Peer-to-peer does not just refer to the technical infrastructure that we are building, but to the social relationships that it enables, and which are poised to fundamentally change the logic of our economics and civilization.
Innovation is leaving the exclusive world of the enterprise and democracy is leaving the exclusive world of political representation, in order to be more firmly located within the bottom-up processes of civil society. What will those changes bring as challenges and opportunities?
The presentation on the politics of Web 2.0. will focus on the political implications of value creation by users, and how the potential conflict between private monetazation and common production can play out in the future.
14. “… .People would experience others as equals in the sense of their being both superior and inferior to themselves in varying skills and areas of endeavor (intellectually, emotionally, artistically, mechanically, interpersonally, and so forth), but with none of those skills being absolutely higher or better than others…” Jorge Ferrer P2P = equipotential participation (credentialism)
15.
16. The Evolution of Hierarchy (1) by John Heron The sole role of hierarchy is in its spontaneous emergence in the initiation and continuous flowering of autonomy-in-co-operation in all spheres of human endeavor equipotential rights of participation of everyone in every field P2P Era Hierarchy empowers a measure of co-operation and autonomy in the political sphere and in varying degrees in other spheres political representation with varying degrees of wider participation Late Modern Hierarchy empowers a measure of co-operation and autonomy in the political sphere only political participation through representation Early Modern Hierarchy defines, controls and constrains co-operation and autonomy no rights of political participation Premodern Relationship between hierarchy, cooperation, autonomy Degrees of Moral Insight
17.
18. Evolution of Cooperation Typology Time frame High, 1+1>2 The 4 wins “ Wisdom Game” Synergistic P2P era Average, 1+1=2 Zero Sum: Win-win: Draw “ Money Game” Neutral Modern (market, industrial) Low, 1+1<2 Zero Sum: Win-Lose “ Power Game” Adversarial Pre-modern (feudal, imperial) Quality of Cooperation Game Typology Cooperation Format
19.
20.
21.
22.
23. Physical vs. Information Commons Cyber Collectives Communities Governance Global Affinity Groups Territorial Groups Actors Non-local Local Scope Non-rival & Anti-rival Rival Type of Resource Information Commons Traditional Commons
24.
25.
26. Why P2P will grow For Profit For Benefit Material production Immaterial production
30. User vs. corporate typology Commons-dependent Community Mode Platform Enablers Swarming Mode Externalizers Prosumer Mode Type of Corporation Type of Users
31.
32.
33.
34.
35.
36.
37.
38.
39.
40.
41.
42.
43.
44. As a new mode of production, governance, and property P2P = a total social fact
45. THANK YOU Contact Information Wiki : www.p2pfoundation.net Blog : blog.p2pfoundation.com Email : michelsub2004@gmail.com
Editor's Notes
Presentation by Michel Bauwens, P2P Foundation, at http://www.p2pfoundation.net/index.php/Main_Page Graphical and other assistance by James Burke, http://lifesized.blogspot.com/ The P2P Foundation Blog is at http://blog.p2pfoundation.net/ P2P News is at http://integralvisioning.org/index.php?topic=p2p The graph represents the P2P Conceptual Universe. In the green circles, we have the deep underlying causes, the deep trends towards forms of participative knowing, from a stress on atomistic individualism to relationality, the new emergence of sharing practices etc… The orange box summarized contemporary social practices which result from the underlying trends. Finally, the beige circles are the concrete human projects to which it gives rise.