This document provides an introduction to a course on human-computer interaction. It discusses several reasons why students chose the course, including that it is interactive, practical, and teaches skills that will be useful for later work. It also lists some common interface problems students have encountered, such as issues with setting up accounts or finding information on websites. Finally, it introduces some of the key concepts in human-computer interaction, such as the importance of user-centered design and usability testing.
3. Waarom koos je dit vak?
• interactief
• aangeraden
• UI belangrijk
• weet niet meer
• zelf gebruiken en toepassing
• praktisch vak
• nuttig
• later mee te maken
4. Waarom koos je dit vak?
• vorig jaar: interessant
• iets anders
• ik weet er niet veel van
• MMI
• MOP, PENO: GUI - of juist niet
• nuttig
• nog niet aan bod gekomen
• belangrijk: moet er mee kunnen werken
• het geheim van de goede GUI
• kan je echt gebruiken
6. Doelstelling
• Begrijpen
• trade-off factoren
• Diversiteit gebruikers en taken
• Beperkingen van methodes
• Bijdragen verschillende disciplines
• Kunnen
• Ontwerpen, “implementeren” en
evalueren
7. There is a conflict of interest in the world of
software development because the people
who build it are also the people who design it.
If carpenters designed houses, they would
certainly be easier or more interesting to
build, but not necessarily better to live in. The
architect, besides being trained in the art of
what works and what doesn't, is an advocate
for the client, for the user.
Alan Cooper. About Face, 1995
(http://www.chesco.com/~cmarion/Design/UIDesign.html)
10. • Ben Shneiderman, Designing the
User Interface. Strategies for
Effective Human-Computer
Interaction.
• Jakob Nielsen, Designing Web
Usability.
• Jakob Nielsen & Marie Tahir,
Homepage Usability.
• Donald A. Norman, The Invisible
Computer & Emotional Design.
• Jef Raskin, The Humane Interface.
• Peter Morville, Ambient Findability.
• Jennu Preece, Yvonne Rogers, David
Benyon, Simon Holland & Tom
Carey, Human-Computer Interaction.
• Alan Dix, Janet Finlay, Gregory
Abowd & Russell Beale, Human-
Computer Interaction.
11. GUI - probleem uit jouw leven?
• 7: word auto-opmaak moeilijk weg te krijgen
• 12: vlc media player versies (macos-xp)
• 5: vista, te veel kaders rond tekst
• 9: kul web site - sport info
• 3: dvd recorder taalfout (ja<>neen)
• 4: visual paradigm - lifeline in lus via menu
• 1: evolution email - wissen zoekveld of email boodschap?
• 11: toledo - onoverzichtelijk wanneer iets toegevoegd is
• 2: startmenu vista: lange scrollvensters
• 6=9
• 8: deredactie.be te druk
• 10: outlook versus express - accounts instellen (ook: eclips)
12. GUI - probleem uit jouw leven?
• apotheker-site: registratie -> telefoon
• uurrooster onbeschikbaar -> back-up lijst
• lessenrooster vinden -> kuleuven googlen
• PC-lab -> numlock standaard af
• ADSL helpdesk -> laat iemand terugbellen die er iets van kent
• download uit mail -> beveiligde map, overschrijving
• delijn.be
• toledo -> assignment indienen
• laserprinter -> r0x32 boodschap
• SMIL -> “error”
13. Human-computer interaction
“a discipline concerned with the
design
evaluation and
implementation
of interactive computing systems
for human use and with the study
of major phenomena surrounding
them.quot; [ACM]
17. You are not the user!
(if you are the developer)
18. Four Myths
Only experts create good designs
experts faster, simple and effective techniques anyone can apply
We can fix the user interface at the end
good design is more than just user interface
having right features, building those features right
Good design takes too long / costs too much
simple and effective techniques can reduce total development time & cost
(finds problems early on)
Good design is just cool graphics
graphics part of bigger picture of what to communicate & how
19. If the user does something
“wrong”, it is the fault of the
system designer!
20. “logical analysis is not a good way to
predict people's behavior (nor are focus
groups or surveys): observation is the
key”
“I caution that the time frame for
adoption of new technologies is measured
in decades, not the months everyone
would prefer”
Donald A. Norman