The document discusses strategies for preserving virtual worlds and games, including bit storage, migration, emulation, and re-enactment. It proposes using the OAIS reference model combined with FRBR to create a data model for preserving games and their derivatives over time while maintaining associated metadata. Legal and financial challenges around copyright and orphan works must also be addressed to enable long-term preservation of games.
1. How will we preserve virtual worlds? Wanted: Serious Games! Brussels, Belgium, Dec. 5, 2008 Jerome McDonough Graduate School of Library & Information Science University of Illinois [email_address]
10. Adventure in FRBR William Crowther Original Fortran Source Code ASCII Data File Dan Woods Derivative Fortran Source Code (mod.) ASCII Data File (mod.)
11. Adventure in FRBR William Crowther Original Fortran Source Code ASCII Data File Dan Woods Derivative Fortran Source Code (mod.) ASCII Data File (mod.) Work Expression Expression Manifestation Manifestation
12. Adventure in FRBR William Crowther Original Fortran Source Code ASCII Data File Dan Woods Derivative Fortran Source Code (mod.) ASCII Data File (mod.) Work Expression Expression Manifestation Manifestation Work
13. Adventure in FRBR Dan Woods Derivative Fortran Source Code (mod.) ASCII Data File (mod.) Work Work Pascal port of Dan Woods Derivative Pascal Source Code ASCII Data File (mod. 2) Work Work Expression Expression Manifestation Manifestation Pascal port (v. 2) of Dan Woods Derivative Pascal Source Code (mod.2) ASCII Data File (mod. 2) Work Work Expression Manifestation Work
16. FRBR Meets DOOM DOOM (v. 1) C Source Code Original WAD Data File DOOM (v. 1) mod Simpson WAD Data File Work Expression Expression Manifestation Manifestation
24. Data Model: OAIS Meets FRBR Will Crowther Original Fortran IV Source Code ASCII Data File Fortran 66 Specification ANSI X3.4-1968 Content Information Data Object Representation Information DECSystem 10 System Reference Manual DECSystem 10 Processor Reference Manual TOPS-10 Source Code Preservation Desc. Context Information Dennis Jerz’ DHQ Article Dan Woods Derivative Fortran IV Source Code ASCII Data File Fortran 66 Specification ANSI X3.4-1968 Content Information Data Object Representation Information Dennis Jerz’ DHQ Article PREMIS Record Provenance Information
30. Thank you Jerome McDonough Graduate School of Library & Information Science University of Illinois [email_address] This research supported by the Library of Congress’ National Digital Information Infrastructure and Preservation Program.
Notas do Editor
NDIIPP sponsored project involving GSLIS at the University of Illinois, MITH at the University of Maryland, CS at RIT and the Library at Stanford University. Overview: Why preserve games? What makes games a difficult preservation problem? What are some of the significant models influencing our approach to the project? What are the major problems? What are some possible solutions?