SlideShare a Scribd company logo
1 of 3
Download to read offline
Gamification vs Serious Games for Health
Gamification or Serious Game?
Over the last few years during my time as the Director of the Serious Games Institute and now as a
freelance consultant I have been and still am involved in the use of Serious Games for Health
Applications in important areas such as Ageing Society, Staff Training, Health Education and
Behaviours and Awareness. More recently, I have shifted my focus away from formal serious games
to the process of Gamification and this short article seeks to explain my experiences and my belief
that it will be Gamification which has the most significant impact on public health issues in the
future.
Serious Games are applications which are designed by specialists for use by the target population.
They require multi-disciplinary specialist teams who not only understand the subject matter but can
also create a game experience which engages people and is effective in delivering the intended
outcomes. In general, serious games are developed by people not affected by a health issue to be
use used by people with a need related to the health issue. They usually are difficult to personalise
to the individual and the cost of development of a serious game can be quite high. As time goes by,
developments in technology can limit the attractiveness and/or effectiveness of the games.
My Withings Weight Loss Graph
Gamification on the other hand is a strategy designed to achieve outcomes. It does not depend on
the development of a technology based formal game but can be facilitated by enabling technologies.
This is the background to my personal Gamification project started in June 2013. My aim was to
establish whether I could successfully gamify my own health and the results have been unexpectedly
spectacular. My motivation for gamifying my health came about through a combination of events
and situations. I was obese (but happy and healthy), friends told me I was fat, I learnt through DNA
analysis that I had a high risk of Diabetes 2 and I happened to see an article about the Jawbone UP
bracelet that monitors physical activity and sleep.
My Gamification process began by analysing the balance between my daily calorie consumption and
calorie burning on the free iPad application that comes with the bracelet. I have to record what food
I eat and I can visualise in graphical form relevant daily, weekly and monthly patterns. Through a
process of trial and error and based on meeting a daily target of 10,000 steps, I quickly realised that
eating the right foods was far more effective than large amounts of exercise. As a consequence, I
was able to lose 21Kg in 3 months and my health and wellbeing not only improved considerably but I
now have a lifestyle which maintains good health and technology applications that continue to
improve my situation.
My conclusion is therefore that in the area of personal health, Gamification and Enabling
Technologies can be considerably more cost effective than Serious Games in the right context and
bring about an important change in acceptance of responsibility for personal health management.
David Wortley FRSA
CEO and Founder GAITSS
david@gaitss.net

More Related Content

More from David Wortley

ISDM E-Newsletter February 2022
ISDM E-Newsletter February 2022ISDM E-Newsletter February 2022
ISDM E-Newsletter February 2022David Wortley
 
Digital therapeutics and immersive technologies Bournemouth University
Digital therapeutics and immersive technologies Bournemouth UniversityDigital therapeutics and immersive technologies Bournemouth University
Digital therapeutics and immersive technologies Bournemouth UniversityDavid Wortley
 
VR & Immersive Technologies in Healthcare Webinars
VR & Immersive Technologies in Healthcare WebinarsVR & Immersive Technologies in Healthcare Webinars
VR & Immersive Technologies in Healthcare WebinarsDavid Wortley
 
The Future of Digital Medicine in the Aging Society
The Future of Digital Medicine in the Aging SocietyThe Future of Digital Medicine in the Aging Society
The Future of Digital Medicine in the Aging SocietyDavid Wortley
 
Gamified immersive learning experiences masterclass the coronavirus game ch...
Gamified immersive learning experiences masterclass   the coronavirus game ch...Gamified immersive learning experiences masterclass   the coronavirus game ch...
Gamified immersive learning experiences masterclass the coronavirus game ch...David Wortley
 
Digital medicine comes of age - ISDM E-Newsletter Feb 2020
Digital medicine comes of age - ISDM E-Newsletter Feb 2020Digital medicine comes of age - ISDM E-Newsletter Feb 2020
Digital medicine comes of age - ISDM E-Newsletter Feb 2020David Wortley
 
Digital Health Applications and Hospitals of the Future
Digital Health Applications and Hospitals of the FutureDigital Health Applications and Hospitals of the Future
Digital Health Applications and Hospitals of the FutureDavid Wortley
 
Smart Augmented VR for Health - Celtic-Next proposal
Smart Augmented VR for Health - Celtic-Next proposalSmart Augmented VR for Health - Celtic-Next proposal
Smart Augmented VR for Health - Celtic-Next proposalDavid Wortley
 
Gamification Elements Glossary
Gamification Elements Glossary Gamification Elements Glossary
Gamification Elements Glossary David Wortley
 
Transforming healthcare through innovation ISDM e-newsletter June 2019
Transforming healthcare through innovation ISDM e-newsletter June 2019Transforming healthcare through innovation ISDM e-newsletter June 2019
Transforming healthcare through innovation ISDM e-newsletter June 2019David Wortley
 
Digital Behaviours and Preventative Healthcare
Digital Behaviours and Preventative HealthcareDigital Behaviours and Preventative Healthcare
Digital Behaviours and Preventative HealthcareDavid Wortley
 
The impact of disruptive digital technologies on education, medicine, health ...
The impact of disruptive digital technologies on education, medicine, health ...The impact of disruptive digital technologies on education, medicine, health ...
The impact of disruptive digital technologies on education, medicine, health ...David Wortley
 
360in360 Immersive Experiences August Newsletter
360in360 Immersive Experiences August Newsletter360in360 Immersive Experiences August Newsletter
360in360 Immersive Experiences August NewsletterDavid Wortley
 
Next generation games based learning with virtual reality and 360 camera tech...
Next generation games based learning with virtual reality and 360 camera tech...Next generation games based learning with virtual reality and 360 camera tech...
Next generation games based learning with virtual reality and 360 camera tech...David Wortley
 
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning Technologies
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning TechnologiesDIT Asean Trade Mission KL Masterclass on 360 Immersive Learning Technologies
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning TechnologiesDavid Wortley
 
Immersive Technologies Workshop
Immersive Technologies WorkshopImmersive Technologies Workshop
Immersive Technologies WorkshopDavid Wortley
 
Immersive Technologies and Location-based Social and Economic Development
Immersive Technologies and Location-based Social and Economic DevelopmentImmersive Technologies and Location-based Social and Economic Development
Immersive Technologies and Location-based Social and Economic DevelopmentDavid Wortley
 
Impact of Disruptive Digital Technologies in medicine, health and well being
Impact of Disruptive Digital Technologies in medicine, health and well beingImpact of Disruptive Digital Technologies in medicine, health and well being
Impact of Disruptive Digital Technologies in medicine, health and well beingDavid Wortley
 
Transfer to immortality - A Sustainable Singularity Solution ?
Transfer to immortality - A Sustainable Singularity Solution ?Transfer to immortality - A Sustainable Singularity Solution ?
Transfer to immortality - A Sustainable Singularity Solution ?David Wortley
 
360in360 Partnership, Sponsorship and Investment Opportunities
360in360 Partnership, Sponsorship and Investment Opportunities360in360 Partnership, Sponsorship and Investment Opportunities
360in360 Partnership, Sponsorship and Investment OpportunitiesDavid Wortley
 

More from David Wortley (20)

ISDM E-Newsletter February 2022
ISDM E-Newsletter February 2022ISDM E-Newsletter February 2022
ISDM E-Newsletter February 2022
 
Digital therapeutics and immersive technologies Bournemouth University
Digital therapeutics and immersive technologies Bournemouth UniversityDigital therapeutics and immersive technologies Bournemouth University
Digital therapeutics and immersive technologies Bournemouth University
 
VR & Immersive Technologies in Healthcare Webinars
VR & Immersive Technologies in Healthcare WebinarsVR & Immersive Technologies in Healthcare Webinars
VR & Immersive Technologies in Healthcare Webinars
 
The Future of Digital Medicine in the Aging Society
The Future of Digital Medicine in the Aging SocietyThe Future of Digital Medicine in the Aging Society
The Future of Digital Medicine in the Aging Society
 
Gamified immersive learning experiences masterclass the coronavirus game ch...
Gamified immersive learning experiences masterclass   the coronavirus game ch...Gamified immersive learning experiences masterclass   the coronavirus game ch...
Gamified immersive learning experiences masterclass the coronavirus game ch...
 
Digital medicine comes of age - ISDM E-Newsletter Feb 2020
Digital medicine comes of age - ISDM E-Newsletter Feb 2020Digital medicine comes of age - ISDM E-Newsletter Feb 2020
Digital medicine comes of age - ISDM E-Newsletter Feb 2020
 
Digital Health Applications and Hospitals of the Future
Digital Health Applications and Hospitals of the FutureDigital Health Applications and Hospitals of the Future
Digital Health Applications and Hospitals of the Future
 
Smart Augmented VR for Health - Celtic-Next proposal
Smart Augmented VR for Health - Celtic-Next proposalSmart Augmented VR for Health - Celtic-Next proposal
Smart Augmented VR for Health - Celtic-Next proposal
 
Gamification Elements Glossary
Gamification Elements Glossary Gamification Elements Glossary
Gamification Elements Glossary
 
Transforming healthcare through innovation ISDM e-newsletter June 2019
Transforming healthcare through innovation ISDM e-newsletter June 2019Transforming healthcare through innovation ISDM e-newsletter June 2019
Transforming healthcare through innovation ISDM e-newsletter June 2019
 
Digital Behaviours and Preventative Healthcare
Digital Behaviours and Preventative HealthcareDigital Behaviours and Preventative Healthcare
Digital Behaviours and Preventative Healthcare
 
The impact of disruptive digital technologies on education, medicine, health ...
The impact of disruptive digital technologies on education, medicine, health ...The impact of disruptive digital technologies on education, medicine, health ...
The impact of disruptive digital technologies on education, medicine, health ...
 
360in360 Immersive Experiences August Newsletter
360in360 Immersive Experiences August Newsletter360in360 Immersive Experiences August Newsletter
360in360 Immersive Experiences August Newsletter
 
Next generation games based learning with virtual reality and 360 camera tech...
Next generation games based learning with virtual reality and 360 camera tech...Next generation games based learning with virtual reality and 360 camera tech...
Next generation games based learning with virtual reality and 360 camera tech...
 
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning Technologies
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning TechnologiesDIT Asean Trade Mission KL Masterclass on 360 Immersive Learning Technologies
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning Technologies
 
Immersive Technologies Workshop
Immersive Technologies WorkshopImmersive Technologies Workshop
Immersive Technologies Workshop
 
Immersive Technologies and Location-based Social and Economic Development
Immersive Technologies and Location-based Social and Economic DevelopmentImmersive Technologies and Location-based Social and Economic Development
Immersive Technologies and Location-based Social and Economic Development
 
Impact of Disruptive Digital Technologies in medicine, health and well being
Impact of Disruptive Digital Technologies in medicine, health and well beingImpact of Disruptive Digital Technologies in medicine, health and well being
Impact of Disruptive Digital Technologies in medicine, health and well being
 
Transfer to immortality - A Sustainable Singularity Solution ?
Transfer to immortality - A Sustainable Singularity Solution ?Transfer to immortality - A Sustainable Singularity Solution ?
Transfer to immortality - A Sustainable Singularity Solution ?
 
360in360 Partnership, Sponsorship and Investment Opportunities
360in360 Partnership, Sponsorship and Investment Opportunities360in360 Partnership, Sponsorship and Investment Opportunities
360in360 Partnership, Sponsorship and Investment Opportunities
 

Recently uploaded

The future of change - strategic translation
The future of change - strategic translationThe future of change - strategic translation
The future of change - strategic translationHelenBevan4
 
Field exchange, Issue 72 April 2024 FEX-72.pdf
Field exchange, Issue 72 April 2024 FEX-72.pdfField exchange, Issue 72 April 2024 FEX-72.pdf
Field exchange, Issue 72 April 2024 FEX-72.pdfMohamed Miyir
 
办理西安大略大学毕业证成绩单|购买加拿大UWO文凭证书
办理西安大略大学毕业证成绩单|购买加拿大UWO文凭证书办理西安大略大学毕业证成绩单|购买加拿大UWO文凭证书
办理西安大略大学毕业证成绩单|购买加拿大UWO文凭证书zdzoqco
 
Immediate care of newborn, midwifery and obstetrical nursing
Immediate care of newborn, midwifery and obstetrical nursingImmediate care of newborn, midwifery and obstetrical nursing
Immediate care of newborn, midwifery and obstetrical nursingNursing education
 
Innovations in Nephrology by Dr. David Greene Stem Cell Potential and Progres...
Innovations in Nephrology by Dr. David Greene Stem Cell Potential and Progres...Innovations in Nephrology by Dr. David Greene Stem Cell Potential and Progres...
Innovations in Nephrology by Dr. David Greene Stem Cell Potential and Progres...Dr. David Greene Arizona
 
SARS Cov-2 INFECTION AND ITS EMERGING VARIANTS
SARS Cov-2 INFECTION AND ITS EMERGING VARIANTSSARS Cov-2 INFECTION AND ITS EMERGING VARIANTS
SARS Cov-2 INFECTION AND ITS EMERGING VARIANTSNehaSaini499770
 
MVP Health Care City of Schenectady Presentation
MVP Health Care City of Schenectady PresentationMVP Health Care City of Schenectady Presentation
MVP Health Care City of Schenectady PresentationMVP Health Care
 
Leading big change: what does it take to deliver at large scale?
Leading big change: what does it take to deliver at large scale?Leading big change: what does it take to deliver at large scale?
Leading big change: what does it take to deliver at large scale?HelenBevan4
 
ILO (International Labour Organization )
ILO (International Labour Organization )ILO (International Labour Organization )
ILO (International Labour Organization )Puja Kumari
 
Single Assessment Framework - What We Know So Far
Single Assessment Framework - What We Know So FarSingle Assessment Framework - What We Know So Far
Single Assessment Framework - What We Know So FarCareLineLive
 
Critical Advancements in Healthcare Software Development | smartData Enterpri...
Critical Advancements in Healthcare Software Development | smartData Enterpri...Critical Advancements in Healthcare Software Development | smartData Enterpri...
Critical Advancements in Healthcare Software Development | smartData Enterpri...amynickle2106
 
FAMILY in sociology for physiotherapists.pptx
FAMILY in sociology for physiotherapists.pptxFAMILY in sociology for physiotherapists.pptx
FAMILY in sociology for physiotherapists.pptxMumux Mirani
 
EHR Market Growth is The Boom Over - Jasper Colin
EHR Market Growth is The Boom Over - Jasper ColinEHR Market Growth is The Boom Over - Jasper Colin
EHR Market Growth is The Boom Over - Jasper ColinJasper Colin
 
Back care and back massage. powerpoint presentation
Back care and back massage. powerpoint presentationBack care and back massage. powerpoint presentation
Back care and back massage. powerpoint presentationpratiksha ghimire
 
ANTIGEN- SECTION IMMUNOLOGY DEPARTMENT OF MICROBIOLOGY
ANTIGEN- SECTION IMMUNOLOGY  DEPARTMENT OF MICROBIOLOGYANTIGEN- SECTION IMMUNOLOGY  DEPARTMENT OF MICROBIOLOGY
ANTIGEN- SECTION IMMUNOLOGY DEPARTMENT OF MICROBIOLOGYDrmayuribhise
 
Professional Ear Wax Cleaning Services for Your Home
Professional Ear Wax Cleaning Services for Your HomeProfessional Ear Wax Cleaning Services for Your Home
Professional Ear Wax Cleaning Services for Your HomeEarwax Doctor
 
Globalny raport: „Prawdziwe piękno 2024" od Dove
Globalny raport: „Prawdziwe piękno 2024" od DoveGlobalny raport: „Prawdziwe piękno 2024" od Dove
Globalny raport: „Prawdziwe piękno 2024" od Doveagatadrynko
 
Information about acne, detail description of their treatment by topical and ...
Information about acne, detail description of their treatment by topical and ...Information about acne, detail description of their treatment by topical and ...
Information about acne, detail description of their treatment by topical and ...mauryashreya478
 

Recently uploaded (20)

The future of change - strategic translation
The future of change - strategic translationThe future of change - strategic translation
The future of change - strategic translation
 
Field exchange, Issue 72 April 2024 FEX-72.pdf
Field exchange, Issue 72 April 2024 FEX-72.pdfField exchange, Issue 72 April 2024 FEX-72.pdf
Field exchange, Issue 72 April 2024 FEX-72.pdf
 
办理西安大略大学毕业证成绩单|购买加拿大UWO文凭证书
办理西安大略大学毕业证成绩单|购买加拿大UWO文凭证书办理西安大略大学毕业证成绩单|购买加拿大UWO文凭证书
办理西安大略大学毕业证成绩单|购买加拿大UWO文凭证书
 
Immediate care of newborn, midwifery and obstetrical nursing
Immediate care of newborn, midwifery and obstetrical nursingImmediate care of newborn, midwifery and obstetrical nursing
Immediate care of newborn, midwifery and obstetrical nursing
 
Innovations in Nephrology by Dr. David Greene Stem Cell Potential and Progres...
Innovations in Nephrology by Dr. David Greene Stem Cell Potential and Progres...Innovations in Nephrology by Dr. David Greene Stem Cell Potential and Progres...
Innovations in Nephrology by Dr. David Greene Stem Cell Potential and Progres...
 
SARS Cov-2 INFECTION AND ITS EMERGING VARIANTS
SARS Cov-2 INFECTION AND ITS EMERGING VARIANTSSARS Cov-2 INFECTION AND ITS EMERGING VARIANTS
SARS Cov-2 INFECTION AND ITS EMERGING VARIANTS
 
MVP Health Care City of Schenectady Presentation
MVP Health Care City of Schenectady PresentationMVP Health Care City of Schenectady Presentation
MVP Health Care City of Schenectady Presentation
 
Leading big change: what does it take to deliver at large scale?
Leading big change: what does it take to deliver at large scale?Leading big change: what does it take to deliver at large scale?
Leading big change: what does it take to deliver at large scale?
 
ILO (International Labour Organization )
ILO (International Labour Organization )ILO (International Labour Organization )
ILO (International Labour Organization )
 
Single Assessment Framework - What We Know So Far
Single Assessment Framework - What We Know So FarSingle Assessment Framework - What We Know So Far
Single Assessment Framework - What We Know So Far
 
Critical Advancements in Healthcare Software Development | smartData Enterpri...
Critical Advancements in Healthcare Software Development | smartData Enterpri...Critical Advancements in Healthcare Software Development | smartData Enterpri...
Critical Advancements in Healthcare Software Development | smartData Enterpri...
 
FAMILY in sociology for physiotherapists.pptx
FAMILY in sociology for physiotherapists.pptxFAMILY in sociology for physiotherapists.pptx
FAMILY in sociology for physiotherapists.pptx
 
EHR Market Growth is The Boom Over - Jasper Colin
EHR Market Growth is The Boom Over - Jasper ColinEHR Market Growth is The Boom Over - Jasper Colin
EHR Market Growth is The Boom Over - Jasper Colin
 
Back care and back massage. powerpoint presentation
Back care and back massage. powerpoint presentationBack care and back massage. powerpoint presentation
Back care and back massage. powerpoint presentation
 
ANTIGEN- SECTION IMMUNOLOGY DEPARTMENT OF MICROBIOLOGY
ANTIGEN- SECTION IMMUNOLOGY  DEPARTMENT OF MICROBIOLOGYANTIGEN- SECTION IMMUNOLOGY  DEPARTMENT OF MICROBIOLOGY
ANTIGEN- SECTION IMMUNOLOGY DEPARTMENT OF MICROBIOLOGY
 
Dr Sujit Chatterjee Hiranandani Hospital Kidney.pdf
Dr Sujit Chatterjee Hiranandani Hospital Kidney.pdfDr Sujit Chatterjee Hiranandani Hospital Kidney.pdf
Dr Sujit Chatterjee Hiranandani Hospital Kidney.pdf
 
Professional Ear Wax Cleaning Services for Your Home
Professional Ear Wax Cleaning Services for Your HomeProfessional Ear Wax Cleaning Services for Your Home
Professional Ear Wax Cleaning Services for Your Home
 
Globalny raport: „Prawdziwe piękno 2024" od Dove
Globalny raport: „Prawdziwe piękno 2024" od DoveGlobalny raport: „Prawdziwe piękno 2024" od Dove
Globalny raport: „Prawdziwe piękno 2024" od Dove
 
Information about acne, detail description of their treatment by topical and ...
Information about acne, detail description of their treatment by topical and ...Information about acne, detail description of their treatment by topical and ...
Information about acne, detail description of their treatment by topical and ...
 
Kidney Transplant At Hiranandani Hospital
Kidney Transplant At Hiranandani HospitalKidney Transplant At Hiranandani Hospital
Kidney Transplant At Hiranandani Hospital
 

Gamification vs Serious Games for Health Application

  • 1. Gamification vs Serious Games for Health Gamification or Serious Game? Over the last few years during my time as the Director of the Serious Games Institute and now as a freelance consultant I have been and still am involved in the use of Serious Games for Health Applications in important areas such as Ageing Society, Staff Training, Health Education and Behaviours and Awareness. More recently, I have shifted my focus away from formal serious games to the process of Gamification and this short article seeks to explain my experiences and my belief that it will be Gamification which has the most significant impact on public health issues in the future. Serious Games are applications which are designed by specialists for use by the target population. They require multi-disciplinary specialist teams who not only understand the subject matter but can also create a game experience which engages people and is effective in delivering the intended outcomes. In general, serious games are developed by people not affected by a health issue to be use used by people with a need related to the health issue. They usually are difficult to personalise to the individual and the cost of development of a serious game can be quite high. As time goes by, developments in technology can limit the attractiveness and/or effectiveness of the games.
  • 2. My Withings Weight Loss Graph Gamification on the other hand is a strategy designed to achieve outcomes. It does not depend on the development of a technology based formal game but can be facilitated by enabling technologies. This is the background to my personal Gamification project started in June 2013. My aim was to establish whether I could successfully gamify my own health and the results have been unexpectedly spectacular. My motivation for gamifying my health came about through a combination of events and situations. I was obese (but happy and healthy), friends told me I was fat, I learnt through DNA analysis that I had a high risk of Diabetes 2 and I happened to see an article about the Jawbone UP bracelet that monitors physical activity and sleep. My Gamification process began by analysing the balance between my daily calorie consumption and calorie burning on the free iPad application that comes with the bracelet. I have to record what food I eat and I can visualise in graphical form relevant daily, weekly and monthly patterns. Through a process of trial and error and based on meeting a daily target of 10,000 steps, I quickly realised that eating the right foods was far more effective than large amounts of exercise. As a consequence, I was able to lose 21Kg in 3 months and my health and wellbeing not only improved considerably but I now have a lifestyle which maintains good health and technology applications that continue to improve my situation.
  • 3. My conclusion is therefore that in the area of personal health, Gamification and Enabling Technologies can be considerably more cost effective than Serious Games in the right context and bring about an important change in acceptance of responsibility for personal health management. David Wortley FRSA CEO and Founder GAITSS david@gaitss.net