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Social Pyscology-assignment 2:
1. Social Psychology
Comic Project
BY: Darren Loong
Ng Wai Khong
LohWei Shuen
Lim Jie Qi
Sherlyn Ang
Ong Chia Hong
FOUNDATION IN NATURAL AND BUILT
ENVIRONMENT
August 2014 Intake
2. The story starts with a boy named,
Jack. He excels at online gaming,
and even though his finals are
around the corner, he is unable to
deviate focus from his game.
3. Although his mum is concerned about him and his work,
he still tends to ignore what she says and asks him to do.
Day by day, he begins to worry about his academies and
fears that he can’t proceed to degree in the coming year.
But at least someone in his life tries to motivates him and
give him hope so that he can have a better future.
4. MOTIVATIONS
EXTRINSIC
MOTIVATIONS
Extrinsic motivation refers to
behaviour that is driven by
external rewards such as money,
fame, grades, and praise.
5. A venue is also needed for someone
to concentrate more in studies, so
his girlfriend decide to bring him to
the library since it is a quiet place to
fully focus in studies.
6. In order to make everyday productive,
she helps him by managing his time, so
that the time he spends will be wisely
rearrange, where the study time won’t
clash with any of his activities, classes
and etc
8. CLASSICAL CONDITIONING
a subject comes to respond in a desired manner to a previously neutral stimulus, by associating it with an
unconditioned stimulus that elicits the desired response.
13. In the exam hall, there is two types of people,
where one is the ones who didn’t study at all
and felt that the questions are hard, on the
other hand for those who had study for exam,
the questions are indeed easy for them.
Mostly, all of the students bet that Jack will get
the highest score in this exam because they
saw how diligent Jack is in the past few days in
the library.
14. HEURISTIC
refers to experience-based techniques for problem solving,
learning, and discovery that find a solution which is not
guaranteed to be optimal, but good enough for a given set
of goals.