6. Feature Kinect for Windows 1 Kinect for Windows 2
Color Camera 640 x 480 @30 fps 1920 x 1080 @30 fps
Depth Camera 320 x 240 512 x 424
Max Depth Distance ~4.5 M ~4.5 M
Min Depth Distance 40 cm in near mode 50 cm
Horizontal Field of View 57 degrees 70 degrees
Vertical Field of View 43 degrees 60 degrees
Tilt Motor yes no
Skeleton Joints Defined 20 joints 26 joints
Full Skeletons Tracked 2 6
USB Standard 2.0 3.0
Supported OS Win 7, Win 8 Win 8
Price $299 TBD
http://www.imaginativeuniversal.com/blog/post/2014/03/05/Quick-Reference-Kinect-1-vs-Kinect-2.aspx
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10. Data stream Resolution Field-of-View Frames/Second
Color 1920 x 1080
+/- 85°(H) –
55°(V)
15 fps / 30 fps
Depth & IR 512 x 424 70° (H) – 60°(V) 30 fps
NUI
Window Store app development: Being able to integrate the latest human computing technology into Windows apps and publish those to the Windows Store will give our developers the ability to reach more customers and open up access to natural user experiences in the home.
Unity Support: We are committed to supporting the broader developer community with a mix of languages, frameworks, and protocols. With support for Unity this summer, more developers will be able to build and publish their apps to the Windows Store by using tools they already know.
Improved anatomical accuracy: With the first-generation SDK, developers were able to track up to two people simultaneously; now, their apps can track up to six. And the number of joints that can be tracked has increased from 20 to 25 joints per person. Lastly, joint orientation is better. The result is skeletal tracking that’s greatly enhanced overall, making it possible for developers to deliver new and improved applications with skeletal tracking, which our preview participants are calling “seamless.”
Simultaneous, multi-app support: Multiple Kinect-enabled applications can run simultaneously. Our community has frequently requested this feature and we’re excited to be able to give it to them with the upcoming release.
Improved reliability and accuracy
More reliable lock-on and more stable joints
More anatomically correct skeleton
Hips in the right place, new shoulder parent
Six players tracked at all times
Simplified engagement, bystander involvement
Hand-tip and thumb joints
Enables subtle and more nuanced hand gestures
V1 -> 20 joints, V2 -> 25
Per-joint orientation
Great for avateering