1. Virtual ESC
AGENDA:
-- a whirl wind of last year’s efforts
-- current status of “virtual” at ESC
-- dissemination efforts
-- some educational uses to date
-- YOURS and our ideas for the future
2. Virtual ESC
AGENDA:
-- a whirl wind of last year’s efforts
-- current status of “virtual” at ESC
-- dissemination efforts
-- some educational uses to date
-- YOURS and our ideas for the future
3. Creating a
Standalone Virtual World
Nicola Marae Martinez, Ph. D.
SUNY Empire State College
Center for Distance Learning
Conference
October 24, 2011
6. -An application of virtual building and saving;
creating groups for students for building
- At the end, materials on making profiles
and learning tips in Second Life
10. Virtual ESC
AGENDA:
-- a whirl wind of last year’s efforts
-- current status of “virtual” at ESC
-- dissemination efforts
-- some educational uses to date
-- YOURS and our ideas for the future
11. Current status of “virtual”
► Priceincrease at Second Life has ESC
examining options
► An Ad Hoc Committee within the
Educational Technology Committee (ETC) is
considering:
uses in the present and future & associated
costs
Island management and control
► Your ideas and input?
12. Dissemination
► Virtual ESC – members from outside the
college
► ESC book, perhaps
► CIT2012 – accepted presentation at Stony
Brook
► Individual efforts & publications
13. Virtual ESC
AGENDA:
-- a whirl wind of last year’s efforts
-- current status of “virtual” at ESC
-- dissemination efforts
-- some educational uses to date
-- YOURS and our ideas for the future
14. ADVANCED SIMULATIONS
Designing new experiences for students
The Future of Being Human
Nicola.Martinez@esc.edu /
Audeliz.Matias@esc.edu
17. Teaching and Learning in Second Life
► Immersive learning
experience
► Addresses the needs of
the visual, auditory, and
kinesthetic learner (Graf,
Liu, Chen and Yang 2009)
► Replicatesreal world
experiences including
brick and mortar
classroom
21. 2. The first meeting; going over
the instructions on location
1. The setting for the meetings
Learning how youth work in this environment
3. Improving independent instruction:
placing instructional & interactive
materials on the island
Tutorial
website put
4. Ongoing: making animated tutorials to
onto the island
teach tech & the adventure & game concept
22.
23. Virtual ESC
AGENDA:
-- a whirl wind of last year’s efforts
-- current status of “virtual” at ESC
-- dissemination efforts
-- some educational uses to date
-- YOURS and our ideas for the future