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Rule book
1.
GRAND TACTICS FIRST CHAPTER First
Chapter of Matilda Era and the Rise of Novice. A Strategy Board Game, Battling for the title of Matilda Defenders. “In the prosperous city of Matilda, Every 3 years held a annual event in which the Lord will choose the finest and bravest warriors who will be joining the ranks of Matilda Defenders by organizing a battle tournament. This tournament will test team tactics and strategy and it's up to you to show the Lord and the whole citizens that you are one of the greatest strategist by leading your hand-picked soldier to the victory and be part of the renowned Matilda Defenders.” COMPONENTS MOVE DICE 1PC (6 SIDED) ATTACK / DEFENSE MULTIPLIER DICE 1PC (8 SIDED) REACTION / SKILL EFFECT DICE 5 PCS (6 SIDED) 18 PCS TOKEN / CHARACTERS (BASIC GAME SET) 2PCS : NOVICE 2PCS : CHEMIST 2PCS : KNIGHT 2PCS : PRIEST 2PCS : ARCHER 2PCS : WIZARD 2PCS : THIEF 2PCS : SPEARMAN 2PCS : MONK MATILDA TOWN 80 PCS SKILL CARDS ( APPROX. 8-10 SKILLS PER TOKEN / CHARACTERS ) 99 PCS ITEM SET CARDS ( 11 PCS ITEM SET CRDS PER TOKENS / CHARACTERS ) BACK TO BACK BATTLE MAP / BOARD (MATILDA TOWN & MATILDA PLAINS) HP COUNTER (TOKEN/CHARACTER INFORMATION SHEET) 2PCS FLAG TOKEN, 2PCS LEADER MARKER & HP MARKER Age : 10+ Game Time : 20Mins+ © 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED.
2.
GRAND TACTICS FIRST CHAPTER A:
OBJECTIVES KILL ALL ENEMIES - The words says it all, simply wipe out all enemies in the battlefield. PROTECT THE LEADER - Designate a leader and protect it thru the game until all enemies are Killed or the enemy leader is dead. CAPTURE THE FLAG - Plant your flag into any Positioning Tiles, Prevent any enemy capturing your flag. You can either move your character to the flag so that enemy tokens/characters Cannot move to it, But if killed in the flag tile, character will be kicked out of the game and cannot be revived. B: GAME SETUP 1. Place the board, HP Counter, in a table suitable for the size of the board. 2. Choose up to 6 Token/Characters and put it into Positioning Tiles. 3. Players must draw 3 Skill Cards per Characters. There are 8-10 Skills available per character But only 3 skills can be used per game. Example: Novice – has 10 skills, Draw 3 skills only and use It in the game. This rule applies to all token/characters. 3. Draw 6 Item Set Cards and use it on each characters. Item penalties applies if the item set is not Suitable for the user. Example: Vagrant Set (For Novice), Penalty applies if the user of this item is Not a Novice. “Use your item set wisely”. 4. After setting up all the necessary things for the characters & errands, both player must roll a dice. Choose the move dice (6 Sided), Player that has the highest number result will start the first Turn. 5. This setup applies to Other Game Objectives such as “Protect The Leader & Capture The Flag”. © 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED.
3.
GRAND TACTICS FIRST CHAPTER C:
DICES & GAME TURN Move Dice - A 6 Sided dice used for the token/character’s tile movement Attack & Defense Multiplier Dice - An 8 Sided dice used for multiplying token/character’s damage; also used to multiply the defense of the token/characters to be subtracted to the incoming dealt damage. Reaction/Passive Dice - A 6 Sided dice used to activate the effect of skills used by tokens/character; also used to activate reaction skills of a token/character such as “Evade” Turn Actions On a Player's turn, he or she may perform one, both, or neither of two actions: MOVE - to new location/tiles on the battle map. The maximum number of tiles you Can move is determined by "Move Dice". (I.E. You roll a dice and results into 5; your maximum token/character tile movement is up to 5 tiles around it) Movement Also varies on Map Tiles Status Check the Battle Maps & Tile Status. ACT - Perform a standard physical attack, or use one of the skills you have drawn from The skill cards. Your physical attack depends also in the result of Attack Multiplier dice. I.E. (Player 1) you roll the attack multiplier dice and gets (3); multiply your token/character's physical attack plus the stats of items equipped (If equipped with item set) equals to your damage to targeted token/character. Damage also varies depends on the result of targeted token/character's defense multiplier. I.E. (Player 2) If You roll the defense multiplier for your targeted token/character it will subtract to the damage that will be dealt by the attacking token/character. I.E. (Player 2) Rolls a defense multiplier dice and gets (2); multiply it with your token/character's defense plus the stats of items equipped (If equipped with item set) equals to the defense you can subtract from incoming damage. Attack Multiplier Dice is also the Defense Multiplier Dice If you attack with spells, you must use the Magic Attack then multiply with the att. multiplier. The receiver must use the Magic Defense then multiply with def. multiplier then subtract to the attacker's incoming damage. A Player can Move or Act in either order; But your token/character can move/act once per turn. Also the skills has corresponding cool time I.E. Spin Fist - 3 Turns Cool time. (Cool turns activate right after using the skill. You can also choose to end your turn early. Used if a Player doesn't want to Move or Act. © 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED.
4.
GRAND TACTICS FIRST CHAPTER D:
BATTLE MAPS & MOVE THROUGH Moving through friendly units Tokens/Characters can move through friendly units but not enemy units. Enemy units must move around it rather Than moving through. Dead allied & Enemy tokens/characters move through rules are the same. Passive skills or items that have additional skills such as teleport & float will let you move through any Tokens/characters. Dead allied & enemy units A token/character cannot stand on dead units in the battle field. Dead units will serve as an un-movable tile. © 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED.
5.
GRAND TACTICS FIRST CHAPTER F:
JOBS, STATISTICS & SKILLS © 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED. Basic HP Physical Attack Basic Defense Magic Attack Magic Defense Attack Range 110 11 9 5 5 1 tile NOVICE Basic Skills Description Effects Skill Range Cooltime Tackle Ram into target Enemy P-Attack x 1.5: Tackle enemy 1 tile. 1 tile 1 turn Basic Heal Provides basic heal to target +20 HP to target character 1 tile 1 turn Sure Crit Critical Hit Critical Hit x2 damage 1 tile 1 turn Provoke Taunt your enemy Decrease enemy defense points 10 but enemy gained 5 attack points 1 tile 2 turns Novice Life Bond Sacrifice 20% of remaining life to single Ally Transfer 15% of remaining life to target ally 1 tile 2 turns Reaction / Passive Skills Description Effects Skill Range Reactions Counter Tackle Counter an attack with tackle Blocks enemy attack and P. attack x 1.5: Tackle enemy 1 tile n/a 3 Reactions Shout Increase Physical Attack by 5 Adds +5 physical damage n/a 3 Reactions Move + 1 Increase movement rate Move rate + 1 n/a Passive Evade Evade incoming attack Evade any physical & magical attack n/a 4 Reactions Equip All Equip any kind of item set Remove's all item restriction n/a Passive
6.
GRAND TACTICS FIRST CHAPTER F:
JOBS, STATISTICS & SKILLS © 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED. CHEMIST Basic HP Physical Attack Basic Defense Magic Attack Magic Defense Attack Range 80 6 4 11 13 1 tile Basic Skills Description Effects Skill Range Cooltime Expert Heal Heals targeted character Basic heal 25 x Attack Multiplier 4 tiles 1 turn Cure Cure's negative status Remove: Poison, Blind, Can't Attack & Can't Move 4 tiles 1 turn Remedy Cure's negative status Remove: Silence and Stop 4 tiles 1 turn Revitalize Revive fallen companion Revive fallen companion with 40HP 1 tile 2 turns Potion Shower Throw potion into sky that will heal companions Adds 70HP to all companions 4 tiles(Targets 5 tiles across) 4 turns Reaction / Passive Skills Description Effects Skill Range Reactions Auto Self Potion Heals itself after being targeted Adds 30HP n/a 3 Reactions Move HP Up Recover user's HP while walking on the field Adds 10HP per tile n/a Passive Item Change Change current item Reshuffle chemist item set and randomly pick a new item n/a One time use Evade Evade incoming attack Evade any physical & magical attack n/a 4 Reactions
7.
GRAND TACTICS FIRST CHAPTER F:
JOBS, STATISTICS & SKILLS © 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED. KNIGHT Basic HP Physical Attack Basic Defense Magic Attack Magic Defense Attack Range 180 18 16 5 4 1 tile Basic Skills Description Effects Skill Range Cooltime Decrease Power Decrease the target character's attack Decrease the target character's attack by 2 1 tile 2 turns Shield Dash Dash into enemy using shield Dash into target character pushing it 3 tiles away but inflicts half damage 1 tile 1 turn Arm Smash Attacks an enemy targeting the arm Inflicts a Disabled status to the enemy 1 tile 1 turn Leg Smash Attacks an enemy targeting the legs Immobilizes the target 1 tile 1 turn Wild Sword Spin swords around 1 tile of the character Adds 2 to damage multiplier, damaging all characters around the knight 1 tile (4 tiles across) 2 turns Reaction / Passive Skills Description Effects Skill Range Reaction Parry Blocks physical attack using a sword Blocks physical attacks n/a 2 Reactions Shield Block Uses a shield to block a physical attack Blocks physical attacks n/a 2 Reactions Evade Evade incoming attack Evade any physical & magical attack n/a 4 Reactions
8.
GRAND TACTICS FIRST CHAPTER F:
JOBS, STATISTICS & SKILLS © 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED. PRIEST / PRIESTESS Basic HP Physical Attack Basic Defense Magic Attack Magic Defense Attack Range 80 11 9 11 13 1 tile Basic Skills Description Effects Skill Range Cooltime Cross Heal Heals targeted character Basic heal 35 x Multiplier 5 tiles (5 tiles across) 2 turns Cross Protection Casts protect to a target Reduces next Magic damage to target ally by half 5 tiles 2 turns Cross Shield Casts Shield to a target Reduces next Physical damage to target by half 5 tiles 2 turns Raise Revive fallen companion Revives fallen companion with half of MaxHP 5 tiles 4 turns Re-raise Casts Re-raise status on a target Automatically revive a character when its HP reaches 0 5 tiles 8 turns Reaction / Passive Skills Description Effects Skill Range Reaction Move + 1 Increase movement rate Move rate + 1 n/a Passive Evade Evade incoming attack Evade any physical & magical attack n/a 4 reactions Move HP Up Recover user's HP while walking on the field Adds 10HP per tile n/a Passive Item Change Change current item Reshuffle Priest/Priestess item set and randomly pick a new item n/a One time use
9.
GRAND TACTICS FIRST CHAPTER F:
JOBS, STATISTICS & SKILLS © 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED. ARCHER Basic HP Physical Attack Basic Defense Magic Attack Magic Defense Attack Range 80 11 9 11 13 5 tiles Basic Skills Description Effects Skill Range Cooltime Quick Shot Attacks an enemy with a fast and swift arrow Attacks an enemy with an unavoidable and unblockable shot 5 tiles 2 turns Critical Shot Critical Hit Critical Hit x2 damage (ranged) 5 tiles 3 turns Bull's Eye Sharp shoots a target enemy Attacks an enemy from a longer range (+ 3 range) with an additional +3 to attack multiplier 8 tiles 6 turns Falcon's Eye Increases range + 2 plus two range for next attack n/a 2 turns Arrow Shower Shoots multiple arrow at the same time Adds + 1 to damage multiplier, characters in the targeted 5 tiles across will receive equal damages. 5 tiles (9 tiles across) 8 turns Reaction / Passive Skills Description Effects Skill Range Reaction Item Change Change current item Reshuffle Archer item set and randomly pick a new item n/a One time use Counter Shot Blocks an enemy attack and counter with Quick Shot Blocks a physical attack and counters with Quick Shot 1 tile 4 reactions Evade Evade incoming attack Evade any physical & magical attack n/a 3 reactions Arrow Stab Stabs an enemy using an arrow Blocks a close ranged physical attack and counters with an arrow stab 1 tile 4 reactions
10.
GRAND TACTICS FIRST CHAPTER F:
JOBS, STATISTICS & SKILLS © 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED. WIZARD Basic HP Physical Attack Basic Defense Magic Attack Magic Defense Attack Range 80 6 4 11 13 1 tile Basic Skills Description Effects Skill Range Cooltime Thunder Bolt Casts Thunder bolt to a target Deals electrical damage, causes - 20HP, chance of static ( -10HP per turn last 5 turns) 5 tiles (5 tiles across) 2 turns Fireball Casts Fireball to a target Deals fire damage, causes -20HP, chance of burn (-10HP per turn last 5 turns) 5 tiles (5 tiles across) 2 turns Frostbite Casts Frostbite to a target Deals ice damage, causes -20HP, chance of stasis (Stop for 2 turns) 5 tiles (5 tiles across) 2 turns Lightning Spear Throws a lighting spear to a target + 2 range attack + 2 multiplier attack 5 tiles 3 turns Teleport Move depends on the reaction dice Allows the user to transfer to another tile n/a 3 turns Reaction / Counter Skills Description Effects Skill Range Reaction Item Change Change current item Reshuffle Wizard item set and randomly pick a new item n/a One time use Panic Push Pushes a targeted character Chance of pushing a targeted character to move back for 2 tiles 1 tile 4 reactions Deflect Blocks Magic attacks Blocks Magic attack n/a 4 reactions Force field Blocks incoming attacks Blocks physical attacks and Magic attacks n/a 4 reactions Evade Evade incoming attack Evade any physical & magical attack n/a 4 reactions
11.
GRAND TACTICS FIRST CHAPTER F:
JOBS, STATISTICS & SKILLS © 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED. THIEF Basic HP Physical Attack Basic Defense Magic Attack Magic Defense Attack Range 110 11 9 9 9 1 tile Basic Skills Description Effects Skill Range Cooltime Silence Disable the Wizard casting ability Wizard cannot use spell attack for 3 turns 3 tiles 3 turns Power Multiplier Strikes a target character with increased damage multiplier Plus 1.5 damage multiplier. 1 tile 1 turn Steal HP Steals HP from an enemy Deals -30HP to the enemy and +15HP to the user 1 tile 1 turn Poisoned Stab Stabs an enemy using a poisoned knife Adds +1 to attack multiplier and inflict poison to the enemy (-10HP per turn, last 5 turns) 1 tile 2 turn Cut Cuts an enemy with a knife Adds +1 to attack multiplier and causes target Disabled that last 3 turns. 1 tile 4 turns Throw Sand Pick up sand then throw it to the face of the enemy Cause blindness/enemy can’t attack for 3 turns 1 tile 2 turn Reaction / Passive Skills Description Effects Skill Range Reaction Move on any tiles Allows user to move to any tile characteristics without any movement penalty Allows user to move to any tile characteristics n/a Passive Move + 2 Increase movement rate Move rate + 2 n/a Passive Force field Blocks incoming attacks Blocks physical attacks and Magic attacks n/a 4 reactions Evade Evade incoming attack Evade any physical & magical attack n/a 4 reactions
12.
GRAND TACTICS FIRST CHAPTER F:
JOBS, STATISTICS & SKILLS SPEARMAN Basic HP Physical Attack Basic Defense Magic Attack Magic Defense Attack Range 150 14 10 7 5 2 tiles Basic Skills Description Effects Skill Range Cooltime Thrust Attacks an enemy with a spear Adds 1 to damage multiplier, pushes back the target 1 tile 2 tiles 2 turns Defend Casts an DEF+ to self Reduces next damage to half n/a 1 turn Roar Casts an ATK+ to self Doubles P. Attack on next attack n/a 1 turn Double Thrust Attacks an enemy with a spear twice Adds 2 to damage multiplier, pushes back the target 1 tile 2 tiles 3 turns Spin Spear Spins spear around 2 tiles of the character Adds 2 to damage multiplier, damaging all characters around the spearman 1 tiles (4 tiles around itself) 4 turns Reaction / Passive Skills Description Effects Skill Range Reaction Strength Boost Increase P. Attack upon receiving a damage Adds P. Attack + 10 on next turn. n/a 3 reactions Move+1 Increase movement rate Move rate +1 n/a Passive Evade Evade incoming attack Evade any physical & magical attack n/a 4 reactions Force field Blocks incoming attacks Blocks physical attacks and Magic attacks n/a 4 reactions © 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED.
13.
GRAND TACTICS FIRST CHAPTER F:
JOBS. STATISTICS & SKILLS © 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED. MONK Basic HP Physical Attack Basic Defense Magic Attack Magic Defense Attack Range 130 19 12 9 7 1 tile Basic Skills Description Effects Skill Range Cooltime Spin Fist Spins fist around the character Adds 1 to damage multiplier, damaging all characters around the monk ( 4 tiles across ) 1 tile 3 turns Monk Life Bond Sacrifice 75HP and gives to ally Sacrifice 75HP and gives to ally 1 tile 3 turns Meditate Meditates for 1 turn, Doubles next attack Adds 2 to damage multiplier n/a 2 turns Energy Punch Sacrifices HP to deal massive mid range attack Adds 3 to damage multiplier, sacrifices 30HP. 3 tiles 3 turns Fist of death Attacks a target with 1 hit punch Inflicts instant death to an enemy 1 tile 6 turns (5 reaction) Reaction / Passive Skills Description Effects Skill Range Reaction Counter Attack Counter attack to the attacker Attacks the attacker after inflicting a damage. 1 tile 3 reactions Focus Allows the user to focus over turn Adds 5 P. Attack per 2 turns n/a Passive Quick Sense You strike the attacker first instead before receiving his attack You strike the attacker first instead before receiving his attack n/a 3 reactions Evade Evade incoming attack Evade any physical & magical attack n/a 4 reactions
14.
GRAND TACTICS FIRST CHAPTER G:
FAQ’S © 2013 IMPERIA GAMES | SEDA INTERACTIVE ALL RIGHTS RESERVED. Q: How do I move and target an enemy? Can I move or attack diagonally? A: You can move Vertical & Horizontal Only. Your movement count depends on the movement dice, tile status, skills & items. Your attack targeting is also Horizontal & Vertical only. Q: How to attack an enemy token/character with skill, magic or standard physical attack? A: Check the attack/skill/magic range; Example, you will use Tackle Skill from novice, range is 1 tile, means you can target an enemy character right beside you without terrain restriction. Simultaneously roll the Attack Multiplier Dice Together with Reaction Dice. Skill effect will only apply if the requirements for the reaction are reached right after rolling the dice. This rule also applies with Magic Skills. But take note that every skill has Cool time. Q: How is the tile status applies to tokens/characters? A: Example: You are moving to a tile with a status MV(-1) AM(+1), in your character next turn, this tile status applies. With the MV(-1) your movement will be decreased by 1 because of this status, but if you will attack on this tile, AM(+1) which is attack/magic multiplier applies to your token/character. Q: If a token/character died what should I do? A: Either revived using a skill/item or let it be dead. You must not remove the dead unit in the game as it serves as an un-movable terrain. Check the reference III. Battle maps : Move through Q: How many players can play in a single game? A: This depends on the players, either 1 vs. 1 or 2 vs. 2 or free for all up to 4 player only. Q: How many dice are we going to use every game? A: 1pc Move Dice (6 Sided), 1pc Att. & Def. Multiplier (8 Sided) & 5pcs Reaction/Passive Dice (6 Sided), A total of 7 dices. Q: Can I use same token/character in a single game? A: Yes you can, in General Understanding. However, we somehow limit the use of same token/character up to two(2) only. The reason is clearly to stabilize the balance of game play. However, it is also the discretion of the users. As long as it won’t be a problem to both of them. Q: What else do we need in the game? A: The board game doesn’t have a calculator, so in case you are not that good with math, you can use your calculator. Q: How do we know the token/character’s HP? A: The board has an included HP Indicator and some markers. Check the board, it usually looks like this:
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