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2.
DEFINE

{A PROCESS TO HELP YOU CONVERGE WHAT YOU
FOUND DURING THE DISCOVERY STAGE. THIS WILL HELP
YOU HIGHLIGHT A DIRECTION TO MOVE FORWARD IN}
WHERE HAS THIS COME FROM

Festival Design DNA is a project produced by Snook for festivalslab.
  It is both a set of practical tools and an exciting new conversation
 about what happens when cultural professionals and organisations
start to think like designers and work to make the experiences they
           create better from a person-centred point of view.

  festivalslab or the Edinburgh Festivals Innovation Lab works with
 and for the twelve Edinburgh Festivals on how to use new thinking
and new tools to the experience of the world’s festival city even better
        for audiences, creative talent and festival organisations.

  Snook is a Glasgow-based service design and social innovation
 agency focusing on transforming the way services are delivered in
               Scotland, ensuring people come first.
STAGE TWO: DEFINE




Establishing opportunities/problems:                   Rapid Prototyping:

This stage is about taking all the research you’ve     This stage is about quickly mocking up some of the
done in the discovery stage and making sense of it.    ideas you’ve been working on to bring them to life
You will be able to define problems or opportunities   to help communicate the project and develop your
to take forward when generating ideas.                 thinking.

Define Outcomes:                                       Evaluate Prototype:

This stage is about taking what you know and           This stage is about quickly mocking up some of the
deciding where you are going to take the work. Is      ideas you’ve been working on to bring them to life
this about service improvement? A new service or       to help communicate the project and develop your
product?                                               thinking.

Co-design Testing:                                     Laying out your idea options:

Co-design is an integral part of the design process.   This stage is about looking at all the ideas you’ve
Use this stage to work with people to generate ideas   got and making decisions on how to move forward.
and test some of your definition work.
DEFINE                                                      “WE WORKED WITH CUSTOMERS TO MAP
CUSTOMER JOURNEY MAP                                                 THEIR JOURNEYS FROM THEIR HOMES TO
                                                                     THE SHOW, IT SHOWED US NUMEROUS PAIN
Customer journey mapping           USE ME TO:
(or sometimes referred to
as user journey mapping,
                                                                     POINTS”
                                   •	   Gain	user	insights
or just journey mapping) is        •	   Discover	latent	needs
about capturing a customer’s       •	   Evaluate	existing	services
experience of a service on         •	   Communicate	new	ideas
paper. It breaks down the
experience step by step by
recording interactions with
                                   YOU WILL NEED:
touchpoints (ticket machines,      •	 A	long	sheet	of	paper	(or	a	
websites, staff, waiting areas).      journey	map	template)
                                   •	 Post	its	&	pens
Most importantly, it considers     •	 Red	&	green	for	positive	&	
how the customer feels at             negative	experiences
each stage of the journey. This
allows you to analyse what
areas of the service might need
improved.

Customer journey mapping can
be done using personas and
‘walking’ the personas through
the service. An even better
way to map a journey is with
the customer themselves. By
asking them what they did and
how they felt, you gain a rich
insight into their experience.
CUSTOMER JOURNEY MAP
Start by thinking about all of the places that your customer visits, all of the elements of the service that they come into contact with. It’s sometimes easier to start in the middle of the story and work backwards
and forwards, drawing each stage. Think about the emotions that your customer experiences at each stage of their journey, pinpiont these on top of your drawings against the + and - signs e.g. “frustrated”
“confused” “excited” Link these together to show the emotional journey undertaken. Take this completed tool on to help you with a P.O.P.I. excercise.




                                                                                                                                                                                                                         FESTIVAL
                                                                                                                                                                                                                         DESIGN
                                                                                                                                                                                                                         DNA
DEFINE
PERSONA                                                               “WE MADE CHARACTERS OF
                                                                      OUR FESTIVAL CUSTOMERS TO
                                   USE ME TO:
                                                                      HELP US UNDERSTAND THEIR
Personas are based on fictional
characters whose profile
summarises the features            •	 Inspire	and	inform	new	
of an existing social group.
This means the personas
                                      ideas
                                   •	 Synthesise	user	
                                                                      NEEDS”
assume the attributes of the          personalities	into	categories
groups they represent: from        •	 Maintain	a	customer	
their social and demographic          centred	process
characteristics, to their own      •	 Test	new	ideas	against	
needs, desires, habits and            reality
cultural backgrounds. They
are designed to help you see a
festival experience from lots of
                                   YOU WILL NEED:
different perspectives.
                                   •	 To	observe	users
                                   •	 Customer	insight	
The tool will prompt you to give
                                      information
the persona a name, a photo,
                                   •	 To	get	this	information	you	
age, occupation and tell their
                                      will	to	conduct	interviews,	
background story.
                                      talk	to	customers/staff,	use	
                                      quantitative	information	to	
The persona should tell us
                                      create	customer	segments
what that person does day to
day, what does their life look
like, what are their personality
traits? Use a key quote to sum
up that person’s thinking, this
makes a persona quick and
easy to understand.
PERSONA                                    Fill in the blanks:
Image / portrait / sketch

                                           NAME


                                           AGE
              DRAW
              HERE                         OCCUPATION / BACKGROUNDS


                                           CHARACTERISTICS




“
                                           MOST LIKELY TO




                                       ”
                                           LEAST LIKELY TO
Why would they attend your festival?
What would they say?
                                                                      FESTIVAL
                                                                      DESIGN
                                                                      DNA
DEFINE
USER VALUES - BREAKING DOWN FINDINGS AND NEEDS MORE               “LISTING USER VALUES PUT
                                                                  OUR IDEAS INTO PERSPECTIVE”
User values is as literal as it   USE ME TO:
sounds. At its most basic,
it is designed to help you        •	 Create	meaningful	service	
in understanding what your           experiences
customers values, generally or    •	 Understand	users
from your service as a whole.

These insights can be gathered
                                  YOU WILL NEED:
through interviews using
                                  •	 Pre-made	templates	of	
generative pre-made values.
                                     hypothetical	values
                                  •	 Space	to	talk	to	user
Test these with users, place
                                  •	 Capturing	device	(camera/
them in order of importance          post	its)
and include some blank            •	 Media	Portrait
templates so customers can
have their own say and feel
involved in the process.
USER VALUES
User values is all about understanding what your customers value. These insights can be
gathered through interviews using generative pre-made values. Test these with users, place them
in order of importance and include some blank templates so customers can have their own say
and feel involved in the process.




    Use the spaces below to write the values that you would like to test your users with,
    remembering to keep some blank for them to fill in themselves. Cut out!




                                                                                             er
                                                                                          emb raph
                                                                                     Rem otog er
                                                                                           h
                                                                                      to p the ord
                                                                                        cord      puts
                                                                                   d re ch user as
                                                                                an ea
                                                                                              in,
                                                                                 that values erson
                                                                                      r
                                                                                  thei as the p
                                                                                                .
                                                                                   well selves
                                                                                    the m


                                                                                                         FESTIVAL
                                                                                                         DESIGN
                                                                                                         DNA
DEFINE
MEDIA PORTRAIT
Pictures speak louder than         USE ME TO:
words.
                                   •	 Converge	research	about	
A media portrait is a collection      users
of images on a page that           •	 Explain	user	needs	to	
depicts a user’s life. Using          stakeholders
media portraits communicates
very quickly what a user’s life
looks like.
                                   YOU WILL NEED:
                                   •	 Media	collected	from	
These ‘portraits’ can be used
                                      research
throughout the development
                                   •	 Magazines
process to keep the project
                                   •	 Pen	&	Paper
team focused on designing for
                                   •	 Glue
the user.

Media portraits can be built
up slowly over time as the
discovery period develops.

Also, the project team can work
on them as an exercise, pulling                                  “HAVING VISUAL PORTRAITS
together media that has been
collected and using magazines
to create them.
                                                                 OF OUR CUSTOMERS REALLY
                                                                 BROUGHT THINGS TO LIFE”
MEDIA PORTRAITS
Pictures speak louder than words. A media portrait is a collection of images on a page that
depicts a user’s life. Using media portraits communicates very quickly what a user’s life looks
like. These ‘portraits’ can be used throughout the development process to keep the project
team focused on designing for people. Media portraits can be built up slowly over time as the
discovery period develops. Also, the project team can work on them as an exercise, pulling
together media that has been collected and using magazines to create them.



    Build your media portrait on a board or piece of cardboard so that you can easily move it
    around and put it away at the end of a design session.


                                                                               Think
                                                                                     ab
                                                                              friend out your u
                                                                                    s and          s
                                                         ...                              family ers
                                                    bbies                                       ...
                                               nd ho
                                  life style a
                   your   users
             about
     Think




                                                                               acter
                                                                      eir char
                                                       Think about th ...
                                                               sonality
          Think
                  about                                and per
          caree         their w
                r...            ork lif
                                        e   and




                                                                                                       FESTIVAL
                                                                                                       DESIGN
                                                                                                       DNA
DEFINE
P.O.P.I. (PROBLEMS/OPPORTUNITY/PRINCIPLES/IDEAS)
POPI is a framework for driving      USE ME TO:
the development process.
                                     •	 Tell	a	story	about	how	your	
POPI enables you to work                work	evolved
through insights and research        •	 Drive	forward	a	project
to create principle statements.      •	 See	the	big	picture
                                     •	 Create	well	crafted	principle	
Ideally, this can be used as            statements	
a framework to discover and
define stages of a project and
be used as a point of reference.     YOU WILL NEED:
It is an activity to converge lots   •	 A	wall
of research into a vision.           •	 Some	post	its
                                     •	 People	involved	in	your	
POPI can be used to lay                 project	
findings and ideas on a wall
space so coherent stories
and patterns can be easily
identified.

                                                                         “WHERE DO WE FOCUS OUR
                                                                         EFFORTS ON DEVELOPING THE
                                                                         FESTIVAL EXPERIENCE?”
P.O.P.I.
POPI enables you to work through insights and research to create principle statements.
Ideally, this can be used as a framework to discover and define stages of a project and be used as a point of reference. It is an activity to
converge research into a vision. POPI can be used to lay findings and ideas on a wall space so coherent stories and patterns can be easily
identified.




            PROBLEMS                     OPORTUNITIES                           PRINCIPLES                              IDEAS




                                                                                                                                                FESTIVAL
                                                                                                                                                DESIGN
                                                                                                                                                DNA
DEFINE
PRINCIPLE STATEMENTS                                               “GOOD SERVICE DESIGN
                                                                   PRINCIPLES ARE LIKE
                                       USE ME TO:
                                                                   MINIATURE, ROBUST, FLEXIBLE
Creating principle statements
is designing a criteria for the
functions a design or project          •	 Guide	the	development	

                                                                   BRIEFS”
needs to fulfil.
                                          process
Principle statements can be            •	 Synthesise	findings
created at different stages in the     •	 Delve	deeper
development but are a good way
to move forward after synthesising
problems and opportunities and         YOU WILL NEED:
conducting further reasoning into
the issues. Principles are usually     •	 The	project	team
communicated in short sentences        •	 Post	its	&	pens
or even one word which can be
followed by a longer description.
Principles are created to provoke
more discussion and should be
kept creative.

Think of them as what a user
might say after using your service.
For example your principles may
be, ‘easy to use’, ‘bespoke’,
‘flexible’, ‘personalising your
experience’. You might want
someone to say, “The service
was really easy to use, it gave me
flexibility to build my own festival
itinerary and create a personalised
experience.”
PRINCIPLE STATEMENTS
Creating principle statements is designing a criteria for the functions a design needs to fulfil.
Principle statements can be created at different stages in development but are a good way to
move forward after synthesising problems and opportunities and conducting further reasoning
into the issues.




    Create your principles as short phrases or one-word statements,
    these can be supported by explanatory sentences.




                                                                                                       them
                                                                                                   cut
                                                                                              in, hem
                                                                                      ese            t
                                                                              Fi ll th d have he
                                                                                      a n           dt      e
                                                                               out you an you ar p
                                                                                 ne  ar            ne evelo
                                                                                            whw o d
                                                                                   team inuing t idea.
                                                                                          t
                                                                                    con service ant to he
                                                                                            r                 t
                                                                                     you ight w before
                                                                                               m
                                                                                       You it these e.
                                                                                               s         g
                                                                                        revi ery sta
                                                                                          de   liv

                                                                                                           FESTIVAL
                                                                                                           DESIGN
                                                                                                           DNA
DEFINE
CLUSTERING
Clustering is a very useful and   USE ME TO:
often essential tool to use
after a group ‘idea generation’   •	   Group	ideas
session.                          •	   Structure	your	project
                                  •	   Divide	tasks
The outcome of these activities   •	   Make	sense	of	idea	
is often a vast amount of              generation
possible ideas and directions.
It is really useful to group      YOU WILL NEED:
together ideas by common
themes, consistencies or          •	 A	large	wall
important relationships.          •	 Post	its	for	headings/titles
                                  •	 Camera	to	capture	the	
This method can begin to             process
structure the next steps of a
project, begin to divide tasks
and can eliminate the role
of one person taking charge
of the group as everyone’s
ideas cluster together. For
example, you may cluster your
research under themes such as                                       “WE HAD SO MANY THOUGHTS THAT
‘accessibility’ or ‘venue’.
                                                                    WRITING THEM ONTO POST ITS AND
                                                                    CLUSTERING HELPED US TO FIND
                                                                    PATTERNS”
CLUSTERING
Clustering is a very useful and often essential tool to use after a group ‘idea generation’ session
or to help you cluster themes, especially when this includes a lot of reserach. The outcome of
these activities is often a vast amount of possible ideas and directions. It is really useful to group
together ideas by common themes, consistencies or important relationships.




    Think about grouping by actions to be taken, things still to find out, ideas to develop,
    principle ideas and statements. Find the biggest wall you can, and spread your ideas
    across it.




                                                                                                       that
                                                                                              e   sure raph
                                                                                         Mak hotog e
                                                                                               p          r
                                                                                         you rs befo ff
                                                                                               t e
                                                                                         clus         as o
                                                                                   y our the ide these
                                                                                         ng          d
                                                                                    taki all. Ad ur
                                                                                          w           o
                                                                                      the es to y
                                                                                           g            .
                                                                                       ima ct blog
                                                                                             e
                                                                                        proj


                                                                                                              FESTIVAL
                                                                                                              DESIGN
                                                                                                              DNA
DEFINE
BRAINSTORM                                                                  “BRAINSTORMING ALL OUR
                                                                            IDEAS TO IMPROVE OUR
                                       USE ME TO:
                                                                            FESTIVAL WAS EXCITING”
A brainstorm exercise is
when everyone in the room is
encouraged to add ideas onto           •	 Come	up	with	ideas
either a wall or paper. The best       •	 Include	everyone	in	the	project
way to do this is to use post its to
add a small sketch or title of an
idea. The purpose is to allow an
allocated time to come up with
                                       YOU WILL NEED:
as many ideas as possible. This
                                       •	 Pens	&	post	its
requires a few basic rules.
                                       •	 A	large	sheet	of	paper	or	a	
                                          wall
1. Set a timer and stick to it.
Depending on the circumstances
you might want to do short bursts
of 1 to 5 minutes. You may want
to give an hour.

2. Everyone must contribute.

3. Draw in chunky pens (this
means everyone can read it).

4. Every idea counts (no matter
how eccentric).

Even if an idea is about a flying
pig that takes your customers
from one venue to another, it still
counts. Returning to ideas like
this can uncover those nuggets of
brilliance!
BRAINSTORM IDEAS
A brainstorm exercise is when everyone in the room is encouraged to add ideas onto either a wall
or paper. The best way to do this is to use post its to add a small sketch or title of an idea. The
purpose is to allow an allocated time to come up with as many ideas as possible. This requires a
few basic rules.




                   Set a timer and stick to it. Depending on the circumstances you might
                   want to do short bursts of 1 to 5 minutes. You may want to give an
                   hour.

                   Everyone must contribute.

                   Draw in chunky pens (this means everyone can read it)

                   Every idea counts ( no matter how silly )




                                                                                              get
                                                                                         y to our
                                                                                   t wa       y
                                                                           A  grea ps and to
                                                                                    u         is     ays
                                                                              r gro       -up
                                                                         you wrmed ed 50 w
                                                                            ind        call      Give
                                                                   ow n m ercise emon. arge
                                                                            ex        al        ,al      as
                                                                   d o an ueeze inutes quickly
                                                                            q
                                                                       to s ves 5 m and as ays
                                                                          rsel        er        0w
                                                                    you t of pap alise 5 n - the
                                                                           e           u
                                                                      she an, vis a lemo
                                                                             c          e          e
                                                                       you squeez nventiv
                                                                           to          e  i      r.
                                                                                  mor e bette
                                                                                      th
                                                                                                              FESTIVAL
                                                                                                              DESIGN
                                                                                                              DNA
DEFINE
IDEA VOTING
Ever been caught in an             USE ME TO:
argument over which idea is
the best?                          •	 Choose	a	route	forward
                                   •	 Overcome	barriers
Finding it hard to get the group
to move forward and choose
an idea or principle to take on?
                                   YOU WILL NEED:
                                   •	 A	pack	of	sticky	dots
Sticky dots is a way of quickly
and efficiently making a move
forward. It is a democratic way
of decision making.

Take 3 dots each and choose
your three favourite ideas. At
the end, take forward the idea
with the most votes.

The likelihood is that you will
return to other ideas as the
project develops,

REMEMBER!
                                                               “TO REMOVE ARGUMENT WE
Don’t be too precious!                                         VOTED WITH DOTS. SIMPLE
                                                               DECISION MAKING”
IDEA VOTING
Ever been caught in an argument over which idea is the best? Finding it hard to get the group to
move forward and choose an idea or principle to take on? Sticky dots is a way of quickly and
efficiently making a move forward. It is a democratic way of decision making. Take 3 dots each
and choose your three favourite ideas. At the end, take forward the idea with the most votes.




    Find the biggest wall you can, and spread your ideas across it, giving yourself room to
    move them around.




                                                                                                   that
                                                                                          e   sure raph
                                                                                     Mak hotog e
                                                                                           p          r
                                                                                     you rs befo ff
                                                                                           t e
                                                                                     clus         as o
                                                                               y our the ide these
                                                                                     ng          d
                                                                                taki all. Ad ur
                                                                                      w           o
                                                                                  the es to y
                                                                                       g            .
                                                                                   ima ct blog
                                                                                         e
                                                                                    proj


                                                                                                          FESTIVAL
                                                                                                          DESIGN
                                                                                                          DNA
DEFINE                  EVENTS/PLATFORMS/TOOL

NEWSLETTER                                                                 “WE USED A SIMPLE
                                                                           NEWSLETTER TO COMMUNICATE
                                      USE ME TO:
                                                                           OUR PROJECT UPDATES”
A newsletter is a great way
to communicate your project
to internal colleagues and            •	 Tell	the	story	of	your	work	to	
external, interested parties!            the	rest	of	the	world
                                      •	 Inspire	and	excite	others	
Always remember, the                     to	explore	the	design	like	
purpose of a newsletter is to            approach	you	are	using
communicate, not to see how
many times you can send
readers scrambling to find a
                                      YOU WILL NEED:
dictionary.
                                      •	 Any	publishing	software
People like stories. Tell the
story of what you are doing,
why you are doing it and what
you are learning and don’t
over-complicate it. Keep your
writing casual, nontechnical
and conversational.
DEFINE                   EVENTS/PLATFORMS/TOOL
                                                                           “IT WAS JUST AMAZING HAVING
CO-DESIGN SESSION                                                          CUSTOMERS, STAFF, ORGANISATIONS
A co-design session is a                USE ME TO:                         DESIGNING TOGETHER AROUND ONE
fantastic opportunity to
involve a range of different            •	 Explore	potential	directions	
                                                                           TABLE””
stakeholders in the design                 for	your	idea
process itself.                         •	 Gain	inspiration
                                        •	 Create	a	sense	of	shared	
Co-design is a core aspect of              ownership	around	this	
the service design philosophy.             process
It can involve anyone from
staff, designers, customers and
executives.                             YOU WILL NEED:
Together, you’ll work                   •	   A	space
collaboratively to examine and          •	   An	invitation
innovate ideas.                         •	   A	structured	agenda
                                        •	   Paper	&	Pens
Try putting on a workshop               •	   Post	its
to bring people together and            •	   Generative	tools
generate ideas to some of your          •	   Recording	equipment
problems or insights.
DEFINE                     EVENTS/PLATFORMS/TOOL
                                                                              “WE BOOKED A SIMPLE VENUE
                                                                              AND LET OUR SLIDES TO THE
SHOWCASE EVENT
                                                                              TALKING”
Holding an event is a great way           USE ME TO:
to get people on board with
your project.                             •	 Gain	feedback	on	your	work	
                                             so	far
Invite a range of speakers to             •	 Focus	the	future	direction	of	
talk about the issue you’re                  your	work
solving, or topic you’re
focusing on and showcase the
work you’ve done to date.                 YOU WILL NEED:
You can also use this event to            •	 An	invitation
raise funding, grow your critical         •	 A	venue
friends and network for the               •	 A	range	of	finished	and	
project.                                     incomplete	aspects	of	your	
                                             process	to	show	off
You’ll also get good feedback             •	 A	short	presentation	of	your	
on the work so far. Try to keep              process	(optional)
a record of all the questions
you are asked and visit
these when the project team
reconvenes.

Use something simple
like Eventbrite to send out
invitations, and write a
compelling description about
the event to entice people to
come along.
4 1
    DELIVER DISCOVER

         3 2
    DEVELOP DEFINE




                       EXIT
WRITE A BRIEF (DEFINE)
At this stage, after defining
problems in the festival
                                       USE ME TO:
experience, or opportunities to be
                                       •	 Succinctly	communicate	your	
innovative, you may want to write
                                          project
a brief to bring other professionals
                                       •	 Reflect	on	your	work	and	
in to help you work up solutions.
                                          process
A brief is used to outline the aims,
                                       •	 Extend	the	networks	who	are	
objectives and milestones of your
                                          interested	in	your	work
project.

Writing a brief can be a difficult     YOU WILL NEED:
challenge, it’s important you call
on expertise when necessary. A         •	 Any	publishing	software
good brief should outline what
you have found out, a summary of
your research and what steps you
would like to take forward. Keep
the brief fairly open at this stage.


                                                                         “WE PUT OUT A BRIEF FOR PEOPLE TO
You may want to include your
slide deck of findings to ask
companies to develop responses
to the brief before hiring a team
to go into the development
                                                                         RESPOND TO USING THEMES WE HAD
stage. This brief is more about
the early idea stage leading into                                        PULLED TOGETHER DURING THE
development than producing the
final products for the delivery
stage.
                                                                         DEFINITION STAGE”
4 1
    DELIVER DISCOVER

         3 2
    DEVELOP DEFINE




                       EXIT
SLIDEDECK OF FINDINGS
A Slidedeck of findings is ideal   USE ME TO:
to present back what you found
during the discovery phase.        •	 Share	your	findings.
                                   •	 Get	buy	in	for	the	definition	
Try to not use Powerpoint, and        stage
avoid lots of words. What you
want to do is show a visually      YOU WILL NEED:
compelling story, bringing
together what you found out        •	 Slideshare	if	you	want	to	
and the faces behind this             publish	the	findings	online
research.                          •	 A	projector	&	suitable	room
Use the visual material you
generated, people will be able
to relate with it much more
than bullet points or a standard
report.




                                                                       “OUR SLIDE DECK WAS IDEAL TO
                                                                       COMMUNICATE THE RESEARCH WE
                                                                       HAD DONE WITH PARTNERS”
4 1
    DELIVER DISCOVER

         3 2
    DEVELOP DEFINE




                       EXIT
EVALUATE AND MEASURE                                                 “GETTING AN EVALUATOR IN
                                                                     WAS CRUCIAL TO GET SOME
Evaluation can be done here in     USE ME TO:
several different ways.
                                   •	 Prove	what	you	are	doing	is	
                                                                     NUMBERS BEHIND OUR IDEAS”
It might be useful at this stage      right
to evaluate the approach
you’ve taken.
                                   YOU WILL NEED:
Does the way you’ve done
research tell you more than        •	 A	survey	to	collect	data
previous ways of conducting        •	 A	professional	evaluator	
market or customer research?          (recommended)

You could also evaluate and
bring professionals in to look
at the potential impact of your
ideas that you are thinking to
taking forward.

This may help you to choose if
there are multiple ideas to go
forward with.

Contrasting and comparing
impact versus cost is a good
way to move forward when
faced with many ideas.
4 1
    DELIVER DISCOVER

         3 2
    DEVELOP DEFINE




                       EXIT
                                                                           “WE PUT ALL OUR IDEAS INTO ONE
IDEAS OPTIONS BOOK                                                         BOOK AND SHARED WITH OTHER
An idea options book is a              USE ME TO:                          ORGANISATIONS BEFORE MOVING
document that can be shared
in your organisation or between
stakeholders involved in the
                                       •	 Showcase	your	ideas              FORWARD”
                                       •	 Reflect	on	your	work	and	
project to get further buy in and
                                          process
communicate work to date.
                                       •	 Extend	the	networks	who	are	
                                          interested	in	your	work
It is valuable to keep people
informed on what you are planning
so there is no ‘re-invention’ of the
wheel and relevant parties can get
                                       YOU WILL NEED:
involved with your project from
                                       •	 A	process	and	work	to	date	to	
other organisations.
                                          fill	the	book	with
                                       •	 An	idea	of	the	people	you	
The book should be kept simple;
                                          want	to	share	the	content	with
give it an introduction, include
list of who is involved in the
project and brief descriptions and
visuals of ideas you have been
discussing.

You can create a formal,
professional version on online
software such as blurb.com or
you can design and print one your
own using publishing software
such as Microsoft word.

Try to prototype and experiment
ideas for your book with paper
and pens first.
A process to help you converge what you found
 during the discovery stage. This will help you
   highlight a direction to move forward in.

                   Includes;

           Customer Journey Map
                   Persona
                 User Values
                Media Portrait
                    P.O.P.I
            Principle Statements
                  Clustering
                 Brainstorm
                 Idea Voting
                  Newsletter
             Co-Design Session
               Showcase Event
                     Brief
                  Slidedeck
            Evaluate & Measure
             Idea Options Book


               find out more at
            design.festivalslab.com




         FESTIVAL DESIGN DNA
    An initiative of Edinburgh’s Festivals

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Define

  • 1. 2. DEFINE {A PROCESS TO HELP YOU CONVERGE WHAT YOU FOUND DURING THE DISCOVERY STAGE. THIS WILL HELP YOU HIGHLIGHT A DIRECTION TO MOVE FORWARD IN}
  • 2. WHERE HAS THIS COME FROM Festival Design DNA is a project produced by Snook for festivalslab. It is both a set of practical tools and an exciting new conversation about what happens when cultural professionals and organisations start to think like designers and work to make the experiences they create better from a person-centred point of view. festivalslab or the Edinburgh Festivals Innovation Lab works with and for the twelve Edinburgh Festivals on how to use new thinking and new tools to the experience of the world’s festival city even better for audiences, creative talent and festival organisations. Snook is a Glasgow-based service design and social innovation agency focusing on transforming the way services are delivered in Scotland, ensuring people come first.
  • 3. STAGE TWO: DEFINE Establishing opportunities/problems: Rapid Prototyping: This stage is about taking all the research you’ve This stage is about quickly mocking up some of the done in the discovery stage and making sense of it. ideas you’ve been working on to bring them to life You will be able to define problems or opportunities to help communicate the project and develop your to take forward when generating ideas. thinking. Define Outcomes: Evaluate Prototype: This stage is about taking what you know and This stage is about quickly mocking up some of the deciding where you are going to take the work. Is ideas you’ve been working on to bring them to life this about service improvement? A new service or to help communicate the project and develop your product? thinking. Co-design Testing: Laying out your idea options: Co-design is an integral part of the design process. This stage is about looking at all the ideas you’ve Use this stage to work with people to generate ideas got and making decisions on how to move forward. and test some of your definition work.
  • 4. DEFINE “WE WORKED WITH CUSTOMERS TO MAP CUSTOMER JOURNEY MAP THEIR JOURNEYS FROM THEIR HOMES TO THE SHOW, IT SHOWED US NUMEROUS PAIN Customer journey mapping USE ME TO: (or sometimes referred to as user journey mapping, POINTS” • Gain user insights or just journey mapping) is • Discover latent needs about capturing a customer’s • Evaluate existing services experience of a service on • Communicate new ideas paper. It breaks down the experience step by step by recording interactions with YOU WILL NEED: touchpoints (ticket machines, • A long sheet of paper (or a websites, staff, waiting areas). journey map template) • Post its & pens Most importantly, it considers • Red & green for positive & how the customer feels at negative experiences each stage of the journey. This allows you to analyse what areas of the service might need improved. Customer journey mapping can be done using personas and ‘walking’ the personas through the service. An even better way to map a journey is with the customer themselves. By asking them what they did and how they felt, you gain a rich insight into their experience.
  • 5. CUSTOMER JOURNEY MAP Start by thinking about all of the places that your customer visits, all of the elements of the service that they come into contact with. It’s sometimes easier to start in the middle of the story and work backwards and forwards, drawing each stage. Think about the emotions that your customer experiences at each stage of their journey, pinpiont these on top of your drawings against the + and - signs e.g. “frustrated” “confused” “excited” Link these together to show the emotional journey undertaken. Take this completed tool on to help you with a P.O.P.I. excercise. FESTIVAL DESIGN DNA
  • 6. DEFINE PERSONA “WE MADE CHARACTERS OF OUR FESTIVAL CUSTOMERS TO USE ME TO: HELP US UNDERSTAND THEIR Personas are based on fictional characters whose profile summarises the features • Inspire and inform new of an existing social group. This means the personas ideas • Synthesise user NEEDS” assume the attributes of the personalities into categories groups they represent: from • Maintain a customer their social and demographic centred process characteristics, to their own • Test new ideas against needs, desires, habits and reality cultural backgrounds. They are designed to help you see a festival experience from lots of YOU WILL NEED: different perspectives. • To observe users • Customer insight The tool will prompt you to give information the persona a name, a photo, • To get this information you age, occupation and tell their will to conduct interviews, background story. talk to customers/staff, use quantitative information to The persona should tell us create customer segments what that person does day to day, what does their life look like, what are their personality traits? Use a key quote to sum up that person’s thinking, this makes a persona quick and easy to understand.
  • 7. PERSONA Fill in the blanks: Image / portrait / sketch NAME AGE DRAW HERE OCCUPATION / BACKGROUNDS CHARACTERISTICS “ MOST LIKELY TO ” LEAST LIKELY TO Why would they attend your festival? What would they say? FESTIVAL DESIGN DNA
  • 8. DEFINE USER VALUES - BREAKING DOWN FINDINGS AND NEEDS MORE “LISTING USER VALUES PUT OUR IDEAS INTO PERSPECTIVE” User values is as literal as it USE ME TO: sounds. At its most basic, it is designed to help you • Create meaningful service in understanding what your experiences customers values, generally or • Understand users from your service as a whole. These insights can be gathered YOU WILL NEED: through interviews using • Pre-made templates of generative pre-made values. hypothetical values • Space to talk to user Test these with users, place • Capturing device (camera/ them in order of importance post its) and include some blank • Media Portrait templates so customers can have their own say and feel involved in the process.
  • 9. USER VALUES User values is all about understanding what your customers value. These insights can be gathered through interviews using generative pre-made values. Test these with users, place them in order of importance and include some blank templates so customers can have their own say and feel involved in the process. Use the spaces below to write the values that you would like to test your users with, remembering to keep some blank for them to fill in themselves. Cut out! er emb raph Rem otog er h to p the ord cord puts d re ch user as an ea in, that values erson r thei as the p . well selves the m FESTIVAL DESIGN DNA
  • 10. DEFINE MEDIA PORTRAIT Pictures speak louder than USE ME TO: words. • Converge research about A media portrait is a collection users of images on a page that • Explain user needs to depicts a user’s life. Using stakeholders media portraits communicates very quickly what a user’s life looks like. YOU WILL NEED: • Media collected from These ‘portraits’ can be used research throughout the development • Magazines process to keep the project • Pen & Paper team focused on designing for • Glue the user. Media portraits can be built up slowly over time as the discovery period develops. Also, the project team can work on them as an exercise, pulling “HAVING VISUAL PORTRAITS together media that has been collected and using magazines to create them. OF OUR CUSTOMERS REALLY BROUGHT THINGS TO LIFE”
  • 11. MEDIA PORTRAITS Pictures speak louder than words. A media portrait is a collection of images on a page that depicts a user’s life. Using media portraits communicates very quickly what a user’s life looks like. These ‘portraits’ can be used throughout the development process to keep the project team focused on designing for people. Media portraits can be built up slowly over time as the discovery period develops. Also, the project team can work on them as an exercise, pulling together media that has been collected and using magazines to create them. Build your media portrait on a board or piece of cardboard so that you can easily move it around and put it away at the end of a design session. Think ab friend out your u s and s ... family ers bbies ... nd ho life style a your users about Think acter eir char Think about th ... sonality Think about and per caree their w r... ork lif e and FESTIVAL DESIGN DNA
  • 12. DEFINE P.O.P.I. (PROBLEMS/OPPORTUNITY/PRINCIPLES/IDEAS) POPI is a framework for driving USE ME TO: the development process. • Tell a story about how your POPI enables you to work work evolved through insights and research • Drive forward a project to create principle statements. • See the big picture • Create well crafted principle Ideally, this can be used as statements a framework to discover and define stages of a project and be used as a point of reference. YOU WILL NEED: It is an activity to converge lots • A wall of research into a vision. • Some post its • People involved in your POPI can be used to lay project findings and ideas on a wall space so coherent stories and patterns can be easily identified. “WHERE DO WE FOCUS OUR EFFORTS ON DEVELOPING THE FESTIVAL EXPERIENCE?”
  • 13. P.O.P.I. POPI enables you to work through insights and research to create principle statements. Ideally, this can be used as a framework to discover and define stages of a project and be used as a point of reference. It is an activity to converge research into a vision. POPI can be used to lay findings and ideas on a wall space so coherent stories and patterns can be easily identified. PROBLEMS OPORTUNITIES PRINCIPLES IDEAS FESTIVAL DESIGN DNA
  • 14. DEFINE PRINCIPLE STATEMENTS “GOOD SERVICE DESIGN PRINCIPLES ARE LIKE USE ME TO: MINIATURE, ROBUST, FLEXIBLE Creating principle statements is designing a criteria for the functions a design or project • Guide the development BRIEFS” needs to fulfil. process Principle statements can be • Synthesise findings created at different stages in the • Delve deeper development but are a good way to move forward after synthesising problems and opportunities and YOU WILL NEED: conducting further reasoning into the issues. Principles are usually • The project team communicated in short sentences • Post its & pens or even one word which can be followed by a longer description. Principles are created to provoke more discussion and should be kept creative. Think of them as what a user might say after using your service. For example your principles may be, ‘easy to use’, ‘bespoke’, ‘flexible’, ‘personalising your experience’. You might want someone to say, “The service was really easy to use, it gave me flexibility to build my own festival itinerary and create a personalised experience.”
  • 15. PRINCIPLE STATEMENTS Creating principle statements is designing a criteria for the functions a design needs to fulfil. Principle statements can be created at different stages in development but are a good way to move forward after synthesising problems and opportunities and conducting further reasoning into the issues. Create your principles as short phrases or one-word statements, these can be supported by explanatory sentences. them cut in, hem ese t Fi ll th d have he a n dt e out you an you ar p ne ar ne evelo whw o d team inuing t idea. t con service ant to he r t you ight w before m You it these e. s g revi ery sta de liv FESTIVAL DESIGN DNA
  • 16. DEFINE CLUSTERING Clustering is a very useful and USE ME TO: often essential tool to use after a group ‘idea generation’ • Group ideas session. • Structure your project • Divide tasks The outcome of these activities • Make sense of idea is often a vast amount of generation possible ideas and directions. It is really useful to group YOU WILL NEED: together ideas by common themes, consistencies or • A large wall important relationships. • Post its for headings/titles • Camera to capture the This method can begin to process structure the next steps of a project, begin to divide tasks and can eliminate the role of one person taking charge of the group as everyone’s ideas cluster together. For example, you may cluster your research under themes such as “WE HAD SO MANY THOUGHTS THAT ‘accessibility’ or ‘venue’. WRITING THEM ONTO POST ITS AND CLUSTERING HELPED US TO FIND PATTERNS”
  • 17. CLUSTERING Clustering is a very useful and often essential tool to use after a group ‘idea generation’ session or to help you cluster themes, especially when this includes a lot of reserach. The outcome of these activities is often a vast amount of possible ideas and directions. It is really useful to group together ideas by common themes, consistencies or important relationships. Think about grouping by actions to be taken, things still to find out, ideas to develop, principle ideas and statements. Find the biggest wall you can, and spread your ideas across it. that e sure raph Mak hotog e p r you rs befo ff t e clus as o y our the ide these ng d taki all. Ad ur w o the es to y g . ima ct blog e proj FESTIVAL DESIGN DNA
  • 18. DEFINE BRAINSTORM “BRAINSTORMING ALL OUR IDEAS TO IMPROVE OUR USE ME TO: FESTIVAL WAS EXCITING” A brainstorm exercise is when everyone in the room is encouraged to add ideas onto • Come up with ideas either a wall or paper. The best • Include everyone in the project way to do this is to use post its to add a small sketch or title of an idea. The purpose is to allow an allocated time to come up with YOU WILL NEED: as many ideas as possible. This • Pens & post its requires a few basic rules. • A large sheet of paper or a wall 1. Set a timer and stick to it. Depending on the circumstances you might want to do short bursts of 1 to 5 minutes. You may want to give an hour. 2. Everyone must contribute. 3. Draw in chunky pens (this means everyone can read it). 4. Every idea counts (no matter how eccentric). Even if an idea is about a flying pig that takes your customers from one venue to another, it still counts. Returning to ideas like this can uncover those nuggets of brilliance!
  • 19. BRAINSTORM IDEAS A brainstorm exercise is when everyone in the room is encouraged to add ideas onto either a wall or paper. The best way to do this is to use post its to add a small sketch or title of an idea. The purpose is to allow an allocated time to come up with as many ideas as possible. This requires a few basic rules. Set a timer and stick to it. Depending on the circumstances you might want to do short bursts of 1 to 5 minutes. You may want to give an hour. Everyone must contribute. Draw in chunky pens (this means everyone can read it) Every idea counts ( no matter how silly ) get y to our t wa y A grea ps and to u is ays r gro -up you wrmed ed 50 w ind call Give ow n m ercise emon. arge ex al ,al as d o an ueeze inutes quickly q to s ves 5 m and as ays rsel er 0w you t of pap alise 5 n - the e u she an, vis a lemo c e e you squeez nventiv to e i r. mor e bette th FESTIVAL DESIGN DNA
  • 20. DEFINE IDEA VOTING Ever been caught in an USE ME TO: argument over which idea is the best? • Choose a route forward • Overcome barriers Finding it hard to get the group to move forward and choose an idea or principle to take on? YOU WILL NEED: • A pack of sticky dots Sticky dots is a way of quickly and efficiently making a move forward. It is a democratic way of decision making. Take 3 dots each and choose your three favourite ideas. At the end, take forward the idea with the most votes. The likelihood is that you will return to other ideas as the project develops, REMEMBER! “TO REMOVE ARGUMENT WE Don’t be too precious! VOTED WITH DOTS. SIMPLE DECISION MAKING”
  • 21. IDEA VOTING Ever been caught in an argument over which idea is the best? Finding it hard to get the group to move forward and choose an idea or principle to take on? Sticky dots is a way of quickly and efficiently making a move forward. It is a democratic way of decision making. Take 3 dots each and choose your three favourite ideas. At the end, take forward the idea with the most votes. Find the biggest wall you can, and spread your ideas across it, giving yourself room to move them around. that e sure raph Mak hotog e p r you rs befo ff t e clus as o y our the ide these ng d taki all. Ad ur w o the es to y g . ima ct blog e proj FESTIVAL DESIGN DNA
  • 22. DEFINE EVENTS/PLATFORMS/TOOL NEWSLETTER “WE USED A SIMPLE NEWSLETTER TO COMMUNICATE USE ME TO: OUR PROJECT UPDATES” A newsletter is a great way to communicate your project to internal colleagues and • Tell the story of your work to external, interested parties! the rest of the world • Inspire and excite others Always remember, the to explore the design like purpose of a newsletter is to approach you are using communicate, not to see how many times you can send readers scrambling to find a YOU WILL NEED: dictionary. • Any publishing software People like stories. Tell the story of what you are doing, why you are doing it and what you are learning and don’t over-complicate it. Keep your writing casual, nontechnical and conversational.
  • 23. DEFINE EVENTS/PLATFORMS/TOOL “IT WAS JUST AMAZING HAVING CO-DESIGN SESSION CUSTOMERS, STAFF, ORGANISATIONS A co-design session is a USE ME TO: DESIGNING TOGETHER AROUND ONE fantastic opportunity to involve a range of different • Explore potential directions TABLE”” stakeholders in the design for your idea process itself. • Gain inspiration • Create a sense of shared Co-design is a core aspect of ownership around this the service design philosophy. process It can involve anyone from staff, designers, customers and executives. YOU WILL NEED: Together, you’ll work • A space collaboratively to examine and • An invitation innovate ideas. • A structured agenda • Paper & Pens Try putting on a workshop • Post its to bring people together and • Generative tools generate ideas to some of your • Recording equipment problems or insights.
  • 24. DEFINE EVENTS/PLATFORMS/TOOL “WE BOOKED A SIMPLE VENUE AND LET OUR SLIDES TO THE SHOWCASE EVENT TALKING” Holding an event is a great way USE ME TO: to get people on board with your project. • Gain feedback on your work so far Invite a range of speakers to • Focus the future direction of talk about the issue you’re your work solving, or topic you’re focusing on and showcase the work you’ve done to date. YOU WILL NEED: You can also use this event to • An invitation raise funding, grow your critical • A venue friends and network for the • A range of finished and project. incomplete aspects of your process to show off You’ll also get good feedback • A short presentation of your on the work so far. Try to keep process (optional) a record of all the questions you are asked and visit these when the project team reconvenes. Use something simple like Eventbrite to send out invitations, and write a compelling description about the event to entice people to come along.
  • 25. 4 1 DELIVER DISCOVER 3 2 DEVELOP DEFINE EXIT WRITE A BRIEF (DEFINE) At this stage, after defining problems in the festival USE ME TO: experience, or opportunities to be • Succinctly communicate your innovative, you may want to write project a brief to bring other professionals • Reflect on your work and in to help you work up solutions. process A brief is used to outline the aims, • Extend the networks who are objectives and milestones of your interested in your work project. Writing a brief can be a difficult YOU WILL NEED: challenge, it’s important you call on expertise when necessary. A • Any publishing software good brief should outline what you have found out, a summary of your research and what steps you would like to take forward. Keep the brief fairly open at this stage. “WE PUT OUT A BRIEF FOR PEOPLE TO You may want to include your slide deck of findings to ask companies to develop responses to the brief before hiring a team to go into the development RESPOND TO USING THEMES WE HAD stage. This brief is more about the early idea stage leading into PULLED TOGETHER DURING THE development than producing the final products for the delivery stage. DEFINITION STAGE”
  • 26. 4 1 DELIVER DISCOVER 3 2 DEVELOP DEFINE EXIT SLIDEDECK OF FINDINGS A Slidedeck of findings is ideal USE ME TO: to present back what you found during the discovery phase. • Share your findings. • Get buy in for the definition Try to not use Powerpoint, and stage avoid lots of words. What you want to do is show a visually YOU WILL NEED: compelling story, bringing together what you found out • Slideshare if you want to and the faces behind this publish the findings online research. • A projector & suitable room Use the visual material you generated, people will be able to relate with it much more than bullet points or a standard report. “OUR SLIDE DECK WAS IDEAL TO COMMUNICATE THE RESEARCH WE HAD DONE WITH PARTNERS”
  • 27. 4 1 DELIVER DISCOVER 3 2 DEVELOP DEFINE EXIT EVALUATE AND MEASURE “GETTING AN EVALUATOR IN WAS CRUCIAL TO GET SOME Evaluation can be done here in USE ME TO: several different ways. • Prove what you are doing is NUMBERS BEHIND OUR IDEAS” It might be useful at this stage right to evaluate the approach you’ve taken. YOU WILL NEED: Does the way you’ve done research tell you more than • A survey to collect data previous ways of conducting • A professional evaluator market or customer research? (recommended) You could also evaluate and bring professionals in to look at the potential impact of your ideas that you are thinking to taking forward. This may help you to choose if there are multiple ideas to go forward with. Contrasting and comparing impact versus cost is a good way to move forward when faced with many ideas.
  • 28. 4 1 DELIVER DISCOVER 3 2 DEVELOP DEFINE EXIT “WE PUT ALL OUR IDEAS INTO ONE IDEAS OPTIONS BOOK BOOK AND SHARED WITH OTHER An idea options book is a USE ME TO: ORGANISATIONS BEFORE MOVING document that can be shared in your organisation or between stakeholders involved in the • Showcase your ideas FORWARD” • Reflect on your work and project to get further buy in and process communicate work to date. • Extend the networks who are interested in your work It is valuable to keep people informed on what you are planning so there is no ‘re-invention’ of the wheel and relevant parties can get YOU WILL NEED: involved with your project from • A process and work to date to other organisations. fill the book with • An idea of the people you The book should be kept simple; want to share the content with give it an introduction, include list of who is involved in the project and brief descriptions and visuals of ideas you have been discussing. You can create a formal, professional version on online software such as blurb.com or you can design and print one your own using publishing software such as Microsoft word. Try to prototype and experiment ideas for your book with paper and pens first.
  • 29. A process to help you converge what you found during the discovery stage. This will help you highlight a direction to move forward in. Includes; Customer Journey Map Persona User Values Media Portrait P.O.P.I Principle Statements Clustering Brainstorm Idea Voting Newsletter Co-Design Session Showcase Event Brief Slidedeck Evaluate & Measure Idea Options Book find out more at design.festivalslab.com FESTIVAL DESIGN DNA An initiative of Edinburgh’s Festivals