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Introduction

Open Call Information Teleconference
             4 July 2012

   Michael Boniface, IT Innovation
  (mjb@it-innovation.soton.ac.uk)
Who’s who?
                                 IT Innovation
                                 Michael Boniface – Project Coordinator
                                 Stephen Phillips – Project Manager




ICCS / NTUA – Construction activity leader
Kleopatra Konstanteli




                JRS – Open call management
                              Wolfgang Halb

Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012
Agenda
 Project overview
   Michael Boniface
 Open call process
   Stephen Phillips
 Technical overview
   Stephen Phillips
 Venue overview
   Manolis Wallace / Josep Escoda / Peter Höflehner
 Questions and answers
   Over to you!


               Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012
Exploring “live” Social and Networked
Interaction with the Future Media Internet


      1st Open Call Information Teleconference
                      4 July 2012

                Michael Boniface
          (mjb@it-innovation.soton.ac.uk)
                   IT Innovation
 Media is a key driver for Internet usage

 User centricity is increasingly important in
  research and design

 Places that communicate the “how and why
  of human activity” offer huge potential for a
EXPERIMEDIA is creating Smart Venues for
experimentation with enabling Future
Media Internet technology




           Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012
EXPERIMEDIA Testbed Concept
 A place where people go
  for experiences, learning
                                                                             Smart Venue
  and social interaction
 A place supporting four
  foundation elements for
  experiments
      Smart Venue
      Smart Community                                   Live Events                          Smart Community
      Live Events
      Baseline Future Media
       Internet Technologies
 A hub for innovation
 A target ecosystem                                              Baseline FMI Technologies
                    Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012
EXPERIMEDIA Smart Venues




CAR High Performance Sports Training Centre                                                    Schladming Ski Resort




 Foundation for the Hellenic World
                         Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012
EXPERIMEDIA Ecosystems

                                                              Foundation
                   Schladming                                                                                            CAR
                                                             Hellenic World
     experience




                    participative community experiences          cultural and educational experiences                collaborative working experiences
     the
     tech




                                                                                                                              Schladming Ski Resort
                                                                                                                             human sensing, 3D
     the




                       social media, content delivery,              multimedia exhibitions, virtual

CAR High Performance Sports Traning Centre
                       augmented reality, open data                reconstructions, serious gaming
                                                                                                                     reconstruction, dynamic metadata
                                                                                                                              synchronisation
     scale
     the




                              large scale public                medium scale public and pro (curators)                    small scale professional
     ecosystem




                           local authorities, event
                                                                          museums, event                            students, permanent athletes, sports
                    managers, network operators, service
                                                                  mgmt, students, tourtists, curators                      federations, coaches

                                                   Foundation for the Hellenic World
                    providers, app developers, advertisers
     the




                                                                                                      Copyright Atos and other members of the EXPERIMEDIA consortium, 2011
Future Media Internet
   Create value by linking people to each other and to
    locations in ways that capture popular imagination

   We have defined three technical scenarios associated
    with Live Events

   Live and augmented
        investigating production, management and delivery of user-
         generated content with augmented reality for participative
         community experiences at large scale public events.
   Live and online
        exploring the relationship between real-world and online
         communities, and how such online communities can be used to
         adapt and provide efficient management of media content and
         improved personalised social experiences.
   Live and 3D
        nvestigating the production, management and delivery of high
         quality media content (largescale in terms of size of content), 3D
         Internet technologies and metadata management for
         professional collaborative working and experiences




                             Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012
The EXPERIMEDIA Approach
                                                 FMI Architectural Vision




                                                                                                                    Design
                                                Experimental Technologies
Experiment Content Component




                                                                                Content Component
                                                     Pervasive Content
                               Social Content




                                                                                   Audio/Visual




                                                                                                                    Experimental FMI System
                                Component




                                                        Component




                                                                                                      Component
                                                                                                                                                        insights into the




                                                                                                      3D Content
                                                                                                                                                        behaviour of FMI




                                                                                                                                              Outcome
                                                                                                                                                             systems

                                                                                                                                                         socio-economic
                                                                                                                                                        impact on target
                                      Baseline FMI Technologies supporting                                                                                 ecosystem
                                            Mixed Content Lifecycles

                                                 Infrastructure Services

                                                Smart Venue Ecosystems
                                                                Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012
Accelerate research, development and exploitation of innovative Future
                                            Media Internet products and services through testbeds that support
                                            experimentation conducted closer to the real world which explores new
                                            forms of social interaction and experience in online and real world
Exploring new forms of                      communities.
“live” social interaction
and experience enabled
by the Future Media
Internet

Engaging with users from
culturally diverse
communities through
the R&D cycle

Accessing a multi-
disciplinary team of
experts from
sociology, economics, leg
al, ethics and the Future
Internet



                                                                         Live Spectator Sports
                                                                     Collaborative Sports Training
   Competitive Calls                                             Cultural and Educational Productions
     2012/2013

      (1M Euros)

                       Demand stimulated through open calls, world class venues and exciting live events
                               Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2011
Objectives of the Call
   Experiments that want to trial FMI technologies
        organisations results from R&D projects
        SMEs with beta technology
        academics with innovative technology in computer science
   Each experiment:
        must target a single venue and demonstrate impact to stakeholders (e.g. quality of life
        through communication, visitor experience, sports performance, learning/education, etc);
        must include users and motivations/incentives for their participation;
        must consider the relationship between real-world and online interaction where real-world
        actions have real-world impact through the FMI;
        must explore the relationship between QoS and QoE;
        must use two or more EXPERIMEDIA baseline components together as enablers of the FMI;
        must contribute to the future vision of the FMI;
        must drive the evolution of the EXPERIMEDIA facility.
   Innovative usage scenarios exploiting the multiple dimensions and scale of the EXPERIMEDIA
    facility, including system level experiments
   A clear positive impact for users and other stakeholders within the venue ecosystems.




                            Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2011

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EXPERIMEDIA project overview

  • 1. Introduction Open Call Information Teleconference 4 July 2012 Michael Boniface, IT Innovation (mjb@it-innovation.soton.ac.uk)
  • 2. Who’s who? IT Innovation Michael Boniface – Project Coordinator Stephen Phillips – Project Manager ICCS / NTUA – Construction activity leader Kleopatra Konstanteli JRS – Open call management Wolfgang Halb Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012
  • 3. Agenda  Project overview  Michael Boniface  Open call process  Stephen Phillips  Technical overview  Stephen Phillips  Venue overview  Manolis Wallace / Josep Escoda / Peter Höflehner  Questions and answers  Over to you! Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012
  • 4. Exploring “live” Social and Networked Interaction with the Future Media Internet 1st Open Call Information Teleconference 4 July 2012 Michael Boniface (mjb@it-innovation.soton.ac.uk) IT Innovation
  • 5.  Media is a key driver for Internet usage  User centricity is increasingly important in research and design  Places that communicate the “how and why of human activity” offer huge potential for a
  • 6. EXPERIMEDIA is creating Smart Venues for experimentation with enabling Future Media Internet technology Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012
  • 7. EXPERIMEDIA Testbed Concept  A place where people go for experiences, learning Smart Venue and social interaction  A place supporting four foundation elements for experiments  Smart Venue  Smart Community Live Events Smart Community  Live Events  Baseline Future Media Internet Technologies  A hub for innovation  A target ecosystem Baseline FMI Technologies Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012
  • 8. EXPERIMEDIA Smart Venues CAR High Performance Sports Training Centre Schladming Ski Resort Foundation for the Hellenic World Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012
  • 9. EXPERIMEDIA Ecosystems Foundation Schladming CAR Hellenic World experience participative community experiences cultural and educational experiences collaborative working experiences the tech Schladming Ski Resort human sensing, 3D the social media, content delivery, multimedia exhibitions, virtual CAR High Performance Sports Traning Centre augmented reality, open data reconstructions, serious gaming reconstruction, dynamic metadata synchronisation scale the large scale public medium scale public and pro (curators) small scale professional ecosystem local authorities, event museums, event students, permanent athletes, sports managers, network operators, service mgmt, students, tourtists, curators federations, coaches Foundation for the Hellenic World providers, app developers, advertisers the Copyright Atos and other members of the EXPERIMEDIA consortium, 2011
  • 10. Future Media Internet  Create value by linking people to each other and to locations in ways that capture popular imagination  We have defined three technical scenarios associated with Live Events  Live and augmented  investigating production, management and delivery of user- generated content with augmented reality for participative community experiences at large scale public events.  Live and online  exploring the relationship between real-world and online communities, and how such online communities can be used to adapt and provide efficient management of media content and improved personalised social experiences.  Live and 3D  nvestigating the production, management and delivery of high quality media content (largescale in terms of size of content), 3D Internet technologies and metadata management for professional collaborative working and experiences Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012
  • 11. The EXPERIMEDIA Approach FMI Architectural Vision Design Experimental Technologies Experiment Content Component Content Component Pervasive Content Social Content Audio/Visual Experimental FMI System Component Component Component insights into the 3D Content behaviour of FMI Outcome systems socio-economic impact on target Baseline FMI Technologies supporting ecosystem Mixed Content Lifecycles Infrastructure Services Smart Venue Ecosystems Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012
  • 12. Accelerate research, development and exploitation of innovative Future Media Internet products and services through testbeds that support experimentation conducted closer to the real world which explores new forms of social interaction and experience in online and real world Exploring new forms of communities. “live” social interaction and experience enabled by the Future Media Internet Engaging with users from culturally diverse communities through the R&D cycle Accessing a multi- disciplinary team of experts from sociology, economics, leg al, ethics and the Future Internet Live Spectator Sports Collaborative Sports Training Competitive Calls Cultural and Educational Productions 2012/2013 (1M Euros) Demand stimulated through open calls, world class venues and exciting live events Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2011
  • 13. Objectives of the Call  Experiments that want to trial FMI technologies  organisations results from R&D projects  SMEs with beta technology  academics with innovative technology in computer science  Each experiment:  must target a single venue and demonstrate impact to stakeholders (e.g. quality of life  through communication, visitor experience, sports performance, learning/education, etc);  must include users and motivations/incentives for their participation;  must consider the relationship between real-world and online interaction where real-world  actions have real-world impact through the FMI;  must explore the relationship between QoS and QoE;  must use two or more EXPERIMEDIA baseline components together as enablers of the FMI;  must contribute to the future vision of the FMI;  must drive the evolution of the EXPERIMEDIA facility.  Innovative usage scenarios exploiting the multiple dimensions and scale of the EXPERIMEDIA facility, including system level experiments  A clear positive impact for users and other stakeholders within the venue ecosystems. Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2011

Editor's Notes

  1. The objective of this presentation is to provide an overview of the EXPERIMEDIA FIRE Facility Building project. A testbed facility aimed at supporting experimentation for the Future Media Internet.
  2. The objective of this presentation is to provide an overview of the EXPERIMEDIA FIRE Facility Building project. A testbed facility aimed at supporting experimentation for the Future Media Internet.
  3. The objective of this slide is to outline the kinds of experiments and technology advances that the facility is looking to support in like with the challenges of the networked media community.The Future Media Internet is largely about facilitating collective experiences by linking people to each other and to locations in ways that capture the popular imagination. The facility is targeting the networked media communities and is seeking experiments that exploit social and network media systems, 3D internet and augmented reality technologies to deliver enhanced experiences. In addition new dynamic services infrastructures can be explored that consider socially distributed, fixed and mobile content. This leads to the next two slides (4,5) that provide examples of how service infrastructrues need to adapt to the environment (but there’s no need to show them in this presentation)
  4. The purpose of this slide is to summarise the project and is really the conclusion to the talk.So this is EXPERIMEDIA. A facility for the experimentation of social and networked media systems that combines technology with diverse venues, exciting live events and communities that are incentivised for participation in experiments by existing interests. As with all facilities we will be looking for experiments through open calls and other relationships with STREP projects being submitted to call 8.