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Five Steps to Giving a Professional Penalty
by Stelios Kargotis

Introduction:
So you’re on the floor and you hear the word that spurs you into action, “JUDGE”. You arrive
at the table and it’s immediately obvious that its a rules question or you have to deal with a
very complex situation. Both players seem to be talking at you all at once and from what you
can make out something has gone very wrong with the game state or things are ambigious. So
how do you deal with such a complex situation? How do you discern what’s happened? What
is the infraction? How do you fix it and finally what penalty should be applied if any?
These questions are all important when dealing with a complex ruling, especially when an
infraction has occurred. To assist you, my fellow judges, I have broken the process down into
5 simple phases/steps which if followed should lead to the majority of situations being
resolved in a professional and straightforward manner.

Part 1 (Greetings & Investigation):
Upon arriving at the table you should greet both players, the greeting is very important as it
sets the scene for what’s going to unfold, it creates a platform for the situation, by being polite
and friendly it can ease the tension that may have arisen.
Once you have greeted the players ask them what has happened. The information which you
receive might come from both players or it might come from the person who called judge,
which ever the case it’s going to be a lot of information in a very short space of time. This
doesn’t really aid your investigation however it might give you an overview as to what has
happened.
At this point you need to start asking questions ask the player, to repeat their story and try and
extract as much information as possible, listen and ask questions to confirm what the player is
telling you. Once you have one story cross reference it with his/her opponent to see if their
stories tally up, take the time to ask the opponent to confirm or deny what has happened,
probe them for any discrepancies to the original story. For example if the situation is related
to one of the two players knocking over cards ask the opponent to demonstrate or describe
what has happened.
If during your questioning the two stories don’t match up you need to investigate further, in
fact the purpose of your probing is to reach a point where both parties agree on the events that
have transpired. It is also imperative that during this process that you are mindful of cheating,
listen to what has transpired and if you find that the stories differ completely there’s a
possibility of cheating, though this isn't always the case.
Whatever the outcome of your investigation be mindful of the time, your investigation should
be proportionate to the possible infraction. For example if an opponent has knocked over a
few cards then the likelihood of cheating will be low and thus your investigation should not
take long at all. On the other hand should you suspect cheating then you need to take more
time to investigate.

Part 2 (Infraction):
Once you have completed your investigation you should have a clear idea of what has
transpired, its time to issue the player/players with the correct infraction(s) if any are
applicable. This phase is of paramount importance as the incorrect infraction can lead to an
improper fix or an incorrect penalty is neither of which are welcome. Take a step back from
the situation and think about what the correct infraction is with regards to your situation.
When issuing the infraction be clear about it and ensure both players understood what has
occurred. If they ask for an explanation then provide them with one, use this time to educate
both players on what has transpired, however that might not always be possible. If one player
choose to appeal facilitate their right to.
Their might be times when your situation is not covered by the IPG at all, in this case you
need to consider that their might not be a best possible fit infraction wise. If you’re unsure on
how to deal with the arising situation then get the head judge to assist you or if you are a new
to the role of Head Judge consult the IPG, ensure you examine all options and use the
philosophy of each infraction to guide you.
It is also important to point out that a player might do something which is either illegal game
wise or peculiar, in these cases there is no particular infraction which will cover those
situations. However the situations can be overcome by talking to the player and reminding
them not to repeat that specific behaviour or action. If they fail to follow the direct instruction
of a tournament official then they risk Usp - Major which is a Game Loss. Examples that
might fit into this category are, not keeping your hand of cards visible at all times or
attempting to smoke in a building which in the UK is against the law.

Part 3 (The Fix & Penalty):
Once you have issued the infraction you need to fix the situation accordingly. The IPG
provides you with a fix for most Game Play Errors or Deck Errors. This fix needs to be
applied correctly to ensure that the game has returned to a correct state. As always if the
players require an explanation as to what is happening, educate them and talk them through
the fix. Bear in mind that you might need a player to discard a card at random or shuffle their
opponent’s deck, ensure this is all done under your supervision.
In the event that your situation isn’t covered under the IPG the best fit infraction (if any) you
applied in Part 2 will have a relevant fix. Once a situation has been “fixed” a penalty might
have to be issued either to one player or both, in this case you should ask the player(s)
involved in the infraction if they have received any other penalties during the tournament. If
the player answers yes then you must find out what the previous infractions and penalties are,
as this will allow you to follow the relevant upgrade path if it is applicable. It is also important
to note that most HJ’s will want you to confirm any situations which might lead to a Game
Loss or above, if that is the case for you then follow up your fix with the HJ. Finally if the
penalty is a Game Loss or above the fix usually means both players proceeding to the next
game or loosing the match.

Part 4 (The Slip & Clean up):
Once you have fixed the situation you need to write out the penalty on the back of the slip
correctly. This is done by writing the following pieces of information in this order
Judges Name, Players Name as it’s written on the slip, Category of Infraction, Infraction,
Penalty, Small description.
For example: Stelios Kargotis, White Glen, Deck Error, Illegal Deck List, GL, Player listed
59 cards on the deck list.
Please try and make this as neat and as legible as possible for it may be possible for more than
one penalty to be written on the slip during the course of the match, also ensure that the score
keeper knows that a penalty has been issued on the slip, this can be done by placing an
encircled P next to the name of the infracting Player. Once the slip has been filled in make
sure you allocate the players any extra time especially if the resolution of the penalty has been
lengthy and arduous. This extra time should also be noted in the top right hand corner of the
slip, also ensure that both players understand the procedure of extra time.
*Please note that if this is a DQ Investigation and consequently you have to DQ one or both
players then you also have to take statements and take the time to explain the process to both
players so they are fully aware of what has transpired. Furthermore you have to take
statements and tie things up with the Event Reporter programme you are using i.e. dropping
the infracting players from the Event.
At this point you have completed the process however there is one more step which needs to
happen.

Part5 (Discussion):
This is the part of the process in which you discuss the situation/infraction/fix/penalty with
your fellow Judges. This is of vital importance and can happen in a variety of mediums up to
and including discussion with fellow judges at the event, or even the HJ or your mentor and in
some cases the forum or DCI Judge List. This is more pertinent if the situation you were
implementing was new policy or came across a situation which was not fully covered by the
IPG. It’s important to understand that the IPG is not a complete document and in some cases
you might be struggling to find a best fit solution. The discussion post debacle will allow for a
process to begin and a positive conclusion to be reached be it short or long term. Finally if the
situation has occurred on a regular basis, it’s important that the powers that be are notified to
allow for policy to encompass this frequent occurrence. Use your chain of command and filter
information up to the policy makers. Finally enrich each other with your information some of
the best debates I have had with my fellow judges have lead to my judging improving in
noticeable ways. Remember it’s good to talk.

I hope I have helped with these 5 Steps to a better ruling before I close this article I shall leave
you with some do’s and don’ts.
Don’t:
1) Guessing the penalty/fix this looks unprofessional and can cause a lot of hurt if a player
double checks with another judge at a later date. It might also mean that you have gone down
the wrong path and given the player a disproportionate penalty.

Do:
1) If unsure, check with another judge, at some point you need to take a step back and confirm
facts this is a good thing, tell players that you need to check something and check. 9 times out
of 10 your head judge will have an answer for you.
2) Always look at the IPG and ensure that you investigate all possibilities, some situations
might fit your debacle others might not, in the event of ambiguity discuss with a fellow
judge/HJ.
3) Deviation is possible but this is the HJ's prerogative and must be undertaken with great
caution.
4) Read and familiarise yourself with the IPG, knowing the infractions and penalties isn’t
enough, understand the fix’s and the philosophy behind it this will make you a well rounded
judge and will allow you to overcome the written test for your next level.
Scenarios to do Role Play with:

Scenario 1 Tournament Error – Deck Problems.

Requirements for Scenario 1:

2 x Volunteers
1 x Briefing*
1 x Table
2 x Chairs
2 x Decks.

The briefing:

Players Briefing

Player 1 will be told to give the judge a full description of what has happened starting from
the point where he has sat down shuffled his deck and presented to his opponent. Furthermore
he will explain that he has piled shuffled his opponents deck and found that there are 59 cards
main deck, thus calling the judge.

Player 2 doesn’t instinctively know where his 60th card is and will be a little flustered
because he knows he has done something wrong and a GL is looming. He will begin to babble
and make irrelevant excuses. For reference, the missing card is in the sideboard portion of the
box.

Situation.
2 Players have just started their match and presented their decks for shuffling. Player 1 has
piled shuffled Player 2’s deck and found that the deck has 59 cards. Player 1 has called a
judge over which is you. At this point the designated Judge will take over.


Structure of Scenario 1.

Allow the judge to come forward and let him talk to the players, stop him at each stage and
run through a few points to facilitate the experience for those attending the elective. Things to
look out for are:

Strong introduction.
Cross reference the info.
Allocation of the correct Infraction/Penalty
Proper Fix
Make sure that the judge takes the time to explain what’s happening to Player 2.
Slip and Wrap up
Discussion (this should be brief for this scenario)

Scenario 2 – GPE – Drawing Extra Cards:

Requirements for Scenario 1:
4 x Volunteers
1 x Briefing*
1 x Table
2 x Chairs
2 x Decks.

The briefing:

Players Briefing
Player 1 is not doing a lot of talking in fact everything he places on the stack is just shown to
his opponent and the communication is not verbal in fact it just involves pointing and
nodding. When the Naturalize was played it both Players nodded and let it resolve.

Player 2 has read some of the IPG however he has not read the new changes and still thinks
this is a GPE – GRV while explaining things he will point out everything in great detail and
be expecting a Warning. In fact this is a GL he will protest and state his case at great length.
Once the Judge has made his ruling he will appeal to the HJ but will relax and accept the
endorsement the HJ has made and proceed to Game 3.

Situation
Two players are half way through game 2. Player 1 has Howling Mine on the Battlefield. At
the of his turn Player 1 casts Naturalize on his Howling Mine as to avoid decking himself on
his next turn. Player 2 Untaps, in his upkeep Player 1 casts Silence which resolves. Player 2
then draws for his turn and then draws for the Howling Mine which is no longer on the
Battlefield. Player 2 calls the Judge immediately, realising what he has done.


Structure of Scenario 2.

This scenario is a little more challenging and the judge will be faced with one Player who
doesn’t communicate and one Player who think he knows the IPG. The following will be
looked out for.

Strong introduction.
Cross reference the info.
Allocation of the correct Infraction/Penalty
Proper Fix
Facilitating Player 2’s need for Appeal.
Remaining calm and professional when explaining things
Discussing communication with Player 1.
Slip and Wrap up
Discussion (this should be lengthier with the HJ)

Scenario 3. USP – Incorrectly Determining a Winner.

Requirements for Scenario 1:

4 x Volunteers
1 x Briefing*
1 x Table
2 x Chairs
2 x Decks.
The briefing:

Players Briefing
Both players are unaware that what they are doing contravenes the rules. Though they both
heed the judge’s call to stop and do so. The Judge needs to inform the HJ of what has
transpired and be as precise as possible to aid him to do his Job. Although this is very clear
cut rules wise the HJ will have both players complaining at length because they feel hard done
by. Its down to the players to give the HJ the necessary information and then be as realistic as
players can be to ensure that the HJ has his hands full. Both Players will be briefed about this
to ensure a more authentic scenario.

Situation
2 Players are in the final round of Swiss for a PTQ. They are the final game outstanding and
they have 5 minutes before time on the round. They are drawn 1-1 and there is a judge at their
table. Neither of them wants to draw so they both decide and agree to go Rock Paper Scissors
to determine the outcome of the match. At this point the Judge takes over.
This scenario is the most challenging of the three and the onus now is on the HJ to conduct
the DQ investigation swiftly but with a degree of empathy to ensure that the impact of what is
happening is contained.

Things to be looking out for:

The Floor Judge stops the game and informs the HJ of what has happened.
The HJ discusses things with the Players before he issues the DQ ensuring that they
understand what has happened and is about to happen.
A degree of empathy and of course professionalism.
Information about what will happen post DQ.
Maintaining a calm atmosphere.
Keeping the information flowing but not overwhelming.
Wrap up and Slip.
Post DQ write up and discussion.

Conclusion:
During this part there will be a synopsis of the main points coming forward from the elective
including the 5 Steps and what they mean for each judge. To wrap things up there will be
Do’s and Donts.

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Five steps to_giving_a_professional_penalty

  • 1. Five Steps to Giving a Professional Penalty by Stelios Kargotis Introduction: So you’re on the floor and you hear the word that spurs you into action, “JUDGE”. You arrive at the table and it’s immediately obvious that its a rules question or you have to deal with a very complex situation. Both players seem to be talking at you all at once and from what you can make out something has gone very wrong with the game state or things are ambigious. So how do you deal with such a complex situation? How do you discern what’s happened? What is the infraction? How do you fix it and finally what penalty should be applied if any? These questions are all important when dealing with a complex ruling, especially when an infraction has occurred. To assist you, my fellow judges, I have broken the process down into 5 simple phases/steps which if followed should lead to the majority of situations being resolved in a professional and straightforward manner. Part 1 (Greetings & Investigation): Upon arriving at the table you should greet both players, the greeting is very important as it sets the scene for what’s going to unfold, it creates a platform for the situation, by being polite and friendly it can ease the tension that may have arisen. Once you have greeted the players ask them what has happened. The information which you receive might come from both players or it might come from the person who called judge, which ever the case it’s going to be a lot of information in a very short space of time. This doesn’t really aid your investigation however it might give you an overview as to what has happened. At this point you need to start asking questions ask the player, to repeat their story and try and extract as much information as possible, listen and ask questions to confirm what the player is telling you. Once you have one story cross reference it with his/her opponent to see if their stories tally up, take the time to ask the opponent to confirm or deny what has happened, probe them for any discrepancies to the original story. For example if the situation is related to one of the two players knocking over cards ask the opponent to demonstrate or describe what has happened. If during your questioning the two stories don’t match up you need to investigate further, in fact the purpose of your probing is to reach a point where both parties agree on the events that have transpired. It is also imperative that during this process that you are mindful of cheating, listen to what has transpired and if you find that the stories differ completely there’s a possibility of cheating, though this isn't always the case. Whatever the outcome of your investigation be mindful of the time, your investigation should be proportionate to the possible infraction. For example if an opponent has knocked over a few cards then the likelihood of cheating will be low and thus your investigation should not take long at all. On the other hand should you suspect cheating then you need to take more time to investigate. Part 2 (Infraction): Once you have completed your investigation you should have a clear idea of what has transpired, its time to issue the player/players with the correct infraction(s) if any are applicable. This phase is of paramount importance as the incorrect infraction can lead to an improper fix or an incorrect penalty is neither of which are welcome. Take a step back from the situation and think about what the correct infraction is with regards to your situation. When issuing the infraction be clear about it and ensure both players understood what has occurred. If they ask for an explanation then provide them with one, use this time to educate
  • 2. both players on what has transpired, however that might not always be possible. If one player choose to appeal facilitate their right to. Their might be times when your situation is not covered by the IPG at all, in this case you need to consider that their might not be a best possible fit infraction wise. If you’re unsure on how to deal with the arising situation then get the head judge to assist you or if you are a new to the role of Head Judge consult the IPG, ensure you examine all options and use the philosophy of each infraction to guide you. It is also important to point out that a player might do something which is either illegal game wise or peculiar, in these cases there is no particular infraction which will cover those situations. However the situations can be overcome by talking to the player and reminding them not to repeat that specific behaviour or action. If they fail to follow the direct instruction of a tournament official then they risk Usp - Major which is a Game Loss. Examples that might fit into this category are, not keeping your hand of cards visible at all times or attempting to smoke in a building which in the UK is against the law. Part 3 (The Fix & Penalty): Once you have issued the infraction you need to fix the situation accordingly. The IPG provides you with a fix for most Game Play Errors or Deck Errors. This fix needs to be applied correctly to ensure that the game has returned to a correct state. As always if the players require an explanation as to what is happening, educate them and talk them through the fix. Bear in mind that you might need a player to discard a card at random or shuffle their opponent’s deck, ensure this is all done under your supervision. In the event that your situation isn’t covered under the IPG the best fit infraction (if any) you applied in Part 2 will have a relevant fix. Once a situation has been “fixed” a penalty might have to be issued either to one player or both, in this case you should ask the player(s) involved in the infraction if they have received any other penalties during the tournament. If the player answers yes then you must find out what the previous infractions and penalties are, as this will allow you to follow the relevant upgrade path if it is applicable. It is also important to note that most HJ’s will want you to confirm any situations which might lead to a Game Loss or above, if that is the case for you then follow up your fix with the HJ. Finally if the penalty is a Game Loss or above the fix usually means both players proceeding to the next game or loosing the match. Part 4 (The Slip & Clean up): Once you have fixed the situation you need to write out the penalty on the back of the slip correctly. This is done by writing the following pieces of information in this order Judges Name, Players Name as it’s written on the slip, Category of Infraction, Infraction, Penalty, Small description. For example: Stelios Kargotis, White Glen, Deck Error, Illegal Deck List, GL, Player listed 59 cards on the deck list. Please try and make this as neat and as legible as possible for it may be possible for more than one penalty to be written on the slip during the course of the match, also ensure that the score keeper knows that a penalty has been issued on the slip, this can be done by placing an encircled P next to the name of the infracting Player. Once the slip has been filled in make sure you allocate the players any extra time especially if the resolution of the penalty has been lengthy and arduous. This extra time should also be noted in the top right hand corner of the slip, also ensure that both players understand the procedure of extra time. *Please note that if this is a DQ Investigation and consequently you have to DQ one or both players then you also have to take statements and take the time to explain the process to both players so they are fully aware of what has transpired. Furthermore you have to take
  • 3. statements and tie things up with the Event Reporter programme you are using i.e. dropping the infracting players from the Event. At this point you have completed the process however there is one more step which needs to happen. Part5 (Discussion): This is the part of the process in which you discuss the situation/infraction/fix/penalty with your fellow Judges. This is of vital importance and can happen in a variety of mediums up to and including discussion with fellow judges at the event, or even the HJ or your mentor and in some cases the forum or DCI Judge List. This is more pertinent if the situation you were implementing was new policy or came across a situation which was not fully covered by the IPG. It’s important to understand that the IPG is not a complete document and in some cases you might be struggling to find a best fit solution. The discussion post debacle will allow for a process to begin and a positive conclusion to be reached be it short or long term. Finally if the situation has occurred on a regular basis, it’s important that the powers that be are notified to allow for policy to encompass this frequent occurrence. Use your chain of command and filter information up to the policy makers. Finally enrich each other with your information some of the best debates I have had with my fellow judges have lead to my judging improving in noticeable ways. Remember it’s good to talk. I hope I have helped with these 5 Steps to a better ruling before I close this article I shall leave you with some do’s and don’ts. Don’t: 1) Guessing the penalty/fix this looks unprofessional and can cause a lot of hurt if a player double checks with another judge at a later date. It might also mean that you have gone down the wrong path and given the player a disproportionate penalty. Do: 1) If unsure, check with another judge, at some point you need to take a step back and confirm facts this is a good thing, tell players that you need to check something and check. 9 times out of 10 your head judge will have an answer for you. 2) Always look at the IPG and ensure that you investigate all possibilities, some situations might fit your debacle others might not, in the event of ambiguity discuss with a fellow judge/HJ. 3) Deviation is possible but this is the HJ's prerogative and must be undertaken with great caution. 4) Read and familiarise yourself with the IPG, knowing the infractions and penalties isn’t enough, understand the fix’s and the philosophy behind it this will make you a well rounded judge and will allow you to overcome the written test for your next level.
  • 4. Scenarios to do Role Play with: Scenario 1 Tournament Error – Deck Problems. Requirements for Scenario 1: 2 x Volunteers 1 x Briefing* 1 x Table 2 x Chairs 2 x Decks. The briefing: Players Briefing Player 1 will be told to give the judge a full description of what has happened starting from the point where he has sat down shuffled his deck and presented to his opponent. Furthermore he will explain that he has piled shuffled his opponents deck and found that there are 59 cards main deck, thus calling the judge. Player 2 doesn’t instinctively know where his 60th card is and will be a little flustered because he knows he has done something wrong and a GL is looming. He will begin to babble and make irrelevant excuses. For reference, the missing card is in the sideboard portion of the box. Situation. 2 Players have just started their match and presented their decks for shuffling. Player 1 has piled shuffled Player 2’s deck and found that the deck has 59 cards. Player 1 has called a judge over which is you. At this point the designated Judge will take over. Structure of Scenario 1. Allow the judge to come forward and let him talk to the players, stop him at each stage and run through a few points to facilitate the experience for those attending the elective. Things to look out for are: Strong introduction. Cross reference the info. Allocation of the correct Infraction/Penalty Proper Fix Make sure that the judge takes the time to explain what’s happening to Player 2. Slip and Wrap up Discussion (this should be brief for this scenario) Scenario 2 – GPE – Drawing Extra Cards: Requirements for Scenario 1: 4 x Volunteers 1 x Briefing*
  • 5. 1 x Table 2 x Chairs 2 x Decks. The briefing: Players Briefing Player 1 is not doing a lot of talking in fact everything he places on the stack is just shown to his opponent and the communication is not verbal in fact it just involves pointing and nodding. When the Naturalize was played it both Players nodded and let it resolve. Player 2 has read some of the IPG however he has not read the new changes and still thinks this is a GPE – GRV while explaining things he will point out everything in great detail and be expecting a Warning. In fact this is a GL he will protest and state his case at great length. Once the Judge has made his ruling he will appeal to the HJ but will relax and accept the endorsement the HJ has made and proceed to Game 3. Situation Two players are half way through game 2. Player 1 has Howling Mine on the Battlefield. At the of his turn Player 1 casts Naturalize on his Howling Mine as to avoid decking himself on his next turn. Player 2 Untaps, in his upkeep Player 1 casts Silence which resolves. Player 2 then draws for his turn and then draws for the Howling Mine which is no longer on the Battlefield. Player 2 calls the Judge immediately, realising what he has done. Structure of Scenario 2. This scenario is a little more challenging and the judge will be faced with one Player who doesn’t communicate and one Player who think he knows the IPG. The following will be looked out for. Strong introduction. Cross reference the info. Allocation of the correct Infraction/Penalty Proper Fix Facilitating Player 2’s need for Appeal. Remaining calm and professional when explaining things Discussing communication with Player 1. Slip and Wrap up Discussion (this should be lengthier with the HJ) Scenario 3. USP – Incorrectly Determining a Winner. Requirements for Scenario 1: 4 x Volunteers 1 x Briefing* 1 x Table 2 x Chairs 2 x Decks.
  • 6. The briefing: Players Briefing Both players are unaware that what they are doing contravenes the rules. Though they both heed the judge’s call to stop and do so. The Judge needs to inform the HJ of what has transpired and be as precise as possible to aid him to do his Job. Although this is very clear cut rules wise the HJ will have both players complaining at length because they feel hard done by. Its down to the players to give the HJ the necessary information and then be as realistic as players can be to ensure that the HJ has his hands full. Both Players will be briefed about this to ensure a more authentic scenario. Situation 2 Players are in the final round of Swiss for a PTQ. They are the final game outstanding and they have 5 minutes before time on the round. They are drawn 1-1 and there is a judge at their table. Neither of them wants to draw so they both decide and agree to go Rock Paper Scissors to determine the outcome of the match. At this point the Judge takes over. This scenario is the most challenging of the three and the onus now is on the HJ to conduct the DQ investigation swiftly but with a degree of empathy to ensure that the impact of what is happening is contained. Things to be looking out for: The Floor Judge stops the game and informs the HJ of what has happened. The HJ discusses things with the Players before he issues the DQ ensuring that they understand what has happened and is about to happen. A degree of empathy and of course professionalism. Information about what will happen post DQ. Maintaining a calm atmosphere. Keeping the information flowing but not overwhelming. Wrap up and Slip. Post DQ write up and discussion. Conclusion: During this part there will be a synopsis of the main points coming forward from the elective including the 5 Steps and what they mean for each judge. To wrap things up there will be Do’s and Donts.