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Digital Citizenship Digital Citizenship is a concept which helps teachers, technology leaders and parents to understand what technology users should know to use technology appropriately.
Digital citizenship can be defined as the norms of behavior with regard to  technology use.
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Nine general areas of behavior that make up  digital citizenship:
 
 
“ It is not enough to create rules and policy, we must teach everyone to become responsible digital citizens in this new society.” Mike Ribble DigitalCitizenship.net Digital Etiquette
Wikipedia Definition of Netiquette: a portmanteau of "net    etiquette", is a set of    social conventions that facilitate interaction over networks, ranging from Usenet and mailing lists to blogs and forums. These rules were described in IETF RFC 1855.[1] However, like many Internet phenomena, the concept and its application remain in a state of flux, and vary from community to community.
THE CORE RULES OF NETIQUETTE The Core Rules of Netiquette are excerpted from the book  Netiquette by Virginia Shea Rule 1:  Remember the Human  Rule 2:  Adhere to the same standards of behavior online that you follow in real life  Rule 3:  Know where you are in cyberspace  Rule 4:  Respect other people's time and bandwidth  Rule 5:  Make yourself look good online  Rule 6:  Share expert knowledge  Rule 7:  Help keep flame wars under control  Rule 8:  Respect other people's privacy  Rule 9:  Don't abuse your power  Rule 10:  Be forgiving of other people's mistakes
NETIQUETTE FOR KIDS Boston Public Library Rule 1:  Avoid hurting someone's feelings with e-mail.   Rule 2:  Respect other people's online rights.   Rule 3:  Avoid insulting someone  Rule 4:  If someone insults you, be calm.   Rule 5:  Avoid "crashing" discussion groups or forums.   Rule 6:  Respect the privacy of other people.   Rule 7:  Be responsible online.   Rule 8:  Help other people learn more about the Net.
[object Object],[object Object],[object Object],[object Object]
TECHNOLOGY LEADERS RESPONSIBILITES Technology leaders must provide a solid example for faculty and students.  Students and teachers should not play games or use instant messaging on portable laptops, desktops, or PDAs during class unless it is part of the designated curriculum Users need to remember that what they do online affects others.
 
Informational Literacy The ability to access, evaluate, organize, and use information from a variety of sources. http://www.pcbooks.co.uk
Copyright and Fair Use
http://www.youtube.com/watch?v=1DKm96Ftfko
What Is the  purpose of  copyright? To promote creativity, Innovation and the spread of knowledge U.S. Constitution
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The Result: Copyright Confusion
The Doctrine of Fair Use ,[object Object],[object Object],[object Object]
Transformative Use is Fair Use ,[object Object],[object Object]
Educators Can: Make copies of newspaper articles, TV shows, and other copyrighted works and use them and keep them for educational use Create curriculum materials and scholarship with copyrighted materials embedded Share, sell and distribute curriculum materials with copyrighted materials embedded Learners Can: Use copyrighted works in creating new material Distribute their works digitally if they meet the transformativeness standard
 
http://www.youtube.com/watch?v=8tWhKeb-fUQ
 
 
Internet Safety Technical Task Force ,[object Object],[object Object]
Internet Safety Technical Task Force Key Questions: 1. Are there technologies that can limit harmful contact between children and other people? 2. Are there technologies that can limit the ability of children to access and produce inappropriate and/or illegal content online? 3. Are there technologies that can be used to empower parents to have more control over and information about the services their children use online?
Internet Safety Technical Task Force Task Force Focus Task Force Scope The Internet Social Networking Sites Contact and Content Age Verification United States Digital Technologies To Protect Kids Online The World Online Safety Issues
Internet Safety Technical Task Force •  Technology can play a role but cannot be the sole input to improved safety for minors online. •  The most effective technology solution is likely to be a combination of technologies. •  Any and every technology solution has its limitations. •  Youth online safety measures must be balanced against concerns for the privacy and security of user information, especially information on minors. •  For maximum impact, client-side-focused technologies should be priced to enable all would-be users to purchase and deploy them. •  A common standard for sharing information among safety technologies would be useful. •  Developing standard metrics for youth online safety solutions would be useful.
Internet Safety Technical Task Force http://cyber.law.harvard.edu/pubrelease/isttf/
http://www.youtube.com/watch?v=dT1GvPQG904
 
 
How We Teach It www.cartoonstock.com
Developing a 5 Step Plan 1 2 3 4 5 Audit Understand Identify Create Analyze Revisit
Developing a 5 Step Plan ,[object Object],[object Object],[object Object],[object Object],Audit
Developing a 5 Step Plan Digital Citizenship Audit A quick way to determine whether technology is being properly used or being misused or being abused in your school/classrooms Analyze
Developing a 5 Step Plan ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Identify
Developing a 5 Step Plan ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Understand
Developing a 5 Step Plan ,[object Object],[object Object],[object Object],[object Object],[object Object],Create
Developing a 5 Step Plan Revisit A good digital citizenship program will require all participants to raise their awareness of how they are using technology. Understand Identify Create
Professional Development www.cartoonstock.com
Professional Development Before a digital citizenship program can be taught in the classroom faculty and staff must be trained on the appropriate use of technology. Ongoing staff development covering  various areas of digital citizenship should  be provided, along with informational resources to help them understand the concepts.
Professional Development Learning and Student Performance NETS-A VI.A; NETS-T VI.A Focus Question:   How do educators teach students to use digital technologies Objective:   Educators will discover new ways for teaching content using digital technologies.

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Digital Citizenship

  • 1. Digital Citizenship Digital Citizenship is a concept which helps teachers, technology leaders and parents to understand what technology users should know to use technology appropriately.
  • 2. Digital citizenship can be defined as the norms of behavior with regard to technology use.
  • 3.
  • 4.  
  • 5.  
  • 6. “ It is not enough to create rules and policy, we must teach everyone to become responsible digital citizens in this new society.” Mike Ribble DigitalCitizenship.net Digital Etiquette
  • 7. Wikipedia Definition of Netiquette: a portmanteau of "net etiquette", is a set of social conventions that facilitate interaction over networks, ranging from Usenet and mailing lists to blogs and forums. These rules were described in IETF RFC 1855.[1] However, like many Internet phenomena, the concept and its application remain in a state of flux, and vary from community to community.
  • 8. THE CORE RULES OF NETIQUETTE The Core Rules of Netiquette are excerpted from the book Netiquette by Virginia Shea Rule 1: Remember the Human Rule 2: Adhere to the same standards of behavior online that you follow in real life Rule 3: Know where you are in cyberspace Rule 4: Respect other people's time and bandwidth Rule 5: Make yourself look good online Rule 6: Share expert knowledge Rule 7: Help keep flame wars under control Rule 8: Respect other people's privacy Rule 9: Don't abuse your power Rule 10: Be forgiving of other people's mistakes
  • 9. NETIQUETTE FOR KIDS Boston Public Library Rule 1: Avoid hurting someone's feelings with e-mail. Rule 2: Respect other people's online rights. Rule 3: Avoid insulting someone Rule 4: If someone insults you, be calm. Rule 5: Avoid "crashing" discussion groups or forums. Rule 6: Respect the privacy of other people. Rule 7: Be responsible online. Rule 8: Help other people learn more about the Net.
  • 10.
  • 11. TECHNOLOGY LEADERS RESPONSIBILITES Technology leaders must provide a solid example for faculty and students. Students and teachers should not play games or use instant messaging on portable laptops, desktops, or PDAs during class unless it is part of the designated curriculum Users need to remember that what they do online affects others.
  • 12.  
  • 13. Informational Literacy The ability to access, evaluate, organize, and use information from a variety of sources. http://www.pcbooks.co.uk
  • 16. What Is the purpose of copyright? To promote creativity, Innovation and the spread of knowledge U.S. Constitution
  • 17.
  • 19.
  • 20.
  • 21. Educators Can: Make copies of newspaper articles, TV shows, and other copyrighted works and use them and keep them for educational use Create curriculum materials and scholarship with copyrighted materials embedded Share, sell and distribute curriculum materials with copyrighted materials embedded Learners Can: Use copyrighted works in creating new material Distribute their works digitally if they meet the transformativeness standard
  • 22.  
  • 24.  
  • 25.  
  • 26.
  • 27. Internet Safety Technical Task Force Key Questions: 1. Are there technologies that can limit harmful contact between children and other people? 2. Are there technologies that can limit the ability of children to access and produce inappropriate and/or illegal content online? 3. Are there technologies that can be used to empower parents to have more control over and information about the services their children use online?
  • 28. Internet Safety Technical Task Force Task Force Focus Task Force Scope The Internet Social Networking Sites Contact and Content Age Verification United States Digital Technologies To Protect Kids Online The World Online Safety Issues
  • 29. Internet Safety Technical Task Force • Technology can play a role but cannot be the sole input to improved safety for minors online. • The most effective technology solution is likely to be a combination of technologies. • Any and every technology solution has its limitations. • Youth online safety measures must be balanced against concerns for the privacy and security of user information, especially information on minors. • For maximum impact, client-side-focused technologies should be priced to enable all would-be users to purchase and deploy them. • A common standard for sharing information among safety technologies would be useful. • Developing standard metrics for youth online safety solutions would be useful.
  • 30. Internet Safety Technical Task Force http://cyber.law.harvard.edu/pubrelease/isttf/
  • 32.  
  • 33.  
  • 34. How We Teach It www.cartoonstock.com
  • 35. Developing a 5 Step Plan 1 2 3 4 5 Audit Understand Identify Create Analyze Revisit
  • 36.
  • 37. Developing a 5 Step Plan Digital Citizenship Audit A quick way to determine whether technology is being properly used or being misused or being abused in your school/classrooms Analyze
  • 38.
  • 39.
  • 40.
  • 41. Developing a 5 Step Plan Revisit A good digital citizenship program will require all participants to raise their awareness of how they are using technology. Understand Identify Create
  • 43. Professional Development Before a digital citizenship program can be taught in the classroom faculty and staff must be trained on the appropriate use of technology. Ongoing staff development covering various areas of digital citizenship should be provided, along with informational resources to help them understand the concepts.
  • 44. Professional Development Learning and Student Performance NETS-A VI.A; NETS-T VI.A Focus Question: How do educators teach students to use digital technologies Objective: Educators will discover new ways for teaching content using digital technologies.