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Serious Games in Europe Presentation to Hoseo University David Wortley FRSA Director Serious Games Institute
Topics ,[object Object],[object Object],[object Object],[object Object],[object Object]
Introduction to the SGI
Serious Games Institute (SGI) “ An international centre of excellence for the application of immersive technologies to serious social and economic issues”
 
West Midlands Region London Coventry
Stratford upon Avon
Serious Games Institute Facilities ,[object Object],[object Object],[object Object],Networking & Collaboration
SGI Areas of Interest Education Health Environment Smart Buildings Relationships Interface Technology Innovation & Enterprise
SGI Virtual Events
Serious Games and Immersive Technologies in the UK
Immersive Technologies Games Virtual Worlds Social Networks Immersive Technologies engage our hearts, minds and wallets
Games
Custom Developed Games Blitz Games (Trusim)
Triage Trainer Blitz Games (Trusim)
Patient Rescue Game Blitz Games (Trusim)
Corporate Games Pixelearning
Corporate Games Pixelearning
Corporate Games Pixelearning
Social Responsibility Games Playgen
Social Responsibility Games Playgen
Social Responsibility Games Digital 2.0 and Roll7
Serious Games Platforms Caspian Learning
Serious Games Platforms Caspian Learning
Virtual Worlds
 
Serious Virtual Worlds Collaboration Daden Ltd
Serious Virtual Worlds Collaboration Daden Ltd
Serious Virtual Worlds Conferencing The Walk in Web and ICE
Serious Virtual World Events
Serious Virtual Worlds Commerce Various Partners
Serious Virtual Worlds Commerce The Walk in Web and ICE
Serious Virtual Worlds Heritage
Serious Virtual Worlds Heritage The Virtual Experience Company
Serious Virtual Worlds Heritage The Virtual Experience Company
Serious Virtual Worlds Heritage Frank Lloyd Wright Museum
Serious Virtual Worlds Planning Geosim
Serious Virtual Worlds Planning 3D Concepts and Visualisation
Social Networks
Serious Social Networks Artificial Intelligence, Geo-location, profiling
Social Network Games 11 million people running their own virtual farm with friends
Serious Social Network Games Digital 2.0
Serious Social Network Games Mangahigh
Serious Games In Europe
Europe
France ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Netherlands VStep
Netherlands VStep
Italy I-maginary
Denmark Serious Games Interactive
Sweden Skovde University Simulator
South East Europe LUDUS Project Partners
Immersive Technologies & Learning
The Challenge of the Digital Native Tomorrow’s learners are using technologies access and manage a rapidly growing wealth of information  BUT  they need inspiration, motivation, and ability to live in a fast changing world
What does Education need from Technology ? In a rapidly changing Knowledge Society, Education needs tools and technologies to inspire us, influence us, motivate us, shape our attitudes and behaviours and help us to imagine, innovate, dream, discover, desire and act.
Humanising Technology We are developing immersive technologies that recognise our voice, our actions and our preferences to deliver personalised experiences
New Devices Brain wave controllers
New Devices Motion / Voice Controllers
New Ways of Learning
Watch, Copy, Feedback, Learn Immersive Technologies changing the face of Learning
What will this mean in practice ? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Industry Partnerships and Entrepreneurship
West Midlands Region
Coventry Coventry has cultural and industrial heritage
Manufacturing & Regional Identity Industrial Heritage can also be a burden to regional identity
India Technology can transform social and economic wealth
Korea Technology can transform social and economic wealth
Stratford upon Avon Technology can leverage cultural heritage
Leamington Spa Leamington Spa is home to one of the world’s largest independent games developers – Blitz Games
Serious Games Institute Facilities ,[object Object],[object Object],[object Object],Networking & Collaboration
Any Questions ?
Serious Games in Europe Presentation to Hoseo University David Wortley FRSA Director Serious Games Institute

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Serious Games in Europe

Notas do Editor

  1. This is a picture of the Serious Games Institute modelled in Second Life
  2. This map gives you an idea of where we are located in the heart of England
  3. The SGI will has 3 floors :- One floor is dedicated to applied research to support the sector Another floor acts as a business incubator and innovation centre for the sector In the middle is a demonstration area, networking area and “usability lab” which will provide resources specific to the sector and which small companies can typically not afford to buy themselves.
  4. This map gives you an idea of where we are located in the heart of England
  5. Like shipbuilding on Merseyside and the Clyde in Scotland, and the car industry in various parts of the UK, regions whose strength was in their close identity with those identities now face a regeneration and “rebranding” problem. The West Midlands of the UK was once the manufacturing heartbeat of the UK and in Coventry and Birmingham there existed large car manufacturing plants and the home of brands like Jaguar and Land Rover as well as, for a short time longer, Peugeot. Birmingham and Coventry and the whole West Midlands region, like almost everywhere else in the developed world are in the process of regenerating themselves. It is my belief that the future of regional development is in the collective intellectual property, skills and talents of local people, harnessed into a coherent strategy which serves to differentiate that town, city and region from others. Just as manufacturing and tourist industries developed the regional brands of yesterday, so the specific knowledge, skills and passions of local people will shape the local brands of tomorrow. Governments and regional development agencies recognise this phenomenon and the importance of education, creativity and innovation to regional development. It is my view that laudible that these aspirations undoubtedly are, they will be a necessary but not sufficient factor for success. To truly succeed, a location needs to differentiate itself and firmly stake a claim to be a thought leader in a particular sector. This brings me on to articulating the factors which make serious games a sector around which the base regional development and how universities can play an important role.
  6. Images reflecting culture, skills and local industry clusters have a strong influence on the international, regional and local perception of locations. They provide an often very strong “brand” which attracts investment, trade and people to the area which these “brands” exist. One of the problems of the Information Society and globalisation is that having a “brand” based around what you manufacture can become something of a negative influence when that sector of the economy is no longer competitive and is destroyed - literally within a few years.
  7. The SGI will has 3 floors :- One floor is dedicated to applied research to support the sector Another floor acts as a business incubator and innovation centre for the sector In the middle is a demonstration area, networking area and “usability lab” which will provide resources specific to the sector and which small companies can typically not afford to buy themselves.