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Exploring Gaming Mechanisms to Enhance Knowledge Acquisition in Virtual Worlds ELIOS Lab   Riccardo Berta ELIOS Lab, DIBE, University of Genoa [email_address]
Travel in Europe (TiE) project ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Pedagogical foundations ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Vision ,[object Object],[object Object],[object Object],[object Object],[object Object]
2D Europe Map
3D world
Reconstructing 3D cities for educational/cultural purposes ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
TiE 3D worlds ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
PoIs
RBA
TiE 3D worlds ,[object Object],[object Object],[object Object]
mGames ,[object Object],[object Object],[object Object],[object Object],[object Object]
mGames typologies ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
mGame example
Support for User Generated Contents ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The TiE creative toolkit
Conversational Virtual Humans  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
CVHs
Social Interaction ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Conclusions and Future Works ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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