This document discusses the potential of virtual reality (VR) technologies for health applications. It provides an overview of the VR landscape, including different display and tracking technologies. It also discusses how VR is more viable now than in the past due to improved quality, lower costs, and a developer community. The document argues that with AAA game titles and therapeutic/training applications, VR adoption will continue to increase for both entertainment and health purposes. It also highlights several emerging areas within VR that show promise for health, such as social platforms, virtual robots/entities, and quantified self-tracking devices.
What's New in Teams Calling, Meetings and Devices March 2024
Perspectives on the VR Reboot: Games for Health 2014, Howard Rose, Firsthand Technology, www.firsthand.com
1. Howard Rose hrose@firsthand.com
Howard Rose
President, Design Director
hrose@firsthand.com
www.firsthand.com
@FirsthandTech
Virtual Worlds, Simulations, Games for Health
Copyright 2014 All Rights Reserved Firsthand Technology Inc.
4. Howard Rose hrose@firsthand.com
TheVR Reboot
1.TheVirtual Landscape
2.What’s different this time
3. Flyover of newVR technologies
with potential for Health Games
Military has been the biggest driver forVirtual
Reality technology - now giving way to games.
6. Howard Rose hrose@firsthand.com
Virtuality
•Real-time Interaction (low latency)
•Data producing or data driven
• YOU are the focus AND the device knows you
•Animated = familiar + enhancement
•Interactive: Give and Take (gives a sense of agency)
•Perceived of as “Real” (authentic), fools the senses
9. Howard Rose hrose@firsthand.com
What Else?
•Internet sales and delivery channels (AppStore, Steam)
•Full Consumer Solution: good-enough quality at a consumer price
•Unity 3D is the defacto standardVR development platform
•Community & Resources: crowdfunding, investment, meet-ups
•Known Beneficial Uses: therapy, pain control, training, performance
•Mainstream Content: AAA titles, indie developers, 360˚ movies
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Virtual Displays
Military legacy
Instrumentation HUD
META Glasses3D Workspace with StylusImmersive VR on a Laptop
Sony Morpheus Personal AR on a surface
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Input & Interaction
360˚ treadmill
Walk or run in the virtual worldFull body tracking, very wide rangeVirtual articulating hands
Wireless haptic game controller
STEM: Wireless controllers
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Gartner 2013 Hype Cycles
New-breed HMDs
Oculus, Morpheus
Augmented
Reality
Health
Robots
Second
Life
Quant. Self Devices
Motion Capture
Full Motion
Immersive VR
Haptics
Google Glass
CastAR
Unity 3D
Mobile device
Virtuality
Walking
Input Systems
Old-breed HMDs
Howard’s Best Guess
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The UncannyValley
The Uncanny Valley
“Compellingness”
Realism
100%Realistic
100% Compelling
After Mori, 1970
21. Howard Rose hrose@firsthand.com
The Magic Mountain
The Uncanny Valley
“Compellingness”
Realism
100%Realistic
100% Compelling
The Magic Mountain