This document summarizes two European educational technology projects: SCeTGo and PROACTIVE. SCeTGo uses augmented reality applications on science center mini exhibits to improve science education through inquiry-based learning. It recognizes different learning styles. PROACTIVE aims to foster teacher creativity by having them design educational video games using two game editors, with the goal of enhancing student motivation and promoting intrinsic learning through challenges. Both projects address the challenges of integrating technology into education and applying pedagogical frameworks to game-based and augmented reality learning.
2010-09-30 ectel 2010 mbarajas ubarcelona game based learning augmented learning
1. From game-based learning to augmented reality learning: Pedagogical Underpinnings of two European Projects Prof. Mario Barajas, Universitat de Barcelona, DOE
22. The project PROACTIVE Programme: Lifelong Learning, KA3 ICT Official Start: 01/01/2010 Duration: 2 years Consortium: 6 partners from 4 countries (Italy, Romania, Spain, UK) www.proactive-project.eu 14 EC-TEL 2010, Barcelona
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24. Game-based learning (GBL) supports creativity and inquiry-based learning processes15 Assumptions and Solutions PROACTIVE GOAL is to Foster Teachers’ Creativity
25. Acquisition: transfer of knowledge, from teacher to learner Imitation: modeling behaviours observing others Exercising: repetition of action in order to learn Participation: learning by participation with others Discovery: by doing things by yourself, you discover… allows for incidental learning. EC-TEL 2010, Barcelona 16 Learningmetaphors
26. Using video games in educational settings can enhance students’ motivation towards learning. Video games can provide challenging experiences that promote the intrinsic satisfaction of the players and therefore keep them engaged and motivated EC-TEL 2010, Barcelona 17 EducationalGames