang, 1998).
 (Tang, 1998).                    among others, as aa
                                    among others, as                          Cook, 1988)
                                                                               Cook, 1988)         inspiration that allows
                                                                                                     inspiration that allows
          “Individual and
            “Individual and   series of bright spots on
                                series of bright spots on                                              us to create new
                                                                                                        us to create new

                “Innovation may be a process to
                 “Innovation may be a process to
               group’s
                 group’s
              creativity
                creativity
              serves as
               serves as
                                        the line of
                                          the line of
                               innovation.”(Guy Aznar,
                                 innovation.”(Guy Aznar,
                                           2006)
                                                                   “Creativity isis a
                                                                    “Creativity a
                                                               process based on
                                                                  process based on
                                                                                                   solutions. For its part,
                                                                                                     solutions. For its part,
                                                                                                  innovation is the ability
                                                                                                    innovation is the ability
                                                                                                   to convert these ideas
                                            2006)                    individual
                                                                       individual                    to convert these ideas

              change reality. On the other hand,
               change reality. On the other hand,
          primary source
           primary source
           of innovation”
             of innovation”
                                                                   organizational
                                                                    organizational
                                                              skills which play an
                                                               skills which play an
                                                                                                        into something
                                                                                                          into something
                                                                                                  applicable, gives them
                                                                                                    applicable, gives them
                                                                                                 meaning and value in aa
          (Amabile, 1988
           (Amabile, 1988                                        important role in                  meaning and value in
              creativity seems to be a process to
                                                                   important role in
              creativity seems to be a process to
               - - 1997)
                 1997)                                              the value of
                                                                     the value of
                                                              innovation.”(Cumm
                                                                innovation.”(Cumm
                                                                                                 context.”(Crea Business
                                                                                                   context.”(Crea Business
                                                                                                              Idea)
                                                                                                               Idea)
                                                                    ongs, 1965)
                change perception of reality”(De
                                                                     ongs, 1965)
                 change perception of reality”(De
                   Brabandere, Alan Iny, 2010)
                   Brabandere, Alan Iny, 2010)
Lets move our brains…




                 Test 1 : 9 dots
Summary
 Definition
 Not easy to be creative
 Tools list and classification
 Games
Not easy to be creative

Self-organizing system
The brain is not designed to be creative
Organization in patterns, channel, sequences
Assembly of neurons, neuronal impregnation
Trace memory, repetition
Spontaneous activity, auto-pilot


Mental representation
To manage the world complexity
Reduced and simplified model of the world
Not easy to be creative



           Question :: How many
            Question How many
           colors are in the
            colors are in the
           rainbow ?
            rainbow ?
Perception
Not easy to be creative


Test - error :
Good idea on the first try
Fear to propose ridiculous ideas.


Critical thinking – Dialectic
Occidental sequence = Attack, criticism.
Asian sequence = Other solutions, comparison.
Not easy to be creative

How to product new idea ?

Forget the trace memory, Disrupt circuit boards
Forget the beliefs
Confuse the issue
Do new connections
Explore new cognitive way.
Summary
 Definition
 Not easy to be creative
 Tools list and classification
 Games
Tools list and classification
BRAINWRITTING                 NOMINAL GROUP TECHNIQUE          MIND MAPPING
CHECK-LIST (OF QUESTIONS)     LOTUS BLOSSOM                    FUTURE SCENARIOS
SCAMPER                       FORCE FIT GAME                   CONCEPT FAN
PNI                           EXCURSION TECHNIQUE              PATTERN LANGUAGE
ANALOGIES                     FORCED CONNECTIONS               GALLERY METHOD
FUTURE PRETEND YEAR           THE FCB GRID                     PIN CARDS
TRIZ                          SYNECTICS                        FORCE FIELD ANALYSIS
DELPHI                        SIX THINKING HATS                WISHFUL THINKING
4X4X4                         RAMDOM INPUT                     RICH PICTURES
MÉTHODE 635                   BRAINSTORMING                    OBJECT STIMULATION
SOCRATIQUE                    MORPHOLOGICAL ANALYSIS           SUPERHERO OR THE
                              PROBLEM REVERSAL                 NAPOLEON TECHNIQUE
CSP
                              ATTRIBUTE LISTING                COLLECTIVE NOTEBOOK
EXQUISITE CORPSE
                              PROVOCATION                      C-K THEORY
FISHBONE DIAGRAM
                              METAPHORICAL THINKING            ASIT, SIT, USIT
STORY BOARDING
                              BIONIQUE                         CRAWFORD SLIP METHOD
ASK QUESTIONS


          British Office MYCOTED presents on its website more than 160 methods.
Tools list and classification
BRAINSTORMING               MORPHOLOGICAL ANALYSIS
NOMINAL GROUP TECHNIQUE     ATTRIBUTE LISTING        FUTURE SCENARIOS
                            FORCED CONNECTIONS       STORY BOARDING
BRAINWRITTING                                        RICH PICTURES
FORCE FIT GAME              TRIZ                     WISHFUL THINKING
MÉTHODE 635                 ASIT, SIT, USIT
COLLECTIVE NOTEBOOK                                  PATTERN LANGUAGE
CRAWFORD SLIP METHOD        C-K THEORY
                                                     FORCE FIELD ANALYSIS
CPS                         PROVOCATION
                            CONCEPT FAN              ANALOGIES
LOTUS BLOSSOM               PNI                      OBJECT STIMULATION
                            SIX THINKING HATS
CHECK-LIST (OF QUESTIONS)   PROBLEM REVERSAL         METAPHORICAL THINKING
ASK QUESTIONS               RAMDOM INPUT             SYNECTICS
SCAMPER                                              BIONIQUE
FISHBONE DIAGRAM            SOCRATIQUE
                                                     EXQUISITE CORPSE
DELPHI                      MIND MAPPING             SUPERHERO OR THE
                                                     NAPOLEON TECHNIQUE
                                                     EXCURSION TECHNIQUE
THE FCB GRID
Tools list and classification




                         Source – Results obtained
                             from the inquiry
                       EPFL - Swiss Federal Institute
                        of Technology. June 2003
Tools list and classification




  Mac Fadzean Continuum
Nike Flywire (92 g)
Exemple : Inversion, provocation
Comme la rivière se jette dans le lac Michigan, les eaux usées se déversent dans la source d'eau potable de Chicago. Cette
situation entraîne de nombreux problèmes de santé publique, notamment des épidémies de typhoïde et de choléra.
En 1871, on détourne une grande partie du cours de la rivière vers le canal Illinois et Michigan.
En 1900, le Sanitary District of Chicago (autorités sanitaires de Chicago), dirigé par Rudolph Hering, inverse le cours de la rivière au
moyen d'une série d'écluses. Désormais, les eaux s'écoulent dans le nouveau canal Chicago Sanitary and Ship.
1st game

Our company =


The context =
« Nokia avait prévenu que les résultats financiers du deuxième trimestre 2012 seraient 
mitigés, avec plus de 1 milliard d'euros de perte nette. Durant le trimestre, le fabricant 
a écoulé 4 millions de smartphones Lumia sous Windows Phone.
Le bilan financier de Nokia au deuxième trimestre 2012 est comme prévu dans la continuité des
contre-performances des trimestres précédents et le fabricant est toujours loin de remonter la pente.
Il affiche un chiffre d'affaires global de 7,5 milliards d'euros, en recul de 19% par rapport à l'an
dernier mais tout de même en très légère progression par rapport au trimestre précédent.

Il affiche une perte opérationnelle ajustée de 327 millions d'euros, contre un gain de 391 millions
d'euros à la même période l'an dernier. La perte nette s'établit à 1,4 milliard d"euros au deuxième
trimestre. Il y a tout de même un point positif du côté des réserves de cash qui s'établissent à 4,2
milliards d'euros, au-dessus des attentes des analystes. »
1st game

 Our challenge=
 Le patron de Nokia en accord avec son conseil d’administration décide
 une augmentation de capital pour contrecarrer les pertes et pour investir
 42 millions d'euros dans un projet d’envergure de R&D pour imaginer le
 téléphone mobile du futur.

 Votre équipe est chargée d’imaginer le téléphone du futur.
Teams x 5 people
1 animator per team
1st game
    Cette technique (conçue par Fritz Zwicky) consiste à définir les
composantes d'un produit, d'un système, d'un service ou d'un projet
et à identifier pour chacun d'eux un certain nombre de variantes et de
synonymes pouvant conduire à de nouveaux concepts ou solutions.

    L’analyse des caractéristiques d’un objet porte généralement sur
les composantes suivantes : fonction, forme, texture, couleur, goût,
senteur, espace, temps, substance, structure.

               Fonctions                      Composantes
  Fonction 1   Fonction 2   Fonction 3   C1        C2          C3
Example : new lamp
Etapes :

1. Lister toutes les fonctions* et composantes. (3 fonctions max, 7
     composantes max),
2, trouver des variantes pour chaque élément. (10 max),

3. Chaque personne qui groupe propose une solution globale en
    reliant les différents composantes choisies.
4. Consensus autour d’une solution.
5. Représentation de la solution (dessin).


* La fonction «téléphoner » est considérée comme acquise.
Les résultats
Optical
sensors
Transparent
   phone
Bracelet +
projection
bracelet


           3G LTE GMT
Phone imbrication
Keyboard projection
Flexible screen
References
Aznar G, 2006, “Préciser le sens du mot “créativité””. http://www.creativite-conseils.com

Brooke D. M.. , 2010, “Creativity & Innovation in Business 2010 Teaching the Application of Design Thinking to Business”, Collaborative
Innovation Networks Conference, Procedia social and Behoavioral Sciences 2 (2010) 6532-6538.

Crea Business Idea “Manuel de créativité en entreprise”. creativite@gers.cci.fr

De Bono E, 2004, La boite à outils de la créativité, Ed. d'Organisation, Paris, 452 pages.

De Brabandere, A. Iny , 2010,“Scenarios and creativity: Thinking in new boxes”, Technological Forecasting & Social Change 77 (2010) 1506-1512.

Durand R, 2006, “Créativité organisationnelle”, Revue Française de Gestion, 2006/2 – no 161, 91-64.

EPFL, 2003. “Analysis of creativity methods”, EPFL - Swiss Federal Institute of Technology. June 2003

Guilford J. P, 1968, "Intelligence, Creativity and their Educational implications “, San Diego: Robert R. Knapp.

Finke R.A., Ward T.B. and Smith S.M., “Creative Cognition : Theory, Research and Applications”. Published by Bradford, the MIT Press, Paper
1996.

Mitchell, W., & Kowalik, T., 1989, Creative problem solving workbook. SUNY-Binghamton Press.

Matimore B. “Ideation Techniques”, College of Engineering , Marquette University

Mnisri k. 2007, “La créativité appliquée à l’organisation: apports et les limites, proposition d’un cadre d’analyse”, 5ème congrès International de
l’Académie de l’Entrepreneuriat.

Montuori Alfonso, 2003, “Frnak Barron : A creator on Creating”, Journal of humanistic Psychology 2003;43;7.

Ozkan I., 2010, “A path to critical thinking”. Science Direct, Procedia Social and Behavioral Sciences 3 (2010) 210-212.

Shaughnessy M.F., 1998 “An Interview with E. Paul Torrance: About Creativity”, Education Psychology Review, Vol. 10, No. 4.

Wenger W, 2007, “La méthode socratique: l’une des grandes idées du XXIe siècle”. http://www.winwenger.com/socmetfrench.pdf

http://creatingminds.org/tools/tools.htm (classement d’outils de créativité).
Sabina Klimentova
sabina.klimentova@tudor.lu

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Atelier FLUPA Créativité - Luxembourg - février 2013

  • 1. Introduction to the Creative Thinking
  • 2.
  • 3.
  • 4.
  • 5. Main figures Number of articles with the key word "Creativity" - ISI data base 2000 1800 1600 1426 1400 1222 1200 994 1000 800 731 720 708 713 609 572 602 600 483 502 440 400 287 200 0 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009
  • 6. Summary  Definition  Not easy to be creative  Tools list and classification  Games
  • 7. Definition…s How do you define creativity ? ?
  • 8. Definition…s “Creativity is the capacity to “Creativity is the capacity to “…either aa “…either achieve aaproduction that is achieve production that is process, or aa process, or both new and adapted to the both new and adapted to the product, or aakind product, or kind context in which ititoccurs. context in which occurs. of personality of personality (Amabile, Lubart, Mac Kinnon, (Amabile, Lubart, Mac Kinnon, (Torrance) ”” (Torrance) Osche & Sternberg) ”” Osche & Sternberg) “Creativity is the capacity to “Creativity is the capacity to combine elements, to form combine elements, to form new combinations that have aa new combinations that have scientific, esthetic, social and scientific, esthetic, social and technical value. (Mednick, technical value. (Mednick, ““Being creative Being creative ““Creativity is the result of Creativity is the result of 1962)” 1962)” means being able, means being able, the interaction of the interaction of freely and easily, to freely and easily, to knowledge, intelligence, knowledge, intelligence, see the world see the world experience, interest and experience, interest and “Creativity “Creativity differently. (De differently. (De enthusiasm (Walters, enthusiasm (Walters, itself must be itself must be Brabandere, Alan Iny, Brabandere, Alan Iny, 1965) ”” 1965) self- self- 2010) ”” 2010) discovered discovered and self- “Creative thinking is the “Creative thinking is the and self- disciplined process of sensing process of sensing disciplined (Torrance)” difficulties, problems, gaps difficulties, problems, gaps (Torrance)” “Creativity is “Creativity is in information, missing in information, missing ““Ability to change Ability to change defined as the elements, something askew; elements, something askew; defined as the viewpoint. Doubt to viewpoint. Doubt to generation of making guesses and making guesses and generation of think better, think to think better, think to new, original and formulating hypotheses formulating hypotheses new, original and change better , ,change change better change useful ideas, about these deficiencies […] about these deficiencies […] useful ideas, to innovate better , , to innovate better (Amabile, 1983)” (Torrance)” (Torrance)” (Amabile, 1983)” innovate to last. (De innovate to last. (De Brabandère, 2007) ”” Brabandère, 2007) Andrei G. Aleinikov, Sharon Kackmeister et Ron Koenig, Creating Creativity: 101 Definitions (What Webster Never Told You, Alden B. Dow Creativity Center, 2000)
  • 9. Definition…s AN ABILITY : : AN ABILITY A RESULT :: A RESULT --new, original and useful ideas new, original and useful ideas --see the world differently see the world differently --adapted to the context adapted to the context --change viewpoint. Doubt to think better -- change viewpoint. Doubt to think better --have aascientific, esthetic, have scientific, esthetic, sensing difficulties, gaps in information, sensing difficulties, gaps in information, social and technical value social and technical value missing elements, missing elements, --making guesses and formulating hypotheses making guesses and formulating hypotheses A PROCESS (individual, collective) : : A PROCESS (individual, collective) --combine elements, form new combinations combine elements, form new combinations --self-discovered and self-disciplined self-discovered and self-disciplined --interaction of knowledge, intelligence, interaction of knowledge, intelligence, experience, interest and enthusiasm experience, interest and enthusiasm
  • 11. Creativity vs Innovation ???? “Three Phases of a Simplified Innovation Process”, Hamburg University of Technology
  • 12. Creativity vs Innovation ???? “The succes “The succes “The role of creativity is “The role of creativity is of products or of products or “Creativity is “Creativity is to fertilize the innovation to fertilize the innovation services’ services’ aapre- pre- process by intermittent innovation innovation process by intermittent "Creativity isis the requisite for requisite for presence but decisive. depends on "Creativity the presence but decisive. depends on process of idea process of idea innovation” innovation” Creativity is aaphase Creativity is phase the creativity.” the creativity.” generation. This is the generation. This is the (Tang, 1998). (Tang, 1998). among others, as aa among others, as Cook, 1988) Cook, 1988) inspiration that allows inspiration that allows “Individual and “Individual and series of bright spots on series of bright spots on us to create new us to create new “Innovation may be a process to “Innovation may be a process to group’s group’s creativity creativity serves as serves as the line of the line of innovation.”(Guy Aznar, innovation.”(Guy Aznar, 2006) “Creativity isis a “Creativity a process based on process based on solutions. For its part, solutions. For its part, innovation is the ability innovation is the ability to convert these ideas 2006) individual individual to convert these ideas change reality. On the other hand, change reality. On the other hand, primary source primary source of innovation” of innovation” organizational organizational skills which play an skills which play an into something into something applicable, gives them applicable, gives them meaning and value in aa (Amabile, 1988 (Amabile, 1988 important role in meaning and value in creativity seems to be a process to important role in creativity seems to be a process to - - 1997) 1997) the value of the value of innovation.”(Cumm innovation.”(Cumm context.”(Crea Business context.”(Crea Business Idea) Idea) ongs, 1965) change perception of reality”(De ongs, 1965) change perception of reality”(De Brabandere, Alan Iny, 2010) Brabandere, Alan Iny, 2010)
  • 13. Lets move our brains… Test 1 : 9 dots
  • 14. Summary  Definition  Not easy to be creative  Tools list and classification  Games
  • 15. Not easy to be creative Self-organizing system The brain is not designed to be creative Organization in patterns, channel, sequences Assembly of neurons, neuronal impregnation Trace memory, repetition Spontaneous activity, auto-pilot Mental representation To manage the world complexity Reduced and simplified model of the world
  • 16. Not easy to be creative Question :: How many Question How many colors are in the colors are in the rainbow ? rainbow ?
  • 18. Not easy to be creative Test - error : Good idea on the first try Fear to propose ridiculous ideas. Critical thinking – Dialectic Occidental sequence = Attack, criticism. Asian sequence = Other solutions, comparison.
  • 19. Not easy to be creative How to product new idea ? Forget the trace memory, Disrupt circuit boards Forget the beliefs Confuse the issue Do new connections Explore new cognitive way.
  • 20. Summary  Definition  Not easy to be creative  Tools list and classification  Games
  • 21. Tools list and classification BRAINWRITTING NOMINAL GROUP TECHNIQUE MIND MAPPING CHECK-LIST (OF QUESTIONS) LOTUS BLOSSOM FUTURE SCENARIOS SCAMPER FORCE FIT GAME CONCEPT FAN PNI EXCURSION TECHNIQUE PATTERN LANGUAGE ANALOGIES FORCED CONNECTIONS GALLERY METHOD FUTURE PRETEND YEAR THE FCB GRID PIN CARDS TRIZ SYNECTICS FORCE FIELD ANALYSIS DELPHI SIX THINKING HATS WISHFUL THINKING 4X4X4 RAMDOM INPUT RICH PICTURES MÉTHODE 635 BRAINSTORMING OBJECT STIMULATION SOCRATIQUE MORPHOLOGICAL ANALYSIS SUPERHERO OR THE PROBLEM REVERSAL NAPOLEON TECHNIQUE CSP ATTRIBUTE LISTING COLLECTIVE NOTEBOOK EXQUISITE CORPSE PROVOCATION C-K THEORY FISHBONE DIAGRAM METAPHORICAL THINKING ASIT, SIT, USIT STORY BOARDING BIONIQUE CRAWFORD SLIP METHOD ASK QUESTIONS British Office MYCOTED presents on its website more than 160 methods.
  • 22. Tools list and classification BRAINSTORMING MORPHOLOGICAL ANALYSIS NOMINAL GROUP TECHNIQUE ATTRIBUTE LISTING FUTURE SCENARIOS FORCED CONNECTIONS STORY BOARDING BRAINWRITTING RICH PICTURES FORCE FIT GAME TRIZ WISHFUL THINKING MÉTHODE 635 ASIT, SIT, USIT COLLECTIVE NOTEBOOK PATTERN LANGUAGE CRAWFORD SLIP METHOD C-K THEORY FORCE FIELD ANALYSIS CPS PROVOCATION CONCEPT FAN ANALOGIES LOTUS BLOSSOM PNI OBJECT STIMULATION SIX THINKING HATS CHECK-LIST (OF QUESTIONS) PROBLEM REVERSAL METAPHORICAL THINKING ASK QUESTIONS RAMDOM INPUT SYNECTICS SCAMPER BIONIQUE FISHBONE DIAGRAM SOCRATIQUE EXQUISITE CORPSE DELPHI MIND MAPPING SUPERHERO OR THE NAPOLEON TECHNIQUE EXCURSION TECHNIQUE THE FCB GRID
  • 23. Tools list and classification Source – Results obtained from the inquiry EPFL - Swiss Federal Institute of Technology. June 2003
  • 24. Tools list and classification Mac Fadzean Continuum
  • 26. Exemple : Inversion, provocation Comme la rivière se jette dans le lac Michigan, les eaux usées se déversent dans la source d'eau potable de Chicago. Cette situation entraîne de nombreux problèmes de santé publique, notamment des épidémies de typhoïde et de choléra. En 1871, on détourne une grande partie du cours de la rivière vers le canal Illinois et Michigan. En 1900, le Sanitary District of Chicago (autorités sanitaires de Chicago), dirigé par Rudolph Hering, inverse le cours de la rivière au moyen d'une série d'écluses. Désormais, les eaux s'écoulent dans le nouveau canal Chicago Sanitary and Ship.
  • 27.
  • 28. 1st game Our company = The context = « Nokia avait prévenu que les résultats financiers du deuxième trimestre 2012 seraient  mitigés, avec plus de 1 milliard d'euros de perte nette. Durant le trimestre, le fabricant  a écoulé 4 millions de smartphones Lumia sous Windows Phone. Le bilan financier de Nokia au deuxième trimestre 2012 est comme prévu dans la continuité des contre-performances des trimestres précédents et le fabricant est toujours loin de remonter la pente. Il affiche un chiffre d'affaires global de 7,5 milliards d'euros, en recul de 19% par rapport à l'an dernier mais tout de même en très légère progression par rapport au trimestre précédent. Il affiche une perte opérationnelle ajustée de 327 millions d'euros, contre un gain de 391 millions d'euros à la même période l'an dernier. La perte nette s'établit à 1,4 milliard d"euros au deuxième trimestre. Il y a tout de même un point positif du côté des réserves de cash qui s'établissent à 4,2 milliards d'euros, au-dessus des attentes des analystes. »
  • 29. 1st game Our challenge= Le patron de Nokia en accord avec son conseil d’administration décide une augmentation de capital pour contrecarrer les pertes et pour investir 42 millions d'euros dans un projet d’envergure de R&D pour imaginer le téléphone mobile du futur. Votre équipe est chargée d’imaginer le téléphone du futur.
  • 30. Teams x 5 people 1 animator per team
  • 31. 1st game Cette technique (conçue par Fritz Zwicky) consiste à définir les composantes d'un produit, d'un système, d'un service ou d'un projet et à identifier pour chacun d'eux un certain nombre de variantes et de synonymes pouvant conduire à de nouveaux concepts ou solutions. L’analyse des caractéristiques d’un objet porte généralement sur les composantes suivantes : fonction, forme, texture, couleur, goût, senteur, espace, temps, substance, structure. Fonctions Composantes Fonction 1 Fonction 2 Fonction 3 C1 C2 C3
  • 33. Etapes : 1. Lister toutes les fonctions* et composantes. (3 fonctions max, 7 composantes max), 2, trouver des variantes pour chaque élément. (10 max), 3. Chaque personne qui groupe propose une solution globale en reliant les différents composantes choisies. 4. Consensus autour d’une solution. 5. Représentation de la solution (dessin). * La fonction «téléphoner » est considérée comme acquise.
  • 36. Transparent phone
  • 38. bracelet 3G LTE GMT
  • 42.
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Notas do Editor

  1. Wisdow = idée re4ue