The nature of education and learning and development has changed dramatically since the introduction of digital technologies. The ability to access knowledge and information on demand has shifted the role of teachers away from knowledge dissemination to knowledge facilitation and coaching. Gamification has been an effective practice for education since the dawn of civilization but technologies such as video games and the Internet create opportunities for self-directed learning and development that create new challenges for educators. This presentation explores the role of Gamification and enabling technologies in Education and provides thoughts on how to implement Gamification strategies relevant for today and tomorrow.
Thaisim 2014 The Role of Gamification and Enabling Technologies in Education
1. The Role of Gamification and Enabling
Technologies in Education
Thaisim 2014
South East Bangkok University
2. What is Gamification?
Gamification is a process which shapes the world by
influencing the actions, behaviours, characteristics and
states of entities within the world
40. Challenges are an essential part of life and our
continuous development
41. As we develop and adapt to our world, the
challenges and levels of awareness, affectedness
and activation weaken
42. Emerging measurement and feedback technologies
generate fresh challenges which can transform us from
spectators into fans, players and even games masters
43. Triggering our basic human need to shape our world by
influencing the actions, behaviours, characteristics and
state of entities within our world is vital to our future