The document discusses wearable computers. It defines wearable computers as small, portable computers designed to be worn on the body during use. It describes the key characteristics of wearable computers including being unmonopolizing, unrestrictive, observable, controllable, attentive, and communicative. The document outlines examples of wearable computers and their applications in fields like military, medical, and more. It discusses both the advantages of increased mobility, connectivity, and efficiency as well as disadvantages such as potential heaviness, expense, and privacy concerns.
2. Wearable Computer
4th Year Msc. IT.
Div. B
Roll No. Name
4184 Viral Mehta
4166 Kanaiyo Contractor
4226 Shashikant Sonagra
3.
4. Introduction
A wearable computer is a computing device
small and light enough to be worn on one's body
without causing discomfort.
It may also be integrated into everyday objects
that are constantly worn on the body.
It should be worn like glasses, watches, and
clothing.
It should act as an Intelligent Assistant.
Invented by Steve Mann in the 1970s.
5.
6. Definition
A small
portable computer that is
designed to be worn on the body during
use.
Wearable computers should be worn like
glasses, watches, and clothing.
7.
8. Characteristics
Wearable computer is defined by SIX main
characteristics.
These attributes of wearable computing are
described from the human's point of view:
1) Un monopolizing (of the user's attention)
Wearable computer does not cut you off from the
outside world such as a virtual reality game or the
like.
2) Unrestrictive (to the user)
When using it, you can do other things.
9. Characteristics
3) Observable (by the user)
It can keep your attention continuously if you want it
to.
4) Controllable (by the user)
It is a responsive system. You can grab control of it
at any time you want.
5) Attentive (to the environment)
Wearable computer is environmentally
aware, multimodal, and multisensory.
6) Communicative (to others)
It can be used as a communications medium when
you want it to.
10.
11. Components
Human Interface System
The user interface for a wearable computer is
fundamentally different to those of the regular
computers.
12. Components
Operating System
Be constantly available to the user – always on,
ready and accessible.
Not require the constant user attention or interaction.
Be able to communicate to other system and external
world.
Augmented Reality
Augmented Reality combines real world scenes and
virtual scenes, augmenting the real world with
additional information.
Input Devices
Speech recognition
Keyboard
Gesture Input devices
13. Components
Display System
Lens
Small Projection System
Networks
One network required to connect with outer world.
(for example WAP)
One network required for interconnection of the
various components.(like Bluetooth or Wireless
Connection)
Power Sources
Must conform to standard desktop
environment, incorporate, industries standard
component
Battery
14. How It Works
Some wearable computers use “kiers”(key
switches mounted to a grip, rather than to a
board, as with a keyboard) and trackballs as
input device.
Many try to use more intuitive means of
input like gesture, speech recognition or
context awareness.
The output may be presented through
displays, lights or even hap tic interface.
17. US Army's Land Warrior
A. Eye piece display Friendly
Positions Maps Mission data.
B&C. Mic and Earphones.
D. Input device that acts as a
mouse.
E. Laser range finder to send
data about targets to others
F. Thermal Sight for night vision
G. Video Camera Send Pictures
and clips Shoot around corners.
19. Application AREA
Face Recognition
Working in conjunction with an appropriate face-
finding software, face recognition system can be
adapted for use in wearable computing
20. Application AREA
Other Areas…
Finger Tracking
This is one of the simplest applications of
camera-based wearable computing.
Communication
Entertainment Field
Games
Teaching And Education
Warehouse Picking
Inspection
Security
23. Examples
Body Temperature Control for
Wearable Soldier Health Monitoring
Systems
24. Examples
Zypad WL 1100
If you're looking for a wearable computer that lives up to the name, try
a Zypad model from a company called the Eurotech Group. The
Zypad is a powerful touchscreen computer that you can strap around
your wrist. At least, in theory you can: Eurotech doesn't list the
Zypad's price, so it's probably a bit out of the consumer price range.
27. Advantages
Mobility
Imagine being able to carry all the capabilities of your
desktop as you work, wherever you do.
Connectivity
All the information resources of the organization are at
your fingertips, instantly. you are always in touch.
Efficiency
No more going back to the office to access or input
needed data. No more duplication of effort.
Productivity
Add it all up, and you are looking at increased
organizational productivity and a bigger bottom line.
28. Advantages
To recognize a person in a high alerted area
such as an Airport.
Work From Anywhere
Enhanced Communication
Flexibility
29.
30. Disadvantages
Equipment can be heavy
Expensive
Some wearable computers can consist of a
lot of wiring
Can cause irritation in heat
Side-effect such as headaches
31. Disadvantages
Wearable computer can invade privacy
Smaller space of storage
Network bandwidth
32.
33. Conclusion
Whatever area wearable computer
technology is applied to you can see that it
will improve the quality of life and make
day-to-day life less complicated.
There are even some reports that wearable
will be the fashion of tomorrow.