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The Seven Circumstances of Game-Based Learning
- 10. We could better evaluate/discuss with a common language and finer distinctions
- 55. Initial exposure to element-symbol mappings pre-gameplay, but fluency gains happen during gameplay
- 59. Most likely to improve school grades (possibly compulsory, but probably not)
- 69. Initial exposure to factoring concepts pre-gameplay, but fluency gains happen during gameplay
- 79. Teens to young adults (English-speaking, ideally eligible for U.S. military service)
- 85. Vast majority of learning happens in-game, but also in affinity spaces (e.g., forums)
- 95. I'd love for folks to critique and extend this idea to help make it generally useful