Example structure of the gamification workshop designed to help key individuals understand and design the concepts for strategic gamification within their organisation
"Play with Purpose" Gamification workshop structure
1. IMMERSIVE TECHNOLOGY
STRATEGIES
Play with Purpose
Gamification Workshop (2 day)
Overview
This document provides an overview of the structure of a two day gamification workshop
designed to engage participants in exploring and understanding the role and value of
gamification in a variety of applications which might include learning and development,
corporate strategy, health, culture, heritage and tourism, problem solving, politics and
relationship management. The workshop also discusses the impact of emerging
technologies on gamification and provides delegates with a methodologies and toolkit for
applying gamification to their own situation.
The workshop itself is a practical example of how a training workshop can employ
gamification to achieve its objectives in a memorable and motivating way. It is broken
down into a series of modules - shown below is a suggested timetable and structure for a
two day session.
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2. Day One
Morning Session (09:30 - 12:30)
Introductions and Objective Setting
The aim of the morning session is to build a common understanding of the workshop
objectives and develop a team approach to achieving those objectives :-
Delegate detailed introductions
Value proposition chart
Introduction to gamification
Engagement Factors
Individual exercises
Group Quiz
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3. Afternoon Session (13:30 - 16:30)
Immersive Technologies and Gamification
The afternoon session continues to build on developing an understanding of the
importance of games practices and introduces the important emerging technologies that
shape the use of gamification.
What makes a game ?
Intrinsic and Extrinsic Rewards
Positive and Negative Motivators
Video Games, Virtual Worlds and Social Networks
Evaluating Existing Games
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4. Day Two
Morning Session (09:30 - 12:30)
The morning session begins with a review of progress towards meeting workshop
objectives and further work on the Value Proposition Canvas before introducing the Play
with Purpose Canvas. Delegates will analyse existing games of their choice and conceive
ideas for repurposing a game of their choice using the canvas model :-
Review of progress
Update of value proposition canvas
Introduction to Play with Purpose Canvas
Group exercise analysing existing game
Group exercise repurposing existing game
Application areas discussion
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5. Afternoon Session (13:30 - 16:30)
Brainstorming Gamification Case Study
The final session bring groups of delegates together to gamify personal projects by
completing the Play with Purpose canvas and presenting their solutions to the workshop.
Demonstration of the process
Group discussions
Development of canvas proposals
Group presentations
Workshop roundup review and analysis
David Wortley
david@davidwortley.com
+447896659695
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