Game lynch is a special format of the event when game development experts will speak about highs and lows of the presented games.
They will discuss the drawbacks in game design, visuals, usability, etc.
5. Curious Case of Memory Leaks
• Always test the Pepperflash (Chrome) plugin
and native Adobe Flash plugin
6. Controls are non-responsive
• Controls make or break a platformer game
• Red Ball 4 is broken because of the controls
Controls in a platformer have to be
• Responsive
• Precise
• Easy to understand
• Use visual sliders in prototypes to tweak
variables
• Nail it down until it feels right
• Test on multiple people in your target
audience
7. Achievements & Points, but
no added value
• Achievements are nice, but standard
• Why not use the points system to upgrade
your ball’s abilities?
• Give users replay value and reward for
achieving something, not just for the sakes
of having achievements
8. The character is disturbing
Reacts only to
damage
Is still smiling
when there’s an
enemy drowning
right next to him
and almost
crying for help
9. Tl;dr
• Fix controls;
• fix memory leaks
• expand character
• Add more content
• Stop treating “Red Ball” as a collection of mini
game prototypes
12. Jelly Cannon Reloaded
HUD misses some information or information is not straight forward:
- Score reduced with every shot. Different in every level, need to do
math for shot left
- Star progress? Would be nice when trying to get all 3 stars.
14. Jelly Cannon Reloaded
More gameplay:
- Different Jellys with different attributes or match same colors?
- More level elements and interactive objects (bombs, switches, doors, etc)
15. Jelly Cannon Reloaded
Only 5 Jellys at a time! It would be great to know which Jelly is the next one to
be removed -> adds even more character and polish to the game
17. Jelly Cannon Reloaded
... if they're still stuck, they´ll unlock all levels / level packs via IAP in return...
... if there was such an IAP, besides the magnetic sunjelly...
28. What is this? I didn’t get it at first time.
Simplify and explain easily.
Am I going to click this now, or later?
29. Gluey 2
• Performance problems
– Put everything on GPU, triangulate
• Make it more engaging with more action,
– Bonuses and combos
• Compared to Bejeweled or Tetris too easy to
play
– Challenge the user
30. Gpu triangulation
• Optimize to the specific use-case via shaders
• Anti-alias using fragment shaders
• Good starting point: https://code.google.com/p/poly2tri/
72. Evgeny, why do you hate boxes?
What do you have against straight lines?
The most annoying thing about
the game is how hard it is to
make the shape you want.
It would be easier to draw the
Mona Lisa with an etch-a-
sketch than to make a square
in this game.
73. In a puzzle game the challenge should be in
solving the puzzle, not in execution of the
solution.
74. Unless the intention was to get a lot of accidental clicks to
NotDoppler putting buttons in the drawing area was a
bad call. Lots of potential for pointless player annoyance.
75. A lot of the puzzles felt too simple & empty
More solutions from Rube Goldberg machines,
less from arbitrary shape redesigns
76. But sudden switches to Rube Goldberg-mechanic
levels totally disrupts the difficulty curve
This level was so different from previous levels I didn’t
know where to start and got frustrated
77. Evgeny, why do you hate progress?
There’s minimal
feedback on progression.
To even know what level
you’re on you have to go
back to the menu
screen.
78. You also have no sense
of your level of skill.
I don’t want a randomly selected “well done”
message at the end of the level, I want to know that
I’m better at games than other people.
Give me skill stars, shapes drawn, or time taken so
that I know for sure I’m awesome.