Game-Based Learning: A workshop to inform educators and engage contemporary learners was presented on May 17, 2011 at the Making it Happen: Enhancing Education through Games & Storytelling. This event was co-provided by the Community Nursing Staff Development Group and the University of Michigan Health System’s MLearning and Professional Development & Education for Nursing Departments. Copyright E.B. Bauman 2012 All Rights Reserved
23. Contemporary
Perspec@ve
on
Games
and
Simula@on
• Created
Environment
• Designed
Experience
• Socially
Situated
Cogni/on
• Ecology
of
Culturally
Competent
Design
48. “Nail
Game”
• The
object
of
the
game
is
to
balance
all
of
the
nails
on
the
head
of
a
single
nail.
• All
of
the
nails
have
to
be
balanced
at
the
same
@me
and
cannot
touch
anything
but
the
top
of
the
nail
that
is
stuck
in
the
base.
Are
you
up
to
the
challenge?
55. The
Healing
Blade
Developed
by
two
physician/gamers,
Francis
Kong
and
Arun
Mathews,
Healing
Blade
plunges
the
player
into
a
world
of
sorcery
and
creatures,
where
real-‐world
knowledge
of
infec@ous
diseases
and
therapeu@cs
play
a
pivotal
role
in
the
winning
strategy.
www.thehealingblade.com
h[p://www.youtube.com/watch?v=Jqr-‐fs4-‐Gxc&feature=player_embedded