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WAT-A-GAME for participatory NRM planning: Fogera case study
1. WAT-A-GAME for participatory NRM planning:
Fogera case study
Beth Cullen (ILRI)
With input from Mulugeta Lemineh, Zelalem Lemma & Emeline Hassenforder
10th May 2013
Sustainable Land & Watershed Management
Interventions and Impact Workshop
Hilton Hotel, Addis Ababa
2. • Introduction to WAT-A-GAME
• Game design
- Game board
- Role cards
- Action cards
• Overview of NBDC baseline research findings
• Fogera case study
- Objectives
- Process
• Initial outcomes
• Ongoing activities
• Future efforts
Outline of presentation
3. Introduction to WAT-A-GAME
WAT-A-GAME: open toolkit (www.watagame.info)
Developed by IRSTEA and CIRAD, research institutes based in France
WAT-A-GAME creates a dynamic model of a given landscape and represents
relationships between resources and actors. The model can be used to
simulate various strategies and the resulting impacts on households and
surrounding ecosystem.
The tool can be adapted to individual cases, a range of land and water
management issues and different scales. New policies can also be invented and
tested.
WAG has been designed to be used by a range of stakeholders, including
farmers, scientists, experts, administrators and policy makers.
6. 6
Action Card
Cereals
Water & money
requirements
Money return
1 soil unit output
removes 1 money
and 1 livestock
RULE : If water and money input is not met, return is 0
season location
Carrying capacity
7. Game design continued…
• Participants play several ‘rounds’ of the game e.g. wet season, dry
season to portray the dynamic nature of resource use.
• Each round can be calibrated to represent certain length of time e.g.
five years, one decade, etc.
• At end of each round
participants collectively
assess consequences of
their actions e.g.
sedimentation, water
shortage for irrigation.
• This prompts discussion
and reflection.
8. 8
So how does WAT-A-GAME fit within the
Nile Basin Development Challenge (NBDC) project?
9. Overview of NBDC...
Nile Basin Development Challenge aims to improve resilience of rural
livelihoods in the Ethiopian highlands through an integrated landscape
approach to rainwater management.
Research is focused on three study sites: Fogera in Amhara region, Diga
and Jeldu in Oromiya region.
Base-line research conducted at the start of the project identified the
following issues, how to:
•Improve cross-sector collaboration and coordination
•Tailor SWC interventions to socio-economic/ecological conditions
•Foster bottom-up planning/community participation
•Enhance follow-up and monitoring of SWC interventions
Could participatory tools like WAT-A-GAME assist NRM planning
and implementation processes?
10. WAT-A-GAME was piloted with members of the NBDC initiated
Innovation Platform (IP) in Fogera.
Innovation platforms bring together different stakeholders to exchange
knowledge and develop joint action to test solutions to common
problems.
IP participants: Government line departments (Admin, Agriculture,
Natural Resource, Water, Women, Cooperatives, Land Use, Livestock),
Adet Agricultural Research Center, Andassa Livestock Research Center,
Ethio-Wetlands and Natural Resources Association (NGO), community
representatives
Fogera case study
11. NBDC researchers worked with WAT-A-GAME designers to model the
Fogera catchment and simulate key RWM issues identified by stakeholders
including: water availability, run-off, soil erosion and the impact of different
land-use practices
The aim was to use the model to:
• Improve stakeholder understanding about natural resource challenges
and the needs/priorities of different social actors
• Nurture critical discussion, about linkages between
upstream/midstream/downstream actors and potential conflicts
associated with the use and management of natural resources,
• Facilitate collective exploration of alternative strategies which could
lead to more sustainable and effective NRM interventions
Fogera case study continued…
24. Workshop Outcomes
Unrestricted grazing chosen as focal issue due to the impact on natural
resources and SWC interventions in Fogera
Discussion led to increased understanding of different priorities and perspectives
held by farmers and decision makers and the impact on interventions.
Relates to Innovation Platform activities.
25. IP interventions
Actors Main issue Related issue
IP members
Unrestricted
grazing
Land degradation
Community
Restricting
grazing
Shortage of
grazing/fodder
Water
scarcity
Seasonal water
shortages
Soil
conservation
Organization of
campaign work
Fodder development chosen for pilot interventions as
a way of addressing the issues of unrestricted grazing,
taking into account both farmer and decision maker
concerns.
26. Agreement between decision makers and community members about restricting
grazing, but different views about how this should be done.
Farmers are concerned about a number of issues:
•HH without livestock unable to collect dung for fuel if livestock are restricted
•Inability for livestock to breed without AI services
•Insufficient fodder production to meet livestock needs, particularly for those with less
land
•Greater burden of labour on women with cut and carry system
•Limited access to communal areas for funerals/wedding etc due to enclosures
Range of interventions needed over longer time frame to address these issues.
IP interventions
continued…
27. Workshop Outcomes
•Decision makers acknowledged that they often struggle to address variations
within the woreda.
•Use of WAT-A-GAME helped stakeholders to develop a joint strategy,
addressing a common issue, tailored to different socio-economic and biophysical
niches
•Recognition that NRM challenges are more severe in certain parts of the
landscape so burden of implementation is heavier on some farmers than others
•Discussion about long term versus short term impacts and the incentives or
support required to implement longer term interventions
•Dialogue about how the strategy developed during the workshop could
potentially be implemented
28. 15
Ongoing activities
•1st workshop (Dec 2012) aimed to develop strategies which capture the
priorities, knowledge and perspectives of farmers and decision makers, and
analyze the commonalities and differences.
•2nd workshop (March 2013) reviewed the strategies developed during the
first workshop and created a merged strategy. Potential challenges to
implementation were discussed and ideas for solutions were generated
•3rd workshop (September 2013) will test the merged strategy using WAT-
A-GAME to analyze the potential impact on the landscape and different types
of farmers. Roles and responsibilities of actors will be discussed to take the
strategies into action
29. Future efforts
•Link WAT-A-GAME to biophysical modeling processes e.g. SWAT to run
potential scenarios for discussion with stakeholders
•Asses the use of WAT-A-GAME as a decision support tool with stakeholders
and explore ways of making it more user friendly
•Link WAT-A-GAME with other piloted processes and tools as part of an
integrated package that can be used to assist future NRM planning and
implementation efforts
•Present the findings of WAT-A-GAME and other NBDC research outputs to
policy makers
Represent the chosen landscape on a game board: e.g. a watershed (can be done in a number of ways) Represent natural and artificial features: land use, land cover and other resources (river, roads, etc)
Identify actions to be ‘played’ by the actors For each action describe resource flows: Inputs = water, soil and labour Outputs = water, sediment, money Actors choose which actions they want to ‘play’, e.g. what crops they want to grow on a land plot, how much labour they want to invest, where they want their livestock to graze Pebbles are used to represent money, livestock, soil, family members and are moved around the game board as the game is played. These are calibrated to replicate natural processes. Actors can ‘play’ multiple actions but these can be restricted according to rules described on role card