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Mastering how to draw the
key to animation.
Explaining requirements animation.
Teknologi Informasi dan KomunikasiHal.: 2 Isikan Judul Halaman
ANIMATION
Understanding Animation
Animation comes from the
English language Animate =
turn, gives the soul and
moving inanimate objects.
Animation is the process that
originally made the object of
a dead body in a sequence
in a different position as if
alive.
Teknologi Informasi dan KomunikasiHal.: 3 Isikan Judul Halaman
ANIMATION
The discovery of the basic principles of character
animation is the human eye: persistance of vision
(vision a regular pattern).
Paul Roget, and Pierre Joseph Plateau Desvigenes,
through optical equipment that they created,
managed to prove that the human eye tends to
catch the sequence of images in a particular period
as a pattern.
Teknologi Informasi dan KomunikasiHal.: 4 Isikan Judul Halaman
ANIMATION
In the animation development in general can be
defined as:
An image sequence is exposed to a certain period so
as to create an illusion of moving images.
Understanding animation is basically moving the
object to appear more dynamic.
Teknologi Informasi dan KomunikasiHal.: 5 Isikan Judul Halaman
ANIMATION
Animation used to be very simple, but now has evolved
into several types, namely
animated two-dimensional (2D),
animated three-dimensional (3D),
clay animation.
mang film kartun ini kebanyakan film yang lucu. Sehari-hari kita bisa melihatnya di TV, mulai dari Looney Tunes sampai Scooby Doo. Atau menonto
Animation (2D), or commonly called the
cartoons. Cartoon itself comes from the
cartoon, that is a funny picture. It is most
animated movies funny movies such as
Looney Tunes Scooby Doo.
Doraemon Legend.
King of the Sun,
The Lion King.
Brother Bear.
Teknologi Informasi dan KomunikasiHal.: 6 Isikan Judul Halaman
ANIMTION
3D Animation
Finding Nemo, this is the example of
animated films, called 3D animation or
computer generated image (CGI). CGI
animated film produced in which the
pictures really alive and three
dimensions, not just flat. One of the
biggest CGI studio Pixar, which is
located in Emeryville, California.
Besides Finding Nemo, Pixar also
produced Monsters.Inc, Toy Story,
Toy Story 2, and A Bugs Life. Toy
Story is the first long animated film
that uses 100 percent computer
animated.
Teknologi Informasi dan KomunikasiHal.: 7 Isikan Judul Halaman
ANIMATION
Clay Animation
The first clay animation film in the lyric in February
1908 called A Sculptor's Welsh Rarebit Nightmare. If
it is still hard to imagine what this clay animation, the
movie just watch Bob the Builder on TV, Wallace and
Gromit, or Chiken Run.
The characters in clay animation made with using a
special order to frame him. Then, this framework
covered with a suitable form of plasticine figures to be
made. Body parts of this framework, such as head,
hands, feet, could be removed and installed again.
mang film kartun ini kebanyakan film yang lucu. Sehari-hari kita bisa melihatnya di TV, mulai dari Looney Tunes sampai Scooby Doo. Atau menonto
Teknologi Informasi dan KomunikasiHal.: 8 Isikan Judul Halaman
DEVELOPMENT OF ANIMATION
INDONESIA
In 1955, the film showing the work of Si Doel Choosing
Dukut Hendro-Noto has plunged the start of the history
of animation milestone of modern Indonesia.
Indonesia first animation was presented to the outside
world when Dwi Law Koendoro invited to attend the
International Animation Festival in Hiroshima Japan in
1994.
Teknologi Informasi dan KomunikasiHal.: 9 Isikan Judul Halaman
Title Page
As for some exhibition or animation festival ever held in
Indonesia, among others:
FFAI (Animation Film Festival of Indonesia) by the Jakarta Art
Council, held every 2 years.
WEEK (week of National Comics and Animation) held by
depbudpar & HOMEPAGES every 2 years.
FAN (National Animation Festival) by the Ministry of National
Education & AINAKI.
Urbanimation by the Jakarta Arts Council.
Hello; Fest by Hello; Motion held each year.
FGAI (Games and Animation Festival Indonesia) by the Education
Ministry is held every year.
CAM'S AWARD by CAM Solution, held each year
ICI (Indonesia Creative Idol) CAM Solution that is held each year.
Teknologi Informasi dan KomunikasiHal.: 10 Isikan Judul Halaman
AESTHETIC
AESTHETIC UNDERSTANDING
Aesthetic comes from the Greek word which means
aesthesis feelings, tastes or taste the feeling. In the
process Munro said that the aesthetic is a way of
responding to stimuli, mainly through sensory
perception, but also associated with mental processes,
such as associations, understanding, imagination, and
emotion.
The science of aesthetics is a science which studies all
things related to beauty, to learn all aspects of what we
call beauty.
Teknologi Informasi dan KomunikasiHal.: 11 Isikan Judul Halaman
AESTHETIC
Reasons People Want to know Aesthetics
First, because the works of art and design of natural and
man-made so valuable that studied the characteristics
typical for the works of art and design itself.
Second, he must argue that the aesthetic experience (the
experience of art and design) is so valuable both to the
group and each member so that the works of art and
design was particularly animated should be studied.
Third, perhaps thought that this experience was valuable in
itself that requires testing and research about the
qualities of works of art and design.
Teknologi Informasi dan KomunikasiHal.: 12 Isikan Judul Halaman
AESTHETIC
There are two theories about the beauty, namely:
 Subjective
 objective,
Subjective beauty is beauty that is in the eye can
see.
The beauty of placing the objective of beauty in
things seen.
Teknologi Informasi dan KomunikasiHal.: 13 Isikan Judul Halaman
AESTHETIC
Character animator who succeed are:
Have technical skills.
Understand the nature of the materials
Understand the needs of many
Always wanted to know
Sharpness see
Initiatives
Happy and competent
Trust
Honesty
Taking into account the risks and made accountable for his work
Collecting data
Diligent and understand the purpose.
Teknologi Informasi dan KomunikasiHal.: 14 Isikan Judul Halaman
AESTHETIC
There are some things that need to be considered in
planning animation, among others:
1.The requirements specified in the union (animators,
production, and marketing)
2.Match of the principles of science with computer
engineering and equipment / machinery production
3.In accordance with the environment (local communities)
or on a particular segment.
4.Match animation properties from one part to another part.
5.The possibility of animation and how to solve them.
Teknologi Informasi dan KomunikasiHal.: 15 Isikan Judul Halaman
AESTHETIC
Aesthetics Verbal
Verbal aesthetic quality of aesthetic is born because
of the merger between various alternatives and
restrictions or verbally planning criteria. Different
verbal aesthetic visual aesthetic.
When the visual aesthetic, the beauty comes from the
outside that led to the composition, whereas a
verbal aesthetic beauty of the lead in the meaning
behind the display works or symbol or symbols
attached to the visual side.
Teknologi Informasi dan KomunikasiHal.: 16 Isikan Judul Halaman
AESTHETIC
Visual Aesthetics
Animated visual aesthetic is a strategy or steps
that must be done in the creation of animation to
produce works of high aesthetic tastes.
Visual aesthetic is a science that convey a visual
(visible) in the animation of the color, area, shape,
space, motion with a variety of creative approaches
include the composition of these experiments,
rhythm, harmony and so on.
Teknologi Informasi dan KomunikasiHal.: 17 Isikan Judul Halaman
AESTHETIC
Animation work must have aesthetic, to achieve
this there is need for:
Unity
Regularity
Diversity
Communicative
Teknologi Informasi dan KomunikasiHal.: 18 Isikan Judul Halaman
AESTHETIC
Animation work must
have aesthetic, to
achieve this there is
need for:
1.Unity
2.Regularity
3.Diversity
4.Communicative
Teknologi Informasi dan KomunikasiHal.: 19 Isikan Judul Halaman
AESTHETIC
Aesthetics Technology
Esthetics Technology is an aesthetic quality that is
created through a process that emphasizes technology
on the implementation of technology course (machine).
Teknologi Informasi dan KomunikasiHal.: 20 Isikan Judul Halaman
AESTHETIC
After the animation to work so (movie), then change the aesthetic
value and to work together, which can be grouped into four groups
of aesthetic values, namely:
Objective value, the value of a work of animation is the physical
condition and quality of work that can be explained rationally.
Relative values, are the values associated with the preference
caused by the attitudes, feelings, tastes of each individual.
Subjective value, the value of the interpretation of fact by every
person in observing a work of animation.
Utilitarian values are values that have utility as an attempt to
fulfill a purpose.
Teknologi Informasi dan KomunikasiHal.: 21 Isikan Judul Halaman
AESTHETIC
Aesthetics Industry
Aesthetics in the animation industry is a complex and lead to
the development of specific enrichment based on practical
needs.
Animators in the industry environment is always hunted the time
in making the work of animation, because the demands of
marketing / orders.
Teknologi Informasi dan KomunikasiHal.: 22 Isikan Judul Halaman
AESTHETIC
Communication Aesthetics
Communicative aspect of the animation must be highly
considered. When the work is less communicative,
meaning the work is not successful, or something that
informed the audience / public (audience) will not be
up.
In order for works of animation could get to the public,
it must be noticed about the character, movement,
stories, and so forth as well as the targeted segment as
the target.
Teknologi Informasi dan KomunikasiHal.: 23 Isikan Judul Halaman
Animation
Animation, or the more familiar animated film
called, is a film that is the result of image
processing so that the hand into a moving
image.
Teknologi Informasi dan KomunikasiHal.: 24 Isikan Judul Halaman
Making Animation
 Conventional
 Digital
Teknologi Informasi dan KomunikasiHal.: 25 Isikan Judul Halaman
Konvensional
 Celluloid Technique (Conventional) is a fundamental
technique in making the classic animated film.
Teknologi Informasi dan KomunikasiHal.: 26 Isikan Judul Halaman
Conventional Production Stage
· Pre-production:
· Post-production:
· Post-production:
Teknologi Informasi dan KomunikasiHal.: 27 Isikan Judul Halaman
Conventional pre-production.
 Concept,
 Scenario,
 The formation of character,
 Storyboard,
 Dubbing beginning,
 Music and Sound FX
Teknologi Informasi dan KomunikasiHal.: 28 Isikan Judul Halaman
Post-Conventional production
Lay out (layout),
Key motion (movement key / core),
In Between
Clean Up
Background (background image),
Celluloid (Transferred plastic upwards)
Coloring (Coloring with ink and paint
Teknologi Informasi dan KomunikasiHal.: 29 Isikan Judul Halaman
Post-Conventional production
Composite
Camera Shooting (Picture taken with the camera)
Editing,
Rendering,
The transfer film rolls into the movie.
Teknologi Informasi dan KomunikasiHal.: 30 Isikan Judul Halaman
Digital
Making Animations for cultivation of a simple
animation, starting from design models to fill
the sound / dubbing can be done using a
personal computer.
Teknologi Informasi dan KomunikasiHal.: 31 Isikan Judul Halaman
Digital production stage
Pre-production:
Post-production:
Post-production:
Teknologi Informasi dan KomunikasiHal.: 32 Isikan Judul Halaman
Digital pre-production.
 Concept,
 Scenario,
 The formation of character,
 Storyboard,
 Initial dubbing,
 Music and sound FX
Teknologi Informasi dan KomunikasiHal.: 33 Isikan Judul Halaman
Digital post-production.
 O Lay out (layout),
 O Key motion (movement key / core),
 O In Between
 O Background (background image),
 O Scanning
 O Coloring.
Teknologi Informasi dan KomunikasiHal.: 34 Isikan Judul Halaman
Post-produksi Digital
 O Composite,
 O Editing,
 O Rendering,
 O Removal of the film into various media
 VCD of DVD, VHS and more.
Teknologi Informasi dan KomunikasiHal.: 35 Isikan Judul Halaman
Step by step making of animated films.
1. Submitting Story Ideas
2. Story Idea Recording
3. Storyboard Creation
4. Voice Recording
5. Making Film Roll
6. Creation Display
7. Making Model
Teknologi Informasi dan KomunikasiHal.: 36 Isikan Judul Halaman
Step by step making of animated
films.
8. Set complement
9. Cultivation Scene
10. Touches Animation
11. Dimensions and Character Set
12. Lighting and Improvements
13. Computer on-Render
14. Final Touch
Teknologi Informasi dan KomunikasiHal.: 37 Isikan Judul Halaman
DICTIONARY ANIMATION
General terms:
1.Animation
2.Animation Character
Teknologi Informasi dan KomunikasiHal.: 38 Isikan Judul Halaman
Animation
Animation (Animation) is a series of processes in
which each frame of a movie produced one by
one.
Teknologi Informasi dan KomunikasiHal.: 39 Isikan Judul Halaman
Animation Character
Character Animation (Character animation) is one
particular aspect in the process of making
animation. It's like we create living things.
Teknologi Informasi dan KomunikasiHal.: 40 Isikan Judul Halaman
UNDERSTAND HOW TO DRAW
ANIMATION KEY
Teknologi Informasi dan KomunikasiHal.: 41 Isikan Judul Halaman
Software Animasi
Production House basic 3d Modeling
Basic 3d Production House Montioning
Exporting
Frame
Maya
3ds Max
Forge 3d
Teknologi Informasi dan KomunikasiHal.: 42 Isikan Judul Halaman
PH Basic 3d Modeling
The model can be created automatically or
manually. Manual modeling process of
preparing geometric data for 3D computer
graphics is similar to plastic arts such as
sculpting.
Teknologi Informasi dan KomunikasiHal.: 43 Isikan Judul Halaman
Benefits
* Flexibility,
* Ease of rendering,
* Accurate photorealism
Teknologi Informasi dan KomunikasiHal.: 44 Isikan Judul Halaman
Losses
Loss compared with 2D photorealistic rendering
software may include a learning curve and difficulty
achieving certain hyper realistic effect. Some hyper
realistic effect can be achieved with special rendering
filters included in the 3D model software.
Teknologi Informasi dan KomunikasiHal.: 45 Isikan Judul Halaman
Ph basic 3d Motioning
Motion capture, motion tracking, or mocap
are terms used to describe the process of
recording and translating the movements
into digital models.
Teknologi Informasi dan KomunikasiHal.: 46 Isikan Judul Halaman
Benefits.
* Faster,
* The number of jobs does not vary
complexity.
* Complex and realistic movement
interaction.
* The amount of data that can be generated
animation in a given time
very large.
Teknologi Informasi dan KomunikasiHal.: 47 Isikan Judul Halaman
Losses.
* Specific hardware and special programs.
* Cost of software.
* The capture system.
* Limited initial results.
* The movement did not follow the laws of physics.
* Traditional animation techniques.
* If the computer models have different proportions
of the subject's arrest.
Teknologi Informasi dan KomunikasiHal.: 48 Isikan Judul Halaman
3d Exporting
 This tutorial deals only with models exported from
Blender 3D, and maps into a format that assumes the
model is available and ready for use, that you are using
Blender 3D version that includes "Quake 3 (map)" export
script - Blender 2.45 or above , and that you are familiar
with the basics of using Blender 3D to create content.
Teknologi Informasi dan KomunikasiHal.: 49 Isikan Judul Halaman
 The model used for this process is shown below, it has a
combination of 'curved' ( 'curved' or 'bend' the ceiling)
and the 'flat' (planar) surfaces which form the physical
structure of the object to be exported from Blender 3D as
a map *.. It also has materials and textures as applied to
different parts of the mesh (in this case a separate 'wall',
'floor', 'ceiling' and 'pillars' texture).
 The model shown in the blender with textures applied
and ambient occlusion given - this is optional.
Teknologi Informasi dan KomunikasiHal.: 50 Isikan Judul Halaman
 The model shown in
the blender with
textures applied and
ambient occlusion
given - this is optional.
Teknologi Informasi dan KomunikasiHal.: 51 Isikan Judul Halaman
Exporting models into map format
Exporting a model from Blender to the map is very
easy and does not require some of the steps
associated with the models to export ASE, for
example:
Teknologi Informasi dan KomunikasiHal.: 52 Isikan Judul Halaman
How to choose the right part mesh
 Select mesh - RMB-click - or in which some objects
that need to be exported, for best results select each
object in turn (export one at a time). Note that some
options can be exported at the same time using the
Shift + RMB to select each part, but where one of
them the best detail relative to export separately.
Teknologi Informasi dan KomunikasiHal.: 53 Isikan Judul Halaman
Basic Polygon
 Wireframe view shows the orientation of the
underlying polygons used to build the model.
Teknologi Informasi dan KomunikasiHal.: 54 Isikan Judul Halaman
Exporting the model to the map
 Select the mesh and export by using the map *. export
script can be accessed from the 'File' menu - 'File>
Export> Quake 3 (map)
 Settings used when exporting the model to the map.
Teknologi Informasi dan KomunikasiHal.: 55 Isikan Judul Halaman
Export Settings
Map Export pop-up dialog with the settings.
Teknologi Informasi dan KomunikasiHal.: 56 Isikan Judul Halaman
HOW TO: open a map that was
exported to GTKRadiant
 To open a file to GTKRadiant click "File> Open ...",
browse to the file (the 'Open' dialog should be open
by default in the" map "folder), select it and then
click 'Open'. The map will load into the Radiant.
Teknologi Informasi dan KomunikasiHal.: 57 Isikan Judul Halaman
In contrast to save the file click "File> Save" (to
overwrite the original files) or more "File> Save
As ..." to create an incremental 'version of the
rescue' which will allow a point in the case of
regression problems.
Teknologi Informasi dan KomunikasiHal.: 58 Isikan Judul Halaman
3D camera view a map showing GTKRadiant
selected in the brush.
Teknologi Informasi dan KomunikasiHal.: 59 Isikan Judul Halaman
 Once exported and
converted GTKRadiant
maps can be loaded into
working in the same way
as the others who
produced Radiant.
Teknologi Informasi dan KomunikasiHal.: 60 Isikan Judul Halaman
Frame
Animation known as keyframing. Contrary to
Tweening, each frame of computer animation directly
keyframed modified or manipulated by the creator, so no
Tweening has actually happened. This method is similar
to traditional animation drawings, and chosen by the
artists who want to have full control over animation.
Teknologi Informasi dan KomunikasiHal.: 61 Isikan Judul Halaman
Animation Keyframe
 Keyframe animation is the standard animation
method. In this method, you specify the key
things to an extreme position and let the
computer fill in the motion.
Teknologi Informasi dan KomunikasiHal.: 62 Isikan Judul Halaman
An object will move from the upper left corner
of the frame to the bottom right corner. One of
the two present in the animation keyframes will
contain objects in the upper left corner of the
frame, while others will show it on the keyframe
bottom right corner.
Motion using key frames
starting ending completed
Teknologi Informasi dan KomunikasiHal.: 63 Isikan Judul Halaman
Maya
MAYA Basics of Animation
In animation, there is more to turn from a
simple movement. Animations need to think
about motion, time, and the smoothness of the
action .. Maya simplify in essence creating a time
and motion animation.
Teknologi Informasi dan KomunikasiHal.: 64 Isikan Judul Halaman
Animation Control
 With Maya animation control, you choose how to play
a key and animation. Two components of the Maya
user interface specifically for animation: Slider and
Range Slider time.
Gambar Animasi kontrol 7-1
Teknologi Informasi dan KomunikasiHal.: 65 Isikan Judul Halaman
Range slider
 Range between the slider and the Animation
Preferences button is to control the current character
and features Automatic Lock button.
 Time Slider
 The Time Slider is an important part of interface
animation in Maya. The Time Slider Control playback
range, and interference with the key in the playback
range.
Teknologi Informasi dan KomunikasiHal.: 66 Isikan Judul Halaman
Current Time Field
A black line shows the current time field. When
the button has been set for the currently
selected object, a thin vertical red line appears
in the area of time slider to show the time for key
people.
Teknologi Informasi dan KomunikasiHal.: 67 Isikan Judul Halaman
 Range Slider
 The slider controls the playback range is reflected in the
time range slider. Range slider to set the total length of
animation in the frame. You can also use the Range slider
to temporarily restrict the range of playback and adjust
the playback start and end frame.
Teknologi Informasi dan KomunikasiHal.: 68 Isikan Judul Halaman
 You use the
Preferences dialog
box to change the
values for the
animation timeline
and playback. You
also can set the
total time for the
animation, the size
of the timeline, and
other related
features.
Teknologi Informasi dan KomunikasiHal.: 69 Isikan Judul Halaman
The term in Animation
Frame Rate
Range
Range animation
2secs = 24fps X 48 Frames
Settings button
Teknologi Informasi dan KomunikasiHal.: 70 Isikan Judul Halaman
Graphic Editor
Graphic Editor is a useful tool for tweaking the key value
that you specify. This gives you a visual
representation of the curved-line attributes of the
animation. Animation time goes from left to right,
and each type variable appears as a line sloping up or
down to show the value from time to time.
Teknologi Informasi dan KomunikasiHal.: 71 Isikan Judul Halaman
Graphic Editor's Component
Menu Bar
Edit Menu
The Curves Menu
Menu Key
The Tangents Menu
List Menu
Teknologi Informasi dan KomunikasiHal.: 72 Isikan Judul Halaman
Toolbar
 Toolbar
Teknologi Informasi dan KomunikasiHal.: 73 Isikan Judul Halaman
The Dope Sheet
Teknologi Informasi dan KomunikasiHal.: 74 Isikan Judul Halaman
3ds Max
 Game development, television, film, and web,
multimedia, and professional
 * Render-like effect in the viewport display offers
photo-real quality for faster decision making.
Teknologi Informasi dan KomunikasiHal.: 75 Isikan Judul Halaman
Scene Management Capabilities
Artists can make a strong reference workflow to help
manage a complex scene as a Container object.
Material Explorer helps to simplify the way artists
interact with objects and materials.
New multithreaded xView mesh analysis technology to
the viewport reporting on several types of mesh.
Teknologi Informasi dan KomunikasiHal.: 76 Isikan Judul Halaman
Understanding
3ds Max Studio is a 3-dimensional
software the most popular in Indonesia. Is
achieved due to the popularity of the
software capabilities in the processing
process of modeling, animation and 3-
dimensional special effects very good and
easy to use.
Teknologi Informasi dan KomunikasiHal.: 77 Isikan Judul Halaman
Forge 3D
 Menempa FrameForge 3D adalah jalan ke
teknologi baru. Mengambil keuntungan dari
prosesor yang lebih baru, software ini
memungkinkan Anda untuk bekerja di
dunia 3D, dan tidak seperti banyak
software 3D, sangat mudah digunakan.
Teknologi Informasi dan KomunikasiHal.: 78 Isikan Judul Halaman
Concepts
 The general concepts behind FrameForge 3D is that
you build your set, where actors and props you, and
then position your camera. each camera and see
what you will see the camera. You can even
determine the camera, lens, f-stop, etc. for a very
realistic picture. In the storyboard can be as detailed
as you are willing to make.
Teknologi Informasi dan KomunikasiHal.: 79 Isikan Judul Halaman
Advantages
The best part is the tools and environment
interact well together - for example, and the actors
can really hold a can of soda - with other software,
which can be placed on the actor to demonstrate a
relationship, but a relationship .
Teknologi Informasi dan KomunikasiHal.: 80 Isikan Judul Halaman
weakness
 FrameForge 3D gives you the ability to create
highly realistic storyboards without blowing the
budget expenditure. key information. This is out-
of-the box used for this software, but the use of
highly effective none the less.
Teknologi Informasi dan KomunikasiHal.: 81 Isikan Judul Halaman
SMK NEGERI 2 CIKARANG BARAT
The end

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Menguasai cara menggambar kunci untuk animasi eng

  • 1. Mastering how to draw the key to animation. Explaining requirements animation.
  • 2. Teknologi Informasi dan KomunikasiHal.: 2 Isikan Judul Halaman ANIMATION Understanding Animation Animation comes from the English language Animate = turn, gives the soul and moving inanimate objects. Animation is the process that originally made the object of a dead body in a sequence in a different position as if alive.
  • 3. Teknologi Informasi dan KomunikasiHal.: 3 Isikan Judul Halaman ANIMATION The discovery of the basic principles of character animation is the human eye: persistance of vision (vision a regular pattern). Paul Roget, and Pierre Joseph Plateau Desvigenes, through optical equipment that they created, managed to prove that the human eye tends to catch the sequence of images in a particular period as a pattern.
  • 4. Teknologi Informasi dan KomunikasiHal.: 4 Isikan Judul Halaman ANIMATION In the animation development in general can be defined as: An image sequence is exposed to a certain period so as to create an illusion of moving images. Understanding animation is basically moving the object to appear more dynamic.
  • 5. Teknologi Informasi dan KomunikasiHal.: 5 Isikan Judul Halaman ANIMATION Animation used to be very simple, but now has evolved into several types, namely animated two-dimensional (2D), animated three-dimensional (3D), clay animation. mang film kartun ini kebanyakan film yang lucu. Sehari-hari kita bisa melihatnya di TV, mulai dari Looney Tunes sampai Scooby Doo. Atau menonto Animation (2D), or commonly called the cartoons. Cartoon itself comes from the cartoon, that is a funny picture. It is most animated movies funny movies such as Looney Tunes Scooby Doo. Doraemon Legend. King of the Sun, The Lion King. Brother Bear.
  • 6. Teknologi Informasi dan KomunikasiHal.: 6 Isikan Judul Halaman ANIMTION 3D Animation Finding Nemo, this is the example of animated films, called 3D animation or computer generated image (CGI). CGI animated film produced in which the pictures really alive and three dimensions, not just flat. One of the biggest CGI studio Pixar, which is located in Emeryville, California. Besides Finding Nemo, Pixar also produced Monsters.Inc, Toy Story, Toy Story 2, and A Bugs Life. Toy Story is the first long animated film that uses 100 percent computer animated.
  • 7. Teknologi Informasi dan KomunikasiHal.: 7 Isikan Judul Halaman ANIMATION Clay Animation The first clay animation film in the lyric in February 1908 called A Sculptor's Welsh Rarebit Nightmare. If it is still hard to imagine what this clay animation, the movie just watch Bob the Builder on TV, Wallace and Gromit, or Chiken Run. The characters in clay animation made with using a special order to frame him. Then, this framework covered with a suitable form of plasticine figures to be made. Body parts of this framework, such as head, hands, feet, could be removed and installed again. mang film kartun ini kebanyakan film yang lucu. Sehari-hari kita bisa melihatnya di TV, mulai dari Looney Tunes sampai Scooby Doo. Atau menonto
  • 8. Teknologi Informasi dan KomunikasiHal.: 8 Isikan Judul Halaman DEVELOPMENT OF ANIMATION INDONESIA In 1955, the film showing the work of Si Doel Choosing Dukut Hendro-Noto has plunged the start of the history of animation milestone of modern Indonesia. Indonesia first animation was presented to the outside world when Dwi Law Koendoro invited to attend the International Animation Festival in Hiroshima Japan in 1994.
  • 9. Teknologi Informasi dan KomunikasiHal.: 9 Isikan Judul Halaman Title Page As for some exhibition or animation festival ever held in Indonesia, among others: FFAI (Animation Film Festival of Indonesia) by the Jakarta Art Council, held every 2 years. WEEK (week of National Comics and Animation) held by depbudpar & HOMEPAGES every 2 years. FAN (National Animation Festival) by the Ministry of National Education & AINAKI. Urbanimation by the Jakarta Arts Council. Hello; Fest by Hello; Motion held each year. FGAI (Games and Animation Festival Indonesia) by the Education Ministry is held every year. CAM'S AWARD by CAM Solution, held each year ICI (Indonesia Creative Idol) CAM Solution that is held each year.
  • 10. Teknologi Informasi dan KomunikasiHal.: 10 Isikan Judul Halaman AESTHETIC AESTHETIC UNDERSTANDING Aesthetic comes from the Greek word which means aesthesis feelings, tastes or taste the feeling. In the process Munro said that the aesthetic is a way of responding to stimuli, mainly through sensory perception, but also associated with mental processes, such as associations, understanding, imagination, and emotion. The science of aesthetics is a science which studies all things related to beauty, to learn all aspects of what we call beauty.
  • 11. Teknologi Informasi dan KomunikasiHal.: 11 Isikan Judul Halaman AESTHETIC Reasons People Want to know Aesthetics First, because the works of art and design of natural and man-made so valuable that studied the characteristics typical for the works of art and design itself. Second, he must argue that the aesthetic experience (the experience of art and design) is so valuable both to the group and each member so that the works of art and design was particularly animated should be studied. Third, perhaps thought that this experience was valuable in itself that requires testing and research about the qualities of works of art and design.
  • 12. Teknologi Informasi dan KomunikasiHal.: 12 Isikan Judul Halaman AESTHETIC There are two theories about the beauty, namely:  Subjective  objective, Subjective beauty is beauty that is in the eye can see. The beauty of placing the objective of beauty in things seen.
  • 13. Teknologi Informasi dan KomunikasiHal.: 13 Isikan Judul Halaman AESTHETIC Character animator who succeed are: Have technical skills. Understand the nature of the materials Understand the needs of many Always wanted to know Sharpness see Initiatives Happy and competent Trust Honesty Taking into account the risks and made accountable for his work Collecting data Diligent and understand the purpose.
  • 14. Teknologi Informasi dan KomunikasiHal.: 14 Isikan Judul Halaman AESTHETIC There are some things that need to be considered in planning animation, among others: 1.The requirements specified in the union (animators, production, and marketing) 2.Match of the principles of science with computer engineering and equipment / machinery production 3.In accordance with the environment (local communities) or on a particular segment. 4.Match animation properties from one part to another part. 5.The possibility of animation and how to solve them.
  • 15. Teknologi Informasi dan KomunikasiHal.: 15 Isikan Judul Halaman AESTHETIC Aesthetics Verbal Verbal aesthetic quality of aesthetic is born because of the merger between various alternatives and restrictions or verbally planning criteria. Different verbal aesthetic visual aesthetic. When the visual aesthetic, the beauty comes from the outside that led to the composition, whereas a verbal aesthetic beauty of the lead in the meaning behind the display works or symbol or symbols attached to the visual side.
  • 16. Teknologi Informasi dan KomunikasiHal.: 16 Isikan Judul Halaman AESTHETIC Visual Aesthetics Animated visual aesthetic is a strategy or steps that must be done in the creation of animation to produce works of high aesthetic tastes. Visual aesthetic is a science that convey a visual (visible) in the animation of the color, area, shape, space, motion with a variety of creative approaches include the composition of these experiments, rhythm, harmony and so on.
  • 17. Teknologi Informasi dan KomunikasiHal.: 17 Isikan Judul Halaman AESTHETIC Animation work must have aesthetic, to achieve this there is need for: Unity Regularity Diversity Communicative
  • 18. Teknologi Informasi dan KomunikasiHal.: 18 Isikan Judul Halaman AESTHETIC Animation work must have aesthetic, to achieve this there is need for: 1.Unity 2.Regularity 3.Diversity 4.Communicative
  • 19. Teknologi Informasi dan KomunikasiHal.: 19 Isikan Judul Halaman AESTHETIC Aesthetics Technology Esthetics Technology is an aesthetic quality that is created through a process that emphasizes technology on the implementation of technology course (machine).
  • 20. Teknologi Informasi dan KomunikasiHal.: 20 Isikan Judul Halaman AESTHETIC After the animation to work so (movie), then change the aesthetic value and to work together, which can be grouped into four groups of aesthetic values, namely: Objective value, the value of a work of animation is the physical condition and quality of work that can be explained rationally. Relative values, are the values associated with the preference caused by the attitudes, feelings, tastes of each individual. Subjective value, the value of the interpretation of fact by every person in observing a work of animation. Utilitarian values are values that have utility as an attempt to fulfill a purpose.
  • 21. Teknologi Informasi dan KomunikasiHal.: 21 Isikan Judul Halaman AESTHETIC Aesthetics Industry Aesthetics in the animation industry is a complex and lead to the development of specific enrichment based on practical needs. Animators in the industry environment is always hunted the time in making the work of animation, because the demands of marketing / orders.
  • 22. Teknologi Informasi dan KomunikasiHal.: 22 Isikan Judul Halaman AESTHETIC Communication Aesthetics Communicative aspect of the animation must be highly considered. When the work is less communicative, meaning the work is not successful, or something that informed the audience / public (audience) will not be up. In order for works of animation could get to the public, it must be noticed about the character, movement, stories, and so forth as well as the targeted segment as the target.
  • 23. Teknologi Informasi dan KomunikasiHal.: 23 Isikan Judul Halaman Animation Animation, or the more familiar animated film called, is a film that is the result of image processing so that the hand into a moving image.
  • 24. Teknologi Informasi dan KomunikasiHal.: 24 Isikan Judul Halaman Making Animation  Conventional  Digital
  • 25. Teknologi Informasi dan KomunikasiHal.: 25 Isikan Judul Halaman Konvensional  Celluloid Technique (Conventional) is a fundamental technique in making the classic animated film.
  • 26. Teknologi Informasi dan KomunikasiHal.: 26 Isikan Judul Halaman Conventional Production Stage · Pre-production: · Post-production: · Post-production:
  • 27. Teknologi Informasi dan KomunikasiHal.: 27 Isikan Judul Halaman Conventional pre-production.  Concept,  Scenario,  The formation of character,  Storyboard,  Dubbing beginning,  Music and Sound FX
  • 28. Teknologi Informasi dan KomunikasiHal.: 28 Isikan Judul Halaman Post-Conventional production Lay out (layout), Key motion (movement key / core), In Between Clean Up Background (background image), Celluloid (Transferred plastic upwards) Coloring (Coloring with ink and paint
  • 29. Teknologi Informasi dan KomunikasiHal.: 29 Isikan Judul Halaman Post-Conventional production Composite Camera Shooting (Picture taken with the camera) Editing, Rendering, The transfer film rolls into the movie.
  • 30. Teknologi Informasi dan KomunikasiHal.: 30 Isikan Judul Halaman Digital Making Animations for cultivation of a simple animation, starting from design models to fill the sound / dubbing can be done using a personal computer.
  • 31. Teknologi Informasi dan KomunikasiHal.: 31 Isikan Judul Halaman Digital production stage Pre-production: Post-production: Post-production:
  • 32. Teknologi Informasi dan KomunikasiHal.: 32 Isikan Judul Halaman Digital pre-production.  Concept,  Scenario,  The formation of character,  Storyboard,  Initial dubbing,  Music and sound FX
  • 33. Teknologi Informasi dan KomunikasiHal.: 33 Isikan Judul Halaman Digital post-production.  O Lay out (layout),  O Key motion (movement key / core),  O In Between  O Background (background image),  O Scanning  O Coloring.
  • 34. Teknologi Informasi dan KomunikasiHal.: 34 Isikan Judul Halaman Post-produksi Digital  O Composite,  O Editing,  O Rendering,  O Removal of the film into various media  VCD of DVD, VHS and more.
  • 35. Teknologi Informasi dan KomunikasiHal.: 35 Isikan Judul Halaman Step by step making of animated films. 1. Submitting Story Ideas 2. Story Idea Recording 3. Storyboard Creation 4. Voice Recording 5. Making Film Roll 6. Creation Display 7. Making Model
  • 36. Teknologi Informasi dan KomunikasiHal.: 36 Isikan Judul Halaman Step by step making of animated films. 8. Set complement 9. Cultivation Scene 10. Touches Animation 11. Dimensions and Character Set 12. Lighting and Improvements 13. Computer on-Render 14. Final Touch
  • 37. Teknologi Informasi dan KomunikasiHal.: 37 Isikan Judul Halaman DICTIONARY ANIMATION General terms: 1.Animation 2.Animation Character
  • 38. Teknologi Informasi dan KomunikasiHal.: 38 Isikan Judul Halaman Animation Animation (Animation) is a series of processes in which each frame of a movie produced one by one.
  • 39. Teknologi Informasi dan KomunikasiHal.: 39 Isikan Judul Halaman Animation Character Character Animation (Character animation) is one particular aspect in the process of making animation. It's like we create living things.
  • 40. Teknologi Informasi dan KomunikasiHal.: 40 Isikan Judul Halaman UNDERSTAND HOW TO DRAW ANIMATION KEY
  • 41. Teknologi Informasi dan KomunikasiHal.: 41 Isikan Judul Halaman Software Animasi Production House basic 3d Modeling Basic 3d Production House Montioning Exporting Frame Maya 3ds Max Forge 3d
  • 42. Teknologi Informasi dan KomunikasiHal.: 42 Isikan Judul Halaman PH Basic 3d Modeling The model can be created automatically or manually. Manual modeling process of preparing geometric data for 3D computer graphics is similar to plastic arts such as sculpting.
  • 43. Teknologi Informasi dan KomunikasiHal.: 43 Isikan Judul Halaman Benefits * Flexibility, * Ease of rendering, * Accurate photorealism
  • 44. Teknologi Informasi dan KomunikasiHal.: 44 Isikan Judul Halaman Losses Loss compared with 2D photorealistic rendering software may include a learning curve and difficulty achieving certain hyper realistic effect. Some hyper realistic effect can be achieved with special rendering filters included in the 3D model software.
  • 45. Teknologi Informasi dan KomunikasiHal.: 45 Isikan Judul Halaman Ph basic 3d Motioning Motion capture, motion tracking, or mocap are terms used to describe the process of recording and translating the movements into digital models.
  • 46. Teknologi Informasi dan KomunikasiHal.: 46 Isikan Judul Halaman Benefits. * Faster, * The number of jobs does not vary complexity. * Complex and realistic movement interaction. * The amount of data that can be generated animation in a given time very large.
  • 47. Teknologi Informasi dan KomunikasiHal.: 47 Isikan Judul Halaman Losses. * Specific hardware and special programs. * Cost of software. * The capture system. * Limited initial results. * The movement did not follow the laws of physics. * Traditional animation techniques. * If the computer models have different proportions of the subject's arrest.
  • 48. Teknologi Informasi dan KomunikasiHal.: 48 Isikan Judul Halaman 3d Exporting  This tutorial deals only with models exported from Blender 3D, and maps into a format that assumes the model is available and ready for use, that you are using Blender 3D version that includes "Quake 3 (map)" export script - Blender 2.45 or above , and that you are familiar with the basics of using Blender 3D to create content.
  • 49. Teknologi Informasi dan KomunikasiHal.: 49 Isikan Judul Halaman  The model used for this process is shown below, it has a combination of 'curved' ( 'curved' or 'bend' the ceiling) and the 'flat' (planar) surfaces which form the physical structure of the object to be exported from Blender 3D as a map *.. It also has materials and textures as applied to different parts of the mesh (in this case a separate 'wall', 'floor', 'ceiling' and 'pillars' texture).  The model shown in the blender with textures applied and ambient occlusion given - this is optional.
  • 50. Teknologi Informasi dan KomunikasiHal.: 50 Isikan Judul Halaman  The model shown in the blender with textures applied and ambient occlusion given - this is optional.
  • 51. Teknologi Informasi dan KomunikasiHal.: 51 Isikan Judul Halaman Exporting models into map format Exporting a model from Blender to the map is very easy and does not require some of the steps associated with the models to export ASE, for example:
  • 52. Teknologi Informasi dan KomunikasiHal.: 52 Isikan Judul Halaman How to choose the right part mesh  Select mesh - RMB-click - or in which some objects that need to be exported, for best results select each object in turn (export one at a time). Note that some options can be exported at the same time using the Shift + RMB to select each part, but where one of them the best detail relative to export separately.
  • 53. Teknologi Informasi dan KomunikasiHal.: 53 Isikan Judul Halaman Basic Polygon  Wireframe view shows the orientation of the underlying polygons used to build the model.
  • 54. Teknologi Informasi dan KomunikasiHal.: 54 Isikan Judul Halaman Exporting the model to the map  Select the mesh and export by using the map *. export script can be accessed from the 'File' menu - 'File> Export> Quake 3 (map)  Settings used when exporting the model to the map.
  • 55. Teknologi Informasi dan KomunikasiHal.: 55 Isikan Judul Halaman Export Settings Map Export pop-up dialog with the settings.
  • 56. Teknologi Informasi dan KomunikasiHal.: 56 Isikan Judul Halaman HOW TO: open a map that was exported to GTKRadiant  To open a file to GTKRadiant click "File> Open ...", browse to the file (the 'Open' dialog should be open by default in the" map "folder), select it and then click 'Open'. The map will load into the Radiant.
  • 57. Teknologi Informasi dan KomunikasiHal.: 57 Isikan Judul Halaman In contrast to save the file click "File> Save" (to overwrite the original files) or more "File> Save As ..." to create an incremental 'version of the rescue' which will allow a point in the case of regression problems.
  • 58. Teknologi Informasi dan KomunikasiHal.: 58 Isikan Judul Halaman 3D camera view a map showing GTKRadiant selected in the brush.
  • 59. Teknologi Informasi dan KomunikasiHal.: 59 Isikan Judul Halaman  Once exported and converted GTKRadiant maps can be loaded into working in the same way as the others who produced Radiant.
  • 60. Teknologi Informasi dan KomunikasiHal.: 60 Isikan Judul Halaman Frame Animation known as keyframing. Contrary to Tweening, each frame of computer animation directly keyframed modified or manipulated by the creator, so no Tweening has actually happened. This method is similar to traditional animation drawings, and chosen by the artists who want to have full control over animation.
  • 61. Teknologi Informasi dan KomunikasiHal.: 61 Isikan Judul Halaman Animation Keyframe  Keyframe animation is the standard animation method. In this method, you specify the key things to an extreme position and let the computer fill in the motion.
  • 62. Teknologi Informasi dan KomunikasiHal.: 62 Isikan Judul Halaman An object will move from the upper left corner of the frame to the bottom right corner. One of the two present in the animation keyframes will contain objects in the upper left corner of the frame, while others will show it on the keyframe bottom right corner. Motion using key frames starting ending completed
  • 63. Teknologi Informasi dan KomunikasiHal.: 63 Isikan Judul Halaman Maya MAYA Basics of Animation In animation, there is more to turn from a simple movement. Animations need to think about motion, time, and the smoothness of the action .. Maya simplify in essence creating a time and motion animation.
  • 64. Teknologi Informasi dan KomunikasiHal.: 64 Isikan Judul Halaman Animation Control  With Maya animation control, you choose how to play a key and animation. Two components of the Maya user interface specifically for animation: Slider and Range Slider time. Gambar Animasi kontrol 7-1
  • 65. Teknologi Informasi dan KomunikasiHal.: 65 Isikan Judul Halaman Range slider  Range between the slider and the Animation Preferences button is to control the current character and features Automatic Lock button.  Time Slider  The Time Slider is an important part of interface animation in Maya. The Time Slider Control playback range, and interference with the key in the playback range.
  • 66. Teknologi Informasi dan KomunikasiHal.: 66 Isikan Judul Halaman Current Time Field A black line shows the current time field. When the button has been set for the currently selected object, a thin vertical red line appears in the area of time slider to show the time for key people.
  • 67. Teknologi Informasi dan KomunikasiHal.: 67 Isikan Judul Halaman  Range Slider  The slider controls the playback range is reflected in the time range slider. Range slider to set the total length of animation in the frame. You can also use the Range slider to temporarily restrict the range of playback and adjust the playback start and end frame.
  • 68. Teknologi Informasi dan KomunikasiHal.: 68 Isikan Judul Halaman  You use the Preferences dialog box to change the values for the animation timeline and playback. You also can set the total time for the animation, the size of the timeline, and other related features.
  • 69. Teknologi Informasi dan KomunikasiHal.: 69 Isikan Judul Halaman The term in Animation Frame Rate Range Range animation 2secs = 24fps X 48 Frames Settings button
  • 70. Teknologi Informasi dan KomunikasiHal.: 70 Isikan Judul Halaman Graphic Editor Graphic Editor is a useful tool for tweaking the key value that you specify. This gives you a visual representation of the curved-line attributes of the animation. Animation time goes from left to right, and each type variable appears as a line sloping up or down to show the value from time to time.
  • 71. Teknologi Informasi dan KomunikasiHal.: 71 Isikan Judul Halaman Graphic Editor's Component Menu Bar Edit Menu The Curves Menu Menu Key The Tangents Menu List Menu
  • 72. Teknologi Informasi dan KomunikasiHal.: 72 Isikan Judul Halaman Toolbar  Toolbar
  • 73. Teknologi Informasi dan KomunikasiHal.: 73 Isikan Judul Halaman The Dope Sheet
  • 74. Teknologi Informasi dan KomunikasiHal.: 74 Isikan Judul Halaman 3ds Max  Game development, television, film, and web, multimedia, and professional  * Render-like effect in the viewport display offers photo-real quality for faster decision making.
  • 75. Teknologi Informasi dan KomunikasiHal.: 75 Isikan Judul Halaman Scene Management Capabilities Artists can make a strong reference workflow to help manage a complex scene as a Container object. Material Explorer helps to simplify the way artists interact with objects and materials. New multithreaded xView mesh analysis technology to the viewport reporting on several types of mesh.
  • 76. Teknologi Informasi dan KomunikasiHal.: 76 Isikan Judul Halaman Understanding 3ds Max Studio is a 3-dimensional software the most popular in Indonesia. Is achieved due to the popularity of the software capabilities in the processing process of modeling, animation and 3- dimensional special effects very good and easy to use.
  • 77. Teknologi Informasi dan KomunikasiHal.: 77 Isikan Judul Halaman Forge 3D  Menempa FrameForge 3D adalah jalan ke teknologi baru. Mengambil keuntungan dari prosesor yang lebih baru, software ini memungkinkan Anda untuk bekerja di dunia 3D, dan tidak seperti banyak software 3D, sangat mudah digunakan.
  • 78. Teknologi Informasi dan KomunikasiHal.: 78 Isikan Judul Halaman Concepts  The general concepts behind FrameForge 3D is that you build your set, where actors and props you, and then position your camera. each camera and see what you will see the camera. You can even determine the camera, lens, f-stop, etc. for a very realistic picture. In the storyboard can be as detailed as you are willing to make.
  • 79. Teknologi Informasi dan KomunikasiHal.: 79 Isikan Judul Halaman Advantages The best part is the tools and environment interact well together - for example, and the actors can really hold a can of soda - with other software, which can be placed on the actor to demonstrate a relationship, but a relationship .
  • 80. Teknologi Informasi dan KomunikasiHal.: 80 Isikan Judul Halaman weakness  FrameForge 3D gives you the ability to create highly realistic storyboards without blowing the budget expenditure. key information. This is out- of-the box used for this software, but the use of highly effective none the less.
  • 81. Teknologi Informasi dan KomunikasiHal.: 81 Isikan Judul Halaman SMK NEGERI 2 CIKARANG BARAT The end