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Mobile Innovations and Evolutions in Education Ecosystem
1. Mobile Innovations and Evolution in the Education Ecosystem Paul Kim Chief Technology Officer Assistant Dean Stanford University School of Education phkim@stanford.edu
2. All living things evolve... So do thoughts, values, practices, organizations, etc. Therefore, evolution is everywhere around us. Let’s study some basic terms first.
4. Natural Selection New change is introduced to the ecosystem. Predator is part of the ecosystem and it is certainly part of the environment the species interact with. No change means extinction. Better species = More competitive service, product, delivery, etc. http://evolution.berkeley.edu/evolibrary/article//evo_39
5. Artificial Selection Interactions and Influences Natural selection => Responsive or reactive Artificial selection processes within organizations, models, etc. = Initiative or proactive Try out and see what works better or becomes better; Identify best practices and eliminate bad features or procedures; keep what work best; and scale up your model. You cannot expect a change if you just think about it and never try. http://upload.wikimedia.org/wikipedia/commons/a/a7/Cornselection.jpg
6. A business or industry, as a living organism, often must evolve (i.e., to overcome or even leverage changes) in order to seek higher efficiencies and ensure itslong-term sustainability (Kim, 2010).
7. Let’s look at some evolution examples from the industries.
8. Evolving at a slower clock speed Boeing 747-100 1969 Take off… Land… The same way No faster Boeing 747-200 1976 Boeing 747-400 1989 Value priority Ticket Price Operation Cost Profitable Routes Boeing 777-300 1994
9. 1981 Call Text message Take photo Edit video Browse Mobinar Do whatever Value priority Expansion and Quality of User Experience When ICT is the main driver of evolution = faster clock speed
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13. What can we learn? If the external evolution rate exceeds the internal evolution rate, extinction is eminent. Adapt to the changing rules of the game. Or die out. We know it, but the knowing and doing gap abounds. Many organizations are not good at evolving because they are busy putting out daily fires. Organizational change requires organizational cohesion through value alignment. Everyone is appreciating the same value.)
15. MYSPACE for Grand Canyon University - From “almost closing down status” in 2001. (1949-2003 / 2004-2010) Making it the first for-profit Christian college in the United States. IPO NASDAQ in 2008. As of Dec. 2009: 37,000. Major genetic mutation occurred in 2003: non-profit to for-profit. Hybrid: on-ground and online. Joined the major league http://finance.yahoo.com/
16. Founded in 1996 Completely online. Started as non-profit and received accreditation in 2003. 9000 students. 95% advanced degree seeking students. One 3-story building in the middle of desert in Arizona. Going for organic growth.
20. Cloud services (Plug-n-Play) – buildings, online library DB, admission, writing support center, IT support, everything that are not core competencies / Faculty contract by course – highly disintegrated model
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22. What’s for sure? Although the clock speed is still slow, more artificial selections to be made in the education ecosystem.
33. Mobile Technology for Innovative, Inclusive, Integrative, & International Education Ecosystem.
34. POMI 2020Programmable Open Mobile Internet The Stanford Clean Slate Programhttp://cleanslate.stanford.edu
35. 33 Stanford Faculty Team Education Applications Paul Kim HCI Scott Klemmer Security Dan Boneh John Mitchell Languages Monica Lam Distributed Systems David Mazieres Phil Levis OS Mendel Rosenblum Architecture Christos Kozyrakis Economics Ramesh Johari Guru Parulkar Nick McKeown Networking Fouad Tobagi Andrea Goldsmith Radio Arogyaswami Paulraj
38. PocketSchool for those who have no access to school StoryReader coupled with paper stories!
39. Do you believe sesame street was helpful for children to learn? How about mobile sesame street? More important matter is that smartphones of today are going to be much better than just mobile sesame street. Never owned a book in his life.
40. Pocket school: Exploring mobile technology as a sustainable literacy education option for underserved children in Latin America. International Journal of Educational Development. 28(4), pp. 435-445. An action research for the development of mobile learning system for the underserved. Educational Technology Research & Development. 57(3), pp. 415-435.
41. Socioeconomic Strata, Mobile Technology, & Education: A comparative Analysis. Educational Technology Research & Development (DOI: 10.1007/s11423-010-9172-3.
49. Digital storytelling among Israeli and Palestinian Children in the Era of Mobile Innovation. (To appear in Educational Media and Technology Yearbook, Volume 36.) Creativity Gap in the Global Era: Using Mobile Devices to Assess and Develop Critical Thinking Skills Among Palestinian Youth. (Forth coming).
50. Global Partnership Tumba College of Technology, Rwanda Civic engagement, Genocide victims with HIV/AIDS/ Micro-business-based women empowerment / Entrepreneurship & Mobile Storytelling Dr. Gatare Minister of ICT
51. 49 Raising HIV Awareness Counter the mis-conception Competition game based Learning HIV/AIDS & Track Learning entrepreneurship 49
56. PocketSchool Do you remember why pocket-size mobile technology is different from desktop or even notebook computers?
57. Portability Less electricity consumption Ease of implementation Ease of maintenance Performance tracking Individualized intervention The list goes on…
58. Contextualized innovation vs. Reverse innovation - Much more energy efficient device. Alternative energy option for developing countries is green ideas for developed countries. Must be game-based/ activity-based in developing countries.
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60. Value-centeredEducation Ecosystem Service Learning Model Relevant and Meaningful Experiences for everyone Global Partnership for Global Causes Sustainable Education Ecosystem
61. Mobile technology makes a bottom up approach actually possible. Easier to implement in a much shorter time. Leverage widely available cellular networks. Equalize access to educational development opportunities for all. Strategic value alignment to cause evolution in the education ecosystem (University students + Faculty + Children + Real world problems )
63. Alberto in a rural village school in Baja California, Mexico “I want to study with the mobile computer, too!” Mobile Exam and Audio Games for the blind. (Dominican Republic) We always look for partners!
74. Remotely Operated Science Experiment - A new approach to supplement real-time collaboration and online learning. (Forth coming). Stanford Mobile Inquiry-based Learning Environment (SMILE): using mobile phones to promote student inquires in the elementary classroom. (To appear in the Proceedings of World Congress in Computer Science, Computer Engineering, and Applied Computing. July, 2011)
75. Exploration of a Self-Directed Mobile Learning Model for the Extremely Underserved Communities. (International Journal of Educational Development. 10.1016/j.ijedudev.2011.05.008). PocketSchool Interactive Learning Ad-hoc Network and HIV/AIDS Education in the Developing Region. (Forth coming).
77. 21st Century Value-Centered Education Ecosystem ANSWERS “WHY?” Shared peace & prosperity, mental & physical wellbeing, unity (Afghan refugee, Uganda refugee, Nomadic Indian tribes, HIV/AIDS victims of the genocide, children in Qalqylya, Palestine, students with disabilities, Ashram Ghandi, etc. MOTIVATE CONSTITUENCIES IGNITE PASSION VALUE NURTURE CATALYZE APPLICABLE PEDAGOGY CONTENT CONTEXTUALIZED ENABLING AGENT TECHNOLOGY NEW POSSIBILITIES Must continue to evolve VCEE
78. The Future is Here; It's Just Not Widely Distributed, Yet. - William Gibson The Future is Not Widely Distributed. Therefore, It is Not Here, Yet. - Paul Kim
80. Let’s remember Dr. Kim Foreman, Professor of Education, San Francisco State University, who died on a jungle road while striving to educate and empower future leaders of Rwanda
Notas do Editor
Let’s turn our attention to another region in the world.This is a heavily armed military checkpoint in Qalqylya, Palestine.In order to go to school, each child must go through this check point everyday2 hours of electricity a day2 hours of water a dayNo computer no Internet No LibraryExtremely underserved school because of political reasonsHard to receive external aids
Children develop
With PSILAN, the coordinator can set up either complete anonymous or privately-tracked competition sessions for outcome analyses.Although all potential barriers and issues have not been fully addressed, a competition game based public health education program is expected to generate enough buzz in rural villages and get the people to talk about and share correct answers on the way to the competition games. Such idea is to counter the misconceptions around HIV/AIDS (e.g., HIV as evil spirit) and learn to prevent it at all costs.
Basically, the idea here is to convert quality HIV/AIDS learning content into competition game based assessment in Kinyarwanda and Swahili for rural villagers in Rwanda, Tanzania, Zambia, and Burundi. This project is to help increase participation rates while offering incentives for participants. Considering the cost of running current instructor-led or printed media-based HIV/AIDS education programs and low participant rates, PSILAN is to turn lecture-based education content into a competition game solution involving graphics and audios (i.e., for the illiterate). Once completed, the program will be announced as a competition to earn US $1 in remote rural villages and participant can play the competition to earn US $1 by answering an acceptable number of quizzes on HIV/AIDS.
Greenberg et al. also reported that monetary incentives played a key role in motivating eligible women to complete their HIV intervention study. In terms of contextualization for increased sustainability, PSILAN for HIV/AIDS education project is basically adding competition game component coupled with incentive structure to already existing mobile education projects such as the work of Ofotokun et al. who found non-interactive, yet culturally adapted mobile education devices to be still cost-effective in raising HIV awareness among rural villagers in Nigeria. Overall, the findings from PSILAN for HIV/AIDS project are to be reported in the upcoming reports.
We are in the process of developing programs for private sector to participate in our projects. Some of the initial discussions are being held with partnering organizations with local cellular operators. For example, in Rwanda, initial talks have identified potential ways to engage MTN to purchase and distribute commercial models of PSILAN incorporating existing nation-wide wi-fi model for content delivery. Also, through partnering NGOs in Latin America, mobile companies have helped us identify potential strategies of embedding commercial contents in the education materials to seek brand recognition in villages and pay for the cost of the mobile learning models in various countries. This type of partnership prototype models will be implemented in the next 24 months to investigate opportunities and challenges in the areas of scalability and sustainability.
What we are looking for in the future is not “one ipad per child.”It’s got to be “one inspirational moment“one smiley face“one dream“one hope“and one child at a time.”Together we, we make one world.Thank you.
PSILAN architecture can be highly decentralized to work with available local network services (e.g., GSM, Wi-Fi, Wi-Max, etc.) and grow to address local needs at various levels (e.g., femtocell, picocell, community, or village network, etc.).
For example, if a village has no network of any kind, a simple Wi-fi access point or picocell access point could be turned on to serve as a micro backbone for a small learning network. With a simple access point with default network settings, one can instantly start servicing PSILAN and learners in the coverage area can join PSILAN with available mobile devices that can support the given network.
Since the core component of the PSILAN application that needs to be installed on mobile devices is light-weight, the mobile application installs quickly over the network and consumes minimal resources of the mobile devices. Because of the simplicity of PSILAN, it could be deployed within hours and easily taken to rural villages or hard-to-reach regions. It is designed so that non-technical people can easily author contents. Therefore, the potential use of PSILAN in under-developed region is quite noteworthy.
With cellular network coupling (i.e., in order to link with mobile Internet service provided by a cellular network carrier), PSILAN could enable ad-hoc interactive learning network (e.g., educational games), village-wide mobile survey network (e.g., public health survey), micro-economy development(e.g., village advertisement or marketing survey), social entrepreneurship support network (e.g., village woman empowerment programs), etc. Overall, Pocketschool Interactive Learning AdHoc Network solutions can be used as learning and assessment management solutions for various learning scenarios and programs especially in the underserved regions around the world.