51. 1.Place the decimal point in quotient
2.Count off in groups of two in both directions from
the decimal point.
3.Ask yourself, "What is the largest perfect square
equal to or just below (near) the first group of
numbers to the left side in the dividend?"
4."What is the square root of that number?" Write
the square root in the quotient.
5.Work like division --- multiply the quotient by the
divisor. Then bring down the next group of numbers.
In division you bring down one number, but in
square root you bring down two numbers.
6.Bring down the next group of numbers. In division
you bring down one
number, but in square root you bring down two
numbers.
7.You must create a new divisor by doubling the
quotient or by adding the last digit in the quotient to
the last divisor. When you get your next divisor,
write it with a space to the right of it.
8.Find a number that goes in the space to the right of
the divisor and will go in the quotient so the number
you put in the quotient times the divisor is less then
the current dividend.
9.Repeat steps 5 thru 6 if you run out of digits add
zeros like in division except add 2 zeros at a time
instead of one.
131. 1. Apply virtual communication
tools and facilitation techniques
to more effectively connect
people from around the world.
2. Use collaborative spaces to
gather knowledge, express
ideas and concerns and share
passions.
3. Spend more time on setting
organizational context and
communicating where the
organization needs to go.
4. Improve the visibility of both
formal and informal skills.
5. Use dashboards linked to
collaborative tools to capture
key realtime information about
people, activities and outcomes.
6. Provide more frequent
guidance and link performance
to recognition.
132. The environmental factors
within MMORPGs can be
applied to enhance
leadership effectiveness
for the globally integrated
enterprise
75%
133.
134.
135.
136.
137.
138.
139. Game v Corporate Skills
0
20
40
60
80
100
0 20 40 60 80 100
Game Skills
CorporateSkills
140. The skills and techniques
of the gaming leader
cannot be transferred
directly to the leadership
of the virtual corporation
61%
As we saw earlier, in Nephrotex, students communicate with their team members and their design advisor through an internal chat program.
We segment the chat data by utterance, everytime a person types something and hits send. And we code each utterance for epistemic engineering frame elements.
Every utterance was represented as a row in a matrix and each column is a code. The coding scheme was based on professional elements in the engineering epistemic frame using previous ethnographic studies and ABET criteria. For example,
This first code represents epistemology of design– every time a student is justifying a design decision.
This code represents valuing the client’s needs
And this code represents the skill of data analysis. There were actually 21 codes in this analysis but for the sake of explaining the ENA method I have selected a few as examples.
So, let’s take a closer look at the data.
This utterance is coded for E6 and K1
This utterance is coded for K1 and K2
And this utterance is coded for E6, S5, and K1
Now we can segment the data further and decide that this set of utterances is a stanza. We make the argument that everything that occurs with in this collection of utterances is linked. The discourse is all about one topic. And then, we collapse over these stanzas and do a binary sum.
So, if it occurs within the stanza, then it gets a 1 and if not then a 0.
So, if it occurs within the stanza, then it gets a 1 and if not then a 0.
So, if it occurs within the stanza, then it gets a 1 and if not then a 0.
Let’s take this stanza as a example for the next step of the analysis. It was coded for three codes. We want to measure how players are making connections with elements and so we look at when the codes are occurring together.